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Archetypes you want added...

What new Archetypes do you guys want added to the game? List them below and provide a brief description.

Mine: The Druid. Powers utilize plants and animals and nasty insects. Gameplay machanics include shapeshifting and summoning.

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  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited August 2018
    Not sure we'll ever get plants (happy to be wrong) but a Druid character using Poison attacks could be done.

    Personally I'd like an AT for each game zone.

    Street Brawler (Millennium City) - DPS Melee AT, based on STR and Brawling/Chain attacks

    Arctic Spirit (Canada) - Spirit of the Wild, Pet Summoner, Trickster - Ice Powers (Vapor Form rework?) - and we don't have a decent Pet Summoner AT

    Rattler (Desert) - fighting claws/poison DPS Melee AT based on Pestilence synergies

    Manimal (Monster Island) - ask the furries, I'm sure they'll have ideas - that Superhuman passive (AoPM without the support aspects) would be nice

    Seraphim (VB) - damage focused Celestial AT

    Elemental Master (Lemuria) - AoED based support / elemental sorceror

  • hebruixehebruixe Posts: 28 Arc User
    Those are some cool ideas!
  • spinnytopspinnytop Posts: 16,450 Arc User
    The Summoner! - basically my pet toon as an archetype u3u​​
  • jonsillsjonsills Posts: 6,318 Arc User
    I'd kind of like the Druid one because while we already have animal-summoning powers and nasty insects (in the Supernatural power set), bringing us a Druid AT would require some form of plant-type powers. :smile:
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • spinnytopspinnytop Posts: 16,450 Arc User
    We need more ridiculously hybridized ATs. Like "The Avatar" with earth wind fire and lightning powers.​​
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    spinnytop wrote: »
    The Summoner! - basically my pet toon as an archetype u3u​​
    Only it summons kittehs instead of whatever.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    spinnytop wrote: »
    The Summoner! - basically my pet toon as an archetype u3u
    Only it summons kittehs instead of whatever.

    No, it's going to summon whatever.​​
  • hebruixehebruixe Posts: 28 Arc User
    jonsills wrote: »
    I'd kind of like the Druid one because while we already have animal-summoning powers and nasty insects (in the Supernatural power set), bringing us a Druid AT would require some form of plant-type powers. :smile:

    Hm, that's a good point. I guess Druid should focus exclusively on the plant theme. Maybe it could summon swamp monsters and walking trees. And use vines to strangle enemies.
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited September 2018
    spinnytop wrote: »
    spinnytop wrote: »
    The Summoner! - basically my pet toon as an archetype u3u
    Only it summons kittehs instead of whatever.

    No, it's going to summon whatever.​​

    I like that power. Very Jay Richards.

    Summon Whatever! - You perform an ancient ritual badly, and summon something or other, which has a 100% chance of getting in the way. Advantages:

    HP Lovecraft - your Whatever deploys the power of overwrought metaphor to confuse your enemies. Increased effect if the moon is gibbous.
    spinnytop wrote: »
    We need more ridiculously hybridized ATs. Like "The Avatar" with earth wind fire and lightning powers.​​

    The Stormbringer, named after the Passive of the same name. Cold, Wind, Electricity.

  • spinnytopspinnytop Posts: 16,450 Arc User
    The Stormbringer, named after the Passive of the same name. Cold, Wind, Electricity.

    Does one archetype count as "more"? Also it doesn't use earth wind fire and lightning soooooo... it does not fulfill the desire to have the archetype I mentioned o3o​​
  • servantrulesservantrules Posts: 312 Arc User
    - Screamer - Sonic/Force AT. Something closer to Banshee or Klaw than "the Rocker". And add more Sonic energy powers while you're at it.

    - Pugilist - Might/Unarmed Martial Arts AT that can choose to either get faster DPS or get tougher in the tree. Add a new passive that is similar to Way of the Warrior but instead of increasing dodge/avoid, it increases Defense.
  • spinnytopspinnytop Posts: 16,450 Arc User
    I would like a Might/Earth melee dps archetype called "The Destroyer".​​
  • hebruixehebruixe Posts: 28 Arc User
    I guess I'm more interested in brand new power sets, rather than new combinations of old powers.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2018
    hebruixe wrote: »
    I guess I'm more interested in brand new power sets, rather than new combinations of old powers.

    Everyone is interested in new power sets, but the thread isn't called "new powersets you want added".​​
  • aesicaaesica Posts: 2,537 Arc User
    edited September 2018
    I want my elemental (fire/water(cold)/earth/wind(lightning) sorceress as a proper AT instead of the hacked-together FF she is, but that'd require:
    1. A proper passive, because Night Warrior doesn't fit the theme even if it does the trick overall.
    2. A less-needy ST damage power for fire. I said screw it and just colored soul beam orange... :/
    3. In line with the above, a proper energy unlock. Will-o-Wisp/Guide + Conjuring. Zzzzz~
    4. Wind and earth to not suck in general and have some utility powers
    5. A proper water set. Note that "water" doesn't mean requiring the distortion vfx and complicated splash physics on every power. it just needs to be watery looking. Look at aqua-colored Incinerate for details.

    Edit: Also, I'd kill and hide the body for a non-trash power armor AT using a bunch of newly created PA themed abilities that weren't toggles.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • hebruixehebruixe Posts: 28 Arc User
    I guess I'm more interested in brand new power sets, rather than new combinations of old powers.
    spinnytop wrote: »
    hebruixe wrote: »
    I guess I'm more interested in brand new power sets, rather than new combinations of old powers.

    Everyone is interested in new power sets, but the thread isn't called "new powersets you want added".​​

    Fool! The title means what I want it to mean!
  • combatclown81combatclown81 Posts: 86 Arc User
    Druids in DnD have elemental spells as well. An AT could have fire, animal summons, poison,etc. You could do a kind of druid right now without plant powers
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Druids in DnD have elemental spells as well. An AT could have fire, animal summons, poison,etc. You could do a kind of druid right now without plant powers
    WE do have the druidic sanctum so it makes sense to have druids.
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  • jebidiahbeetus#4643 jebidiahbeetus Posts: 550 Arc User
    edited September 2018
    Specialist = 2 swords and 2 pistols. Gunslinger = 2 pistols. Unleashed = 2 swords. Blade = 1 sword, so the logical progression is to have a single pistol AT. Many single pistol animations exist in the game and the devs already recycle animations to turn into future powers, seems like it would be an easy thing to implement.

    Made a single pistol/might hybrid concept post you can read here: https://www.arcgames.com/en/forums/championsonline/#/discussion/1208819/new-at-concept-the-fatalist
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2018
    aesica wrote: »
    A proper passive, because Night Warrior doesn't fit the theme even if it does the trick overall.

    Which part doesn't fit the theme? Is it the icon? o3o
    WE do have the druidic sanctum so it makes sense to have druids.

    Just make a Archetype that summons animals and uses wind powers. Boom, big druid fun times.​​
  • aesicaaesica Posts: 2,537 Arc User
    spinnytop wrote: »
    aesica wrote: »
    A proper passive, because Night Warrior doesn't fit the theme even if it does the trick overall.
    Which part doesn't fit the theme? Is it the icon? o3o
    How about the stabby-hands melee attack on what's supposed to be a spellcaster? Now to clarify, I don't care because passives (just like forms) are just there to make my numbers go up. However, I find it unlikely that they'd use a passive from MA in what's meant to be primarily rooted in energy project with a touch of brick.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,450 Arc User
    aesica wrote: »
    How about the stabby-hands melee attack on what's supposed to be a spellcaster?

    You can just draaaaaaaaaaaag that right off your hot bar ^_^ also your suggestion sounds like something they would make a support class or tank out of, since those tend to be the roles that do better with lots of different damage types.​​
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