I'd kind of like the Druid one because while we already have animal-summoning powers and nasty insects (in the Supernatural power set), bringing us a Druid AT would require some form of plant-type powers.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I'd kind of like the Druid one because while we already have animal-summoning powers and nasty insects (in the Supernatural power set), bringing us a Druid AT would require some form of plant-type powers.
Hm, that's a good point. I guess Druid should focus exclusively on the plant theme. Maybe it could summon swamp monsters and walking trees. And use vines to strangle enemies.
The Stormbringer, named after the Passive of the same name. Cold, Wind, Electricity.
Does one archetype count as "more"? Also it doesn't use earth wind fire and lightning soooooo... it does not fulfill the desire to have the archetype I mentioned o3o
- Screamer - Sonic/Force AT. Something closer to Banshee or Klaw than "the Rocker". And add more Sonic energy powers while you're at it.
- Pugilist - Might/Unarmed Martial Arts AT that can choose to either get faster DPS or get tougher in the tree. Add a new passive that is similar to Way of the Warrior but instead of increasing dodge/avoid, it increases Defense.
I want my elemental (fire/water(cold)/earth/wind(lightning) sorceress as a proper AT instead of the hacked-together FF she is, but that'd require:
A proper passive, because Night Warrior doesn't fit the theme even if it does the trick overall.
A less-needy ST damage power for fire. I said screw it and just colored soul beam orange...
In line with the above, a proper energy unlock. Will-o-Wisp/Guide + Conjuring. Zzzzz~
Wind and earth to not suck in general and have some utility powers
A proper water set. Note that "water" doesn't mean requiring the distortion vfx and complicated splash physics on every power. it just needs to be watery looking. Look at aqua-colored Incinerate for details.
Edit: Also, I'd kill and hide the body for a non-trash power armor AT using a bunch of newly created PA themed abilities that weren't toggles.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
Druids in DnD have elemental spells as well. An AT could have fire, animal summons, poison,etc. You could do a kind of druid right now without plant powers
Druids in DnD have elemental spells as well. An AT could have fire, animal summons, poison,etc. You could do a kind of druid right now without plant powers
WE do have the druidic sanctum so it makes sense to have druids.
Specialist = 2 swords and 2 pistols. Gunslinger = 2 pistols. Unleashed = 2 swords. Blade = 1 sword, so the logical progression is to have a single pistol AT. Many single pistol animations exist in the game and the devs already recycle animations to turn into future powers, seems like it would be an easy thing to implement.
A proper passive, because Night Warrior doesn't fit the theme even if it does the trick overall.
Which part doesn't fit the theme? Is it the icon? o3o
How about the stabby-hands melee attack on what's supposed to be a spellcaster? Now to clarify, I don't care because passives (just like forms) are just there to make my numbers go up. However, I find it unlikely that they'd use a passive from MA in what's meant to be primarily rooted in energy project with a touch of brick.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
How about the stabby-hands melee attack on what's supposed to be a spellcaster?
You can just draaaaaaaaaaaag that right off your hot bar ^_^ also your suggestion sounds like something they would make a support class or tank out of, since those tend to be the roles that do better with lots of different damage types.
Comments
Personally I'd like an AT for each game zone.
Street Brawler (Millennium City) - DPS Melee AT, based on STR and Brawling/Chain attacks
Arctic Spirit (Canada) - Spirit of the Wild, Pet Summoner, Trickster - Ice Powers (Vapor Form rework?) - and we don't have a decent Pet Summoner AT
Rattler (Desert) - fighting claws/poison DPS Melee AT based on Pestilence synergies
Manimal (Monster Island) - ask the furries, I'm sure they'll have ideas - that Superhuman passive (AoPM without the support aspects) would be nice
Seraphim (VB) - damage focused Celestial AT
Elemental Master (Lemuria) - AoED based support / elemental sorceror
My super cool CC build and how to use it.
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No, it's going to summon whatever.
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Hm, that's a good point. I guess Druid should focus exclusively on the plant theme. Maybe it could summon swamp monsters and walking trees. And use vines to strangle enemies.
I like that power. Very Jay Richards.
Summon Whatever! - You perform an ancient ritual badly, and summon something or other, which has a 100% chance of getting in the way. Advantages:
HP Lovecraft - your Whatever deploys the power of overwrought metaphor to confuse your enemies. Increased effect if the moon is gibbous.
The Stormbringer, named after the Passive of the same name. Cold, Wind, Electricity.
Does one archetype count as "more"? Also it doesn't use earth wind fire and lightning soooooo... it does not fulfill the desire to have the archetype I mentioned o3o
My super cool CC build and how to use it.
- Pugilist - Might/Unarmed Martial Arts AT that can choose to either get faster DPS or get tougher in the tree. Add a new passive that is similar to Way of the Warrior but instead of increasing dodge/avoid, it increases Defense.
My super cool CC build and how to use it.
Everyone is interested in new power sets, but the thread isn't called "new powersets you want added".
My super cool CC build and how to use it.
Edit: Also, I'd kill and hide the body for a non-trash power armor AT using a bunch of newly created PA themed abilities that weren't toggles.
Fool! The title means what I want it to mean!
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Made a single pistol/might hybrid concept post you can read here: https://www.arcgames.com/en/forums/championsonline/#/discussion/1208819/new-at-concept-the-fatalist
Which part doesn't fit the theme? Is it the icon? o3o
Just make a Archetype that summons animals and uses wind powers. Boom, big druid fun times.
My super cool CC build and how to use it.
You can just draaaaaaaaaaaag that right off your hot bar ^_^ also your suggestion sounds like something they would make a support class or tank out of, since those tend to be the roles that do better with lots of different damage types.
My super cool CC build and how to use it.