Bloodmoon
We will be adding new rewards every week to Bloodmoon while it is running. Known Bug: The current Bloodmoon devices are slightly underperforming over the ones dropped in previous years, we're looking into why.
Open missions
Overhauled all of the reward tables and mission rewards. No more pre on-alert gear \o/
Bloodmoon Heroes now drop Tokens, Trick or Treat bags, temporary verions of their devices, and the permanent versions of their devices.
Increased the health on Bloodmoon heroes.
Increased the health of the Turakian Deathlord.
Thrash of the Lich King now has a chance to drop any of the Bloodmoon devices, Cardboard costumes and Bloodmoon auras. It also gives out Tokens, Treat Bags and temporary versions of the Bloodmoon devices.
Bloodmoon Hero Crypt Missions
Added a defeat 50 Takofanes Servants to the Bloodmoon Hero missions.
Treasure chests found inside the crypts have a chance to give a Treat Bag.
Increased the durability of the bosses.
Questionite Boxes are no longer guaranteed drops from the sub bosses, but still do have a chance to drop.
Store
Added Nightmare Crow costume.
Added Cardboard armor costumes.
Added Halloween hats costumes.
Added preview images to items.
Halloween Treat Bag
All mobs can drop halloween treat bags now (instead of just ghosts).
Made halloween bags rollover type for picking up.
Can drop Turakian Coins.
Can drop the following Costumes: Webbed Cape, Webbed Collar, Webbed Skirt, Scarecrow Head, Zombie Head, Zombie Chest, Zombie Hands, Zombie Hips, Zombie Feet, Skull Earrings, Witch's Hat, Bandages, Stitched Skin, Skull Necklace, Skull Belt.
Can Drop the Following Devices: XP Booster, Become Frank Limited, Become Ghost Limited, Become Mummy Limited, Summon Goul, Summon Zombie, Throw Bone, Pestilent Cloud.
Qliphothic Warzone
Fixed a bug where some Destroid spawns would occasionally spawn the wrong type of Annihilator bot.
Fixed th incorrect waypoint for the Hack the System mission.
Corrected the shield consumable in the Hermes vendor to not require crafting skill to use.
Added Ego Resistance Elixir to the Hermes store.
Increased the rate that Access Codes can drop.
Added Sacred costume drops to the open missions.
Eidolon will now expel debuffs during his healing phase.
Eidolon's Enervating Crystals are now green to match the wireframe.
Enervating crystals now have a greater radius.
Questionite Store
Added Ghost material costumes.
Power Changes
Aura of Ebon Destruction will only deal bonus damage when a damaging critical hit is landed, this excludes energy builders.
Hex of Suffering
Fixed a bug where the damage was calculated for a 0.5 second tick rate.
Lowered cooldown to 12 seconds (from 15)
New Advantage: Stuns targets.
New Advantage: Applies Fear to targets.
Skarn's Bane
Fixed a bug where this power was not tagged as ranged.
Fixed a bug where Hexed wasn't guaranteed to proc on ranks 2 and 3.
New Advantage: Chance to stun targets. Chance is increased if targets are affected by Jinxed.
Soul Beam
New Advantage: Chance to apply Mystified buff.
Star Barrage
Fixed a bug with the Mystical advantage.
Misc
Addressed a bug where under some circumstances team-up could cause a game crash.
This was one of my favorite events. Was. I just spent 10 minutes fighting amazing grace with a group of four. Apparently heroes from old Detroit are VASTLY superior to modern day heroes.
I don't know if I'll like longer fights, but I know I SURE didn't like getting locked out on all but my most damaging characters because the old heroes would be dead before I had a chance to do anything.
not seeing the loot is all that attractive, maybe some of the stuff in the store, but with the new zone its hard to get any kind of non q zone teaming going....
+More drops +Better drop rates +Bosses aren't steamrolled before you get there +I can't solo TEAM content +Tokens are easier to get this year
All in all a horrible update huehue
^THIS. Exactly this. You know, all these changes were on the test forums for days. Where was all the complaining about the new Bloodmoon then? It's meant to be group content, but I've soloed whole mobs and bosses before in the old Bloodmoon. This is a good update in my opinion.
I used to group all the time for this event, we'd search for undead heroes and then I'd help them through the crypt, but the heroes are such a bother right now that I'm not sure I want to do that anymore.
The one good thing is that the mommy wrap face piece is avalible this year
Yes, in fact if you want to farm a rare drop that hero is always up somewhere because it take 10 minutes for a team of 14 to take them down. Seeing as it took me two weeks to farm an item I wanted last year, I think it's only going to take me eight weeks to do the same this year. This event is going to be up for eight weeks right?
Tested in on live, crypts are overkill with the update, especially STR of Taco sub boss. Outer-world boss boring with the HP boost. (Just a waiting game)
Re STR of Taco: Not sure what other updates have been made but especially problems with STR of Taco layer sub-boss. Between two very heal-light 40x *geared* dps (AT Blade w cosmic gear and light regen/Devestor-Rockstar Style FF) we couldn't take it down tag team, one converted to dps-with-defiance, closer but still not making it. That's 2 characters back to back it is defeating
--- Edit: this could also be a problem: Strength of Takofanes deals 6529 (8308) Sonic Damage to you with Unleashed Rage. Poof goes all the HP on that character, it has 7k, more than the average dps you see ---
@kaizerin This needs an undo, events are supposed to be fun and open to all. Not just overgeared FF's and forced teaming. We have a whole zone for forced teaming, we don't need this on yet another event
@kaizerin I fully encourage you to start playing on a crippled heales AT: Restrictions No healing AT DPS, T4's, heroics, 3 action points per skill max. Still your better off than many players. See how much fun the new layers and content are
You know, all these changes were on the test forums for days.
They were on the test forum since 12th October.........yesterday.
Exactly. The *new* Bloodmoon update came a couple of days ago. When it was originally uploaded to the test server a few weeks ago the bosses, mobs and crypts performed exactly like they did last year, so there were no complaints (at least, I didnt see anything different from last year). There was not enought time to fully test the strenght and durability of the updated Bloodmoon baddies before it went live. I think we should have had another week to test the updated Bloodmoon to straighten out any issues. Ahh well. *shrug*
Also Bug: Added a defeat 50 Takofanes Servants to the Bloodmoon Hero missions. ---- I'm not seeing new missions, old mission is still 150 zombies if that was supposed to be 50 (?) Bug: Several of the costumes (web skirt, web collar) look like existing items, but arn't registered as owned on accounts that have them
I'm not a huge fan of the HP boost and damage boost, sure they shouldn't be soloed, but I think it could be so with a tad less on both ends, do consider theres so many of them scattered around. If possible, personally I'd rather like they were built for 5~10 players and scale up when someone joins in the fight, so to keep it somewhat balanced for 20 players or 10 players.
I guess I can deal with it though, it just feels bad that the tankier undead heroes will be mostly ignored because of how boring it'll be to just sit there for so, so long.
It's sad that I'll have to forget my DPS character at all (who already has tokens from last year) to cheese the crypts with a tankier build. Ah well.
This was one of those don't fix what wasn't broken kind of things. The Bloodmoon didn't need these changes, and it didn't need its auras changed to bind on pickup. The event didn't need to be changed to appease the min maxers/1%.
This was one of those don't fix what wasn't broken kind of things. The Bloodmoon didn't need these changes, and it didn't need its auras changed to bind on pickup. The event didn't need to be changed to appease the min maxers/1%.
This times 1000 ^
I am all for hard content I have said so in the past but Bloodmoon already HAD hard bosses for the min/maxers. They are called Deathlord and Taco. The normal Super Zombehs didnt need touched at all.
What ever happened to the old play as the hero you want the way you like philosophy CO used to have?
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Actually, now that I've got to play the event a bit more, I sincerely feel like I'm forcing myself to it. I'm sorry, I usually defend the changes and look into the positives, but the undead heroes were -not- built for 20 players: they do not have the mechanics for it, they're right now Buster from Teleios Tower, just that you need one person to tank while everyonelse stands behind and still for 10 minutes.
I don't get why people were ever complaining about the heroes falling in "too fast", that was mainly an issue because everyone piled up at Nimbus.
Edit: Deathlord definetly needs an increased timer.
Edit: this could also be a problem: Strength of Takofanes deals 6529 (8308) Sonic Damage to you with Unleashed Rage.
Could be an accidental bug fix, or just a feature of a fight lasting longer. Strength of Takofanes has always used unleashed rage, it's just that the AI is super-stupid and will use unleashed rage with zero enrage stacks. If the fight lasts long enough for the AI to use UR a second time, it's likely to do so with 8 enrage stacks (this is not limited to Strength; many might NPCs have the same problem).
I ran the crypts with three level 40 AT's (Mind, Icicle, & Solider). The Soldier & the Icicle did great. The mobs inside aren't that much tougher really. The Strength of Takofanes has weak ranged attacks. So a ranged DPS just needs to stay at range and block when necessary. The Mind had a much rougher time of it. It just didn't do enough dps to take down the Strength of Takonfanes. Which I guess is to be expected from a healing/support AT.
But that's a big change from last year when all my AT's could solo the crypts. Which is I suspect going to be the source of a lot of complaints for this years Halloween event.
While I am glad to see the undead heros aren't quite so quickly steamrolled (seriously, there's been times I've couldn't score because the hero was dead in a second), I am wary of making everything group content. Give people who like to solo stuff to do solo, please!
So the message I've heard is that the undead heroes were buffed because people were complaining that they couldn't get to them in time to participate. Usually if there's a popular undead hero I'll check the timers and camp at the location till they pop but that's just me. If this were actually the reason the undead heroes were buffed why not just ad more zones so people could just switch zones to fine a better spawn time or one that's already up?
Also, I was so upset about the fiddling with the undead heroes that I didn't even notice that the auras have been switched to bind on pick up. That shockingly bad. It gives me less of a reason to play this event.
I'll add my voice here too, as i want to share my experience with Blood Moon's new features.
We started out with a 5 man team tonight, as one of our new SG members wanted to try out Blood Moon, it was a first time for her. Our team was 3 Ranged DPSers, 1 Melee DPSer, and 1 Regen Hybrid. So we first ran to Nimbus, who was literally killing us like throwing rocks to a glass.. Eventually, we had to abandon him, until a group of 12 more heroes ganked him, and it took around 10 minutes to get him.
Then, we got to Radion.. This time we were alone, so the aggro taking fell to the Regen char, who was only blocking and spamming 2 powers for the entire time, getting 4k damage with each hit when the block was released.. E.T.A. for Radion to go down, was 19 minutes.. So yeah, it's a bit too much..
Challenge is one thing.. Turning a fun event into a chore, is another.. And frankly, i'm also a little bit worried seeing that new or re-vamped content is becoming group oriented, lately.. Why not add a one man daily mission series in the warzone too, for example? CO is an oasis for me, for burning out the stress of the day, and having fun with my friends.. And yes, i also love to solo when i'm too tired for a group, or simply want to relax, doing some PvE.. Please don't take that away..
Tonight's Blood Moon attempt stressed me out in ways you can't imagine, and caused my left arm to hurt from the effort.. So no.. For the first time since 2009, i'm going to opt out..
Yeah, you spend more time whittling the Undead Heroes then running the Crypt, I understand you wanted this to be more team oriented but people are going to be selfish no matter what you do, and even feel justified being entitled to being so... regardless, the Undead Heroes are the equivalent of Frosticus/Kenina in terms of HP & defense wrapped into one, perhaps you could try them Super Villain (Tough) ranked (They definitely feel more like Super Villain Ranked considering what happened to them) with the same damage as they do now and with about 1mil HP instead? yes I feel it's more of a Grind with these levels of HP/Defense they have now.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Could you all PUR-LEASE wait till tomorrow's fix before QQ zerging the forums?
Kaiserin already said that the Heros are not working as intended due to a bug that caused their passives to scale off their Hp.
As for the crypts, I was able to solo them on multiple toons. The Crypts are really short if you just focus on the objectives and rush to the end since the mobs move very slow and deaggro after a while. I then 2man farmed it with a friend and in 1 hour we got 100 tokens, which could have been more but we also stopped to take part on some hero fights.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
Plus new items.
So hold on to your pike and torches for a little bit.
Could you all PUR-LEASE wait till tomorrow's fix before QQ zerging the forums?
Kaiserin already said that the Heros are not working as intended due to a bug that caused their passives to scale off their Hp.
As for the crypts, I was able to solo them on multiple toons. The Crypts are really short if you just focus on the objectives and rush to the end since the mobs move very slow and deaggro after a while. I then 2man farmed it with a friend and in 1 hour we got 100 tokens, which could have been more but we also stopped to take part on some hero fights.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
Plus new items.
So hold on to your pike and torches for a little bit.
I loved Bloodmoon. It's always been my favorite event, back from when it'd happen multiple times a year. The "10 second-dead" boss was mainly to Nimbus, since everyone jumped at her. Don't get me wrong, buffing their health isn't something I'm against.. but making it so with 10 players you take 10 minutes or more is just tedious. It's ten minutes of standing still, doing pratically nothing, the heroes weren't mechanically built to be an entertaining fight for long periods of time.
I don't feel like playing it anymore. I love that it made people actually team up for crypts in the zone chat, but the heroes are beyond tedious.
Deathlord could, sincerely, have it's timer increased to 15 minutes or 20 minutes. The only run I've seen sucessful now, which we actually had above 15 players on start and much more during fight, we had 10 seconds left. Note that this isn't something like Mechanon where we can all gather where it's going to start, it is somewhat random and people are doing other heroes while you're fighting Deathlord. So you have people sitting still at MC, people out doing crypts and people doing heroes while you're trying to gather for Deathlord, whose's zombies get killed by the new players or those who don't understand it yet.
I've been defending the current dev changes against many of my friends and strangers, but I sincerely can't defend this event, I'm trying to but I can't.
Could it be me just being stuck with nostalgia? Probally, but it doesn't feel like the arguements against the Undead Heroes are just torwards the ones that take even way longer (i.e. Eclipse, Crusher, Johnny). Some people aren't enjoying the device changes, aswell/or some devices not actually having level, which makes things like Cowards Lament deal 1k damage on a charged AoE on a ranged toon level 40.
Could you all PUR-LEASE wait till tomorrow's fix before QQ zerging the forums?
Kaiserin already said that the Heros are not working as intended due to a bug that caused their passives to scale off their Hp.
As for the crypts, I was able to solo them on multiple toons. The Crypts are really short if you just focus on the objectives and rush to the end since the mobs move very slow and deaggro after a while. I then 2man farmed it with a friend and in 1 hour we got 100 tokens, which could have been more but we also stopped to take part on some hero fights.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
Plus new items.
So hold on to your pike and torches for a little bit.
I loved Bloodmoon. It's always been my favorite event, back from when it'd happen multiple times a year. The "10 second-dead" boss was mainly to Nimbus, since everyone jumped at her. Don't get me wrong, buffing their health isn't something I'm against.. but making it so with 10 players you take 10 minutes or more is just tedious. It's ten minutes of standing still, doing pratically nothing, the heroes weren't mechanically built to be an entertaining fight for long periods of time.
I don't feel like playing it anymore. I love that it made people actually team up for crypts in the zone chat, but the heroes are beyond tedious.
Deathlord could, sincerely, have it's timer increased to 15 minutes or 20 minutes. The only run I've seen sucessful now, which we actually had above 15 players on start and much more during fight, we had 10 seconds left. Note that this isn't something like Mechanon where we can all gather where it's going to start, it is somewhat random and people are doing other heroes while you're fighting Deathlord. So you have people sitting still at MC, people out doing crypts and people doing heroes while you're trying to gather for Deathlord, whose's zombies get killed by the new players or those who don't understand it yet.
I've been defending the current dev changes against many of my friends and strangers, but I sincerely can't defend this event, I'm trying to but I can't.
Could it be me just being stuck with nostalgia? Probally, but it doesn't feel like the arguements against the Undead Heroes are just torwards the ones that take even way longer (i.e. Eclipse, Crusher, Johnny). Some people aren't enjoying the device changes, aswell/or some devices not actually having level, which makes things like Cowards Lament deal 1k damage on a charged AoE on a ranged toon level 40.
As stated by Kaiserin and Edict, the raise on the difficulty of the Heros was an unintentional side effect of increasing their Hp, due to the old CO dev team being terrible at coding, since for some reason they decided to tie the strength of their passives to the Hero's Hp (a weird decision since they do not scale with number of players or anything).
So you all are preemptively QQing. Wait to test the Heros tomorrow and then give your veredict wether they dun goofed or not.
You guys are all freaking out over what you think was a design decision, when in fact it was just CO being CO and having goofy numbers with unintended consequences. Endless entertainment for folks like me who don't panic easily.
You guys are all freaking out over what you think was a design decision, when in fact it was just CO being CO and having goofy numbers with unintended consequences. Endless entertainment for folks like me who don't panic easily.
The Passives don't increase their HP, from my understanding their increased HP is stacking with their passives, so the guys with defensive passives take too long. Those are about 4 of the many others. The others are taking 10 minutes + to defeat, and the fight isn't fun enough to drag on for this much. That's the main complaint.
Example, Amazing Grace has an Ego Form. The health scaling makes her ego resistance high, but not the other resistances. So you have people taking 10 minutes to take down Amazing Grace even after the fix, unless you had an abundance of mentalists on either case.
I'm terribly sorry for venting/ranting for this long, but even if it is just for today, which I hardly doubt (from all I've heard until now, only the passives are changing. It's still going to be 3 million and a half health nonetheless, with the non-defensive passives not being as bulky to specific few skill trees) Blood Moon is a classic event with years on it's belt, it leaves a terrible taste to see it being misstreated like this.
I would like to repeat myself from previous comments from other posts, I love that the dev team is changing CO, seriously, I do. We had years without anything new and now we're getting new stuff almost every week: I'm incredibly thankful for it and so I constantly try to defend even points I don't fully agree with that the Dev team has taken. You guys certainly work hard, more than I could possibly imagine. Tonight has been one of my worst experiences, seeing a beloved event gone to "Stand still 10 minutes".
I absolutely love that the crypts are actually getting teams made constantly, really. And you can probally call me hypocrite for not wanting the Bloodmoon to change althought I just mentioned changes are good (althought, still I stand by that a health boost wasn't unwelcome, but it's way too big of a change from last year, to the point I feel frustrated about having to fight the heroes to get into the crypts).
I am so very sorry for being this person for tonight, sincerely.
Boring and tedious sums up my experience tonight. I'll give it another try tomorrow, but I'm pretty disappointed with what I'm seeing. The old version had something for everyone. Now it's team or nothing, and it's hard to keep a team going after more than one (horribly repetitive) zombie hero.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
How about not accusing people of lying? That's a great way of getting a lot of negative responses pretty quickly. I loved the event. I was also happy when we had short Bloodmoon runs outside of Halloween. This was the very first event I came across as silver, Amazing Grace appeared as I was getting on the jet to Canada, and I was thinking "what the heck is this?"
With that fight I got my first rare drop, though the device was leveled back then, and I was only level 19 at the time. However I helped out in the fight and there was my character's name in second place (to be fair there was only five of us), and thought it showed my character was pretty powerful. Then I managed to get though most of the crypt on my own. The harbinger of Woe proved to be a bit much for me and later that week I failed to get any credit for taking down Takofane, but I vowed that next year I'd have a fully leveled toon and I'd earn those drops associated with defeating the lich.
So yes, not only do I love that event, but a lot of my early fascination and love for this game stems from that event. Part of that love was fighting the undead heroes, I will be honest, costume drops are still my number one interest, but the challenge of soloing these heroes was within my wheel house. Obviously there are people with far better builds and better equipment that don't find this stuff challenging, but for me the difficulty was just right. Ellipse and Crusher were really hard to solo, Johnny Hercules could take a beating, but if I showed up at odd hours with nobody else doing events I could still defeat heroes and solo crypts on me own. The crypts I can still do on my own, but the undead heroes are just too much.
I can't fight Takofane on my own, this requires team work, I'm happy with this, and if the Devs feel that this fight needs to be harder I'm fine with that. But undead heroes? Suddenly they're too powerful for a living hero to tackle on their own? That's just bad story telling IMO
I haven't had many problems with most of the event so far, but those purple things the deathlords spawn all over the ground are a pain for melee players. Usually he ends up surrounded by them, so instead of using my melee attacks I usually have to spam my one ranged attack and hope that that is enough to hold aggro.
Overhauled all of the reward tables and mission rewards. No more pre on-alert gear \o/
@kaizerin
Would it be too much to ask for the gear drops to match our levels? I got a nice purple piece of gear drop on my level 40 that did not have stats matching her level.
decisions that only please a tiny, noisy band of cheerleaders.
If you insist on catering to masochists and grindhogs, keep that crap in the endgame zones. Stop ruining existing content like you've done here.
Man, Noisy Masochist Cheerleaders sounds like a great SG name, but I already changed it to 1% Min/Maxers in honor to @draogn post.
Why do you keep complaining on every single post? If you are not having fun with the game and your whining clearly is not being heard, then leave.
Clearly if they keep making content for the Masochist Grindhog Cheerleaders (another good SG name, gotta write this one down), it's because these people show their gratitude for the content by supporting the game. Otherwise, the Execs would throw a line down and tell the devs to change their target demographic.
You had 4-5 years of casual content (2012-2015) to give your support to the game so that it may continue having new casual friendly content (which apparently is no new content at all). But guess what? Most casuals actually just want the game to give evertything to them while they give nothing back.
You fathom yourself a sophisticated mature adult and yet you can't see the reality that a game, any game, needs to make money in order to keep existing, and if the current thread of decisions was not having a good reception by the community, transactions would have gone down, and a new direction would be taken. Since this is not happening, the reception of this new changes is not limited to a small group of Elitist Min Maxer Cheerleaders, unless you want to believe us Masochist 1% Min Maxer Grindhog Cheerleaders are billonaires having moneybag pillowfights.
I did not like the direction the game was going back then in 2012-2015, so I left. I didn't stick around to QQ every single other post.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
How about not accusing people of lying? That's a great way of getting a lot of negative responses pretty quickly. I loved the event. I was also happy when we had short Bloodmoon runs outside of Halloween. This was the very first event I came across as silver, Amazing Grace appeared as I was getting on the jet to Canada, and I was thinking "what the heck is this?"
With that fight I got my first rare drop, though the device was leveled back then, and I was only level 19 at the time. However I helped out in the fight and there was my character's name in second place (to be fair there was only five of us), and thought it showed my character was pretty powerful. Then I managed to get though most of the crypt on my own. The harbinger of Woe proved to be a bit much for me and later that week I failed to get any credit for taking down Takofane, but I vowed that next year I'd have a fully leveled toon and I'd earn those drops associated with defeating the lich.
So yes, not only do I love that event, but a lot of my early fascination and love for this game stems from that event. Part of that love was fighting the undead heroes, I will be honest, costume drops are still my number one interest, but the challenge of soloing these heroes was within my wheel house. Obviously there are people with far better builds and better equipment that don't find this stuff challenging, but for me the difficulty was just right. Ellipse and Crusher were really hard to solo, Johnny Hercules could take a beating, but if I showed up at odd hours with nobody else doing events I could still defeat heroes and solo crypts on me own. The crypts I can still do on my own, but the undead heroes are just too much.
I can't fight Takofane on my own, this requires team work, I'm happy with this, and if the Devs feel that this fight needs to be harder I'm fine with that. But undead heroes? Suddenly they're too powerful for a living hero to tackle on their own? That's just bad story telling IMO
See, the reason why everyone "loved" the Bloodmoon event is because for almost 2 years it was the only event we actually had. 2012 Easter? Bloodmoon. Anniversary of Destroyer Battle? Bloodmoon. New Halloween event featuring Dracul? **** that, we getting Bloodmoon!
And you admit that part of your nostalgia from those events were the rewards, your first rare reward in the game, proving my point that the good rewards are what incentivated people to participate in this event at all.
Finally, you said that you did Bloodmoon back then, find the heros too hard to solo and vowed to improve yourself in order to be able to do so next year.
They can still be soloed. They take a long time but they can be soloed pretty easy.
Why don't you vow to improve your build in order to be able to solo them?
Comments
+Better drop rates
+Bosses aren't steamrolled before you get there
+I can't solo TEAM content
+Tokens are easier to get this year
All in all a horrible update huehue
My super cool CC build and how to use it.
It's meant to be group content, but I've soloed whole mobs and bosses before in the old Bloodmoon. This is a good update in my opinion.
The one good thing is that the mommy wrap face piece is avalible this year
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Re STR of Taco:
Not sure what other updates have been made but especially problems with STR of Taco layer sub-boss. Between two very heal-light 40x *geared* dps (AT Blade w cosmic gear and light regen/Devestor-Rockstar Style FF) we couldn't take it down tag team, one converted to dps-with-defiance, closer but still not making it. That's 2 characters back to back it is defeating
---
Edit: this could also be a problem: Strength of Takofanes deals 6529 (8308) Sonic Damage to you with Unleashed Rage.
Poof goes all the HP on that character, it has 7k, more than the average dps you see
---
@kaizerin This needs an undo, events are supposed to be fun and open to all. Not just overgeared FF's and forced teaming. We have a whole zone for forced teaming, we don't need this on yet another event
@kaizerin I fully encourage you to start playing on a crippled heales AT: Restrictions No healing AT DPS, T4's, heroics, 3 action points per skill max. Still your better off than many players. See how much fun the new layers and content are
-=-=-=-=-=-=-=-
My characters
When Bloodmoon was re-anabled on PTS 2-3 weeks ago the bosses, mobs and crypts performed exactly like they did last year.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Bug: Added a defeat 50 Takofanes Servants to the Bloodmoon Hero missions.
---- I'm not seeing new missions, old mission is still 150 zombies if that was supposed to be 50 (?)
Bug: Several of the costumes (web skirt, web collar) look like existing items, but arn't registered as owned on accounts that have them
I guess I can deal with it though, it just feels bad that the tankier undead heroes will be mostly ignored because of how boring it'll be to just sit there for so, so long.
It's sad that I'll have to forget my DPS character at all (who already has tokens from last year) to cheese the crypts with a tankier build. Ah well.
I am all for hard content I have said so in the past but Bloodmoon already HAD hard bosses for the min/maxers. They are called Deathlord and Taco. The normal Super Zombehs didnt need touched at all.
What ever happened to the old play as the hero you want the way you like philosophy CO used to have?
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I don't get why people were ever complaining about the heroes falling in "too fast", that was mainly an issue because everyone piled up at Nimbus.
Edit: Deathlord definetly needs an increased timer.
Epic Stronghold
Block timing explained
But that's a big change from last year when all my AT's could solo the crypts. Which is I suspect going to be the source of a lot of complaints for this years Halloween event.
Get the Forums Enhancement Extension!
Also, I was so upset about the fiddling with the undead heroes that I didn't even notice that the auras have been switched to bind on pick up. That shockingly bad. It gives me less of a reason to play this event.
We started out with a 5 man team tonight, as one of our new SG members wanted to try out Blood Moon, it was a first time for her. Our team was 3 Ranged DPSers, 1 Melee DPSer, and 1 Regen Hybrid. So we first ran to Nimbus, who was literally killing us like throwing rocks to a glass.. Eventually, we had to abandon him, until a group of 12 more heroes ganked him, and it took around 10 minutes to get him.
Then, we got to Radion.. This time we were alone, so the aggro taking fell to the Regen char, who was only blocking and spamming 2 powers for the entire time, getting 4k damage with each hit when the block was released.. E.T.A. for Radion to go down, was 19 minutes.. So yeah, it's a bit too much..
Challenge is one thing.. Turning a fun event into a chore, is another.. And frankly, i'm also a little bit worried seeing that new or re-vamped content is becoming group oriented, lately.. Why not add a one man daily mission series in the warzone too, for example? CO is an oasis for me, for burning out the stress of the day, and having fun with my friends.. And yes, i also love to solo when i'm too tired for a group, or simply want to relax, doing some PvE.. Please don't take that away..
Tonight's Blood Moon attempt stressed me out in ways you can't imagine, and caused my left arm to hurt from the effort.. So no.. For the first time since 2009, i'm going to opt out..
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Kaiserin already said that the Heros are not working as intended due to a bug that caused their passives to scale off their Hp.
As for the crypts, I was able to solo them on multiple toons. The Crypts are really short if you just focus on the objectives and rush to the end since the mobs move very slow and deaggro after a while. I then 2man farmed it with a friend and in 1 hour we got 100 tokens, which could have been more but we also stopped to take part on some hero fights.
And please don't lie. Nobody liked Bloodmoon. Bosses die 10 seconds after their spawn, they dropped outdated items, and you could barely tell what was going on. The only reason Bloodmoon was popular at all was due to the devices being easy to get and actually really useful, and now they will be easier to get once the heros work properly
Plus new items.
So hold on to your pike and torches for a little bit.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I don't feel like playing it anymore. I love that it made people actually team up for crypts in the zone chat, but the heroes are beyond tedious.
Deathlord could, sincerely, have it's timer increased to 15 minutes or 20 minutes. The only run I've seen sucessful now, which we actually had above 15 players on start and much more during fight, we had 10 seconds left.
Note that this isn't something like Mechanon where we can all gather where it's going to start, it is somewhat random and people are doing other heroes while you're fighting Deathlord. So you have people sitting still at MC, people out doing crypts and people doing heroes while you're trying to gather for Deathlord, whose's zombies get killed by the new players or those who don't understand it yet.
I've been defending the current dev changes against many of my friends and strangers, but I sincerely can't defend this event, I'm trying to but I can't.
Could it be me just being stuck with nostalgia? Probally, but it doesn't feel like the arguements against the Undead Heroes are just torwards the ones that take even way longer (i.e. Eclipse, Crusher, Johnny). Some people aren't enjoying the device changes, aswell/or some devices not actually having level, which makes things like Cowards Lament deal 1k damage on a charged AoE on a ranged toon level 40.
So you all are preemptively QQing. Wait to test the Heros tomorrow and then give your veredict wether they dun goofed or not.
My super cool CC build and how to use it.
Example, Amazing Grace has an Ego Form. The health scaling makes her ego resistance high, but not the other resistances. So you have people taking 10 minutes to take down Amazing Grace even after the fix, unless you had an abundance of mentalists on either case.
I would like to repeat myself from previous comments from other posts, I love that the dev team is changing CO, seriously, I do. We had years without anything new and now we're getting new stuff almost every week: I'm incredibly thankful for it and so I constantly try to defend even points I don't fully agree with that the Dev team has taken. You guys certainly work hard, more than I could possibly imagine. Tonight has been one of my worst experiences, seeing a beloved event gone to "Stand still 10 minutes".
I absolutely love that the crypts are actually getting teams made constantly, really. And you can probally call me hypocrite for not wanting the Bloodmoon to change althought I just mentioned changes are good (althought, still I stand by that a health boost wasn't unwelcome, but it's way too big of a change from last year, to the point I feel frustrated about having to fight the heroes to get into the crypts).
I am so very sorry for being this person for tonight, sincerely.
SIGNATURE:
Used to be coach on the forums. Still @coach in game.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
With that fight I got my first rare drop, though the device was leveled back then, and I was only level 19 at the time. However I helped out in the fight and there was my character's name in second place (to be fair there was only five of us), and thought it showed my character was pretty powerful. Then I managed to get though most of the crypt on my own. The harbinger of Woe proved to be a bit much for me and later that week I failed to get any credit for taking down Takofane, but I vowed that next year I'd have a fully leveled toon and I'd earn those drops associated with defeating the lich.
So yes, not only do I love that event, but a lot of my early fascination and love for this game stems from that event. Part of that love was fighting the undead heroes, I will be honest, costume drops are still my number one interest, but the challenge of soloing these heroes was within my wheel house. Obviously there are people with far better builds and better equipment that don't find this stuff challenging, but for me the difficulty was just right. Ellipse and Crusher were really hard to solo, Johnny Hercules could take a beating, but if I showed up at odd hours with nobody else doing events I could still defeat heroes and solo crypts on me own. The crypts I can still do on my own, but the undead heroes are just too much.
I can't fight Takofane on my own, this requires team work, I'm happy with this, and if the Devs feel that this fight needs to be harder I'm fine with that. But undead heroes? Suddenly they're too powerful for a living hero to tackle on their own? That's just bad story telling IMO
Would it be too much to ask for the gear drops to match our levels? I got a nice purple piece of gear drop on my level 40 that did not have stats matching her level.
Get the Forums Enhancement Extension!
Why do you keep complaining on every single post? If you are not having fun with the game and your whining clearly is not being heard, then leave.
Clearly if they keep making content for the Masochist Grindhog Cheerleaders (another good SG name, gotta write this one down), it's because these people show their gratitude for the content by supporting the game. Otherwise, the Execs would throw a line down and tell the devs to change their target demographic.
You had 4-5 years of casual content (2012-2015) to give your support to the game so that it may continue having new casual friendly content (which apparently is no new content at all). But guess what? Most casuals actually just want the game to give evertything to them while they give nothing back.
You fathom yourself a sophisticated mature adult and yet you can't see the reality that a game, any game, needs to make money in order to keep existing, and if the current thread of decisions was not having a good reception by the community, transactions would have gone down, and a new direction would be taken. Since this is not happening, the reception of this new changes is not limited to a small group of Elitist Min Maxer Cheerleaders, unless you want to believe us Masochist 1% Min Maxer Grindhog Cheerleaders are billonaires having moneybag pillowfights.
I did not like the direction the game was going back then in 2012-2015, so I left. I didn't stick around to QQ every single other post. Man, now I know why we got the Tin Foil Hat Ray device. You set yours a bit too tight I' afraid. See, the reason why everyone "loved" the Bloodmoon event is because for almost 2 years it was the only event we actually had. 2012 Easter? Bloodmoon. Anniversary of Destroyer Battle? Bloodmoon. New Halloween event featuring Dracul? **** that, we getting Bloodmoon!
And you admit that part of your nostalgia from those events were the rewards, your first rare reward in the game, proving my point that the good rewards are what incentivated people to participate in this event at all.
Finally, you said that you did Bloodmoon back then, find the heros too hard to solo and vowed to improve yourself in order to be able to do so next year.
They can still be soloed. They take a long time but they can be soloed pretty easy.
Why don't you vow to improve your build in order to be able to solo them?
What changed with you?