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Takofanes rises!
- Added Set Monster, Mad Scientist Hair 2 and Broomstick costumes to the event store.
- Added Zombie Idle 2 emote to the event store.
- Added Scourge archetype to the event store.
- Onslaught Villains who enter in the open mission area of Undead Heroes will now start taking damage until they leave the area.
- The cooldown time on the Takofanes open mission has been reduced to 1 hour (from 2).
- The failed cooldown time has been reduced to 10 minutes (from 2 hours).
- Regular zombies will no longer spawn once the open mission has reached the final phase to help with performance.
- Toy Master now has the Undead Heroes action figure store where you can exchange the Undead Hero parts into an action figure.
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This was proudly brought about by the Alter Egos Super Group.
- Player Killing since 2009.
Also I hope this mechanic is becoming a norm for all open world events in MC, especially Clarence
Please, God Please. Orbiting Taco Aura from Tako would be the ultimate drop!
Any chance of Broomsticks vehicle , travel powers, or travel power devices?
*gets quidditch gear ready*
So, you want players punished for a game mechanic the developer implemented. Show me one post or anything where anyone on the GM staff has said this is a violation of the TOS? Preventing player progression is contradicting to implementing a mechanic where you can kill players in open world events. This is just bad implementation of the mechanics. kaizerin too steps here today to officially correct that so good job there, but dont hate the players hate the game or the lack of thought that goes into the development of it.
And the player you're refereeing too is the Leader of AE and a legend for getting all three onslaught pieces in 3 days. So many tears in such a short time...
But, I will hate the players for violating the spirit of the event. I.e. ruining the fun of other players. After all, mechanics were put if place to minimize OV griefing in similar open world events, so it is something the devs have, in the past, indicated was improper behavior by taking steps to curb it. Why they hadn't implemented such a mechanic before the Halloween event they will very likely never say (dev communication being what it is). Now let's see the sophists try to wriggle out of this.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Epic Stronghold
Block timing explained
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These are some great QoL changes and very much appreciated! I wonder where the "BoP Kill Gaem" squadron is to offer just praise for overall positive changes. Makes it look like they only care about complaining
But if the PvE community surrenders who will hold the RP community at bay??? We might turn into *gasp* Second Life
>The damage Deathlords deal to heros has been lowered significantly.
What do you suggest?
My super cool CC build and how to use it.
Cool the Scourge AT, I will try for that one!
And @kaizerin as a new player I wanted to thank you and the rest of the CO staff for your work on the event. I hope to see you in game sometime.
1) As previously mentioned the damage the DLs do has been significantly reduced, to the point where you can leave a Hero unattended for 10 seconds and he won't die
2) There appears to be a cooldown on how frequently Taco can summon a Deathlord towards a particular hero. His regular summon speed is something around 30-45 seconds, but last night we got down to a scenario where only 1 hero remained and Taco took around 90 seconds to resummon the Deathlord, allowing healers to keep the last hero alive while people killed Taco.
Please, God Please. Orbiting Taco Aura from Tako would be the ultimate drop!
Undead Floating Fast Food Chains orbiting your character? I dig it!
Um, I think there’s been a misunderstanding.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Epic Stronghold
Block timing explained
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