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FC.31.20180427.8 - Moar Nemesis Alert Stuff
Nemesis
- Adjusted the interact distance for the consoles to help with the shield lower effect not working.
- Fixed a bug where the lockout gate was not going away once the mission was completed/failed.
- Fixed a bug where the repulsion effect was off centered.
- Temporarily removed the Coruscating Might mod from the Nemesis store and alert drop table. It will return at a later date.
- Added in Burst mod rewards in their place for the time being.
- This alert will give Smash and Grab XP/Resource rewards for completion as well as some Nemesis Recognition.
Added the following rewards as a chance to drop from the alert:Any completion:
- Data Panel costume
- Tech Guard costume
- Crouch Idle emote
Nemesis completion:
- Ray Gun weapon skin
- Sleek Visor costume
- Taunt Threaten emote
Shutdown Laser completion:
- Hi Tech weapon skin
- Block Visor costume
- Proud Idle emote
Destroy Laser completion:
- Prime Rifle weapon skin
- Analytic Visor costume
- Ready Idle emote
Misc
- Updated many large enemies to not display bleed and demolish fx.
- The teleportation pad near Defender in the rencen now offers transport to the police station if you are level 25+.
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Playing CO since August 25, 2012
Lifetime sub since July 6, 2017
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"Don't call me lizard!"
And some generic feedback
Not much a size thing but a color thing. The orange hue used can be hard to spot. Maybe change it to cyan or yellow
Additionally to what Lyn said, I would like to add that Nem powersets seem to be wildly inconsistent. Some like Might, Force or Ice have a Block. Some like Claws/SB/DB have a Form. Some have Passive. Telepathy even has an Active Offense.
I think ideally all Nems should have a Passive and a Block, and maybe a Form to make them feel more like complete characters.
Epic Stronghold
Block timing explained
Hope that happens eventually though.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Just because you can't advance your Nemesis story arc doesn't mean you don't have a Nemesis.
Or does it?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
No, but it's been mentioned before people have been avoiding entering a nemesis alert in the past where their clue might end up in someone elses inventory. Those alerts also reveal that there are plenty of players who don't have a nemesis. I'm imagining that players using alts with out a nem in order to avoid the aforementioned problem.
-=-=-=-=-=-=-=-
My characters
Playing with no tank or healer (and still level 40s), we were easily over run by the mass of reappearing nem goons.
Healers were auto ganked due to auras.
Repel Block bubble is same color as force field and hides far too easily.
In a prepared group, queue will execute without players ready.
-> overwhelmed bug seems do be due to: mass death causing build up of re spawned nemesis, which then all charge door, which cause death .. which cycles around
Once that countdown timer starts you don't have a lot of time to guess. If the nemesis is too healthy for the team, and maybe a player or two left, then what are the other options?
When I find myself just clicking consoles and hoping that something will happen, but not knowing whether I am doing anything that matters or whether there is some other thing I need to do within a few seconds of doing this is not a great way to go about playing a game.
I should be able to go somewhere in the game and if not get a cutscene explaining things, at least get some text that explains the laser turret puzzle, disabling the force field, and then finally the three paths to victory.
I have run it four times now, to either victory or that one failure (not counting an aborted run where two people quit early), and I only *KNOW* how to win by defeating the nemesis.
I was on a team that won another way but I have no idea if I contributed to that by clicking a console or if it was someone else doing a totally different thing.
Edit: While this won't make it in this week, when the alert comes around again the console method will likely be changed to require you to trigger the consoles being interactable.
I don't understand o3o
My super cool CC build and how to use it.
Right now with the consoles lighting up immediately this can be confusing. If there was one more step added to trigger the consoles, the nemesis method would be the most direct and apparent method.
My super cool CC build and how to use it.
Could you add it to the Terminal next to the spawning point? You don't get mobbed trying to read things in there, and respawning is a good time to take a moment and think, "perhaps I should read the instructions".
PS Given that the game ends on a timed mission, could you just delay players from re-entering the room rather than locking them out completely? A 30 second lockout would be a handicap, but it's better than a hard lockout just because someone missed a block or got held by a Nemesis min (happens a lot with the Ice and Fire ones, btw - some of those holds are brutal).
This also places an importance on carrying powers/items that can rez you, or having players on your team that can also do so.
I have no problem with people getting locked out in Gravitar and F&I. I have a big problem with people being locked out of an alert like this one when you don't even know what you're fighting until it starts. Apply a debuff on defeat - you get delayed at the door for 30 seconds for every stack. That penalises the dumb player, makes people play with more care, but doesn't lock players out of the final piece of an alert they've (most likely) spent 20 minutes or so
trying to master.
And also place this terminal in the center of the room so people will actually see and use it. Or at the very least place it next to the space rock, since that is the one spot everyone's attention is usually drawn to.
My super cool CC build and how to use it.