Because it's annoying when you're fighting a large cosmic and you can't attack it because you don't have line-of-sight to the bottom of it's legs.
Also, because if you're using a rifle, the rifle visibly points to a different angle than the bullets. It's really bad at kiga because you're right next to him, your rifle is pointed at his knees and the bullets go to his back.
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All ranged visual effects hit an endpoint in the center height of the target, so that has to be a defined variable.
If the target is high or low, the firing animation does adjust to point at the target's feet. All that needs to be done is have it point at the same variable the visual effect would point to later.
Either that, or they could just change the target point for the animation to be the current point + 1/2 the target npc's height in the z direction.
So, it should be fairly easy to do.
Well, they didn't do it with the munitions pass, so likely the answer there is no.
Here's a bit of advice: If you ever think that doing something with this game seems like it'd be easy or simple, reconsider.
My super cool CC build and how to use it.