Hello all, longtime player first time poster (I'm builds).
I'm looking into help with a thematic endgame build with PBR as a primary attack. This dude is like a Boba Fett/Space Crusader type of guy, so lasers and big booms are my thing. I'm used to cosmic fights, so I want to make sure he can hold his own while meeting necessary dps checks.
Link:
http://aesica.net/co/herocreator.htm?v=29&n=Captain Spaceman&d=15370ENPWRX50M0040710074037F007G007N039D0399039L058O01ER00EQ058U05000000000CLK0CAT438W <b><u><a href="
http://aesica.net/co/herocreator.htm?v=29&n=Captain Spaceman&d=15370ENPWRX50M0040710074037F007G007N039D0399039L058O01ER00EQ058U05000000000CLK0CAT438W">Captain Spaceman - Freeform</a></u></b>
v2.4.1-29
<b><u>Super Stats</u></b>
Level 6: <b>Ego</b> <font size="-1"><i>(Primary)</i></font>
Level 10: <b>Constitution</b> <font size="-1"><i>(Secondary)</i></font>
Level 15: <b>Recovery</b> <font size="-1"><i>(Secondary)</i></font>
<b><u>Talents</u></b>
Level 1: <b>Matter Manipulator</b> <font size="-1"><i>(Con: 12, Ego: 12)</i></font>
Level 6: <b>Ascetic</b> <font size="-1"><i>(Con: 5, Ego: 5)</i></font>
Level 9: <b>Quick Recovery</b> <font size="-1"><i>(Con: 5, Rec: 5)</i></font>
Level 12: <b>Worldly</b> <font size="-1"><i>(Ego: 5, Rec: 5)</i></font>
Level 15: <b>Academics</b> <font size="-1"><i>(Int: 5, Ego: 5)</i></font>
Level 18: <b>Daredevil</b> <font size="-1"><i>(Ego: 5, End: 5)</i></font>
Level 21: <b>Indomintable</b> <font size="-1"><i>(Ego: 8)</i></font>
<b><u>Powers</u></b>
Level 1: <b>Particle Rifle</b> <font size="-1"><i> (advantages)</i></font>
Level 1: <b>Pulse Beam Rifle</b> <font size="-1"><i> (Rank 2, Rank 3)</i></font>
Level 6: <b>Concentration</b> <font size="-1"><i> (advantages)</i></font>
Level 8: <b>Molecular Self-Assembly</b>
Level 11: <b>Toxic Nanites</b> <font size="-1"><i> (Rank 2, Rank 3)</i></font>
Level 14: <b>Energy Shield</b> <font size="-1"><i> (Rank 2, Rank 3)</i></font>
Level 17: <b>Targeting Computer</b> <font size="-1"><i> (Rank 2, Rank 3)</i></font>
Level 20: <b>Energy Wave</b> <font size="-1"><i> (Rank 2, Hardened Particle Matrix)</i></font>
Level 23: <b>Lock N Load</b> <font size="-1"><i> (Rank 2)</i></font>
Level 26: <b>Masterful Dodge</b> <font size="-1"><i> (advantages)</i></font>
Level 29: <b>Bountiful Chi Resurgence</b> <font size="-1"><i> (Rank 2, Resurgent Reiki)</i></font>
Level 32: <b>Lead Tempest</b> <font size="-1"><i> (Rank 2, Tread Softly)</i></font>
Level 35:
Level 38:
Adv. Points: <b>31/36</b>
<b><u>Travel Powers</u></b>
Level 6: <b>Jet Pack</b> <font size="-1"><i> (advantages)</i></font>
Level 35: <b>Acrobatics</b> <font size="-1"><i> (advantages)</i></font>
<b><u>Specializations</u></b>
Ego: <b>Force of Will</b> <font size="-1"><i>(2/2)</i></font>
Ego: <b>Insight</b> <font size="-1"><i>(3/3)</i></font>
Ego: <b>Follow Through</b> <font size="-1"><i>(3/3)</i></font>
Ego: <b>Exploit Opening</b> <font size="-1"><i>(2/2)</i></font>
Vindicator: <b>Aggressive Stance</b> <font size="-1"><i>(2/2)</i></font>
Vindicator: <b>Merciless</b> <font size="-1"><i>(3/3)</i></font>
Vindicator: <b>Focused Strikes</b> <font size="-1"><i>(3/3)</i></font>
Vindicator: <b>Modified Gear</b> <font size="-1"><i>(2/2)</i></font>
Guardian: <b>Fortified Gear</b> <font size="-1"><i>(3/3)</i></font>
Guardian: <b>Ruthless</b> <font size="-1"><i>(2/2)</i></font>
Guardian: <b>Find the Mark</b> <font size="-1"><i>(2/3)</i></font>
Guardian: <b>The Best Defense</b> <font size="-1"><i>(3/3)</i></font>
Mastery: <b>Ego Mastery</b> <font size="-1"><i>(1/1)</i></font>
Lead tempest is basically just a trash sweeper with slight defense if I'm in a bind. I can do without it if there is a more practical move.
I thought focused strikes may be unnecessary overkill, so maybe mass destruction to boost what little aoe I have?
Currently full justice, mostly ego, and cosmic secondaries, so I can stat for whatever.
It tests pretty well, but I'm concerned with my aoe, or lack thereof. Last 2 slots will prolly be another aoe and/or AO.
Comments
If you want an easy way to boost PBR's dps, then I'd use taps of Chest Beam. Also, MSA scales w/ Int, and not Rec. You could use Overdrive (+ End) as the EU instead, if most of ur attacks are maintains, but MSA could still work. PBR alone doesn't need much energy regardless.
The Matrix adv on Energy Wave is expensive and kinda weak. If taking EWave, I'd likely use it to clump mobs via Rev Polarity, instead of scattering them.
Lead Tempest is a fine AoE, assuming you aren't already at 100ft due to PBR. If its to be the main AoE, then I may just get it to R3 if swapping out BCR.
If you want more dps, then you could trade Con SS for Dex SS, though that will make you squishier.
- Be safe and have fun, champs - for science!
Thanks for the advice; it works well with my image for this toon. Agreed on BCR and MSA. Fairly certain I will keep Con because I'm a wuss, but I could just slot Growth instead. I'll look into it.
I meant that if you tap Chest Beam, it applies the Burn Through debuff, which can boost your Particle dmg for PBR (it also boosts Crushing dmg).
- Be safe and have fun, champs - for science!
Chest Beam tap -> Frag Nade toss -> 2x full PBR Maintain....repeat.
It's important to fully maintain PBR as much as possible because it's an escalating maintain and deals most of it's damage in the latter half of its ticks.
Builds are as follows:
highest DPS is: DEX prim / geared for EGO (if you have great gear re:energy efficiency)
close second: EGO prim / geared for EGO (take this if you want more energy efficiency until you get better gear)
close 3rd: INT prim / geared for DEX+200ish INT (take this if you want a bit more HP, don't have a DUC, and have more DEX/INT mods and less EGO mods)
Captain Spaceman1 - DEX prim gear for EGO - Freeform
v2.4.1-29
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Matter Manipulator (Con: 12, Ego: 12)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Indomintable (Ego: 8)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Agile (Dex: 8)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration (advantages)
Level 8: Overdrive
Level 11: Nanobot Swarm (advantages)
Level 14: Energy Shield (Rank 2, Rank 3)
Level 17: Targeting Computer (Rank 2, Rank 3)
Level 20: Chest Beam (Rank 2, Rank 3)
Level 23: Lock N Load (Rank 2, Rank 3)
Level 26: Masterful Dodge (advantages)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Lead Tempest (Rank 2, Rank 3)
Level 35: Frag Grenade (Rank 2, Open Wound)
Level 38: Imbue (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Pack (advantages)
Level 35: Acrobatics (advantages)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
--
Captain Spaceman2 - EGO prim gear for EGO - Freeform
v2.4.1-29
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Matter Manipulator (Con: 12, Ego: 12)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Indomintable (Ego: 8)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Agile (Dex: 8)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration (advantages)
Level 8: Overdrive
Level 11: Nanobot Swarm (advantages)
Level 14: Energy Shield (Rank 2, Rank 3)
Level 17: Targeting Computer (Rank 2, Rank 3)
Level 20: Chest Beam (Rank 2, Rank 3)
Level 23: Lock N Load (Rank 2, Rank 3)
Level 26: Masterful Dodge (advantages)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Fire All Weapons (Rank 2, Rank 3)
Level 35: Frag Grenade (Rank 2, Open Wound)
Level 38: Imbue (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Pack (advantages)
Level 35: Acrobatics (advantages)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
--
Captain Spaceman3 - INT prim gear for DEX - Freeform
v2.4.1-29
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: Matter Manipulator (Con: 12, Ego: 12)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Indomintable (Ego: 8)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Agile (Dex: 8)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Molecular Self-Assembly
Level 8: Nanobot Swarm (advantages)
Level 11: Chilled Form (advantages)
Level 14: Energy Shield (Rank 2, Rank 3)
Level 17: Targeting Computer (Rank 2, Rank 3)
Level 20: Chest Beam (Rank 2, Rank 3)
Level 23: Lock N Load (Rank 2, Rank 3)
Level 26: Masterful Dodge (advantages)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Fire All Weapons (advantages)
Level 35: Frag Grenade (Rank 2, Open Wound)
Level 38: Imbue (Rank 2, Rank 3)
Adv. Points: 32/36
Travel Powers
Level 6: Jet Pack (advantages)
Level 35: Acrobatics (advantages)
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)
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- Be safe and have fun, champs - for science!