I have to say, I'm quite surprised not many want the change reverted. I'm certain that Giant Growth adv will be removed when Might revamp comes since 0pt adv weren't intended to begin with. I just hope it becomes an aura or device to compensate it.
Never realized majority in this game dislike giants. quite a shock for me.
It's not a general dislike, but a realization that it can be annoying.
No, I don't want people to be able to grow in combat
Yeah nobody hates growth effects, we just hate the effects they cause. Like nobody hates farts, we just hate when we have to smell them, so stop growing to gigantic sizes and farting in our faces.
No, I don't want people to be able to grow in combat
I don't want people growing, period; it's obnoxious, and ESPECIALLY not in combat. I've had it where I couldn't see what was going on when I was tanking the cosmics before, and died/nearly died before I couldn't see a thing with a giant in my FOV taking up my whole camera.
No, I don't want people to be able to grow in combat
It seems like a simple fix would be to make other PCs transparent with just an outline, like they do in other games. Just set it so that when another PC is between your character and your camera, it becomes transparent (with an outline) to you. Solves all the problems.
- - - - -
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
No, I don't want the changes reverted but Yes, I would like for an alternative way to allow in combat growth
Heh, it's one of the reasons I bound /camdist 150 to all my characters, that command is a blessing for doing cosmics and huge open world bosses in general (it reduces lag too)
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
No, I don't want the changes reverted but Yes, I would like for an alternative way to allow in combat growth
you guys that have been here a long time should know by now that no matter what decision they make, no matter how much opposition they get; when they make a decision, they do not revert it.... they might provide alternate methods for whatever but they never go back on their "final move" ...because it makes them feel bad or look weak? i dunno am poking fun at possible angry people >.>
buuuuut i has an idea and it is likely gonna be a huge pain in the uglybum to implement and then i dontevenwannathinkabout the potential abuse it might have... so am gonna toss it out here for you bozos anyway
what if, you can be very very very big anywhere and at all times, like giant growth + max enrage stacks? something that doesn't involve multiproccing various powers a lot but still be big enough for you guys who like this to go, "not bad"
am talking like how huge pup- ummm i mean Vexx used to be idling at rencen
buuuuuuuuuuuuuuuuuuuut your size is limited by the number of ppl within like 50-100 ft/whatever measurement of you
so max size w/ zero ppl nearby
1 bozo hangs around your toe, five/ten seconds later you shrink down a bit
5 ankle chompers appear, five/ten seconds later you are 1/4th your size
20 ppl = no extra growth beyond sliders
and it takes another 5/10 seconds of being outta your "huge bum aura" radius before you can start your growth spurt again
bonus !!!!! another wild giant bozo appears
well, now you both (regardless of size difference) are getting affected as if there were twice as many ppl around you!
moar giant bro hugs = moar shrinkage ...>.>
ahem, anyway, this way,
w/ like 5 ppl in an alert and one huge guy = not so much an issue
same alert but two huge guys, again not a terrible thing, fewer ppl, easier cam adjustment
and at cosmics well, am sure if there are 10 ppl w/ 1 giant giant, it wont be that bad
add another giant and suddenly, they both mossly normal dundundun
and 20, everyone a normie norm nome
major downside is that you can't idle in the middle of rencen and hope to stay big tho so maybe only have this effect work in combat and lair/combat areas or sumfin sumfin?
this stuff should also prolly apply for ppl who wanna be teenie tiny squishy squashy
esp. if something like this CAN even be implemented
and before that; if you bozos even like it
then can convince the devs w/ a lot of buttering and serenades and stuff
(make CO music videos based off your heroes so i can make a collection too >.>)
am talking like how huge pup- ummm i mean Vexx used to be idling at rencen
No you meant pupper.
Also, idea is too complicated. That's what we always have to keep in mind when we think of these elaborate suggestions... the elaborate part is bad. That's why they went with axing the effects on those powers, cause it was a simple solution. Always go with simple. If your idea touches more than one of the game's systems, it's probably already too complicated and time consuming.
Also, idea is too complicated. That's what we always have to keep in mind when we think of these elaborate suggestions... the elaborate part is bad. That's why they went with axing the effects on those powers, cause it was a simple solution. Always go with simple. If your idea touches more than one of the game's systems, it's probably already too complicated and time consuming.
to clarify, i prolly shoulda mentioned this in the orig post; idea is based off both the VFX cap and character detail distance in graphics/advanced options, existing mechanics that can potentially be implemented here
you may be completely correct based on the how of the implementation, esp if the existing mechanics need to be tied to individual characters then yeah, this suggestion is pointless ...but if it can be implemented in a broader sense based on the existing mechanics, then i wanna believe it has merit >.>
personally, i feel the devs already have a direction / plan on where they wanna go with all this; but that won't stop me from distracting them w/ random ideas
I find it funny when it comes to suggestions in this game/forum.
1.) Either it's viewed as niche/too simple and people hate it
2.) it's viewed by some as too complicated, and people hate it.
I don't think I've ever seen 1. Well, not the simple part. I'm not sure why you combined niche and too simple, those are two different categories. Also as far as 2 it's not that people hate it, they just don't think it's feasible.
No, I don't want people to be able to grow in combat
My beef with growth affects...and to an extend, huge wings and tails, is that, when I play my main, who is a healer, I can have trouble selecting a person that needs healing if a giant toon is between me and the one that needs healing. This kinda got better when they made the...well, raid ui, which helped select people that were in the team up. But, not everyone is, and some times, trying to select a person that is not in the team up is a royal pain in the rear due to overzied toons. I'd have no problem if I could select to see growth affects on players or not and if their hitboxes did not interfer with targeting what so ever. Players should, in my opinion, have a static hitbox. They should also get rid of collision between players. But, that last one might not be possible.
getting rid of collision boxes isn't going to happen for several reasons...one of which is that imagine a whole bunch of people stacking on top of each other during ape's Call the Mountain attack? sure, the knockback spreads players a bit, but not nearly enough if you can stand on top of 10-20 other players...that's a HUGE amount of lava pool stacks
> @doom1400 said: > If we go down the road of deleting things some people enjoy because others don't like it
Well we don't have to worry about that because Cryptic doesn't have this track record. What was removed was an effect that was unintended. Doesn't matter how long it was in the game, it was unintended, and they finally fixed it.
No, I don't want people to be able to grow in combat
If even .5% of players experience problematic gameplay issues with a cosmetic effect then that effect should be removed until such time as its issues can be addressed. Cosmetic/thematic visuals should never hinder other players or inhibit typical gameplay or else it becomes a form of passive (or sometimes active) griefing/trolling.
I have no problem with the concept of giant (or tiny) characters and I think that with the right implementation it could be a fun game mechanic as well as visual effect. Unfortunately many suggestions for implementation seem to involve a significant amount of rework to the core systems. It seems to me that time and budget for addressing major issues and adding content is quite limited. Looking at the issue purely in terms of resource allocation and prioritization it makes little sense to entirely revamp a number of systems in order to perfect a single cosmetic effect. There are numerous actual gameplay issues such as alert queue bugs, power set issues, server instability and asset development that affect a great many more players in a much more fundamental way.
I understand that when giant growth is your raison d'être then this seems unfair, as though you are being singled out to be whacked with a Hammer of Eternal Normal-Sized Misery™. On the other hand, consider the dozens of missing notable thematic visual effects and powers that are the raison d'être of other roleplayers and heroic character styles. In light of the fact that your giant size is 100% cosmetic then the only detriment to this change is that the thing that you love has been toned down in an effort to reduce stress, discomfort, or a negative impact on gameplay to some other players.
In an ideal situation there would be devs dedicated to addressing the issue and implementing a brand new grow/shrink mechanic that is balanced and enjoyable for everyone. Clearly CO is not in an ideal situation from a development standpoint else we'd be seeing a lot more new content and bug fixes than we currently are seeing. At this time I'd much rather see the devs working on fixing bugs and working on content instead of wasting limited resources on a single cosmetic issue.
getting rid of collision boxes isn't going to happen for several reasons...one of which is that imagine a whole bunch of people stacking on top of each other during ape's Call the Mountain attack? sure, the knockback spreads players a bit, but not nearly enough if you can stand on top of 10-20 other players...that's a HUGE amount of lava pool stacks
We need a special zone of MC called "Land of the Giants." Any time a character grows beyond a specified level it gets autoported to this zone. It can only go to some other zone once it shrinks to a certain height again. Probably have to have some timer that keeps people from spamming back and forth. This way all the big characters will be together and not have an effect on other players' game play. Then they can see who has the biggest whatever
No, I don't want people to be able to grow in combat
Being able to turn off other people's growth effects may not be supported by the game driver, though I don't otherwise have an issue with it. Static selection boxes run into a problem of "hunt for the magic location to click on", which is fine if growth is modest but doesn't work for large amounts of growth. Collision is irrelevant because your camera doesn't have collision, and what matters is obstacles between camera and target, not self and target.
Being able to turn off other people's growth effects may not be supported by the game driver, though I don't otherwise have an issue with it. Static selection boxes run into a problem of "hunt for the magic location to click on", which is fine if growth is modest but doesn't work for large amounts of growth. Collision is irrelevant because your camera doesn't have collision, and what matters is obstacles between camera and target, not self and target.
The last part is actually only partially true, after all, your camera is centered on you. So, as you pointed out with static hit boxes, you'd run into the problem of "hunt for the magic camera location so you can select your target" with our camera. Also...why was my post deleted? No warning, it was up, and now...gone? Than again, the post I quoted is also gone...does that have something to do with it?
But, you are also wrong about static hitboxes. If the static hit box is 6 feet tall and 3 feet wide and long, than you really wouldn't have much an issue selecting someone, just got to click on their body, unless your camera cannot see it. But, at the same time, it would mean that wings/tails/giants wouldn't be able to block you from selecting such people. Otherwise, you'd be running into problems we already have. On the other end of that, is small peopel, their hitboxes are sometimes so small, that you cannot click on them at all unless you are basically standing on top of them or have zero clickable objects in between you and them. But, if everyone had the same 6 foot by 3 foot by 3 foot hit box, than, it becomes easier to click on people compared to how it is currently.
But, yeah, I'm guessing you are right about being able tot turn off other people's growth effects.
But, you are also wrong about static hitboxes. If the static hit box is 6 feet tall and 3 feet wide and long, than you really wouldn't have much an issue selecting someone, just got to click on their body, unless your camera cannot see it.
Hitbox is 6' tall and 3' wide. Model is 30' tall and 15' wide. Find the hitbox...
Also...why was my post deleted? No warning, it was up, and now...gone? Than again, the post I quoted is also gone...does that have something to do with it?
Well if a post is naughty then they will often delete posts that quote the naughty part. It makes sense too that if they are getting rid of a post that they would then get rid of posts that are in their entirety a result of that post due to being responses to it specifically, just to squash that line of conversation. I do notice that a certain subject that crossed through one of my posts was extracted from this thread, so I imagine you were also somewhere in that lineage.
My beef with growth affects...and to an extend, huge wings and tails, is that, when I play my main, who is a healer, I can have trouble selecting a person that needs healing if a giant toon is between me and the one that needs healing. This kinda got better when they made the...well, raid ui, which helped select people that were in the team up. But, not everyone is, and some times, trying to select a person that is not in the team up is a royal pain in the rear due to overzied toons. I'd have no problem if I could select to see growth affects on players or not and if their hitboxes did not interfer with targeting what so ever. Players should, in my opinion, have a static hitbox. They should also get rid of collision between players. But, that last one might not be possible.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
But, yeah, a lot of the issues with growth could be fixed by a more elegant targeting process.
- - - - -
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
Yeah clicking someone at cosmics is a nogo. That's why you wanna use the teamup UI so you can just click their nameplate. The PBAoE heals are really good too though.
But, you are also wrong about static hitboxes. If the static hit box is 6 feet tall and 3 feet wide and long, than you really wouldn't have much an issue selecting someone, just got to click on their body, unless your camera cannot see it.
Hitbox is 6' tall and 3' wide. Model is 30' tall and 15' wide. Find the hitbox...
Easy enough, it would be at the center of the toon on the ground as if they were normal size. The hitbox would not move anywhere different or grow in size, hence STATIC. And due to the fact that you have to click on the hitbox and not the character, you could easily click in the center of the toon.
Another work around would be highly difficult to implement and would pose it's own problems. That is, get rid of hitboxes and just use the models themselves as the hitboxes, instead of an area around the toon.
Also...why was my post deleted? No warning, it was up, and now...gone? Than again, the post I quoted is also gone...does that have something to do with it?
Well if a post is naughty then they will often delete posts that quote the naughty part. It makes sense too that if they are getting rid of a post that they would then get rid of posts that are in their entirety a result of that post due to being responses to it specifically, just to squash that line of conversation. I do notice that a certain subject that crossed through one of my posts was extracted from this thread, so I imagine you were also somewhere in that lineage.
I had quoted naughty posts in the past, in the past all they did was edit my post for me to get rid of the quote itself while leaving the rest of my post intact.
My beef with growth affects...and to an extend, huge wings and tails, is that, when I play my main, who is a healer, I can have trouble selecting a person that needs healing if a giant toon is between me and the one that needs healing. This kinda got better when they made the...well, raid ui, which helped select people that were in the team up. But, not everyone is, and some times, trying to select a person that is not in the team up is a royal pain in the rear due to overzied toons. I'd have no problem if I could select to see growth affects on players or not and if their hitboxes did not interfer with targeting what so ever. Players should, in my opinion, have a static hitbox. They should also get rid of collision between players. But, that last one might not be possible.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
But, yeah, a lot of the issues with growth could be fixed by a more elegant targeting process.
Targetting is connected to the issue though due to the hitboxes, but, yes, targetting in general is an issue.
No, I don't want the changes reverted but Yes, I would like for an alternative way to allow in combat growth
Really, when it comes to combat, I'd rather it just be Reciprocating Gizmo once, nothing further, not even devices or a nanobot swarm to reduce it's cooldown.
But out of combat we have different magnifiers of various sizes.
I sure as heck wouldn't mind shellin' out $60 for something larger than a Mega D, or $100 for a magnifier pack, ahaha!
I had quoted naughty posts in the past, in the past all they did was edit my post for me to get rid of the quote itself while leaving the rest of my post intact.
But, you are also wrong about static hitboxes. If the static hit box is 6 feet tall and 3 feet wide and long, than you really wouldn't have much an issue selecting someone, just got to click on their body, unless your camera cannot see it.
Hitbox is 6' tall and 3' wide. Model is 30' tall and 15' wide. Find the hitbox...
Same as a Mega-D's line of sight reference point... bottom of the feet.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
Yeah clicking someone at cosmics is a nogo. That's why you wanna use the teamup UI so you can just click their nameplate. The PBAoE heals are really good too though.
I use the Teamup UI, but it is horrrrrrrrrrrrrible. It scales so large, and there is no way to reduce the scale individually (like you can with chat text size). It is also way too opaque, and no way to reduce the opaqueness (like the chat box). Plus, trying to click on someone in the Teamup UI, I have to click on their name/face at least twice to get it to take. And the "selected' indicator is so subtle that is hard to see whether or not they are even selected sometimes.
- - - - -
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
Yeah clicking someone at cosmics is a nogo. That's why you wanna use the teamup UI so you can just click their nameplate. The PBAoE heals are really good too though.
Yeah, hence why I used people not in the team up ui as the example of why I do not like large people (and wings and tails). PBAoE heals are good...only if the person is near enough to benefit from it. Half the time, they are not.
I had quoted naughty posts in the past, in the past all they did was edit my post for me to get rid of the quote itself while leaving the rest of my post intact.
Well I guess this time it was serious.
Most likely. For all the posts in this thread by that one guy vanished...
Yeah, hence why I used people not in the team up ui as the example of why I do not like large people (and wings and tails). PBAoE heals are good...only if the person is near enough to benefit from it. Half the time, they are not.
Well that's why you bounce over to them! Like the magical bunny of healing!
I use the Teamup UI, but it is horrrrrrrrrrrrrible. It scales so large, and there is no way to reduce the scale individually (like you can with chat text size). It is also way too opaque, and no way to reduce the opaqueness (like the chat box). Plus, trying to click on someone in the Teamup UI, I have to click on their name/face at least twice to get it to take. And the "selected' indicator is so subtle that is hard to see whether or not they are even selected sometimes.
Having to click twice is something I've never had an issue with. Is that a framerate issue maybe?
Also I just size the UI vertically, with 2-3 columns, and then move it over the Party UI so that it's only taking up space that would have already been taken up by the Party UI. The UI being more transparent would actually annoy me personally. cause it make it harder to make out the names of people.
Yeah, hence why I used people not in the team up ui as the example of why I do not like large people (and wings and tails). PBAoE heals are good...only if the person is near enough to benefit from it. Half the time, they are not.
Well that's why you bounce over to them! Like the magical bunny of healing!
I use the Teamup UI, but it is horrrrrrrrrrrrrible. It scales so large, and there is no way to reduce the scale individually (like you can with chat text size). It is also way too opaque, and no way to reduce the opaqueness (like the chat box). Plus, trying to click on someone in the Teamup UI, I have to click on their name/face at least twice to get it to take. And the "selected' indicator is so subtle that is hard to see whether or not they are even selected sometimes.
Having to click twice is something I've never had an issue with. Is that a framerate issue maybe?
Also I just size the UI vertically, with 2-3 columns, and then move it over the Party UI so that it's only taking up space that would have already been taken up by the Party UI. The UI being more transparent would actually annoy me personally. cause it make it harder to make out the names of people.
I do bounce over to them! Literally jumping over to them even!
I also never had to double click in the team up ui. That part makes me wonder if pwestolemyname is having mouse issues. Before I got my current mouse, my old mouse was having issues with clicking. Sometimes it either double clicked on its own when I clicked something or it would act like I did not click.
No, I don't want people to be able to grow in combat
Wait! I just solved the whole problem! The main issue with big characters in combat is when there are so many massive meleers, nobody can see or move or click or whatever, right? It's not generally a problem in story content, Rampages, or Alerts because there are only a few characters there, right? So, the obvious solution is lower zone population limits! Solves all the problems, right?
I was in an Ape run today with maybe 12 people and it was glorious. I was healing, and there was plenty of space to get around. I could keep an eye on most people and get over to them anytime they were in trouble. Big characters didn't matter. Small characters didn't matter. You could see the whole fight and all the other characters just fine. It was great!
So, I'm thinking zone limits of maybe 15, at most. Everyone can still get their runs in because every time a zone fills up, another one pops. Not only would it solve the problem of so many big characters in the way, it would probably cut down on the lag for most people that experience it.
So, there you go, fixed it for ya!
- - - - -
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Just give cosmics the Puny Weaklings aura, which reduces everyone's size based on the number of characters present.
it should remove everyone cosmetic AURAS as well, having people running with 8 auras can be harmful
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Comments
-=-=-=-=-=-=-=-
My characters
My super cool CC build and how to use it.
An Option where you can only see a certain amount of players, or certain players exactly?
What would that do? Also how would this benefit me as a healer during cosmics?
My super cool CC build and how to use it.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
buuuuut i has an idea and it is likely gonna be a huge pain in the uglybum to implement and then i dontevenwannathinkabout the potential abuse it might have... so am gonna toss it out here for you bozos anyway
what if, you can be very very very big anywhere and at all times, like giant growth + max enrage stacks? something that doesn't involve multiproccing various powers a lot but still be big enough for you guys who like this to go, "not bad"
am talking like how huge pup- ummm i mean Vexx used to be idling at rencen
buuuuuuuuuuuuuuuuuuuut your size is limited by the number of ppl within like 50-100 ft/whatever measurement of you
so max size w/ zero ppl nearby
1 bozo hangs around your toe, five/ten seconds later you shrink down a bit
5 ankle chompers appear, five/ten seconds later you are 1/4th your size
20 ppl = no extra growth beyond sliders
and it takes another 5/10 seconds of being outta your "huge bum aura" radius before you can start your growth spurt again
bonus !!!!! another wild giant bozo appears
well, now you both (regardless of size difference) are getting affected as if there were twice as many ppl around you!
moar giant bro hugs = moar shrinkage ...>.>
ahem, anyway, this way,
w/ like 5 ppl in an alert and one huge guy = not so much an issue
same alert but two huge guys, again not a terrible thing, fewer ppl, easier cam adjustment
and at cosmics well, am sure if there are 10 ppl w/ 1 giant giant, it wont be that bad
add another giant and suddenly, they both mossly normal dundundun
and 20, everyone a normie norm nome
major downside is that you can't idle in the middle of rencen and hope to stay big tho so maybe only have this effect work in combat and lair/combat areas or sumfin sumfin?
this stuff should also prolly apply for ppl who wanna be teenie tiny squishy squashy
esp. if something like this CAN even be implemented
and before that; if you bozos even like it
then can convince the devs w/ a lot of buttering and serenades and stuff
(make CO music videos based off your heroes so i can make a collection too >.>)
No you meant pupper.
Also, idea is too complicated. That's what we always have to keep in mind when we think of these elaborate suggestions... the elaborate part is bad. That's why they went with axing the effects on those powers, cause it was a simple solution. Always go with simple. If your idea touches more than one of the game's systems, it's probably already too complicated and time consuming.
My super cool CC build and how to use it.
to clarify, i prolly shoulda mentioned this in the orig post; idea is based off both the VFX cap and character detail distance in graphics/advanced options, existing mechanics that can potentially be implemented here
you may be completely correct based on the how of the implementation, esp if the existing mechanics need to be tied to individual characters then yeah, this suggestion is pointless ...but if it can be implemented in a broader sense based on the existing mechanics, then i wanna believe it has merit >.>
personally, i feel the devs already have a direction / plan on where they wanna go with all this; but that won't stop me from distracting them w/ random ideas
1.) Either it's viewed as niche/too simple and people hate it
2.) it's viewed by some as too complicated, and people hate it.
42 40s, LTSer.
I don't think I've ever seen 1. Well, not the simple part. I'm not sure why you combined niche and too simple, those are two different categories. Also as far as 2 it's not that people hate it, they just don't think it's feasible.
My super cool CC build and how to use it.
> If we go down the road of deleting things some people enjoy because others don't like it
Well we don't have to worry about that because Cryptic doesn't have this track record. What was removed was an effect that was unintended. Doesn't matter how long it was in the game, it was unintended, and they finally fixed it.
I have no problem with the concept of giant (or tiny) characters and I think that with the right implementation it could be a fun game mechanic as well as visual effect. Unfortunately many suggestions for implementation seem to involve a significant amount of rework to the core systems. It seems to me that time and budget for addressing major issues and adding content is quite limited. Looking at the issue purely in terms of resource allocation and prioritization it makes little sense to entirely revamp a number of systems in order to perfect a single cosmetic effect. There are numerous actual gameplay issues such as alert queue bugs, power set issues, server instability and asset development that affect a great many more players in a much more fundamental way.
I understand that when giant growth is your raison d'être then this seems unfair, as though you are being singled out to be whacked with a Hammer of Eternal Normal-Sized Misery™. On the other hand, consider the dozens of missing notable thematic visual effects and powers that are the raison d'être of other roleplayers and heroic character styles. In light of the fact that your giant size is 100% cosmetic then the only detriment to this change is that the thing that you love has been toned down in an effort to reduce stress, discomfort, or a negative impact on gameplay to some other players.
In an ideal situation there would be devs dedicated to addressing the issue and implementing a brand new grow/shrink mechanic that is balanced and enjoyable for everyone. Clearly CO is not in an ideal situation from a development standpoint else we'd be seeing a lot more new content and bug fixes than we currently are seeing. At this time I'd much rather see the devs working on fixing bugs and working on content instead of wasting limited resources on a single cosmetic issue.
+1
My super cool CC build and how to use it.
Like I said, might not be possible.
Epic Stronghold
Block timing explained
The last part is actually only partially true, after all, your camera is centered on you. So, as you pointed out with static hit boxes, you'd run into the problem of "hunt for the magic camera location so you can select your target" with our camera. Also...why was my post deleted? No warning, it was up, and now...gone? Than again, the post I quoted is also gone...does that have something to do with it?
But, you are also wrong about static hitboxes. If the static hit box is 6 feet tall and 3 feet wide and long, than you really wouldn't have much an issue selecting someone, just got to click on their body, unless your camera cannot see it. But, at the same time, it would mean that wings/tails/giants wouldn't be able to block you from selecting such people. Otherwise, you'd be running into problems we already have. On the other end of that, is small peopel, their hitboxes are sometimes so small, that you cannot click on them at all unless you are basically standing on top of them or have zero clickable objects in between you and them. But, if everyone had the same 6 foot by 3 foot by 3 foot hit box, than, it becomes easier to click on people compared to how it is currently.
But, yeah, I'm guessing you are right about being able tot turn off other people's growth effects.
Epic Stronghold
Block timing explained
Well if a post is naughty then they will often delete posts that quote the naughty part. It makes sense too that if they are getting rid of a post that they would then get rid of posts that are in their entirety a result of that post due to being responses to it specifically, just to squash that line of conversation. I do notice that a certain subject that crossed through one of my posts was extracted from this thread, so I imagine you were also somewhere in that lineage.
My super cool CC build and how to use it.
Targeting, especially player targeting, is a whooooooooole other issue. Targeting is such a pain, it's ridiculous. When I play my healer, I generally just try to run around near everyone with the PBAOE heal running because trying to actually click on someone is so impossible, they are usually dead by the time I get it.
But, yeah, a lot of the issues with growth could be fixed by a more elegant targeting process.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Yeah clicking someone at cosmics is a nogo. That's why you wanna use the teamup UI so you can just click their nameplate. The PBAoE heals are really good too though.
My super cool CC build and how to use it.
Easy enough, it would be at the center of the toon on the ground as if they were normal size. The hitbox would not move anywhere different or grow in size, hence STATIC. And due to the fact that you have to click on the hitbox and not the character, you could easily click in the center of the toon.
Another work around would be highly difficult to implement and would pose it's own problems. That is, get rid of hitboxes and just use the models themselves as the hitboxes, instead of an area around the toon.
I had quoted naughty posts in the past, in the past all they did was edit my post for me to get rid of the quote itself while leaving the rest of my post intact.
Targetting is connected to the issue though due to the hitboxes, but, yes, targetting in general is an issue.
But out of combat we have different magnifiers of various sizes.
I sure as heck wouldn't mind shellin' out $60 for something larger than a Mega D, or $100 for a magnifier pack, ahaha!
Well I guess this time it was serious.
My super cool CC build and how to use it.
-=-=-=-=-=-=-=-
My characters
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Yeah, hence why I used people not in the team up ui as the example of why I do not like large people (and wings and tails). PBAoE heals are good...only if the person is near enough to benefit from it. Half the time, they are not.
Most likely. For all the posts in this thread by that one guy vanished...
Well that's why you bounce over to them! Like the magical bunny of healing!
Having to click twice is something I've never had an issue with. Is that a framerate issue maybe?
Also I just size the UI vertically, with 2-3 columns, and then move it over the Party UI so that it's only taking up space that would have already been taken up by the Party UI. The UI being more transparent would actually annoy me personally. cause it make it harder to make out the names of people.
My super cool CC build and how to use it.
I do bounce over to them! Literally jumping over to them even!
I also never had to double click in the team up ui. That part makes me wonder if pwestolemyname is having mouse issues. Before I got my current mouse, my old mouse was having issues with clicking. Sometimes it either double clicked on its own when I clicked something or it would act like I did not click.
I was in an Ape run today with maybe 12 people and it was glorious. I was healing, and there was plenty of space to get around. I could keep an eye on most people and get over to them anytime they were in trouble. Big characters didn't matter. Small characters didn't matter. You could see the whole fight and all the other characters just fine. It was great!
So, I'm thinking zone limits of maybe 15, at most. Everyone can still get their runs in because every time a zone fills up, another one pops. Not only would it solve the problem of so many big characters in the way, it would probably cut down on the lag for most people that experience it.
So, there you go, fixed it for ya!
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Epic Stronghold
Block timing explained
-=-=-=-=-=-=-=-
My characters
I mean people recently proved you can do Ape with like 6 people, so why not just set it to 6.
My super cool CC build and how to use it.
it should remove everyone cosmetic AURAS as well, having people running with 8 auras can be harmful
Why would anyone even do this? How can you see your own character through all that mess?