Introducing the Unified Recognition System!
All recognition becomes "Champions Recognition" Prices on gear and rewards are adjusted and given a flat "Champions Recognition" Cost.
Champions Recognition is earned from ALL tiers of content, the higher the difficulty the more it grants. Missions and Alert dailies would grant the least, Rampages a medium amount, and Epic content and Cosmics the most.
Everyone plays the content they enjoy, everyone earns gear. Want to earn gear faster? Do tougher content!
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I would also like to see a single currency type for all events. Just have Event Currency. Think the rewards from Christmas suck? You can still participate in the event and spend your currency at FoxbatCon instead.
[at]riviania Member since Aug 2009
If, for example, I could buy a 100 coin gift certificate from Dweomer for 125 coins, I could generate the coins to get the throne for that one character that I really want to have it while paying a premium to do so.
To transfer the full 700 coins to a non-participating character would require that my other character(s) grind out a total of 875 coins.
Now I don't really care about the throne, but this seems like an example that a lot of people could get behind since I have seen so much complaining about the throne.
Maybe even make two different types of gift certificates; A BtA type that is cheaper and a BoE type that is more expensive but that could be sold or traded to other players.
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I support broader currency exchange options (and maybe even a little more condensation of currency types), and while I may be more conservative in my ideas of what the rates and limits should be than some others, I just don't think that it is likely to happen.
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I just wish the currency tab would clearly display in the tooltip what the maximum amount for each one is. I had like 750 turkey coins, turned in that big 150 quest, only to find that 100 of those coins got pruned because...the max is 800. Lame.
All currency caps should be revealed with a mouse-over or something.
Mouse over Turakian coins? It something should pop-up saying "625/800" or whatever.
It should do this for Champions recognition, influence, event currency, and anything else that has a max limit you can have at one time.
Even if they have to change how the currencies read in our bags. If they have to add a /800 permanently after Turakian coins then so be it. Better than leaving players wondering or having them lose out on currency that they earned because they did not know what the cap was.
That different currencies have different caps does not help at all.
It's also possible that such a thing would just result in them changing the sorts of rewards that you can get from some activities and make the things that currently award gold rec the only way to get rec at all.
The heaviest indication that a price hike would occur is The Long War quest in the Q-Zone. At current this is the only way to farm GCR solo and it gives it at the effective rate of 1 per day. This means that the intent for someone using easy or solo-friendly methods to acquire say a piece of Distinguished is 250 days, or between 8 and 9 months. If switched to your system that means that they would effectively have to raise the price of many items by several orders of magnitude to ensure that everything that is currently an SCR-only activity takes that long to get you items that previously required you to engage in GCR-only activities. GCR activities would then of course have their rewards raised to give large amounts of your new recognition currency and then we're effectively back to the same situation we have now, except that instead of complaining that they have to do stuff that gives GCR, the crowd that does that will also be complaining about how long it takes to farm anything using non-GCR activities.
Essentially your proposal requires a whole lot of refactoring of prices and rewards with the only end result being a new complaint for people hoping to avoid GCR content.
My super cool CC build and how to use it.
It should be clear: If they were to get rid of the different types of recognition they may change the things you can do to get that now singular recognition type.
Yeah, if they just did exactly what you want them to do then it may not be an issue, but my money says that if they were to implement such a system that they would do so in a manner different from what you envision.
Even if they offered CR for everything in the game, they could do that and still make certain content the only "real" way to get anything.
I mean, if I get 1 CR for everything with a handful of exceptions and things are priced upwards of 5K CR then I will have to participate in those exceptions to get much of anything.
And I think those exceptions should be obvious; TA, fighting cosmics, and the warzone weekly.
STO, doesn't have recog gathering till level 50 out of 60.
it has currently 9 or 10 different tokens, NOT counting events.
you grind not just the amount but ranks in the recog.Five of them.
Each rank up costs you Tokens, Dilithium(Questionite) and points(experience.)
Each rank allows making gear and buying weapons.
Making requires TOKENS, Dil and points.
buying just requires Dilithium.
they each have missions attached, farming and more farming. Lot of grind.
you can also get it from the queued, alerts basically.
Now I notice that 'upgrade'this is MAJORLY favoured towards people with FF.
So how do you even it out for all the people playing AT's?
Or are they just supposed to make do with lesser gear until they can afford a FF.
Sounds more like, you just want to be able to farm 1 thing to get all your gear.Rather than several.
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My super cool CC build and how to use it.
Also each of the rep projects you run gives a pieces of gear, usually a weapon that you will recycle for EC, but also a few Dil.
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