Ok, I've been gone for a couple of years, and now I'm back again... and as usual, I have a suggestion.
As has been said before (many times), the Nemesis system is horribly underutilized, even though it's one of the best things about the game.
I find I spend most of my time doing Alerts, and the ones I enjoy the most are the Nemesis Alerts. The problem is that they're SO infrequent, I can go WEEKS without ever seeing one.
So, while I think it would be nice to see some improvements to the Nemesis system (there have been many suggestions over the years), I think I'll begin by making this one, simple suggestion.
Adjust the Alerts so the Nemesis Alerts are more frequent. I mean a LOT more. To my mind, half of all Alerts could be Nemesis Alerts, and that would be great. It gets really, really dull beating up Viper X a hundred times a day. With Nemesis Alerts, there's going to be more variety, and that can only be a positive thing.
As a corollary to this, I would make some NEW Nemesis Alerts. At present, there's only the Dockside Dustup (by far the most commonly seen one), and the Bank Robbery (which usually appears for around 15 seconds before being replaced). Let's get some of the OTHER kinds of alerts using Nemesis characters, things like Trainspotting or the Grab Alert with Black Diamond, Blue Jay and the others. How cool would it be to have an alert like that with FIVE Nemeses in it? However, this is something for the future. For now, just give us more frequent Nemesis Alerts.
Once, I was simply called Mojo. Now, I'm forced into a new name, but don't be fooled, I'm the original STO Mojo!
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=11085210
Comments
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Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
The Nemesis system is wonderful - and sadly - hugely ignored. I too want to see more, WAY MORE, Nemesis Alerts show up. People have put a lot of time into creating some wonderful villains and I love seeing (and fighting) all the different bad guys people come up with.
To really make Nemesis Alerts work more often, I see three things that need to happen:
1) Remove the Questionite award. While this is a nice gesture from the Devs, I believe it is putting an artificial damper on the spawn rate of Nem Alerts. I think a lot of folks would gladly trade away a paltry amount of Q to have Nem Alerts pop more often.
2) Increase the spawn rate of Nem Alerts after they are completed. I think I heard somewhere that all Alerts have a 'cooldown' once defeated. That is why the nasty Elder Worm ones stay up forever - because everyone hates them and they are rarely finished. Contrast this with Nem Alerts that EVERYONE piles onto and completes quickly, so it never stays on the list very long. Decreasing the cooldown for Nem Alerts after completion would do wonders to make more Nem Alerts available.
3) Give player Nemesis' priority over 'filler' Nem villains. I can't tell you the number of times I've played a Nem Alert with 4 out of 5 people having Nems, just to have a generic Nem show up 9 times out 10. Please, if even just one player has a Nem, it should ALWAYS trump any generic Nem from EVER being generated.
If the above simple things were done, there should be no shortage of awesome Nemesis Alerts on the list.
i believe it already does - generic nemeses show because NO ONE has a nemesis on that character
building a few more generic ones so you don't always see Lilith, however, would be nice
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I would really like to see Nems used more, myself.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I like the idea of a multi-boss fight. It would be neat if it was our nemesi I guess.
My super cool CC build and how to use it.
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As I said in my response above - in nearly every random pug Nem Alert I have ever played, RARELY does someone NOT have a Nem - it's one of the very reasons they are queued up for the Alert - to fight their Nemesis. Whenever a 'generic' Nem pops in the Alert, I ask people if they have Nems, 4 out of 5 say yes - yet here's 'Lilith' for the hundredth time. Ugh.
Every single one of my characters has Nems, many of them multiple Nems. So if anything, MINE should pop up regardless of whether the rest of the group has none. Again.... GENERIC NEMS SHOULD ONLY GENERATE IF NOBODY IN THE GROUP HAS ONE.
I'd even tolerate the generic nemeses if the nemesis alerts would happen more than once or twice a month.
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
My super cool CC build and how to use it.
If there was a nemesis alert more frequently, it would mean more variety in foes. We wouldn't be fighting the same enemies all the time.
So, after 2 hours of sitting around basically doing nothing, I left the game to come here and reiterate my suggestion.
Make Nemesis Alerts occur more frequently!
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
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Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
It's a god damn NEMESIS ALERT, can we get some actual NEMESES in these NEMESIS ALERTS? /Goldblum
Seriously, it ticks me off to no end. Make it choose from an existing nemesis, and ONLY give us a generic one if NO ONE has an actual nemesis.
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
I remember doing them for 6hrs.
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oh and the SUGGESTIONS section of the forums is further down.
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Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
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My characters
Also, from my experience the game selects the nemesis of the first player to finish loading into the alert. If that player doesn't have a nemesis then a generic one is used.
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that sounds like knowing to me
Epic Stronghold
Block timing explained
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
Also, Half the players in the game probably don't even know what a Nemesis IS. I've done NemCon runs with people who THOUGHT they had one but got confused when I asked what their Nem's name was... so if all you do is ask puggles if they have a Nem, the answers might not mean as much as you think.
Speaking of hard though... did a Nem bank robbery today where the rank 3 mooks hit harder than the Nem did. One of them used Grasping Tendrils and actually managed to drop FOUR players with one attack. That alert was bonkers. I lost count of how many times I got Koed, not to mention the others.
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Kind of beside the point, though.
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
My super cool CC build and how to use it.
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My super cool CC build and how to use it.
"Hello, Darkness, my old friend..."
- David Brin, "Those Eyes"
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Rumor has it that it loads the Nemesis of the first person to click on the Alert when it pops up. However, personal opinion, that's BS. I have been the first to click on a Nem Alert many times (hovering over the EXACT spot the button pops up at, clicking away ahead of time) and continue to see generic Nems spawn with frustrating, agonizing frequency.
The coding is broken or badly written to include these useless generic Nems more than it should. As I have stated many times - IF EVEN ONE PLAYER HAS A NEMESIS IN A NEM ALERT, IT SHOULD ALWAYS TRUMP GENERICS.
Right... "if" Remember, not all players have nems in the game or want to do the nem storyline stuff. So, it wouldn't always give you a player created nem.
(In case you didn't read all the earlier posts, I have asked other folks in Alerts with me if they have Nemesis's too - and most say yes. The system is borked.)
That's not the point. Even if many players have nems, it doesn't mean it WILL give a player created nem. It's at a random chance.
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My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Or... better still... give us someone's actual NEMESIS in a Nemesis Alert.
Crafting, Exploration and Interaction as it should be:
http://sto-forum.perfectworld.com/showthread.php?t=1108521
Oh and I would recommend Back in Black or Highway to Hell for dark-themed Nemi’s.
Or
Iron Maiden-Fear of the Dark
Nemesis... Rampage.
...
Process that for a bit.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."