Hello everyone, for this thread i'm gonna speak my mind for what i feel right, for
everyone who use it.
which is the pet from Ebon ruin.
Alright! as you guys probably would know if you run cosmic, that the pet's is LITERALLY bane of all cosmic team(and maybe TA but idk)
and that is include the one from Ebon ruin, which the problem is, it attack that is not suppose to, hogging the buff so certain heroes and
it has it own entity/collision that melee hero having hard time hitting that 10ft range or even worse.....it will force move the cosmic....
So that's my experience with it and using it, and i guess everyone else too.
NOW! what i'm gonna suggestions for this "pet" in particular that the problem it have would not matter
no more!
- The ebon ruin that summon should now be an object type rather being a pet type and for that it would probably be a "small floating black orb"
- For statistic, it should be the same hp, dmg and healing, but being as an object, it cant move nor use Lunge, but for it should have one attack that heals at the range of 100ft or less.
- Make it non-Collision, this is important the one since it wouldn't make the cosmic's move unintended and melee have slightly more room to hit their mark!
- The orb should not get buff in [Team-up!]? thats it i guess.
- And last one the at most Important! the Orb should have a reinforced it AI so it target the same one that the user targeted on!!
and well that is it for my suggestions for that one pesky pet that is Shadowling...if that its name, heh.
let me know if you like this idea and if you want it change for the better, for all darkness or non-darkness build user!
Comments
My super cool CC build and how to use it.
of certain power got move to a advantage unless it is justify, "if" it happen, then it will lose the mechanic to summon to attack and heal the user, a nerf for say.
it's either the hard route or the easy route, im fine with either one.
"there nothing more fun then Punching faces LIKE NO BUSINESS!!!"
Epic Stronghold
Block timing explained
Say here's a thought:
How about instead of doing something that requires all sorts of fancy rekajiggering and assets and what not, just have Ebon Ruin instead produce an Ebon Rift or Soul Vortex effect on the target that deals the same damage and healing as the pet would and is just stationary? We don't see that Ebon Rift effect enough so I vote for that.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
"there nothing more fun then Punching faces LIKE NO BUSINESS!!!"
All that really needs to be done is to make the shadow summon component an advantage. That way, giant animal killers can have their straightforward single target spam ability, but everyone else can have something with a highly useful secondary utility effect. Whether it's a 1 point or 2 point advantage really doesn't matter, just as long as it summons with what's currently Rank 3's probability: 100% chance to summon on a full charge.
Which albeit is still a nerf, my point is that the shadow pet can do all the thing beneficial except being a "pet" so that ebon ruin can be useable in all content for the game without anyone complain, either the pet can be small orb, tiny rift or skinny looking vortex, small enough to do single target(and no collision).
"there nothing more fun then Punching faces LIKE NO BUSINESS!!!"
I'd much rather have it generate an explosion randomly that does the damage of one Shadow hit to a single target rather than summon a shady idiot that goes off and slaps a dog when it spawns right next to super ice god. Hell, just make it marginally more damaging in exchange for the pet, if I want shadows, I'll take the shadows ability.
Other acceptable and simple fixes:
As I think about it, this might actually be the best way to go about this:
1) Remove the shadow summon component from the baseline ability and replace it with a damage over time effect with damage and healing values similar to what ER's shadow pet contributes currently.
2) Add a 1 point advantage that replaces the dot mentioned above with the shadow pet as per ER's current behavior.
3) Buff the pet's stats (health, damage, damage resistance) a bit. Enough to compensate for the fact that the player will be giving up Nyctophobia's damage bonus. (R2/R3/Nyctophobia vs R2/R3/Shadow)
That's it. This is probably the best way to solve this problem in a way that isn't nerfing anybody.
anyways Aesica, your 3 suggestions is pretty good!
"there nothing more fun then Punching faces LIKE NO BUSINESS!!!"
My super cool CC build and how to use it.