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FC.31.20160914.0328b.17 - Hexslinger/Bug Fixes
Power Changes
- Corrected a few typos with new powers.
- Sorceror's whim now has a 25-100% chance to root based on charge time.
- Mind Drain's advantage should work now.
- Hex of Suffering damage slightly increased.
- Tagged Infernal, Sorcery, Darkness and Sorcery powers for the Mystical effect.
New Power: Conjuring
- Grants the user energy whenever they apply a Curse to a target. Scales off of Int and Rec.
Planar Fracture
- Fixed a bug where Planar Fracture's damage was being calculated as if it had a 0.5 tick rate (it uses a 1 second rate).
- Fixed a bug where Planar Fracture was using the wrong activation time. It is now 0.67 seconds (from 0.5)
- Duration increased to 16 seconds.
- Cost and damage adjusted for new duration.
- Note: Further revisions may be done with this power.
ArchetypesNew Archetype: HexslingerInt - Dex - Ego
Guardian - Avenger
-
- Level 1 Eldritch Bolts
- Level 1 Eldritch Blast
- Level 6 Enchanter
- Level 8 Star Barrage OR Skarn's Bane
- Level 11 Magician's Dust
- Level 14 Spellcaster
- Level 17 Soul Beam
- Level 21 Eldritch Shield
- Level 25 Circle of Arcane Power OR Conjuring
- Level 30 Hex of Suffering OR Warlock's Blades
- Level 35 Imbue OR Resurgence
- Level 40 Planar Fracture OR Sigils of Destruction
Grimoire
- Level 25 Circle of Arcane Power OR Conjuring
- Level 40 Hex of Suffering OR Divine Renewal
0
Comments
While I may go in and test at some point (depends how busy I am), I'd like to know something. With Skarn's Bane being reduced in damage (and down from a Tier 3 to a Tier 2 power to match), do either of the new powers fill in the Tier 3 damage?
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New Archetype: Hexslinger
Int - Dex - Ego
Guardian - Avenger
Overall a nice DPS AT with some utility. I like how it's capable of tossing out a lot of debuffs. Overall a solid and fun AT.
The only real issue I detected is that it doesn't have a reliable way to apply Hexed. So the energy unlock can't be triggered. Unless I'm missing something. I went through my combat log and didn't see any "Conjuring" ticks. Then went through the selected powers and didn't see any way to apply Hexed.
Grimoire
Level 25 Circle of Arcane Power OR Conjuring
Level 40 Hex of Suffering OR Divine Renewal
This plus other recent changes take the Grimoire from an OK to an Excellent AT. It's now a good Jack-of-all-trades build, nothing really else to say .
I hope some of the other folks who like AT's take some time to test these changes.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
ok Skarnes works well. was worried as it is my main ranged attack for the grimoire.
thank you for adding the Res to Grimoire. now mine can res people as well as heal.
and finding I can get illumination from eldritch blast, even better
the energy unlock- goes on your Curses- what exactly are covered under Curses?
full maintain of skarnes bane. you get Hexed for
Chant adv on eldritch blast refreshes Hexed, so if it isn't there. it does nothing
so unless you're going for dps grimoire, unlock is a dud
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The Star Barrage adv (Light Everlasting) is not applied to targets around a cosmic. I probably fails either due to their size or their rank.
- Eroded Shard is a lot better now. But I think a 1 minute cooldown is a bit to high, since the effect is still not overly strong.
- Supernatural Possession has always been good, but needs to state it gives an AoE HoT. (very very useful for ATs without a selfheal)
- Hacked Orbital Cannon Codes is not worth the time you spend on it.
- Cowards Lament is nice now, an AoE pull is always useful and not needing a target is nice to have on some more AoE.
- Revenant of Firefight is quite a strong pet, but 20 seconds with a 3 minutes cooldown is just not going to be worth keeping in your device tray.
- Center of Gravity has a far far to long cooldown to be considered useful.
- Revanancy has quite nice effects, but the charge and cooldown are both far to long. Also while the heal scales with heal bonus the paralyze doesn't scale with anything.
- Nimbus of Force has always been a good device and still is.
- Archers Memory has always been a good device and still is.
- Radions Revenge would be nice if it was changed into a toggle like Eroded Shard.
Imbue has always been great, capable of applying a large boost to your critical hit chance and severity.
[Daily Login Rewards] - They sure would spice things up a bit!
[Monthly Rewards and Silver Players] - Surely there should be some way to get them, no matter how difficult!
[Discussion Concerning Event Powers] - Feel like you're missing out on Holy Water? Uh, probably shouldn't.
[Discussion Concerning Energy Stats] - More or less what it says on the tin, there.
[Analysis of Sorcery Copy-Powers] - I showcase some visual chopjobs, and such.
[Analysis of a Poison Spread Bug] - The different interactions Virulent Propagation and Bite has with all poisons.
On a slightly different note, Resurgence makes the AT quite sturdy for something with an Offensive Passive and Form.
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So, Spellcaster is still not gonna get a Second STAT Scaling option? we are forced to use INT?
How Dissapointing
ok i forgot the qualifier, I remembered on the other thread
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Add the Sacred side head accessory also to the top accessory category.
So Sorcery powers get double Mystical effect?
* I generally feel powerful and useful
* Variety of powers and effects
* Meaningful choices in powers and advantages
* Two Hexslingers could play fairly differently, which is a huge plus'
Concerns:
* Applying Hexed, Enchantments are unclear still; power descriptions need even more clarification
* I guess Mystified is an Enchanment, and if you choose star barrage there is no way to launch a curse until level 30--is it just Hex of Suffering or Skarn's Bane full charge?
* I can choose Conjuring at Level 25, yet have no way to apply Hexed; huge issue
* Is Bane from Planar Fracture a curse?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Soul Beam's VFX is cuts out just before hitting a target if that target is within melee range, as if protected by an invisible sphere. Does not affect power's damage, just VFX.
Suggestion:
Star Barrage could use bigger, brighter, or more interesting VFX at R2 and R3. The end effect when targets are hit is great, but the "stars" are mere sparks, even at R3.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
With the new soulbeam and star barrage powers, the sorcery energy builder doesn't fit the visual theme at all.
It would be nice to get a new EB that fits the same visual theme.
If that is to much work, making the alphabet macaroni colorable would go a long way to make it less jarring.
Bug:
Floating object auras don't perfectly follow you. I had my skull run off into the distance, and they can hover a bit to high at time. This seems to happen after relogging and changing zones a few times while the aura is equipped. After removing and equipping them again they are properly placed again.
I would greatly prefer it being reduced to 50 feet range but with a bit more significant damage.
Justice gear: iniquity heals 2798 with 1 stack compassion, 3867 with 8 stacks
Virtuous gear: iniquity heals 2643 with 1 stack compassion, 3715 with 8 stacks
This is probably because the Repurpose spec means +147 offense gives +44% healing, and the base heal strength from virtuous gloves is lower than justice.
Epic Stronghold
Block timing explained
So two problems then.
Snark never dies.
Epic Stronghold
Block timing explained
It breaks through holds. I can confirm.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Please make Spellcaster a bit easier to proc, and please make power descriptions clear about whether or not they are Hexes or Enchantments.
A player choosing this for the first time (like using the AT) will really have a tough go at it.
In addition, could the rune from Pillar of Poz be classified as an Enchantment? Otherwise, Spellcaster is super hard to proc until a character is level 20 or 30.
As a level 40 FF with Eldritch Blast, Star Barrage, Hex of Suffering, and Crashing Incantation, I had a hard time maintaining 6 stacks of Ensorcelled, let alone 8 stacks.
FF characters could simply choose Concentration over this toggle, and easily get 8 stacks all the time.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
edit: oh I see, ur talking about a diff hidden mechanic at baseline. And yup, its there: less current HP at time of activation = more crit/sev bonus. Dunno if rank affects this (doesn't seem to, at first glance), and why its not outlined at all.
- Be safe and have fun, champs - for science!