Hello. I've been a lifer for a while and I'm trying to get back into the game. One of the things that inspired this build is some wuxia high fantasy shows. Thunderbolt Fantasy, for example, despite being puppets has some epic combat bits. I'm looking to emulate stuff like that to a large degree. So, that's what inspired the mystic swordsman build. But I seem to be stuck at the moment. Below is what I have so far. I'm taking this guy from initial chargen on up so that anyone who also likes the idea can go off and do this themselves.
Now, here's where I'm stuck. The passive and future powers. I was told that there are some sorcery debuff powers I should look into, but to mix things up is where I'm mainly having the problems.
I'm asking for suggestions, ideas, etc. Don't go off and complete the build. It's a concept build that I'm testing and working out as I go to match what I envision.So far, it looks like I'm trying to aim for crits but I'm not overall sure. As far as "style" he can use either single or dual blade. I took the Reaper's Touch because I like the energy builder's look overall, so that's a good start. Same with Cut Down for my Lunge. Cape Glide looks like classic Wuxia wire fu flying, plus if you use it with mystic strands or the like, it comes out looking like some interesting scarves. The Ego Weaponry and Form of the Tempest are what I'm unsure on. I'm not looking to do the "energy blade" sort of thing a lot. Likewise, my passive is something up in the air. Ego Form seemed okay, but it was like I was missing something. I've also tried Seraphim which didn't work so well.
In any case, here's the build below and I'm hoping to get some good suggestions, ideas, and what not.
Mystic Swordsman - FreeformSuper StatsLevel 6:
Ego (Primary)Level 10:
Dexterity (Secondary)Level 15:
Intelligence (Secondary)TalentsLevel 1:
The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)Level 6:
Showmanship (Ego: 5, Pre: 5)Level 9:
Sniper Training (Dex: 3, Ego: 3, Pre: 3, End: 3)Level 12:
Finesse (Dex: 5, Pre: 5)Level 15:
Diplomatic (Int: 5, Pre: 5)Level 18:
Level 21:
PowersLevel 1:
Reaper's TouchLevel 1:
Ego Weaponry (Siphoning Strikes)Level 6:
Cut Down (Nailed to the Ground)Level 8:
Form of the TempestLevel 11:
Level 14:
Star Barrage (Light Everlasting, Mystical)Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
9/36Travel PowersLevel 6:
Cape GlideLevel 35:
SpecializationsEgo:
Force of Will (2/2)Ego:
Insight (3/3)Ego:
Exploit Opening (1/2)Ego:
Sixth Sense (3/3)
Comments
Siphoning Strikes needs a decent crit chance to work well, which might not be easy to do before gearing at 40. Ego blades will work better with sorcery since it all scales with ego, but it's not a huge deal. If you're going to use mostly sword things, then not having ego if you decide to go with single / duel blades is fine.
While leveling, many people use something like Invuln or Regen. What passive you end up with depends on the content you intend to do, how much you want to min/max, and what gear you'll ultimately go for.
Night Warrior buffs all damage types and has defense pen, which can be nice. Invuln is good as a general passive. For a crit offense paranormal build, Shadow Form would probably be better than Seraphim. You'd want con as one of your super stats for the heal effect. I don't think you can benefit from Seraphim's HoT anymore, only other players, but I'm not sure.
Presence PSS has very high crit chance, but your severity suffers. Ego PSS has good chance and severity plus cost discount for ranged powers. Both have Force of Will for defense. Dex PSS has the best severity and good chance, but no Force of Will. Str PSS has good severity, melee only chance, melee cost discount, and Juggernaut, the better version of Force of Will if you have con.
Warlock / Pyro Blades could work as a kind of phantom blade thing. It might be nice in a cooldown build. Using MSA for energy and rotating through several cooldown based powers while relying mostly on your combo in between. Hex of Suffering can be included in such a build. Or the Telepathy dots.
Crashing Incantation and Vorpal Blade could both work, if you have either. Vorpal Blade depends on Focus stacks for damage and it is a mirror clone effect. Crashing Incantation doesn't depend on any form stacks and is basically a fancy magic blast that applies debuffs and damage.
[at]riviania Member since Aug 2009
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Reaper's Caress (Rank 2, Rank 3)
Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Cut Down
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Star Barrage (Rank 2, Light Everlasting)
Level 23: Reaper's Embrace (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Hex of Suffering (Rune of Lethargy, Rune of Terror)
Level 32: Eldritch Shield (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Warlock's Blades (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
Again, just providing an example of how they could be mixed.
- Be safe and have fun, champs - for science!
One thought that comes to mind would be to use Shadow Form and use the Form of the Tempest with Blade Tempest to make it proc like crazy. I would just need some way to do an AoE KB to get the room for something like Star Barrage. Vorpal Blade is on my list of things to acquire here as well.
Also, I'm not sure what you mean by 'do an AoE KB to get the room for something like Star Barrage'. SBarrage is a smaller 10ft sphere AoE; an AoE KB (assume you mean knockback) would likely scatter groups away from its AoE coverage.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Mystic Swordsman - Freeform
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Level 12: Sniper Training (Dex: 3, Ego: 3, Pre: 3, End: 3)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18:
Level 21:
Powers
Level 1: Reaper's Touch
Level 1: Ego Weaponry (Siphoning Strikes)
Level 6: Cut Down (Nailed to the Ground)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Star Barrage (Mystical)
Level 17: Warlock's Blades
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 11/36
Travel Powers
Level 6: Cape Glide
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Exploit Opening (1/2)
Ego: Sixth Sense (3/3)
Surprisingly, I went for Aura of Primal Majesty. I'm still not sure completely why, but it seems to be working well with this. I'm noticing an increase in damage, healing, and all around working out rather than any drawbacks like the other passives were seeming to kick in. I tried it in the PowerHouse simulator up against a few and it somehow fit better. I'm also getting off criticals a lot more (current percent is 23%, so nearly 1/4th of the time I should crit or something) but now I'm slightly stuck again.
What are some decent debuffers that fit the concept so far with this build? I know there is Hex of Suffering, but otherwise I'm running a bit blank. I also probably need a self-heal and if I want to be semi-useful to a party, a further heal than that. I would like to cover those on my next power rather than the Hex at the moment. I also need to consider some sort of block enhancer and where I want my specializations to go. So far, I seem to be shooting for some sort of passive offense/support style from the looks.
(Unnamed Build) - Freeform
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Aura of Primal Majesty (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Cut Down
Level 14: Molecular Self-Assembly
Level 17: Star Barrage (Rank 2, Light Everlasting)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 23: Warlock's Blades (Rank 2, Rank 3)
Level 26: Vala's Light (Rank 2, Light Everlasting)
Level 29: Hex of Suffering (Rune of Lethargy, Rune of Terror)
Level 32: Resurgence (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Warden Mastery (1/1)
If taking Ego Weaponry, you'll want EBA as a finisher for spike dmg- ur melee dps will be a bit low otherwise.
- Be safe and have fun, champs - for science!
With that in mind, here's the thing. I'm building this from the ground up so if someone likes the concept? They can follow in my footsteps and go nuts on it from level 1 all the way up. It may seem silly, yes, but it is the way I like to do things. Anyone can go off and build something from level 40 and have fun with it. Me? I want the adventure to be when you get there or you can skip it.
There's also a lot of inspiration behind the concept. If you look around, I'm sure there's plenty of wuxia films that go over the top besides the ones noted.
Now, with those points up there here's the thing. Don't finish the build. Go with the flow of it. Look at what I have and see how, as far as someone swinging around any type of sword? What would you change, adapt, or restyle rather than going off on past experiences. Shoot, I'd encourage any responders to make a new character and give the build up to now a try. See what you think. My own toon with this runs around with a medium wushu sword on his single blade and a telekinetic short sword.
Now, here's a run down of why I picked what I did in my build:
Super-Stats:
Ego - Purely critical chance, plus ranged damage if it comes down to it. I picked this before I even considered Ego Weaponry.
Dexterity - Again, critical chance. Hexslinger working with it was just icing on the cake for me so far.
Intelligence - Energy management. Since I already had Hexslinger, I figured go with it. Now that Aura of Primal Majesty is in there, I've got almost no problems with energy overall.
Talents:
Hexslinger - Obviously, works with my SS pretty well.
Shooter - Initially, I was going Ego and Dex. After I saw the benefits possible, I kept it there mostly because eventually I'm going to run out of multi-talents with them and these two are the bread and butter to the build's super stats.
Martial Training, Sniper Training, Covert Ops Training - Multi-stat talents that basically lead towards greater super-stats and buffs non-ss stats to benefit in different ways that are while minimal, beneficial so far.
Powers:
Reaper's Touch - Easily, as stated before by previous commentators, one of the best visuals for swords in the game. If anyone is borrowing the build, you're free to look at others. I highly recommend a melee one as even if you're standing there doing the taunt finger pointing, you get some energy back.
Ego Weaponry - As I have previously stated, I don't believe it is heroic to have your enemies so littered in cuts, bleeding everywhere that they are drenched in blood. Ego Weaponry was my choice because some of the telekinetic sword models can overlap with the single blade styles and look like you just pulled off a mystic sword move. Further, just in case you have the attention of something you have Siphoning Strikes. This works off of your pure critical super stats.
Cut Down - Playing off of the Single Blade, you're basically charging in with your normal sword. Yep, your normal sword. If you want to play off of the "mystic sword move" angle similiar to Ego Weaponry, you can also take Ego Blade Dash instead.
Aura of Primal Majesty - Now I'm sure some are going "Why not an offensive passive?" Simple. You have multiple damage types. Picking any one passive will cause the others to suffer. Plus... this more easily benefits the super-stats. You have an extra amount of Ego, Dexterity, and Intelligence to run with. Further, this is boosting the non-super-stats to encourage up the soft cap on various stats. Overall, it means you heal better, critical better, and do more damage.
Form of the Tempest - This is basically where your critical build is leading as far as forms. If, after reading the whys you decide to take more Ego Blade powers than Single Blade or Dual Blade, I would encourage to look at another Form option for this. Form of the Tempest works off of any critical values, thus you can use it with Ego Weaponry or later powers.
Star Barrage - I was initially skeptical, but after seeing the animation it stuck with me. The idea behind Star Barrage being included is that it looks like you are simply holding your hand and manifesting whatever mystic power you have to bombard the enemy. Whether it be brief swords, fireworks, etc. I like it here. It stuck. Shoot, it could even be punching that fast if you get technical. Plus, Mystical tends to help for any Celestial/Shadow/Sorcery powers you pick up. If you want a more safe option, you can apply Light Everlasting to it as well since the combination of the Aura and Super-Stats almost guarantees you'll fully maintain this.
Warlock's Blades - I'm still in the air about this power. The intial idea of phantom blades was appealing. However, I am on the fence about it because the animation is not that good and takes away from the swordsman's appeal.
Well, I'm not here to explore my own builds based on your concept or w/e. I'm here to give you advice directly on how to better optimize the build that you are currently making- and yea, that includes finishing it (since that means also planning for future powers and how you may play at max level, which you have to do eventually- unless this toon is going to be parked at a low level or abandoned as soon as you hit lvl 40). It seems like you are still trying to find ur concept, and that's alright, but that's largely up to you to explore. I'm here to tell you what may or may not work well regardless of concept.
(Also, don't assume that because someone posts a full build that its a lvl 40 retcon-only build. Many of my builds are also leveling-friendly, though they may have to have some powers re-ordered based on preferences and whatnot.)
- Be safe and have fun, champs - for science!
It's not always about "this is what works with this" to me. If that's the case, then I might as well quit while I'm ahead, hit random on the character creator, and just go with the powerset alone. In any case, enough said on that. Again, I'm looking for the ideas/suggestions for help. You have valid suggestions and ideas. That's what I'd like rather than seeing full on builds.
If you want an instance where you might be able to help, with what I have now, what would you suggest to replace Warlock's Blades or as a heal of some sort that works with both myself and others?
And this is where I can't help w/ concept much, due to more subjectivity. Like, in my version of a Mystic Swordsman I wouldn't necc rule out conjured magic swords like the Warlock Blades, but if ur version is more wuxia and less outright arcane or magician-like, then maybe that doesn't jive. Its not really my place to rule on that for you, but if attacks from other powersets piqued ur interest, could always give some feedback to their efficiency.
I will also say that although Ego Weaponry is nice self-healing w/ Siphoning adv, it is pretty low dps melee filler (esp since you take away crit hits to make self-heals from it). Its why I put EBA in my last build- if you want to be more in melee, charged EBA at 4-5 Ego Leech stacks (built up from Ego Weaponry) gives you some burst dps that just spamming the basic combo won't give.
- Be safe and have fun, champs - for science!
So far, I've been pointed when asking on two channels I'm on towards a few different heals here. The EBA is definitely something I'm considering for it's bonus and burst damage.
As far as the healing, I have been pointed to two others besides your suggestion. Empathic Healing and Arcane Vitality. Do you have any input on them? I plan on experimenting with those on my next power buy since I am noticing that healing is something probably needed now that I'm having troubles in the 20's.
- Be safe and have fun, champs - for science!
I did notice one thing and it's an "oops" on my part. It's actually helped a lot as I'm noticing more heals and better heals as they crit. Instead of Follow Through, I should've taken 2 in. I also realize I should save Cape Glide for later as it's hard to get around and prone to accidents in some alerts. (I literally got locked out of the firewalls in Cybermind because I hit it to speed up and catch up with the party. Cutscene hit and I kept going.)
Another thing I noticed, and it might be odd but I went Support and somehow I am doing more damage even with ego weaponry than full teams in Alerts. Any ideas as to why from those commenting/following this thread? I just find it odd. I'm healing others half the time, and when I do damage, I'm doing enough that the health bar is visibly going down on the boss. I've seen it about three or four times so far and I'm in Support.
In any case, here's the update so far on the build. The next parts I'm planning on are Ego Blade Annhiliation, an active offense (Ascension? Not sure what would benefit more out of the available ones.), Dragon's Bite (Rush effect, plus the advantage for an add ender), and probably need to look into blocks possibly. Blocks I am iffy on. Ultimates are another thing I need to look into. Vorpal Blade is an obvious one, so is Crashing Incantation.
Mystic Swordsman - Freeform
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Level 12: Sniper Training (Dex: 3, Ego: 3, Pre: 3, End: 3)
Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 18: Command Training (Int: 3, Ego: 3, Pre: 3, Rec: 3)
Level 21: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Powers
Level 1: Reaper's Touch
Level 1: Ego Weaponry (Siphoning Strikes)
Level 6: Cut Down (Nailed to the Ground)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Star Barrage (Mystical)
Level 17: Evasive Maneuvers (Sleight of Mind)
Level 20: Arcane Vitality (Impart Freedom)
Level 23: Ego Blade Annihilation (Mental Acuity)
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 17/36
Travel Powers
Level 6: Ninja Leaves
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Exploit Opening (2/2)
Ego: Sixth Sense (3/3)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Imbue gives more crit chance. Ego Surge + Nimble Mind won't do much without decent con. Ego Surge w/o nm does still give extra ego which would help boost the damage of your ego blade build, but crit chance would probably be more helpful. Lock'n'Load will probably be theme breaking being a reload sound and I think animation.
My favorite blocks for looks are Antagonize (Bestial / arms crossed in front of you) and Guard with invisible weapons (Heavy Weapons / both hands out in front of you, ready to deflect / grab attacks or weapons). TK shield has overly powerful full body effect that I dislike. Parry lets you do some kicking action while blocking as a reflect effect. Retaliation looks exactly like the default block, but gives you a counter attack bonus.
Not sure if Fury of the Dragon would be theme breaking for you, but is another option that scales with focus. Meltdown, maybe. I don't think it scales with any forms, but it is a laser sword that you can't make invisible. You basically just slam your sword into the ground after a bit of floatiness. Gravity Driver and Fractal Aegis are support / defense ults that might work. Grav Driver you just hold your hands out in front of you and things get dumped on enemy heads. Fractal Aegis is a quick arms moving out, a water ripple like aoe effect, and floating ice crystals.
[at]riviania Member since Aug 2009
I prob would prioritize normal ranks of Arcane Vit, since its special adv requires a full maintain. I also wouldn't skip out on a severity-boosting option in any spec tree (here, Follow Through).
As far as AOs: Ego Surge /w NM isn't going to be as good w/o Con gearing; I would pick between Imbue, Ice Sheath, or Lock N Load if ur Con stat is going to be rather low.
I don't consider ultimates necessary, but if you want one then Fury of the Dragon, as mentioned, can be pretty good for a Focus user. Otherwise, Vorpal Blade and Crashing Incantation are decent if you like their theme more.
Most block enhancers perform the same basic function, so generally you could just browse their looks/effects and see which ones suit your theme most. If you find yourself blocking often, though, then certain ones can be better suited to turtling (like Ebon Void w/ VD adv or Antagonize), and Force Shield w/ Sheath adv can help w/ energy (if that's an issue).
- Be safe and have fun, champs - for science!
Fury of the Dragon is one of the ones I've been eyeing. I'll have to look it over again. Meltdown... eh... I'd rather avoid it so far if the animation is basically stabbing the laser sword in the ground. Vorpal Blade and Crashing Incantation are two on the top of the ultimate list. As for Gravity Driver, I've had that before. Not sure it would work so well. Fractal Aegis... eh... I'll have to give it a go. The main problem is it's a tanking-centric ultimate. And I think the thing's even got a high threat grab, something that isn't good for the build at the moment even then.
[at]riviania Member since Aug 2009