This has pretty much killed my desire to participate in much of the endgame. Fights like TA gravitar have already been designed to encourage or even require the use of travel powers and now they add TP removal to these fights? brilliant cryptic, top kek.
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[at]riviania Member since Aug 2009
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#heroesdontfly
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Both in Q warzone and Crypts,
Inoring how Anti-Climatic I feel Q zone and Eidolon final boss fight is,
1. Overnerfing FLIGHT based powers: Along the falling damage, during Eidolon the flight powers are screwed up, they are slower than just walking, while Acrobatics and March Speed are still usable
YES WE GET IT, Flight have some advantage in this game because they can move in X-Y-Z Axis, but STOP keep nerfing it, the speed during battle phase is already slow
FLIGHT WAS ALREADY SCREWED UP DURING TA MEDUSA FIGHT, because the speed is slow during combat, collecting Medusa's mind bullets is a struggle
2. Screwing your Theme, No FLIGHT allowed: I have heard people who suggesting to only use GROUND Travel Powers, but what about the characters' theme? I want my characters with wings and jets to costantly flying and levitating, why should I be punished for my thematic decisions because the END GAME decided to suddenly be NO FUN ALLOWED?
Heck I even saw people posting recruiting messages in the lines of: LF3M for TA, NO FLIGHT ALLOWED,
wtf? is this where the game comes to?
3. Cheap Deaths Done Dirt Cheap:
Even if you float 5 feet above the ground or you are using a Ground TP, this keeps happening, you take massive falling damage out of nothing
It's been 2 weeks and this STILL hasn't been Fixed?
Is the brutal falling damage working as Intended? Psimon ALSO has a similar GRAVITY like effect, but he DOESN'T deal any damage
Falling damage will never kill you, but it will always leave you with a 1 HP, which any mob can exploit to instantly kill you, even their DoTs can kill you
Nailed to the ground never did such massive damage and it was complety removing your TP, but Gravity is breaking your Knees
I thought this was exlusive for Takofane's minions, but no this exist even in TA and Q Zone
Seriously DEVs, WTF?
You are going against the whole Super Hero genre, Some heroes are suppose to FLY
I've noted that the Strength pretty consistently does a Knock/Yank combo now. It doesn't really deal that much damage directly... it's the falling damage that really kills you, even though you're not falling far. If I was to guess.... I'd guess that the issue is the way fall damage is calculated. It seems like it'd actually calculated by looking at the speed the player is moving when fall damage is applied. Thus distance is not directly a factor.
OOH Testing time! going from altitude 455 to 255 in Ren cen does... 2582 damage.
by comparison.... falling 200 feet in the Moon Base hideout only does 1886 damage.
The difference, the moon base has a lower fall speed. So my hypothesis is that the excessive fall damage is because something used on you is setting your "fall" speed.
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Was this intended?
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Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Still, the reliance on anti-flying, anti-travel power effects is getting tiresome.
More and different mechanics please! How about
* chasing summons, like firesnake
* more mobs with travel powers themselves
* mobs that use area-control effects that are best avoided while actively using travel powers
* mobs in areas with serious environmental hazards, that are best dealt with using travel powers (molten lava should be more dangerous, too)
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Which is why as much as people boohoo on the gravity effect in Warzone, I think it was a smart idea. Remove flight so you don't break the fight, but still let people use their TP to get around quickly. I do understand that flying characters not flying probably hurts immersion though.
Epic Stronghold
Block timing explained
I have to say, I still tank and offtank great in TA, i don't see any problem, I still keep my character mobile to avoid KNOCK-Breakers
The only 2 issues i had was when the Perfection of the Mind GRAVITY-yanked me at the beggining of Medusa fight, knock-locking me and dying from Cheap Mind AoE DEATH
And when perfection of the body use gravity on me during Gravitar, and during the Gold Bubble evasion I forgot my TP was OFF--- DED
Happened to me with March Speed in the Crypts
FUNNY YOU MENTIONED FIRESNAKE
Since the revamp of Firesnake, Enemies' Firesnakes pathfinding is Borked
As far as Q Zone when my PA gets hit by gravity now the damage seems much less severe, as in I don't go to 1 hp and then die immediately. There still seems to be some normal damage, but it appears to heal back at least partially the way fall damage from knocks usually does. It's still something to consider but it didn't feel like a death sentence anymore.
Well to be fair flight hasn't been rendered useless, it's just had some of it's huge advantages in many situations either lessened or removed. Only real issue, if it exists, would be the "moving slower while grounded" effect, and there we'll just have to hope they can fix it ( wondering if all that extra gravity is literally just causing more friction between the character and the ground and that's what's causing the slowdown, lel ).
I mean honestly, I've actually enjoyed having a reason to use some of my flying toon's other travel powers, while still having a reason to use their flight... feels nice figuring out which scenario works best with which TP.
My super cool CC build and how to use it.
So unless all cosmics are always using 120+ ft ranged powers, flight will let you avoid the dangerous part of the fight. This is why in fights where range from target isn't an issue, you are able to use TPs or why they only have TP disable attacks.
I do think a legitiment point is that Flight is super slow so it becomes unusable during times you need to move fast (Medusa, Eidolon stage 3). However, we do get TWO travel powers, so there is that, and I don't think on the list of priorities that trying to make flight balanced and not start slow is something very high atm.
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Who cares if someone that's flying has to move around because of some bubble? Just having to move makes the fight more engaging than letting the cat play with the keyboard while I make a sandwich.
One of the biggest selling points of a super hero game is to be a super hero and do cool stuff. Some thing just aren't worth giving a crap about. Things like someone being able to fly above the terribly programmed AI. The AI is still terrible with the overzealous Gravity mechanic and it will always be terrible because no one working on CO has the programming experience or attention to detail needed for AI work.
These janky workarounds just end up being aggravating and broke AF.
[at]riviania Member since Aug 2009
Spawning on players is a good idea because it ensures that whatever has spawned is relevant to the people currently in the fight. Otherwise you risk spawning something that isn't near anyone and hence is completely irrelevant to the fight currently in process.
Orbs not spawning on players is actually being done so that they're not so easy to dps down when they end up in a cluster.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Now, while you're claiming they should be removed wholesale I did think of something that would be an actual melee-friendly solution: the closer the targeted effect is to the boss npc, the smaller the radius of the effect. Result, if the effect is in the melee crowd it's very small and only threatens a portion of them. Of course no matter how far away it gets it never goes past the reasonable size where a player could reasonably escape it.
See, there's a solution that works while keeping the targeting mechanic in place, no need to try to rip it out of the game.
PS - also in that thread, the idea is to find solutions for melee within the current circumstances it operates in. It wasn't so much about altering those circumstances, since that requires much more far-reaching changes.
My super cool CC build and how to use it.
All he has is as a second Travel Power is Super Jump beacuse of his vary strong legs. He has no way to like go fast at all the only thing I can make him run fast is Dark Speed which dont fit my theme but it does help get places if im in a hurry.
But yea could diffently be a issue for me. Sense I am a Melee Flying Character.
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