Returning player, exploring my build options. I prefer DPS, but really anything survivable in PVE is fun to me. And I'm gold. So FF is ok in terms of any build suggestions you may have,
One thing I wonder about - Force and Might have a lot of knockback powers. Are these used strictly for solo PVE content? Or do groups not care that Bubba just pounded a bad guy so hard that he flew over the building over there?
Both power sets appeal to me (still trying to find current builds to use as a template) but I don't know if they are viable due to all the mayhem they must cause in groups.
Educate me please!
0
Comments
Once you practice for a while, you'll have a good feel for how much of a bit your hit will do and you can time it so you only knock opponents far when you know the hit will defeat them. Use taps to chew down their HP, then open up for the final blow.
One thing to be aware of is that many big knock powers have a fairly long charge up. You can often end up charging it up only to have the target defeated by someone else before you get the shot off. It's best to mix in a maintain or tap power to blow through trash mobs and save the big hits for the bosses.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Here's a Force dps build:
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Intelligence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Force Bolts (advantages)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Force Shield (Rank 2, Force Sheathe)
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Concentration (advantages)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Telekinetic Burst (Rank 2, Sudden Impact)
Level 23: Force Geyser (Nailed to the Ground)
Level 26: Force Cascade (Rank 2, Rank 3, Accelerated Metabolism)
Level 29: Resurgence (Rank 2)
Level 32: Masterful Dodge (advantages)
Level 35: Lock N Load (Rank 2)
Level 38: Gravity Driver (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
If you don't have Grav Driver unlocked then something else can go in the last power slot.
Charges Force Blast more often when energy is low, and charges FC when energy is abundant. Geyser and/or Conviction can proc MSA to give you more energy for FC (Unstoppable also gives you energy on knock attempts). Force still (imo badly) needs a revamp, so I took TK Burst as a cheaper, non-KB AoE alternative to FC (it looks pretty Force-like, and still has the heavy, charged feel like other Force attacks). Should also be pretty survivable for a dps build. Gears mostly for Int, w/ some Con and Rec/End.
- Be safe and have fun, champs - for science!
For melee in particular, getting those knock resist stacks up on targets is pretty important. I strongly suggest taking pounce as your lunge for a might or heavy weapons character; for my build*, for example, I can hit pounce, eruption, arc of ruin (with advantage), and that's three stacks on my target and I can start using annihilate without tossing things all over the map. I'm not as familiar with might builds, but they should be able to do something similar.
*Actually, that's not quite the build I use on live; I modified it a bit to be something you could mostly use for leveling (respec into it at level 8; getting to 8 with just eruption wouldn't be much fun.) Also of note: no, you can't use both regeneration and unstoppable at the same time - but you can make a build in melee dps role with unstoppable, and a build in hybrid (or even tank) with regen, and swap between them (build swapping is on a short cooldown); I use regen for this because it's the only defensive passive that will save you if you're already at low health - swap it in, block, and wait for your HP to stabilize.
Where can I learn about this effect and what powers apply it? Googled it and the only reference I can find power-wise talks about buffs that apply Knock Resistance to you as a buff, not to the mobs.
Some powers that knock (mostly knockbacks) gain a damage bonus on targets that are immune to knock (presumably to make up for the lack of CC effect and fall dmg). Additionally, (most) bosses are CC-immune from the outset.
You generally won't find any of this stuff outlined on power tooltips, cause its not really power-specific, but rather an over-arching game mechanic.
- Be safe and have fun, champs - for science!
By contrast, a player with three stacks of knock resist, will -not- have the duration refreshed, and thus has only a very limited time before the enemies will start playing pinball with them again.
My super cool CC build and how to use it.
Against bosses, it's fine, but 'defeat all enemies' and 'defeat all in x time' stuff, the rare chance of losing a quest objective can make the whole thing a waste of time...
But it's uncommon to actually happen.
*maybe* people with builds more geared to stand still and fire all the lazers and melee attacks would find it a hassle, but they can learn to move their butts more.
Epic Stronghold
Block timing explained
It's not super-common, but it can sometimes matter if you're still leveling and in an alert or lair.
Edit2: The longest-lived non-knock-immune targets that I can think of offhand are nemesis bosses - and those, annoyingly, use the player form of knock resist that will wear off partway through the fight.
My super cool CC build and how to use it.
Knocking and spreading them apart to the other side of the room when I’ve already gathered them to build energy/threat makes it that much more tedious to do my job.
Knock-Back should be used defensively IMHO...
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Epic Stronghold
Block timing explained
So much hate for that.
Get the Forums Enhancement Extension!
EDIT - okay just thought of this. any of you girls out there trying to have a kid can use this.
Womans: Hey honey, I just heard this really funny joke about the mmo Champions Online that we both play. Would you like to hear it?
Mans: A joke about CO? Ha, this I've got to hear!
Womans: Knock knock!
Mans: Who's there?
Womans: Knock up!
Mans: Ah! Knock up who?
Womans: Me!
And then you pounce on him
My super cool CC build and how to use it.