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Unified Recognition System

gradiigradii Posts: 11,744 Arc User
Introducing the Unified Recognition System!

All recognition becomes "Champions Recognition" Prices on gear and rewards are adjusted and given a flat "Champions Recognition" Cost.

Champions Recognition is earned from ALL tiers of content, the higher the difficulty the more it grants. Missions and Alert dailies would grant the least, Rampages a medium amount, and Epic content and Cosmics the most.

Everyone plays the content they enjoy, everyone earns gear. Want to earn gear faster? Do tougher content!


Comments

  • aesicaaesica Posts: 2,538 Arc User
    I would love to see this happen. I suspect it's one of the things that contributes to STO's success.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • vorshothvorshoth Posts: 603 Arc User
    Since recognition's existence came about after a push to fuse the various currencies together, I concur.
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  • stergasterga Posts: 2,353 Arc User
    I like this idea. Having a bunch of different currency is balls. No, I don't care if someone can slowly grind up Justice / Distinguished gear in easy content. This is a game. It is not impressive if someone jumped through hoops, put up with raging nut jobs, and wasted hours of their life for a piece of gear that doesn't even make coffee in the morning.

    I would also like to see a single currency type for all events. Just have Event Currency. Think the rewards from Christmas suck? You can still participate in the event and spend your currency at FoxbatCon instead.​​
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    I would settle for being able to buy a "gift certificate" from vendors.

    If, for example, I could buy a 100 coin gift certificate from Dweomer for 125 coins, I could generate the coins to get the throne for that one character that I really want to have it while paying a premium to do so.

    To transfer the full 700 coins to a non-participating character would require that my other character(s) grind out a total of 875 coins.

    Now I don't really care about the throne, but this seems like an example that a lot of people could get behind since I have seen so much complaining about the throne.

    Maybe even make two different types of gift certificates; A BtA type that is cheaper and a BoE type that is more expensive but that could be sold or traded to other players.

    =============

    I support broader currency exchange options (and maybe even a little more condensation of currency types), and while I may be more conservative in my ideas of what the rates and limits should be than some others, I just don't think that it is likely to happen.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Yeah... unifying the event reps is not gonna happen. I mean.. it'd let you stock up on Malvan gears and spend them at Bloodmoon...
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  • aesicaaesica Posts: 2,538 Arc User
    edited November 2016
    While not related to the OP, event currencies are fine. People need to be grateful that all these event currencies aren't bloating up their inventories like they do in other games.

    I just wish the currency tab would clearly display in the tooltip what the maximum amount for each one is. I had like 750 turkey coins, turned in that big 150 quest, only to find that 100 of those coins got pruned because...the max is 800. Lame.
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    aesica said:

    While not related to the OP, event currencies are fine. People need to be grateful that all these event currencies aren't bloating up their inventories like they do in other games.

    I just wish the currency tab would clearly display in the tooltip what the maximum amount for each one is. I had like 750 turkey coins, turned in that big 150 quest, only to find that 100 of those coins got pruned because...the max is 800. Lame.

    Agreed.

    All currency caps should be revealed with a mouse-over or something.
    Mouse over Turakian coins? It something should pop-up saying "625/800" or whatever.

    It should do this for Champions recognition, influence, event currency, and anything else that has a max limit you can have at one time.

    Even if they have to change how the currencies read in our bags. If they have to add a /800 permanently after Turakian coins then so be it. Better than leaving players wondering or having them lose out on currency that they earned because they did not know what the cap was.

    That different currencies have different caps does not help at all.
  • draogndraogn Posts: 1,269 Arc User
    I like the idea, however I feel such a change would mean another absurd price hike.
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  • mithrosnomoremithrosnomore Posts: 521 Arc User
    edited November 2016
    gradii said:

    draogn said:

    I like the idea, however I feel such a change would mean another absurd price hike.

    Not really, prices would be adjusted to match ideally, so they'd be no worse than they are now all things considered, and there would be a lot more ways to earn champions recognition in various amounts (with epic content of course granting the most)
    Yeah, but if I can suddenly run alerts in order to get stuff that used to require GCR they are likely to adjust that price up in order to compensate.

    It's also possible that such a thing would just result in them changing the sorts of rewards that you can get from some activities and make the things that currently award gold rec the only way to get rec at all.
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  • spinnytopspinnytop Posts: 16,467 Arc User
    gradii said:


    I'm merely suggesting a better system than we have now. your concerns are about something I did not in any way suggest.

    I disagree, I think his concerns are about potential direct consequences of the system you propose, and I agree with his concerns. You yourself have expressed a dislike of "excessive grinding" and yet you propose something that is likely to increase grinding significantly in several areas.


    The heaviest indication that a price hike would occur is The Long War quest in the Q-Zone. At current this is the only way to farm GCR solo and it gives it at the effective rate of 1 per day. This means that the intent for someone using easy or solo-friendly methods to acquire say a piece of Distinguished is 250 days, or between 8 and 9 months. If switched to your system that means that they would effectively have to raise the price of many items by several orders of magnitude to ensure that everything that is currently an SCR-only activity takes that long to get you items that previously required you to engage in GCR-only activities. GCR activities would then of course have their rewards raised to give large amounts of your new recognition currency and then we're effectively back to the same situation we have now, except that instead of complaining that they have to do stuff that gives GCR, the crowd that does that will also be complaining about how long it takes to farm anything using non-GCR activities.

    Essentially your proposal requires a whole lot of refactoring of prices and rewards with the only end result being a new complaint for people hoping to avoid GCR content.
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    edited November 2016
    gradii said:



    I'm merely suggesting a better system than we have now. your concerns are about something I did not in any way suggest.

    How is a concern about them changing how recognition is awarded, possibly including removing recognition from certain activities, unrelated to your notion of a "better" recognition system?

    It should be clear: If they were to get rid of the different types of recognition they may change the things you can do to get that now singular recognition type.

    Yeah, if they just did exactly what you want them to do then it may not be an issue, but my money says that if they were to implement such a system that they would do so in a manner different from what you envision.

    Even if they offered CR for everything in the game, they could do that and still make certain content the only "real" way to get anything.

    I mean, if I get 1 CR for everything with a handful of exceptions and things are priced upwards of 5K CR then I will have to participate in those exceptions to get much of anything.

    And I think those exceptions should be obvious; TA, fighting cosmics, and the warzone weekly.
  • chaelkchaelk Posts: 7,746 Arc User
    Aesica
    STO, doesn't have recog gathering till level 50 out of 60.

    it has currently 9 or 10 different tokens, NOT counting events.

    you grind not just the amount but ranks in the recog.Five of them.
    Each rank up costs you Tokens, Dilithium(Questionite) and points(experience.)
    Each rank allows making gear and buying weapons.

    Making requires TOKENS, Dil and points.
    buying just requires Dilithium.

    they each have missions attached, farming and more farming. Lot of grind.
    you can also get it from the queued, alerts basically.
    Now I notice that 'upgrade'this is MAJORLY favoured towards people with FF.
    So how do you even it out for all the people playing AT's?
    Or are they just supposed to make do with lesser gear until they can afford a FF.
    Sounds more like, you just want to be able to farm 1 thing to get all your gear.Rather than several.​​
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  • spinnytopspinnytop Posts: 16,467 Arc User
    edited November 2016
    chaelk said:

    Aesica
    Sounds more like, you just want to be able to farm 1 thing to get all your gear.Rather than several.​​

    It's a shame really. They finally increased the variety of activities we can engage in for endgame, and some people are just determined to keep doing the same old limited number of things. They might say "because that's what I find fun" but what I hear is "because that's what's easy".
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    chaelk said:

    Aesica
    STO, doesn't have recog gathering till level 50 out of 60.

    it has currently 9 or 10 different tokens, NOT counting events.

    you grind not just the amount but ranks in the recog.Five of them.
    Each rank up costs you Tokens, Dilithium(Questionite) and points(experience.)
    Each rank allows making gear and buying weapons.

    Making requires TOKENS, Dil and points.
    buying just requires Dilithium.​

    Not true. running rep advancement dailies costs rep marks, EC(resources), and expertise(which isn't actually used for much, it's not the same as XP)
    Also each of the rep projects you run gives a pieces of gear, usually a weapon that you will recycle for EC, but also a few Dil.
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