Force is a set that imho needs to be looked at closely. It's not a set that plays nice with others. Force is the king of KBs and tends to throw enemies all over the place. toons with Force gets meleers frustrated as when we are fighting, force users come and start throwing enemies all over the place making us have to chase them down.
I stopped using force powers when I heard a lot of complaints about this. Now the only force powers I really use are things like PFF, Field Surge, and bubbles.
what do the rest of you guys think? Especially melee ppl when it comes to the KB associated with Force? Yes I know other sets have some KB, but from my experience the KB from other sets are nowhere near as bad as from Force.
I feel the KB should be lessened, just my thoughts on the matter
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Force Revamp (me)
Powerset Boost: Force (Bluhman)
[Suggestion] Adjusting The Force Power Set (theravenforce)
A Complete Force Overhaul (sergeantmahoff1)
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I cooked up a document and posted it on the forums (linked in my signature) in March 2016, a few months later other threads regarding a Force Revamp did pop up. (As time has gone on, and I've thought more about stuff, I have edited or added in powers etc)
Naturally I am biased towards my own revamp, but having looked at one or two, there are some elements of others I'd like to see for the Force set revamp.
It feels like mostly "offensive" sets are getting focus now, to try and get them on the level and gimmicky sets like Force, Archery(maybe?), Wind, Earth & Gadgeteering would be dealt with in a different phase and then perhaps after that Supportive Sets, but there isn't much to support that claim, that's just a random thought...
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or maybe not so odd, since i think the revamp happened at some point around the release of doctor strange, so that could've been a one-off capitalization of a film release
Force, I think, though, is more of a soloist's set. The reason is not the blocks because a decent player can mitigate this in any number of ways, but because of the charge time of the main power. In regular content, I have found that by the time you fully pump an FC, most stuff is already dead. In Cosmics, I have yet to find a build that has decent enough DPS to make it feel like I'm actually contributing.
But, soloing story content, it is great. Stand 100' back, line up the shot and drop the whole mob spawn in one hit. It's like super EZ mode. QWZ content gets a little dicey because 1) the spawns doe not line up, well, and 2) the number of HP they have means they mostly survive and stomp you out while you are charging the next shot. But, backup powers can help that problem.
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Force could certainly be expanded to be a little more Support friendly (Redirected Force doesn't work, for example) but otherwise it's one of my favourite powersets.
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and cryptic will probably go for the latter
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i know this because i've jumped off miles high skyscrapers in ren cen and didn't so much as bust an ankle when i hit the ground
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this is very frustrating
My super cool CC build and how to use it.
So it's likely Force will get a debuff. What if that debuff is what prevents a power from knocking? Let's call the debuff "Enhanced Gravity".
Enhanced Gravity
- Prevents targets from being knocked by your Force knock powers - when struck with a knocking power they are repelled instead
- Striking the target with a Force power that could knock causes the target to take extra damage
So what we've done here is two things. One, we've created a way for the Force player to decide dynamically when they want something to be knocked - they can decide in battle if the attack should knock or not, rather than having to decide that beforehand at the powerhouse meaning they retain the utility of the knock for when they want it. Two, we've created a debuff for the Force power set that doesn't add yet another Crushing damage debuff to the game.My super cool CC build and how to use it.
Here's some examples of knock/repel mechanics that would be desirable and group-friendly on main-attack powers:
And so on. You don't need to add some weird "using this power grants targets immunity to your knock effects" nonsense in order to make force an effective knock/movement controlling framework.
When the revamp comes around, you can be pretty sure Force will get both a proper single target ability and a proper aoe ability since that's been the standard for revamps thus far. It's highly unlikely that force cascade will get to remain as is, though. Force doesn't get to have one ability for both single target and aoe.
Also, my solution solves your very problem so I'm not sure what issue you're taking with it. If you want your powers to not knock, then you would be able to make them do that - meanwhile I can still have my powers knock. It's a wonderfully versatile solution that allows the player to choose for themselves.
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I'm actually not taking any issue with anything other than the fact that knockback can be annoying in team settings. I'm just stating that the most likely outcome of the force revamp, when it comes, is that force cascade won't get to be the set's primary single target attack, primary aoe attack, and super-mega knockback power all in one. Some part of it will likely end up having to go. Your suggestion is one way, although it seems kind of weird and not sure it'd end up like that. I'm not really for or against any particular solution, just pointing out that something like that is likely going to change when the devs put the framework under the knife.
Edit: Force Cascade as the set's primary single target with a knockback would be fine
100% false. In fact, Kagami, who is now TK melee, starts every encounter in QWZ with a fully charged TK eruption for the specific purpose of scattering everything.
Oh, naughty Spinny, you told me to take that power off my QWZ build (I ignored you). It works especially well there with Elder Worms and the Shadow Cult lot, with their interlocking passives and the like where you just need them to buzz off to the other side of the map and stop buffing each other. (Ooer Missus).
Also FC already does that. If you tap it, no knock. Thing is, FC is a power you wanna charge.
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