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Paladin II - Ranged TK Support

riveroceanriverocean Posts: 1,690 Arc User
edited March 2017 in Builds and Roles
No matter what, this is a build I always return to. In support role it does enough damage to be competitive with someone in DPS role w/Offensive Passive. This build heals for an impressive amount and is self-sustaining. Empathic healing does double-duty as both a heal-other and heal-self power.

Paladin II - Freeform

Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Specialist (Con: 10, Dex: 10, Int: 8, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Wordly (Ego: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Showmanship (Ego: 5, Pre: 5)
Level 21: Finesse (Dex: 5, Pre: 5)

Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 6: Ego Reverberation
Level 8: Seraphim (Rank 2, Rank 3)
Level 11: Mental Discipline
Level 14: Ego Surge (Nimble Mind)
Level 17: Telekinetic Lance (Rank 2, Rank 3)
Level 20: Telekinetic Maelstrom(Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Empathic Healing (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 35: Death's Embrace (Pact)
Level 38: Rebirth


Travel Powers
Level 6:
Level 35:

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)

Based on Man-of-Light's old Gem Star build -- it still holds up after all these years. Ranged TK is still a much underrated set IMHO. Not too many players use it and the devs mostly ignore it. Which in this case has probably been a good thing. The Seraphim passive boosting both DPS and Heals is actually pretty amazing. Because of this PRE isn't needed as a super stat. I gear mostly for EGO w/ some PRE & REC plus a some crit chance. Oh and Exploit Opening really shines here.
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Comments

  • zompilaskoszompilaskos Posts: 28 Arc User
    The first 2 powers are really boring to use imo. Maybe that's why TK is underrated it feels boring for most people?
  • kallethenkallethen Posts: 1,576 Arc User
    One of my toons is based around that same Gem Star build. If there's one thing she's weak at, it's ranged AoE. I gotta work in TK Burst or something sometime. Would love to get Lance Rain, but that requires me to grind for Villain tokens...
    100% of the world is crazy, 95% are in denial.

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  • flowcytoflowcyto Posts: 12,844 Arc User
    TK Burst is better now that it properly interacts w/ most toggles. Anyways, ranged TK builds like this are still good; I suspect many players are turned off by TKA's visual bugs (which I assume are still present).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • riveroceanriverocean Posts: 1,690 Arc User
    flowcyto said:

    TK Burst is better now that it properly interacts w/ most toggles. Anyways, ranged TK builds like this are still good; I suspect many players are turned off by TKA's visual bugs (which I assume are still present).

    Hmm... I've been turned off to TK burst for quite some time. I might need to try that!!!!

    And yeah the visual glitches are annoying. But TK is the closest thing to a "hard light" type build in the game. Which is the concept for this toon. His concept is a cross between Green Lantern and Dagger of "Cloak and Dagger" fame.

    Thanks as usual Flow... you always have cool perspectives to offer.

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  • hyperspherehypersphere Posts: 46 Arc User

    Because of this PRE isn't needed as a super stat.

    Do you run this in Support or Hybrid for alerts?

  • flowcytoflowcyto Posts: 12,844 Arc User
    You can run it in either- comes down to more personal dps vs. more healing power.. though I may opt for Hybrid usually if I didn't want the stigma of being seen as a healer (and the backbone of this build is more dps than support oriented anyways). Seraphim's main use here is mostly in boosting ur own dps and healing- not so much the ally healing aura, which is prob why he didn't put much stock into Pres here. If you want to play Support w/ one of the other auras that's better for allies (like AoRP, AoPM, etc) then you'd prob want to put Pres SS & gearing back into the build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • riveroceanriverocean Posts: 1,690 Arc User

    Because of this PRE isn't needed as a super stat.

    Do you run this in Support or Hybrid for alerts?

    I run it mostly in support for the vast majority of content. The energy management and dps in support mode is just nuts. It's fine in hybrid too-- but it's kind of fun doing all that dps in support mode. Healing isn't really needed in most alerts, but you can toss out a pity heal or a res if needed. But since I mostly solo in CO-- support mode it is. Conviction crits filling up your health bar frequently is worth it.

    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • hyperspherehypersphere Posts: 46 Arc User
    Thanks guys. Leveling a toon with this build pretty soon.
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