I had an unfortunate experience with a new player that I just have to get off your chest. Now, before you jump to the obvious conclusion, no they weren't awful. What happened was, I essentially got an anonymous friend request. I get them every now and then, always weird out about it (WHY ARE YOU FRIENDING ME. YOU DON'T EVEN KNOW ME. *suspicious*), but this time I actually decided to accept out of an odd generous mood. Well, they were a new player who wanted to ask questions but the only way they could talk was through friending someone. To be specific, they were an older (age-wise) new player. They were a very nice person, and unfortunately, some of their questions I just didn't have an answer for. Because they felt they had no where else to turn, essentially reduced to asking me or looking online for help, they quit. They couldn't use zone chat to ask for help from someone who may be able to actually help them. What sucks the most is they actually really, REALLY enjoyed the game. They just couldn't put up with the limitations, became incredibly frustrated, and decided to move on to something else.
TLDR: New player quit because of chat limitations.
So for me, reflecting on this experience, I'm left to wonder how many new players like the game but can't make it through the various limitations? I have zero knowledge of the new player experience because I started playing back in 2010 when it was P2P. Are the early hurdles that obtrusive? I just find the whole thing unfortunate and wonder how many people start playing only to quit.
A bunch of hypothetical questions, but that's the experience and what's been on my mind.
Thanks for reading!
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
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Yup. They've started auto adding new toons to a New Champions SG. I rolled some new characters recently and of the 495 toons in the SG:
260 never made it out of the Tutorial
100 are still level 6
447 are still below level 9
The drop out rate is horrid.
IIRC, on a new account, any character is restricted from using mail, tells, and zone until they have accumulated 24 hours of play time. It was not particularly necessary for the player to add you just to ask you a question. That is only if they wanted to give you specifically a tell. They could have used local chat to ask their question to any number of people.
I do not think new players are so limited in communication to the point of causing reasonable frustration. Still though, it's unfortunate that the player decided to leave after that experience.
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I was left scratching my head at how long it took for me to unlock Zone chat, but I persevered.
If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
I can say with some confidence that no-one ever joins a New Champions SG after the tutorial or initial Westside missions. And even if there are players who start off in that one and then leave to join another (or none) then what remains is the data regarding people who haven't progressed far in the game. Most of them never get past Westside and it's noticeable where the leave points are - the Tutorial, Little Italy, Purple Reign, first Grab Alert, last Westside mission. Not being negative about it, but the game does lose a lot of new players at early stages.
Also not forgetting that F2P has been going on for a few years now, including the auto-adding of first-ever created toons to the SG.
Ah, yes I do. The activity log on the front of the SG contains details of everyone who has ever left it. There are four (4) entries.
btw OP if you actually remember the questions they asked, plz post
My super cool CC build and how to use it.
As for the questions, they wanted to know how to leave their supergroup, they wanted to know about talents (but there was a lot of confusion here because first they didn't know what they were called and then I believe they found an older progression chart online), and they had some bug in whiteout that didn't allow them to progress. There was another issue that I couldn't help with but I forget exactly what it was. Simple issues, but it basically boils down to I was a lifeline of information but I didn't know how to solve everything (or in some cases what they were even talking about). If they had other avenues, they may have stayed (maybe not). I can't say. I'm just retelling an experience that I found unfortunate. They could have easily used the forums, but not every thinks of doing that or wants to bother with it over simpler things.
In either case, it appears the new player experience should perhaps be a bit smoother. I'm glad people have made through it, and I know personally if I went into a game and I knew ahead of time that there was a communication restriction, I would probably stick it out. I'm just wondering how much 20 hours amounts to nowadays on Champions Online. It's so easy to level up and progress through the content.
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
My super cool CC build and how to use it.
Who can say? Would that be your preferred reason?
When I first started Champs, I made and deleted toons for about two weeks before settling into one that I kept long term. I also made a few accounts to try things out before settling on one.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
And why is that? Those sound like perfectly reasonable scenarios to me.
My super cool CC build and how to use it.
Most f2p games have chat restrictions to combat gold sellers. I wouldn't be surprised if b2p and even p2p games do the same anymore.
I thought that costume bits were unlocked at 10, but all of the free ATs are selectable right from level 1?
[at]riviania Member since Aug 2009
Honestly, that's one of the most nonsensical restrictions I've ever seen. It forces a lot of new players to do the tutorial once on a character they may or may not actually want in order to unlock a character they do want.
Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
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Edit: Ok, I just made a dummy account to make sure I knew what I was talking about and the restriction has apparently been removed. Either that or I had one too many gins today and completely fantasized it. Pretty sure its the former because I've only had the two.
Frostbiter (Freeform Ice DPS)
Battle Hazard (Unleashed AT)
Glacial Tyrant (Glacier AT)
Silver Mantra ( Freeform Single Blade DPS)
Magnetros (Freeform Heavy Weapons/Lightning Hybrid)
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
Anyway, this is academic. The problems a new player faces in finding information on the game (and in getting help) are genuine, I think - the new Wiki is nice (and I should contribute really) but incomplete and there's lots of superseded information and builds out there; it can be difficult to find a way into a game where most of the difficulty is at the low, not the higher, levels.
My super cool CC build and how to use it.
And FWIW, I'm pretty sure the chat thing is an anti-spambot feature. Which is something to ponder... how many of these characters are failed spambots?
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However in the case presented here by OP...I do find it a shame that their new friend decided not to stick around as most if not all of those restrictions go away at around lvl 10 (or maybe its 10 hours after the account was created? yeah I'm not really sure..in anycase I don't remember it being that much of a hassle when I first started.)
My super cool CC build and how to use it.
There is, really. CO is way more fidgety and non-standard than most MMOs and people wil have questions, to which there aren't easily accessible answers. Which is the point Bluhman was making first up. And yes, there are gold spammers. But they come in waves - and situation with the drop out rate has been like that for years (ever since I've been playing).
As a f2p game people have nothing to lose when it comes to trying out CO and feel no obligation to stick around if they don't like it right away(for any of dozens of reasons.)
All true. But don't give them reasons to leave.
By the time a player would really need questions to be able to progress their chat is unlocked. Early game is just run up to stuff, aoeaoeaoe, move on. Whatever sort of "fidgety" stuff that you're talking about doesn't get in the way of breezing through the first few hours of the game.
I do have a question though. If someone stops playing the game, why would their character disappear from the SG roster? It's not as if people would feel like they need to delete their character if they decided not to play anymore. They would just log out and uninstall, and uninstalling doesn't delete your account or any of your characters. Not playing for a while also doesn't automatically kick you from a SG either - I know that when I don't play for a while, my characters don't vanish from my SG roster. Is it really likely that people are rage-quitting and then making sure to delete their characters before uninstalling?
My super cool CC build and how to use it.
Need help with Talos Takedown
LFG 4 Purple Reign
Failed to notice the devs little jokes (Level 10 enemies to the immediate left of Kodiak, Master Villian to the right)
What's the difference between a tap and charge attack? Why do charged attacks take so l-o-o-ng?
Why am I running out of Energy so quickly?
What's a block?
etc etc
"Oh look lvl 10 enemies... should probably not mess with those cause I know numbers"
"Hey look power descriptions, hm yes I see this explains taps and charges! Also I know how time works"
"Powers cost energy and I can see the cost of those powers and how much my max energy is here on the UI"
"It's that thing they told me about in the tutorial.. also I'm a gamer so I know how to check keybindings and oh look there it is, let's go use it in combat and see what happens"
I guess you're one of those people who thinks "new player to CO" means "mentally retarded".
My super cool CC build and how to use it.
On the other tentacle, the restriction on chat really isn't that big a deal, IMO, especially since you can still use Local (and the chat window defaults to that). And it is nice to hear the restrictions on ATs and costumes have been removed - I sure spent enough time complaining about that after I made a new account to check that out. (Yes, kiddos, there was a time when you only got to check out some of the free ATs, had no idea the premium ones even existed, and were only allowed to access a portion of your available costumes until you got your first toon to lvl 11.)
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Gosh no. I wouldn't be so unkind. But if you come to CO looking for an experience like other games or MMOs its not that similar; it's almost turn-based in its combat and hardly anyone understands it properly (see block thread for details of how opaque basic game concepts are). Out of all the PWE games or other MMOs like the Nexon titles, CO is the outlier. I wouldn't change it (it wouldn't still be around if it wasn't quirky) but I wouldn't say it was easy to pick up the thread of things if you lose it.
Don't have to use your main, just one non-SGed character and do it for however long you want to each day/week/whatever.
ALso looking through the AT list I'm not seeing many that won't have an aoe by level 6, and of those they all end up with an aoe not long after. When I first started playing my immediate impression was that it functioned just like any other tab-target mmo I had played. I didn't really even bother trying to get any sort of "in depth" knowledge about its quirks until years later, and that was only because I started becoming interested in what it meant to "min/max" in this game. I mean sure, today I might have some know how about something... but back then on day 1 what could I have possibly possessed that puts me above any other average new player? "Having played a tab target mmo before" isn't really a rare trait among players who play mmos.
Not sure that would work so great, if only because it applies fairly randomly.
What would be great would be a "mentor" system like I've seen in other mmos, where vets can sign up for it and then new players are assigned to them. The chat ban could be lifted regarding whispers to the mentor, and then that player would have someone to ask questions of.
My super cool CC build and how to use it.