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"Something Up my sleeve" Build

Say Hello To Stryke Vyper
This build is A Cyborg Themed build with Transforming Gauntlets with Claws, Guns, and a Grapple contained within. I guess I'm going for something decently Solo capable with a focus on Melee with some Ranged fun attacks. I also really hate running out of energy. I'm pretty new to
fully planning out builds and wanted some advice. Any and all constructive criticism is welcome.

Stryke Vyper - Freeform
v2.3.2-28

Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Agile (Dex: 8)
Level 18: Brilliant (Int: 8)
Level 21: Tireless (Rec: 8)

Powers
Level 1: Wrist Bolter
Level 1: Viper's Fangs (Rank 2)
Level 6: Parry (The Elusive Monk)
Level 8: Relentless
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Dragon's Claws (Rank 2, Vertebreak)
Level 17: Concentration
Level 20: Thunderbolt Lunge
Level 23: Trip Wire (Stim Pack, Open Wound)
Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 29: Tiger's Bite (Rank 2, Mouth of Madness)
Level 32: Unbreakable (Rank 2, Better You Than Me)
Level 35: Tactical Missiles (Blast Radius)
Level 38: Nanobot Swarm (Rejuvinating Injectors)
Adv. Points: 36/36

Travel Powers
Level 6: Lightspeed (Rank 2)
Level 35: Energy Swinging (Flippin\')

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Vindicator: Merciless (2/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Warden: Slaughter (3/3)
Warden: Elusive (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)

Comments

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2018
    Cleaning it up a bit:

    Stryke Vyper - Freeform
    v2.3.2-28

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Steadfast
    Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 17: Eye of the Storm (Rank 2, Cut To Shreds)
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Thunderbolt Lunge
    Level 26: Masterful Dodge
    Level 29: Trip Wire (Stim Pack, Open Wound)
    Level 32: Resurgence (Rank 2)
    Level 35: Parry (Rank 2)
    Level 38: Tactical Missiles (Rank 2, Blast Radius)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Lightspeed (Rank 2)
    Level 35: Energy Swinging (Rank 2)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    BCR and Parry's EM adv both lower your (melee) dps, so I dropped Parry's adv here for a normal rank, but still kept BCR/RR cause it can work fine w/ Masterful Dodge and WotW. Also gave you a better melee AoE to work with in EotS, that can be used offensively or defensively (fully channel for a better dmg shield, refresh the channel after a partial maintain for better dps), and can still apply Shredded. I kept Tac Missiles as your ranged attack for the concept and to have a ranged option. For single-target dps, your main attack is DClaws after using VFangs to put up Shredded. Also cleaned up the specs a bit and changed the SS setup to better match a melee build using both FotT as the toggle and Steadfast as the EU. Also gave you a 2nd Active Defense to work with (Resurgence), though Nanobots is still alright for the cd reduction (other good options for the extra powers could be an Active Offense, an Ult like Vorpal Blade, a threat wipe, and/or a self-res).

    Gears mostly for Dex, w/ some Con (and some Rec for better energy equilibrium, and some cost discount on utility gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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