How come we are forced into doing the VB apocalypse on every character when we can skip the crisis missions for Canada, the Desert, Monster Island and Lemuria?
Can't we have the L40 Vibora Bay unlocked once we reach the level cap, instead? With the Apocalypse as an optional questline?
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I think that might be the worst idea you've ever had.
Good. Ideas that you think are bad and I think are good are usually the ones that get implemented o3o
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Making them optional means the Devs don't have to revisit to repair broken aspects.
In general, I like the content, but I can see why one would want to bypass it. It's been years since I've done either MI or Lemurian crises. But I've done the VBA for all recent characters that I brought to lvl 40 (created 2 years or less ago).
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While that sounds like it's probably right, I can't really think of many examples offhand. In fact, you have really good ideas sometimes that aren't implemented. The main disagreement we've had lately is that time when I thought they should continue giving LTS members what we paid for, and you thought they should flip us the bird for minimal resource savings.
On topic, though, I don't see any conceivable benefit to locking a zone beyond a pretty tedious mission chain for every single character. Why would that actually be desirable, as a player?
Because people are always clamoring for more content while skipping the content we have. I mean hey, if that mission chain is tedious to you, then all mission chains should be tedious to you, so you should be leveling through Grabs anyways.
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I've always thought that if you hit 40 and haven't done the VB apocalypse you should get an enigmatic invite to VB... from yourself. Turns out that Juryrig's machine didn't work properly and that past you is going to have save the world instead. Open the zone, save the world. VB is still worth playing for a new 40, as well as being a good source of gear, mods and costumes.
Why? They aren't all the same.
Hah, the most tedious option possible.
Yeah, you've also played a butt ton of other content that is basically just like it, probably several times over. I mean shoot, if you think level up content, be it missions or grabs, is tedious then I'm not sure how you ever managed to level up more than one toon.
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I mean.... I'd be fine with that
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Yes, sure, why not? Seriously, why not?
Been awhile since i did it.
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"players can figure that out for themselves" is generally a bad design philosophy.
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Spoiler alert: You don't win against a single level 40 minion as a level 15. Otherwise you'd see people doing cosmics at level 15. Hell there wouldn't even be a level 15 because at that point levels don't matter I get you want all zones open at all levels. The issue is though that it would basically end up as it is now. I mean, you go there and you die then you don't go again because of what I said earlier, until you're level 35+. The only reason to go is because of RP places I guess?
42 40s, LTSer.
The VB apocalypse is a gorgeous zone, I'd sort of like it to be accessible after you leave, but it's problematic for an unlock because it has all these filler missions. A trimmed down VB arc would be something like:
- Allow skipping helping Valerian Scarlet -- say, after talking to her you can be suspicious, go talk to Juryrig again, be redirected to talk to Caliburn, and proceed immediately to confronting her.
- Allow skipping Enemies Amok (no need to remove it, just make it not required)
- Trim the number of invisible spirits required in the Banish Imposition.
- Eliminate Down the Drain, we can proceed directly to Juryrig's Garage and defending the time machine.
- Eliminate Fishing for Components.
That trims 16 missions down to 10; the only important plot elements it leaves out are the PC carrying the idiot ball (fine to skip that one) and Amphibian being corrupted.Epic Stronghold
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Yes, that's why I'm suggesting make all the content skull leveled/player level agnostic. I guess you missed that part ¯\_(ツ)_/¯
I agree with this, a lot of the VB unlock feels like padding (particularly having the How ARGENT Gets Ahead/DEMON in the Details missions being on extreme opposite sides of MC).
I think you missed this part:
I couldn't find a way to make the font bigger for you. I hope you can see it
Agnostic levels would mean agnostic difficulty/no real point overall. The point of an MMO, as crazy as it seems, is to level up/have level appropriate content. I get that CO enemies could use an AI boost/challenge boost, but outside of that I think they do that pretty well.
42 40s, LTSer.
I like that overall greatly above level 15 getting stomped because level 15 in 40 zone . Or agnostic difficulty because obvious reasons.
42 40s, LTSer.
No, if you've played any of the APs you'd notice that enemies vary greatly in difficulty even though they're scaled to your level. There's also difficulty modifiers that have nothing to do with level (Elite difficulty effect e.g.)
The point of games is for them to be fun and entertaining, and ~leveling up~ (while certainly an element) is not at all the entirety of the experience.
No but that's what an MMO is. And what am I talking about? We already HAVE agnostic difficulty even with the "difficulty" sliders everything is pretty much uniform except what? the enemies get a slight dodge buff? That's not very difficult at all and hugely negligible. What'd be great is variety in enemies. I agree MMOs should be fun whole-heartily, and I think enemy tactical and power variety(as well as player power variety) would be great opposed to just uniform agnostic difficulty.
I've solo'd the AP on elite many years ago, and recently did so on a build to test endgame gear. It's not that difficult at all
With agnostic difficulty it becomes even moreso a question of why leave MC? The purple gang goons are the same difficulty/level as the vampire and werewolves in VB? Logically doens't make sense, and would probably serve to hurt moving people out of MC overall.
42 40s, LTSer.
Ja don't say?
Kind of a good point. While skull tech mobs in all zones would give us the option to go to whatever zone whenever we feel like, it could also motivate people to just stay in M-City full time.
Also quests are level based, and I'm not sure they can even be made to level with the player, and if they did then doing the "npc runs up to you and gives you a quest" quests would help to motivate people to stay in M-City and just level there cause the quests come to you!
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This sounds good
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