Sooooooo is a pretty successful dino run? every check was passed since baby spawns? you know who is not gonna benefit from that? the so-important baby tank, which unique role is to distract the new born dinosaur to not kill your precious dps or healers
suggestions to make them have a better score? cmon don't be shy, post it~
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Better scoring. . . Ehh, I wouldn't mind supporting it.
But it'd promote folks to just toss a small attack once in a while on Dogs/Kiga, while possibly Alt+Tabbing to read a news article for a minute to a minute and a half. Unles you know when you've got 100k points to get the rewards.
And finally...
If everyone who shows up gets rewarded, how can people "whine and cry" for rewards that didn't show up?
It seems that baby tanks on fast dino runs are the last issue to be worked out. You have to attack repeatedly, which makes it riskier for all involved.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
"Gaming" the system usually means you were doing something you were not supposed to, or that was not supposed to happen, as in taking damage that awards points as a DPS or Healer.
Wanting participation rewards for cosmics -> Wanting participation rewards for TA -> Then for open world events -> and alerts and so on and so forth. It breeds entitlement. Also, this may shock you, but not all content in the game was designed for all skill levels. Generally it's a certain group of people that drag everyone else, kicking and screaming, to the end of a cosmic successfully.
Considering anyone can dps for like a minute then afk until the fight ends and have enough points to get a reward, people whining about the scoring system should really just be ignored for the drama queens they are. The thing where baby dino tanks sometimes don't have enough score cause the fight ended too fast just highlights how stupid easy the cosmics really are.
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Block timing explained
Don't get me wrong, I've been playing games like wow for quite awhile now. I get the value of gauging performance against others to either pat myself on the back for out-dpsing all the dps as a tank, or seeing other people ahead of me and using that as motivation to improve. The difference is the value of the data being presented. Much like parses, in wow, we can see how much damage we (or a fellow party member) dealt from each ability or in total, how much damage we took from various sources, and a bunch of other neat things. In contrast, the ingame scoring system in CO is just a dick measuring tool.
Except...false praise is exactly what the current scoring system is. Let's say you're a fairly-good DPS who sits pretty high on the scoreboards. Fantastic. Meanwhile, there's the baby dino tank being discussed in this thread. He's a lot lower on the scoreboard, right?
Your DPS character may or may not be vital for success depending on how hard everyone else is hitting, but the baby tank is vital and therefore, worth more despite sitting lower on the board.
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Block timing explained
The reward itself for defeating the cosmic is the praise, and awarding it to anyone standing around while the cosmic dies is the false praise which would lead to entitlement.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
My super cool CC build and how to use it.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
My super cool CC build and how to use it.
Using the word "entitlement" like that isn't a very good way to make your case.
That said, is it really any different than someone doing the minimal amount of damage needed for the rewards before parking themselves on the sidelines for the rest of the fight? Does that even happen in such a capacity that downing a boss becomes impossible?
Finally, I think most people see "the reward" as the whole reason they're there--not as praise, but as the motivation to show up in the first place. "I want X, therefore I'm doing Y." Not the same thing as praise at all.
The scoreboard is personally irrelevant and useless to me except to tell me I participated enough to get the reward. Especially on runs that goes hours on end where the scores get ridiculously high. If the scoreboard showed things like: (just examples doesn't have to be specific)
- Highest DPS
- Highest Blocked Damage
- Highest Unblocked Damage
- Highest Damage by group during Dino check/Eido orbs spawn, etc
Then it would matter.What matters is that the encounter is finished by the group and the game correctly rewards those who actually participate correctly. To that end, I agree with the suggestions for the Tank scoring mentioned above.
Score = damage dealt + healing + damage taken. So you need 100k score in 300 seconds.....let's say you take no damage and do no healing. So you need to do 100,000 damage in 300 seconds.
100,000 damage / 300 seconds = 333 DPS.
Let's also say that the Cosmic is on the higher end of its variable resistance....at 40%. So that means someone dealing 333 DPS vs the Cosmic would need to deal 466 DPS vs a test dummy. The bar is very very low. It effectively equates to "I was there".
This is evident when looking at the actual scoreboards. People who didn't get credit are generally very few...1 or 2 per run. And when looking through the parser they either showed up late or have extremely few hits on the Cosmic....aka mostly they're AFK or just standing there blocking.
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Spectre beats Eido in an SG run: VIDEO HERE
The optimal strategy for the fight results in the greatest risk of the Baby Tank not getting credit.
So either the optimal strategy needs to change....aka....the fight should be different. Or getting score for credit should change.
Assuming that we're not going to get changes to the fight for a while due to resources, priorities, etc....we can just focus on changing how getting score works.
Right now Score = damage dealt + healing + damage taken
I'd suggest to change the above to Score = damage dealt + healing + *base* damage taken
Since Tanks have high resistances and the current optimal strategy results in the Baby Tank getting most of their credit via "damage taken" through block, the net effect of this change would mean that they will earn at least 4X more score.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
This could be cheated around by giving the dino's bite a small irresistible damage tic of a type the dino doesn't otherwise use, and assigning that damage type a high score multiplier, though it would look weird in the combat log.
Epic Stronghold
Block timing explained
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
My super cool CC build and how to use it.