Please post all Telekinesis feedback here: https://www.arcgames.com/en/forums/championsonline#/discussion/1208644/telekinesis-changes-discussion-thread
Please use this thread for any of the other changes.
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Lockbox
- Added Mind Blink teleport power to the debugger.
Misc
- Addressed a bug where some open missions could ignore their reward scoring table. This caused some open missions to occasionally grant rewards based on the default method, which awards players based on how well they performed score wise to one another (so the top percentages of players would receive a prize, while the rest would get a default reward).
- This should address any incident where players who met the open mission minimum scoring but did not receive the proper reward.
- Added Fireball Roll travel power to the debugger.
- Added Fire Speed travel devices to the debugger.
ArchetypesDisciple
- Added a choice between Ego Blade Lunge or Telekinetic Lariat.
- Added a choice between Ego Blade Breach or Telekinetic Shards.
Power Changes
- Fixed a bug where Ego Blades was using an outdated formula for how the Ego stat scaled its melee damage bonus. Whoops.
- Dependancy will no longer heal targets above 95% health. This will allow it to pick targets that can use the healing instead of healing the closest entity to the target.
- Reduced max stack count of Dependancy, Stress and Regret to 3, values adjusted. These buffs can now stack to 3 per user.
Ego Weaponry
- Made some timing adjustments to ego weaponry's double hit on the third attack so it hits when you visually hit the target.
- Ego Leech's chance to apply is now guaranteed while affected by Ego Infusion.
- Lowered the initial chances of applying Ego Leech.
- Increased the activation time on this power's last hit to 0.83 (from 0.75). Damage has been adjusted for the activation change.
Mind Break
- Will no longer rupture other user's stacks of Stress, Dependency or Regret.
- Adjusted effects for new stack caps.
Dark Tether
New Power: Telekinetic Lariat
- Knocks target to you and applies a stack of Ego Leech.
- Unlike other Lariat powers this power has no charge time.
- Advantage: Inner Peace
- Advantage: Nailed to the Ground
Telekinetic Assault
- Moved to Tier3.
- Base damage increased. Cost increased.
- No longer applies Ego Leech.
- No longer inherently gains crit chance based on Ego Leech stacks.
- Gains bonus damage based on stacks of Ego Leech on you.
- Removed Siphoning Strikes and Stressed Out advantages.
New Power: Telekinetic Strikes
- Tier 0 combo ranged power.
- Has a chance to apply Ego Leech each hit. This chance becomes guaranteed if affected by Ego Infusion.
- Advantage: Siphoning Strikes
- Advantage: Stress Out
- FX are placeholder.
Ego Blade Breach
- Moved to Tier 2.
- Slightly increased damage.
- Removed Stun.
- New Advantage: Snares targets. Knocks down when fully charged.
New Power: Ego Blade Astonish
- Basic melee stun attack.
- Advantage: Trauma
Comments
Moved to Tier3.
Base damage increased. Cost increased.
No longer applies Ego Leech.
No longer inherently gains crit chance based on Ego Leech stacks.
Gains bonus damage based on stacks of Ego Leech on you.
Removed Siphoning Strikes and Stressed Out advantages.
A staple ranged TK attack used to build Ego Leach stacks no longer adds ego leach but is boosted by Ego Leach.
Is New Power: Telekinetic Strikes is this a sword or ranged power (Replacement Ego Leach builder).
Can't wait to get to PTS.
Soo... did you fix the scaling or did you change it to strength? I'm 80% certain you guys didn't change it to Strength but.. just to be sure, you know?
That asides, whilst not having tested these more recent changes, they seem interesting.
This patch changes the scaling formula on Ego Blades to match the current one strength uses. It still scales off of Ego.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Mind Blink is a new teleport travel power (Teleport reskin). It can be viewed here
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