This event has such features as:
- Damage form no where! Do you enjoy taking damage with no tells and thus no ability to block, damage that's sure to disrupt your charge powers like resurrection? Well then you're going to love this event! you'll even take damage if you have no line of sight or are out of range of all your powers.
- One shot kills through blocks! Did you see that boss suddenly target you? Well if he's using one of his single target attacks you're as good as dead (maybe not if you're a tank). Don't bother running, his reach is is too far, and he'll hit you through walls. Want to Block? Well it does over 10 000 through blocks so maybe don't bother.
- Spamable bubble attacks! Are you ready to be ground down with area attacks? Sure, we got cones and we've got cylinder attacks, but big area of effects from bubbles are the new thing. There's not much real estate up on the central plateau so big bubbles that can kill multiple people are clearly what you want. Did you manage to survive that first bubble? Well here's another straight away.
- Penalizing non flyers! Were you an idiot that picked a travel for thematic reasons? No vehicle? You really are an asshole aren't you? Get ready to be knocked off the plateau loser! Trying to dodge these big area attacks? Don't get too close to the edge . . . Didn't fall off on your own? Well we've got missile attacks that will push you over the edge! Enjoy that tricky climb back up speedster.
- Missions spread over a vast distance! Did you find having line of sight to the towers in that nightmare invasion event too convenient? Did getting to them to assist people trying to power them down seem too easy? Well thanks to the distancing and terrain in this new event getting back and forth is going to be an incredible pain. That is if you're a flyer, if you can't fly or don't have a vehicle let me just stress again: wrong choice asshole. Find a tower and stay there. Traveling back and forth as needed is something only folks who picked the correct travel power can do.
- communication is the key! Which is why we haven't improved our chat at all. You'd think having the ability to express where help is needed with a single click would be very useful, which is naturally why this is why it wasn't included. Learn how to do quick commands or type that out in the middle of a fight like a pleb!
So come on down to Snake Gulch for the new event: designed to frustrate, and sure to feature low drop rates and crummy prizes to fill up your inventory.
Comments
My super cool CC build and how to use it.
[at]riviania Member since Aug 2009
Just stack some con, it helps a ton. I'm a rapper now.. Wow.
Ciao!
This is an Open World Event, not some raid where you get to pick your team mates, but populated by 30-50 of the most random characters available. I don't even want to think about bringing in an on-level character for this zone. At this rate, it won't matter how nifty the loot is, I certainly am not having enough fun to grind this out on multiple characters a night, let alone do enough repeats to earn much of anything in the week this is slated to run.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
1: I saw a support run straight into a tower full of cowboy robots after a wipe, alone, get a few shots off, and die. The people freaking out about how impossible this is are right, but only because they're comparing it to rolling around on monster island solo stomping on lemurians. The enemies are tough and the numbers are designed to challenge a squad of players.
2: I don't have exact detailed numbers on the minibosses but they do hit hard, and they exist on top of the existing cowboy robot spawns. They were definitely responsible for a lot of my deaths, and probably a lot of the people having a bad time were having a similar experience.
3: I tanked one of the minibosses with the assistance of an ok healer on my level 40 mostly endgame gear AT while everyone else killed cowboy robots and turned the tower off on a successful run. The run actually ended with the miniboss at nearly full health, with the tower off and all other bad guys dead nearby.
4: I can personally say that minibosses don't come back after dying (not that this is a secret). I heard someone in chat say that Liberator stays hurt when ignored, so it might be a good idea for the Liberator team to split up and kill minibosses when they spawn, then go back.
5: On my lower level character, I wasn't helping all that much, so I often tried to sneakily turn the tower off while surrounded by cowboy robots on all sides. It worked some of the time! But it often didn't; I would get partway through, take damage, and have to start over. I'm not exactly sure, but I think I was getting caught in the cone aoes rather than getting aggro. If you have aggro it might help to point the cowboy robots away from the controls.
Yes, I know a lot of the damage is from towers not being shut down. Unfortunately, it's very easy to fail at keeping those towers down considering what **** the mobs are there in that they have terrible placement, wide AoEs, high respawns, can't be knocked or pulled, and stagger spawning.
It sucks that when you try to play smart, you get punished for it. Try to stealth turn off a tower? Can't have that! Try to line of sight an attack? Not gonna work. Position yourself and aggro robot attacks away from the console? Let's have some asshole, out of my power range, lasso me across the console. Did you play melee without a big AoE attack like Shockwave? Have fun trying to draw robot attention with their weird spacing and inability to be knocked. Even cyclone chain are at a disadvantage for positioning because you can't really position yourself to one side and hit everything well. Cyclone powers kind work best in the middle, but without knocking mobs together, you can't move yourself so that robot AoEs aren't hitting someone at the console.
I could go on, but I don't see a point in talking about basic issues that shouldn't have made it to live in the first place.
[at]riviania Member since Aug 2009
Every attempt requires you to be logged on at juuust the right times of day and you can't do much if anything (alerts, etc.) during the downtime for fear of losing your spot!
It's frustrating enough as is for me, and I only want the Military emote! I'd hate to be the poor sod who wants some of the more expensive action figures.
If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
My own beef would be rather with the rewards, of which only one or two really caught my interest. The rest is just uninteresting or plain useless.
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
I don't think that Im going to enjoy this event, consider there is nothing that I really want from the event ventor (BoP Emotes and Auras? HAHAHA What a story mark)
not to mention the constant Mob gangs spamming, I may skip it
I have already gotten Yodel and four action figures as Liberator drops. Quicksilver Auras already in AH for cheap.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
That's my main problem, thank you for reminding me, I got carried away with the auras
There are certanly REALLY few costumes in the vendor (2 of which are old from power replacements I already have unlocked) my first reaction when I saw the costumes was: That's it? that's all?
As for people having trouble staying alive, just keep trying you'll get it eventually. Remember that at the main boss you can actually use line of sight to avoid many sources of damage, and at the towers just be conservative with your aggro if you're squishy. If you have trouble surviving then don't go buck wild and aoe like a crazy person unless there's a solid tank there holding things! Alpha strikes are very useful.
My super cool CC build and how to use it.
Tried the event twice again today. Failures - as expected - even though we had plenty of people participating.
As someone said above, this 'event' feels like a raid tuned for the upper-end players - NOT a random open world event.
And did I hear right - even on a win, the token reward is small? Which means a LOT of luck (getting in the right instance with the right groups) and a LOT of grinding? ugh.
I'm out.
Glad the few elite players are enjoying it....
Is there room for another disclaimer that people who stay at the towers will count as participating in the mission?
If I refer to a twin sister ingame, I'm either talking about Artisa or Atroxia Lion.
I wish we had more awesome content like this. The rewards aren't bad either.
P.S.
and trust me, i usually am not the Cryptic cheerleader guy. This time, though, they did everything right.
#edit: The post i replied to, somehow disappeared.. in case you're wondering who i am talking to.
So, again
Overall
- Works well when it works, but too many rough edges
- Failure do to low player numbers major issue
Rough Edges
Low Player Failure
- As I wrote this people wanted to play, had all towers organized. No one left for boss. OM Failure, not player.
- Spawn rates need to change with player numbers, preferably a tower deactivate or disappear (sadly they are static objects)
Fields:
- Static Field lingers, and so should its bubble as a warning for re-spawning players
- Deadly terrain, imbalanced. Shrugged off by those with heals, deadly to those without. Needs to ramp better with stacks (less at low stacks) or changed entirely.
Towers:
- Red has excess mobs
- Mobs a bit too sturdy in relation to numbers and respawn rate
- Add some AI so mobs don't spawn with mini bosses or less spawn. (again can balance with player numbers)
Boss
- Punch and ranged bolt attack: Poorly telegraphed, real cosmics have much better telegraphs for such hard hits. This is OM boss
Fixing these to not hit as hard means more attacking -> more threat -> more possible tanks. (Dangerous but not 1 shot. Healer and Tank need, not Tank+Shield+Luck). Overall OM Boss shouldn't need to require threat mods and cosmic single dino tanks on OM to control boss. Non-cosmics tanks are trying and right on the edge. Yes the elite cosmic tanks are going to be bored as OM tanks, but they've geared/bought themselves into that problem.
Level 20 experience
- Poor
- Ineffective at boss area due to fields, not making a dent in mobs at towers. Alot of splash damage
Grades
Idea: A-
Implementation: B-
Openness: C-, probably less
Need tuning.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I think the map limit is 50, not 30.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Kiga: No AOE
Ape: No AOE
Dino: No AOE
Eido: AOE but limited usefulness
Most cosmics are geared towards single target dps... boring.
My super cool CC build and how to use it.
Otherwise, nothing I want. I don't have any toons with munition powers, and wasn't interested in the other stuff.
However, munitions are really popular, and I am absolutely raking in the Gs by fusing and selling R5 ACSII's Precision mods.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
...
Also this event is begging for a McCree cameo. It's High Noon!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
It is
- David Brin, "Those Eyes"
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http://www.arcgames.com/en/games/champions-online/news/detail/10408443-champions-online:-high-noon-in-snake-gulch
Not the first time there has been this kind of event confusion. It's pretty nearly impossible to get the 700 snake buck horse in a vehicle week of farming, so I'm betting the 9th is the correct date.
The person in charge of writing the news articles and the launch news keep screwing up
- Pulling nearby trash mobs and/or the Neutronium Posse into the spawn point to give the Primus Guards a chance to get in on the fun.
- Picking up vehicles and then using the "Follow" setting on the Saloon Lassy's that wander around in a circle. At one point I managed to get a conga line of about 2-3 people (not including me) all carrying vehicles going.
The Liberator's aoe knockback is just ridiculously annoying, if you blocked late for a milisecond. Falling off the cliff is a nuisance for players w/o flight.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
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Feel free to visit my websites!^^:
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You take little or no damage if you fall off while Super Jump is active, and less with acrobatics active.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Also, it gives a reason to use flight in the fight.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.