So following the DPS End guide I can see how to do Melee or Ranged.... but the question here is how for a hybrid?
For example in a build where the Melee is a filler used to apply debuff/effect (or used against trash mobs) and then using alpha strikes skills (the heavy hitters one) in ranged.
Wich setup of PSS/SS can work better? And how it is Vindicator Mastery for this prupose?
Thanks.
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Epic Stronghold
Block timing explained
A for stats and specs: a variety of setups can work- mostly just depends on the build and content taken.
- Be safe and have fun, champs - for science!
Content? As always PvE
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Throw Fire (advantages)
Level 1: Thermal Reverberation
Level 6: Fire Shield (Rank 2)
Level 8: Form of the Tempest (advantages)
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: One Hundred Hands (Rank 2, Flaming Fists)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Pyre (Rank 2, Burning Sun)
Level 23: Flashfire (Rank 2, Fan the Flames)
Level 26: Resurgence (Rank 2)
Level 29: Smoke Bomb Lunge (advantages)
Level 32: Incinerate (Rank 2, Rank 3, Burninator)
Level 35: Heat Wave (Engulfing Flames, Feed the Flames)
Level 38: Fiery Embrace (advantages)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Not ideal to mix melee and ranged like this, but if you want to have either option in one build then you kinda have to accept that. Heat Wave can debuff, and Flashfire can add some nice DoT dmg, apply CF, and refresh EF. Your filler attack for ranged is Incinerate, and for melee its 100Hands. Pyre can add some wider pbAoE and a healing rune (or knockdown, if you want the other adv). Gears mostly for Dex, w/ some Con and End. Also get some cost discount on utility gear, and skip severity rating on gear when you have Dex Mastery.
- Be safe and have fun, champs - for science!
Go with Unstoppable and the Toggle form from fire. Ego Primary, but stack rec for the toggle. Take demolish and the clinging flames adv on 100 hands. This would turn 100 hands into a setup power for cascade.
Stacking rec will give you a gob of energy from knockbacks (due to unstoppable).
Probably not an ideal build... but there is some synergy there.