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FC.31.20170112.0058d.59 - Lockbox/Cosmic

kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
edited March 2017 in PTS - The Archive
Cosmic
  • Eidolon will now summon his orbs and guardians in fixed random locations instead of using players for targeting.
  • A ground splat will indicate where the orbs will be summoned.
  • Healing and DPS orbs now use different ground splat fx to help differentiate them beyond just color.
  • Enervating orb damage now has a much greater range.
  • During his healing orb phase any orbs that are mezzed will radiate a damage aura.
  • Possible issues: The location range where he can summon his orbs/guardians may be a tad too large currently. This is being evaluated.


Cybernetic Lockbox
  • Added Mechanical Monster, Cyber Claws and Cyber Stealth costumes to the debugger lockbox store. These costumes are currently male only.
  • Added Cyber Khopesh weapon skin to the debugger lockbox store. This item is available on Martial Arts blades and Laser Sword.
  • Added Light Crusher weapon skin to the debugger lockbox store. This item is available on Martial Arts blades, Heavy Weapon and Laser Sword.
  • Added Suspicious and Kneel Recovery emotes to the debugger lockbox store.


Misc
  • Added preview image and better tooltip for the Cloak of Infinite Planes device.
  • Reduced the energy cost for this device as you progress through the combo.
​​
Post edited by kaiserin#0958 on

Comments

  • criswolf09criswolf09 Posts: 759 Arc User
    A Khopesh?! Omg! Finally an egyptian blade!​​
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  • kamokamikamokami Posts: 1,633 Arc User
    kaizerin said:

    Cosmic

    • Eidolon will now summon his orbs and guardians in fixed random locations instead of using players for targeting.
    • A ground splat will indicate where the orbs will be summoned.
    • Healing and DPS orbs now use different ground splat fx to help differentiate them beyond just color.
    • Enervating orb damage now has a much greater range.
    • During his healing orb phase any orbs that are mezzed will radiate a damage aura.
    • Possible issues: The location range where he can summon his orbs/guardians may be a tad too large currently. This is being evaluated.
    ​​
    Woot! We should test this out
  • riveroceanriverocean Posts: 1,690 Arc User
    edited March 2017
    Cybernetic Lockbox:
    Suggestion to give R.O.D. a Loyal Sidekick pass and add him to the Lockbox as RNG loot.
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  • avianosavianos Posts: 6,194 Arc User
    edited March 2017
    Wait? A New Lockbox already? ._.
    It's not even been 1 month since the latest one

    But we already have a Khopesh-like weapon skin (pre alert)
    weapon_blade_fantasy2.jpg
    But I guess that new one should be closer to an actual Khopesh

    I'm loving we are getting weapon unlocks for multiply frameworks​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • avianosavianos Posts: 6,194 Arc User
    Now that Eidolon is finally getting properly update and possible will get his Voice Lines (which are already in code)

    Suggestion: Please ADD BATTLE MUSIC for Eidolon
    It's the only Cosmic that doesn't have any BGM playing during the fight


    another reason the fight feels anti climatic, there is no epic music, and the game has some good soundtracks, this feels a waste​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • sergeantmahoff1sergeantmahoff1 Posts: 140 Arc User
    Not to sound ungrateful, (cause I actually did want this) but the cyber khopesh doesn't look much like any khopesh I've ever seen. Additionally, I'm not sure but uhm
    Bug
    Where it happens
    What happens Glow channel on the khopesh is at max at all times? I'm not sure if this is a bug or if it's supposed to glow, but it's -really- intense regardless.


    Suggestion
    Also, if it's not too hard/too late (probs just a personal preference but.) make it resemble a real life khopesh more. Smoothing out the curve of the blade some and centering the blade on the guard would be pretty cash. Additionally, reducing the size of the hook at the tip of the blade and turning it back inward would also be pretty nice.


    please don't hate me I just wanted to make an Egyptian assassin and when I saw we were getting a khopesh I squealed
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    avianos said:

    Wait? A New Lockbox already? ._.

    It's not even been 1 month since the latest one

    ​​

    Western Lockbox came out just over a month ago. This patch probably won't go live for 1-2 weeks, maybe 3.

    Just sayin.
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  • avianosavianos Posts: 6,194 Arc User
    edited March 2017
    Western Lockbox came out just over a month ago. This patch probably won't go live for 1-2 weeks, maybe 3.

    Just sayin.

    Oh please, I know how the PTS development system works onion-65.gif
    I'm just surprised that the next lockbox development started so soon

    Just sayin.
    Suggestion
    Also, if it's not too hard/too late (probs just a personal preference but.) make it resemble a real life khopesh more. Smoothing out the curve of the blade some and centering the blade on the guard would be pretty cash. Additionally, reducing the size of the hook at the tip of the blade and turning it back inward would also be pretty nice.

    From the pictures you shared ingame I have to agree

    This thing doesnt look like a khopesh at all, it looks more like an ugly small Scythe

    this is dissapointing to say the least

    at least Laser Swords are getting more weapon skins now :anguished:​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • This content has been removed.
  • mutantmaidsmutantmaids Posts: 119 Arc User
    Could you please mirror the cyber claws to hands as well? Being bracers-only means we obviously can't use other bracers with them, unfortunately.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    gradii said:



    What is the intent behind this new mechanic? It appears to be to discourage CCers from mezzing the orbs, which I hope is not the intention.

    I think the intent is to require more healing at Eidolon. On Live right now, you need only a healer for the tanks, and folks that can rez.
    No other healing matters much.
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  • kaizerin wrote: »
    Eidolon will now summon his orbs and guardians in fixed random locations instead of using players for targeting.

    this is mutually-exclusive; something can either spawn in a fixed location or a random location - it cannot do both​​
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  • kallethenkallethen Posts: 1,576 Arc User
    kaizerin wrote: »
    Eidolon will now summon his orbs and guardians in fixed random locations instead of using players for targeting.

    this is mutually-exclusive; something can either spawn in a fixed location or a random location - it cannot do both

    It means that there are multiple possible spawn locations, and the orbs will randomize which of those specific locations to spawn at.​​
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  • theultimaxtheultimax Posts: 57 Arc User
    Can someone please post some pics of the new costumes. I can't get on the pts right now.
  • chaelkchaelk Posts: 7,732 Arc User

    What is the intent behind this new mechanic? It appears to be to discourage CCers from mezzing the orbs, which I hope is not the intention.

    I think the intent is to require more healing at Eidolon. On Live right now, you need only a healer for the tanks, and folks that can rez.
    No other healing matters much.

    I'll have to remember to stop spamming lifedrain then.​​
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  • crosschancrosschan Posts: 920 Arc User
    Ok, had a chance to go over the new unlocks and they're pretty good, overall, but here's my suggestions...

    Mechanical Monster Head: It only uses 2 colors. Could the nostrils and maybe some linework on the head be added for the other 2 color selections?

    Mechanical Monster Hairstyle: It only uses 2 colors. Could a 3rd color be added to the lines already present?

    Mechanical Monster Back: It only uses 2 colors. Could a 3rd color be added to the lines already present like suggested for the hair?

    Cyber Kopesh: Color Selection 3 is behaving oddly. It appears the colors are coming out slightly off compared to what is chosen.

    ...Please and Thank You. ;)

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  • spookyspectrespookyspectre Posts: 646 Arc User
    kaizerin said:

    Cosmic


      Misc
      • Added preview image and better tooltip for the Cloak of Infinite Planes device.
      • Reduced the energy cost for this device as you progress through the combo.
      ​​
    As long as the Cloak of Infinite Planes device is being looked at please consider some additional changes to bring it in line with other combo powers.

    Possible changes:

    1) Update Bane to apply the same debuffs as Skarn's Bane's Chaos Magic advantage.

    2) Increase the proc chance for Bane. Most combos have a base proc rate for their secondary effects that can be increased when used with certain form powers. The Cloak of Infinite Planes device doesn't have that option. It also doesn't have any designed synergy with any other powers for additional damage (aka stack detonating). As a standalone melee combo power, it should do competitive damage and be slathering on Debuffs under maintained use.

    3) Allow the Cloak of Infinite Planes device to interact with Specializations that other combo powers can take advantage of.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    kaizerin said:

    CosmicDuring his healing orb phase any orbs that are mezzed will radiate a damage aura.

    What is the range of the damage aura?
    - - - - -
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  • avianosavianos Posts: 6,194 Arc User
    f660c447b0ec4791b34dfda1c3b85293.pngb8bd14b7faa845a6b9abb8e0a6b32ad9.png

    So Mechanical Monster is just an ugly robot dragon head.
    0da0bfc93b3a46b9ae88828af44576c7.png
    59adebdd2d2747798da8739ca1cb0e4b.png
    cbefda64fad541e1b6b599737cbd5bb6.png
    bf7a3298459741b39dc21f1cb2ce0f5f.png


    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • themightyzeniththemightyzenith Posts: 4,599 Arc User


    Suggestion: Please put the Mechanical Monster Ears in the 'Top Accessory' category as well as the 'Ears' category



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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited March 2017
    That cydragon is miffin itf tfeetf...
    And dang, those lasersword skins are ugly. Sorry. Yea yea i know the blade can't be changed.
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  • friezalivesonfriezaliveson Posts: 219 Arc User

    Not to sound ungrateful, (cause I actually did want this) but the cyber khopesh doesn't look much like any khopesh I've ever seen. Additionally, I'm not sure but uhm
    Bug
    Where it happens
    What happens Glow channel on the khopesh is at max at all times? I'm not sure if this is a bug or if it's supposed to glow, but it's -really- intense regardless.


    Suggestion
    Also, if it's not too hard/too late (probs just a personal preference but.) make it resemble a real life khopesh more. Smoothing out the curve of the blade some and centering the blade on the guard would be pretty cash. Additionally, reducing the size of the hook at the tip of the blade and turning it back inward would also be pretty nice.


    please don't hate me I just wanted to make an Egyptian assassin and when I saw we were getting a khopesh I squealed

    rofl "mah reeelizm"
  • spinnytopspinnytop Posts: 16,450 Arc User
    Well if you're gonna call it a kopesh, make it a kopesh.
  • avianosavianos Posts: 6,194 Arc User
    edited March 2017
    SUGGESTION AND REALLY IMPORTANT DESIGN FLAW THAT NEEDS TO BE ADDRESSED: Now that the eidolon is being revamped, there is an important need for the GRAVITY debuff to be revisited

    Right now Gravity makes FLIGHT worthless in a fight in which movement is important to avoid enviroment hazards
    Gravity makes flight slower than having NO TP at all and this is unacceptable design that clips flight-themed heroes

    another unacceptable bug is that at Gravity is still dealing massive chucks on falling damage, is STILL happening and it needs to be knowledged
    the damage occures even if you jump 5 feet off the ground

    rofl "mah reeelizm"
    When a weapon skin fails epicly to resemble it's real life counterpart then YES, realism is required, because that igame kopesh is freaking aweful

    Look at Dr.Ka's artwork, he use an actual kopesh​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • opalflameopalflame Posts: 207 Arc User
    Bug
    The third spike on the mechanical monster back piece becomes deformed when the character moves.
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  • riveroceanriverocean Posts: 1,690 Arc User
    Just looking through the items offered so far in the lockbox... ans welll they don't feel very "Cybernetic". The blade skins are nice, but the giant monster head and the emotes are kind of odd choices for the theme. I realize this is subjective feedback.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I checked. Flight is actually exactly the same speed as running (as is teleport).
  • jonesing4jonesing4 Posts: 800 Arc User
    Cybernetic Lockbox Suggestion:

    Cyber Stealth helmet looks great, but could we get the option to use it as a Mouth or Eye Accessory, also? It sticks out from the sides of the head quite a bit, and it would be nice to be able to combine it with a Headwear 'helmet' so that it doesn't just look like a Halloween mask.


  • waybig#9760 waybig Posts: 76 Arc User
    kaizerin said:

    Cosmic

    • Enervating orb damage now has a much greater range.
    • During his healing orb phase any orbs that are mezzed will radiate a damage aura.

    • Well healers are going to run far from it, cause i know i would if i heal, Like that i will not go "BOOM", in case that the orbs are not destroy in time!
  • jaazaniah1jaazaniah1 Posts: 5,552 Arc User
    Well, now she is going to make the orb damage fill the entire box; there will be no escape!
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