Hullo there!
I need to rebuild my fire DPS toon a little bit. I currently have her with End as a secondary super stat, and while she certainly has a large pool of energy, her equilibrium is just crap. In missions like Cybermind where you can't get energy with your energy builder by attacking the firewall, she is at a clear disadvantage. Truthfully, I've wanted to put her as Rec instead for a little while, but I'm a little nervous to do it.
She has the pretty mainstay fire build with Thermal Reverb and flashfire/Fire snake to help with energy.
Do you guys think End or Rec would be better?
Thanks!
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1) With Int PSS, one of the specializations allows your equilibrium to scale significantly higher based on your End.
2) Energy-boosting powers, such as Circle of Arcane Power or Dark Transfusion, make great "mana potions."
3) You said fire, so I'm assuming Thermal Reverb. Set. Everything. On. Fire. I can't recall if the cybermind walls can be affected by clinging flames, but if so, get clinging flames on them whether or not they're lit up. (It doesn't cause them to regenerate--educate anyone who claims otherwise that regeneration only happens if nobody is attacking the active wall) Abilities with 100% clinging flames apply are ideal, obviously.
4) When selecting talents, I like to make sure recovery gets representation whether or not it's a superstat. I usually pick the +5/+5 talents that cover both superstats, then pick the +5/+5 talents that one of my superstats + recovery. Example:
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Glacier (Con: 10, End: 10, Dex: 8, Int: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Notice the recovery mixed in
100% Endurance for Thermal Reverb, it's awesome
I even use it for my Flame Swordman and my Steam Punk builds
End SS builds w/o Rec SS may look like they have low equilibrium, but in reality ur view of it is a bit distorted because you actually just have a higher energy cap and the right side of the bar gets stretched out. Doesn't mean you should skip on improving equilibrium w/ End SS builds, just that visually the equilibrium energy will look smaller than it really is.
- Be safe and have fun, champs - for science!
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Used to be coach on the forums. Still @coach in game.
- Be safe and have fun, champs - for science!
I was including Heatwave+Engulfing Flames as part of my rotation. It gives 60% fire debuff on its target (I'm guessing after a full maintain, because it stacks), but I can't help feeling like it might be partly unnecessary. My current rotation is Fire Snake>Flashfire>tap Fireball+Unstable Accelerant>Heatwave+Engulfing Flames> tap FB > Conflag
Am I the only one that feels that's a little long? Would my DPS and overall damage potential be improved taking out Heatwave? Does Engulfing Flames make any difference when taking on Cosmics?
Also, I've had Flashfire rank 3 in the past... but that also feels unnecessary. Would it be best to leave it as rank 1 and just use it as energy?
Finally, I'm having some small problems deciding on the heals I should nab for my DPS toon. I'm often a solo'er when I go into instances so I need heals to make life a little easier. I currently have BCR and Empathic Healing. BCR is great to use for emergencies and keeps me alive long enough for Empathic Healing. I've thought about replacing Absorb Heat in there instead of one of them, but I'm not sure which, or if I should at all. Absorb Heat seems great after a fight is in progress (I've yet to use it for any characters), but my current heals work great as I'm going into danger. I hope that makes sense. If anything, I'm leaning more toward replacing BCR because I get some decent heals off with Empathic because of my crits.
Anywho, thank you so much for your help so far!
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
Flashfire: The damage from the fire patch is actually quite strong, relative to the amount of time spent activating the power... if things are actually living long enough for it to expire. Were it my character, I'd prefer to keep it at r3 - but it'd be one of the first places I'd strip advantage points from if I needed them elsewhere. (Ditto for Fire Snake, actually, though with the debuff no longer scaling with rank I tend to go r2 + Trail Blazer for that.)
Heatwave: I very much like this power; it actually does decent damage on top of applying its debuff. Having a CC power is quite nice when soloing, and the debuff is very useful against cosmics... if you're not the only person there that's doing fire damage. I'd probably leave it out of single target rotations when there aren't other fire (or heavy weapons) users around, though.
As far as heals.. Absorb Heat is good, but the biggest drawbacks to it w/ a Fire build are that it requires a target to have CF neabry, and that you must be w/in 25ft of it to full trigger the heal (and there's a bit of a delay to it). Its an easier sell to a melee set like Heavy Weapons, but harder for a ranged set like Fire. Otherwise, Conviction is the safe & easy pick, and you can throw a threat wipe and/or something like Resurgence in there too.
- Be safe and have fun, champs - for science!
I parsed it once and, for long fights, I do get about a 7% increase in DPS when using Heatwave/Engulfing Flames in the mix. A couple things to note about that, EF has a long timer, I think it is at least 45 seconds, so you don't need to reapply that often. Also, it does not take a full maintain to refresh it all the way back up to 6 stacks. So, if you keep an eye on that and don't over-use it, you can have more time with Conflag up.
As far as Heat Wave goes, I play a high HP build that stands in the middle of combat (I like to stand in my fire patches), so it works well for me. If you have CF going, it does heal more than BCR. You can also cycle it so it is nearly non-stop healing. Plus, you get the bonus of damage and a bit of AOE heal. With your attack routine, keeping CF up should not be a problem at all. However, if you play more ranged, it's going to be tough to use. So, it really depends on your playstyle whether you want to use it, or not.
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Used to be coach on the forums. Still @coach in game.