I have been thinking this for a while, and I've seen plenty of powers with a lot of suggestion/requests. Sometimes, I've seen the devs took some suggestions I made in the PTS forums so... I guess it wouldn't hurt.
Water - Energy Powerset
1) Flowing Current - Energy Builder
50ft range - Mantain (uses basic one hand raised animation like Psi Lash)
+Deals single target cold damage if used against a foe
+Heals a single target if used on a friend
+Advantage - Applies a snare to the foe and a speed boost to the target if targeting a foe or friend
2) Striking Waves
100ft range - 3 strikes ranged combo (Uses Lash animation)
+Deals cold damage (first two strikes to single foe, final strikes deals damage to 3 max foes)
+Combo finish knocks down targets and Disorient them
+Advantage - Finishing the combo applies the Hard Frost debuff on all enemies
3) Tidal Wave
50 ft range, 45 degree cone (Uses Crushing Wave animation)
+Deals cold damage to foes in a cone in front of you
+Repels foes with increasing strengh per pulse
+Advantage - Applies Disorient to targets if fully mantained
4) Whirpool
25ft Sphere Area of Effect Damage/Heal (Uses Hurricane animation)
+Deals continuos Cold damage to targets around you
+Drags enemies to you with each pulse, if fully mantained targets are Rooted
+Advantage - Replaces the Root effect with a knock back if fully mantained)
+Advantage - If fully mantained applies Light Everlasting to allies near you - counts as an Enchantment for Sorcery purposes)
5) Flowing Form
Slotted Passive - 2 seconds activation
+Increases all your Elemental Damage
+Increases the healing you perform
+Increases your Knock and Repel resistances
+Foes attacking you have a chance to be Disoriented and Knock Down, this effect can happen once every 5 seconds
Advantage - Heals you and friendly targets. Healing aura has a 100 ft range and affects up to 10 allies around you.
6) Crushing Bubble
50ft range - 10 seconds recharge (uses Ego Hold animation)
+Single target hold
+Deals constant Cold damage and this damage doesn't break the hold duration
+Advantage - Transforms this hold power in an AoE hold with 50ft range and 15ft radius but increases the cost by 40% and the recharge time by 10 seconds
+Advantage - The bubble grants nearby allies a damage shield which lasts for 10 seconds
7) Healing Rain
50ft range - 60 degree cone ranged heal (uses Storm Summoner animation)
+Heals allies withing the range
+Healing is reduced if healing more than two targets
+Advantage - If fully mantained applies Illumination to targets
+Advantage - Applies Deadly Poison if fully mantained on enemies close to your ally target
8) Waters of Life
25ft Revive and Heal AoE (uses Eroded Shard animation)
+Brings back to life heroes around you
+4 seconds charge
Advantage - Transform Waters of Life to a single target Revive with 2 seconds charge and 15 seconds recharge time
Advantage - Grants you a damage absorbtion shield when you start to cast this power but increases its energy cost by 35%
9) Aquatic Reverberation
+Grants energy over time each time you apply a Disorient, Chill or Snare effect
+The energy of this form scales with your Presence or Endurance as well with your Recovery stats
10) Spirit of Water
Uncontrolled Pet
+Summons a spirit of water which will harm enemies with lesser versions of Flowing Current, Whirpool and Tidal Wave
+Rank 2 Benefits - The Spirit of Water will periodically affect foes with a Chilling Aura and has 10% to apply Chill to enemies
+Rank 3 Benefits - The Spirit of Water will periodically affect allies with a Regeneration Aura that heals allies around them. This heal is similar to the one provided by Support Drones R3
11) Tsunani
100ft range, 5ft cylinder (uses cast animation of Typhoon)
+Deals heavy Cold damage to foes in a line in front of you
+Targets affected are Repelled and Knock Down
+Snares foes
-Must be fully charged
Advantage - Grants Tsunami a 42%-100% chance to apply Chill to foes)
Advantage - Fully charging this power will Paralyze foes in a Water Bubble for 10 seconds.
12) Water Avatar
Active Ultimate
+Creates a water embodiment of your hero and grants the ability to fly for the duration
+Grants you a damage absorption shield (similar to a Field Surge r3)
+Grants you Knock and Crowd Control resistance
+Lasts for 15 seconds
-3 min cooldown
Advantage - Foes attacking you whill be Disoriented and Snared
-Places all Active Offense and Defense powers in a shared 90 seconds cooldown
This are my ideas, so
@kaiserin and devs, fellow players what do you think?
Comments
Crushing might make more sense, but then there's the issue of Crushing already being rather widespread.
Very unlikely to happen.
Silverspar on PRIMUS
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"Originally force was supposed to be water"
"Water power effects are hard to make look right"
"We wanted water powers but we couldnt get them to look like water so we changed it"
"We dont have anyone who can make them look right"
Silverspar on PRIMUS
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And am still hoping/waiting.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
1. I see Waterframe as powerframe dealing CRUSHING damage due to the pressure, and not COLD
2. Water powerframe should have a debuff than reduce half Crushing and half Electric damage resistance.
The Electricity synergy should be more than obvious, Videogames and Science 101
Silverspar on PRIMUS
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As my science teacher put it, the second you put your hand in water, the minerals on your skin just made it conductive.
Salt water is the best example, I read about how everytime someone went in the ocean, they got this strange prickling sensation.
There was a thunderstorm several miles away electrifying the ocean and this person was getting a mild electric shock from it!
Water generally tends to be kinetic damage, it is liquid, but it still hits like a freight train!
Read the comic Fathom to see all the ways it could be used.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
very rarely have i seen aquamancy that utilizes already-existing water in the world, which would be impure, and therefore conductive
Or just condensing the ambient moisture already present.
If she's near a lake, river or ocean, then she's already got water to play with and just has to move it around.
She isn't making it out of nothing.
Kiani (a secondary Fathom character) states that if necessary, they can purify water to remove all kinds of impurities, from toxins to disease agents to oil spills and even salt.
But she clarifies that (from the perspective of her species), salt water is pure, because they are biologically dependent on absorbing it. Water without salt is less beneficial to them.
While not exactly a water controller, Elsa from Frozen is also stated to get the water she needs to make her ice from the environment around her, she can't create it herself.
This is how much I am wanting a water powerset, I've already created the character:
When I have identified a powerset I really want, but doesn't exist, I premake the character and respec them to have no skills/build so they are instantly ready to incorporate it if it is provided on the live server.
This one I gave a little extra prize to, she's got a flying fish vehicle all for her personal use. It seemed thematically appropriate to give her a fishlike submarine, being intended for water.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad