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Adjust target point of enemies to the center height for ranged powers.

sannia1sannia1 Posts: 86 Arc User
Because it's annoying when you're fighting a large cosmic and you can't attack it because you don't have line-of-sight to the bottom of it's legs.

Also, because if you're using a rifle, the rifle visibly points to a different angle than the bullets. It's really bad at kiga because you're right next to him, your rifle is pointed at his knees and the bullets go to his back.

Comments

  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Yeah, apparently it's a thing with how the models are/were built and you'd have to rebuild them.
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  • sannia1sannia1 Posts: 86 Arc User
    Could they at least fix the animation for rifles to line up with the visual effect?

    All ranged visual effects hit an endpoint in the center height of the target, so that has to be a defined variable.

    If the target is high or low, the firing animation does adjust to point at the target's feet. All that needs to be done is have it point at the same variable the visual effect would point to later.

    Either that, or they could just change the target point for the animation to be the current point + 1/2 the target npc's height in the z direction.

    So, it should be fairly easy to do.
  • spinnytopspinnytop Posts: 16,467 Arc User
    sannia1 wrote: »
    Could they at least fix the animation for rifles to line up with the visual effect?

    Well, they didn't do it with the munitions pass, so likely the answer there is no.
    sannia1 wrote: »
    So, it should be fairly easy to do.

    Here's a bit of advice: If you ever think that doing something with this game seems like it'd be easy or simple, reconsider.​​
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