Currently there's a "special feature" with Wardicator-spec that loops the offense/defense bonus
from Justice set and in combination with the high +offense, makes Justice+wardicator the
superior tankingset by far.
Since tanking isn't just about soaking & mitigating armor, but also doing damage to build threat,
this leaves the distinguished gear in the dust compared to Justice, hence distinguished gear is
obsolete for any player who wants to aim for the best gear when tanking.
Alot of players will defend this by saying "distinguished is for players who don't want to grind Rampage",
but this doesn't excuse the fact that if they WANT to be the better tank, they have to grind Rampages
and trust in the RNG to give them the drops needed.
All while healers are perfectly fine with distinguished gear, simply because Justice doesn't offer +healing.
It all comes down to that a hybrid/dps spec with dps-gear, simply shouldn't be better for tanking
than a pure tankbuild.. but currently is far superior. This is also where the developers has painted themselves
into a corner by allowing this to happen for so long, because now the majority of tanker is using
Wardicator+justice, and any changes to this will render alot of tanks... worse in tanking.
How you solve this is simply by making the Defensive Distinguished a far better option for tanking
by improving its defensive stats and tuning tanking-specs.
Again.. a dps-hybrid spec using dps-gear shouldn't be better at tanking than a tankspec with tankgear.
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And they are holding threat and surviving better than full tank toons?
My main tank has Justice, uses Wardicator, but is tank specced, tank role.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Justice is just more offense
Distinguished is more defense
Justice vs Distinguished: Defense Battle
The second one wins, hands down.
The problem is that Wardicator's bonus loops in ways the most players don't know,
and repeatedly increases the bonus of Justice. This is what makes Justice so powerful
for tanking, compared to defensive distinguished.
I spoke to several players yesterday about this, and for some odd reason, this "feature"
is intended by the devs... why i don't know - but i think it's stupid to give a hybrid spec
an hidden "loop" that makes a dps-set more effective in tanking, than a tankingset.
, a pure healer with the offense turned into bonus healing will be better with justice, a tank will have better aggro, a dps will have far superior dps with justice. Distinguished and virtuous is the cheap option. That’s what it is
.-. I think it (the OP) was just meant for tanking, lol. It's not really cheap tbh since it takes more grinding of Cosmics/SCR/GCR/Eidolon/Qlip Warzone stuff for more Recognition. Justice is just cheap in terms of Recognition and for people who have the rampage drops, they can get it. People always want an alternative and so Distinguished is there for that.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
It's +147 offense, not +145 offense. Unless this is reduced for full Justice on the character sheet?
Epic Stronghold
Block timing explained
Protector vs. Wardicator/Gardicator. Yes more of a problem with DPS walking around with more defense then a tank, plus you get crit severity, and crit upon that [Combo is good even without the loop back]. Flip to Con primaty (AT tank) from token str-CON-Jug, you're even weaker.
I'm guessing this on the 'fix' list whenever we get around to spec tree update. So ?hold breath?
Side thought: Add a trivial knock to dino bites and ape smash (too bad repel is a repel), suddenly Protectors 'on knock' heal starts looking nice.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
My super cool CC build and how to use it.
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Used to be coach on the forums. Still @coach in game.