Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
CO and STO are considered high profile? lol, who did they put in charge of writing that article.
I think she meant DCUO. And yeah, they might be screwed, even if he has good ideas, because they still have to work with Jack Emmert.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
CO and STO are considered high profile? lol, who did they put in charge of writing that article.
I think she meant DCUO.
No, it's pretty clear that their list of high profile games is "City of Heroes, Champions Online, and Star Trek Online". None of which are/were really huge. Of course, the real issue is that, well, since when has Jack Emmert demonstrated that he's competent at running a superhero MMO, and why do they think DCUO will be different?
No, it's pretty clear that their list of high profile games is "City of Heroes, Champions Online, and Star Trek Online". None of which are/were really huge. Of course, the real issue is that, well, since when has Jack Emmert demonstrated that he's competent at running a superhero MMO, and why do they think DCUO will be different?
Well, City of Heroes pretty well demonstrates that level of competence if I might interject before all the "I hate Emmert" tripe takes full swing. Yea, he had no ability to talk, and as public speaker tended to stick his foot in his mouth, but unlike many lead developers I have seen in the past few years, one thing always stuck in my mind; at least the man took responsibility for a massively perceived mess up and blame. Not many lead developers or CEO's will take that type of responsibility, and always just seek to place the blame else where.
Love him or hate him, the man has left a legacy, and honestly, it feels like the end of an era to me now. I can't even say Cryptic even exists anymore, because STO and Neverwinter promo videos don't even say Cryptic on them anymore, they just say Perfect World. So does Cryptic exist beyond just a word now as far as the company is concerned? I really don't know. And let's face it, if it wasn't for Jack and the original founders of Cryptic, the super hero MMO might not have even been more than a foot note in history. Sony might not have even tried to create DCUO and Marvel Heroes probably wouldn't have reached anything beyond just being known as a glorified Diablo clone.
I know people from CoH have these bitter feelings, and personally I think they are misguided, but to say he has done little for the the industry as a whole just seems disingenuous to me. I think the worst thing he can be accused of is the fact he was not very good at communicating with people and tended to come off as jerk at times, but I've also watched plenty of interviews and he has a passion about him for the things he loves and deep respect for other games. He never came off as egotistical as others seem to paint him. After all, he didn't really say much or claim anything about CoH, Champions, Star Trek Online or even Neverwinter, beyond him accepting responsibility when people damned him for the changes in CoH, that later people recanted and said were some of the best things that helped keep CoH afloat.
So yea, its one thing to say you don't like him, it's another to claim he has no clout behind him.
Early on Jack was fairly active with the CO and STO community, up until Bill came in anyway. I'm not sure what he's been doing since he pretty much disappeared from the public sometime before Atari sold Cryptic to PW.
For Daybreak he'll certainly be better then what they had.
According to the Cryptic Studios page, Rob Overmeyer is the CEO of Cryptic Studios, but as I stated previously, I dunno if that is more than just a grandiose title considering that Neverwinter and STO promo videos (and undoubtedly Champions if they made promo videos) all say Perfect World on them and not a hint of Cryptic anywhere in them.
Heh, I'll worry about that when they replace the ATARI logos in millennium city. Yeah, there are citizens wandering everywhere with them, and a building IIRC...
@championshewolf: Robobo (Rob Overmeyer) had quit (official reason)/be fired from Cryptic studios (probably the real non-official reason) since many years. And Marvel heroes is more than a glorified Diablo. It's an mmo, mmo hack'n'slash, but a mmo. There is some raids and a lot of content to do in groups with the guildies or pick ups. And there is a lot more content be added to MH or updates even after 3 years than i've never seen on CO since the end of the first year of his release (after VB). Except perhaps the alerts on CO but the same kind of content added on MH are called danger room. Another point is MH have some challenge in the cosmic difficulty level where CO has never had even in his max difficulty level. Therakiel or alerts are a joke in comparaison. This is perhaps why there is X20 more players there than CO. Champions, but the lovers of costumes and costumes contests, the players don't have a lot of things to do and 0 challenge and had quit since a long time.
But, it's sad for Jack Emmert and Cryptic. Without Jack Emmert who was the last known name from Cryptic, i don't know if there is someone who was in the Cryptic team with COX or CO who is again in the actual Cryptic CO skeletic crew team now. I assume then they don't have to be a lot or to be effective since a long time in the team to do the actual content for CO (wolf's head costumes or some packs or lockboxes almost only) but the Co's future was already disturbing since a long time. Now...
Good chance to Jack Emmert even if he's going to one super heros game competitor. Can he have more chance there with his future project than here. It must be sad to see his 2 "babies" closed for the first one and with less than 500-600 players and almost in maintenance mode for the second.
CO and STO are considered high profile? lol, who did they put in charge of writing that article.
Star Trek Online is high profile and Champions Online I would not say is but has been running since 2009 so its successful. Cryptic has yet to have a failure mmo. Look at its track record.
City of Heroes, Champions Online, Star Trek Online and Neverwinter. Anyone slightly involved in making any of those have earned the right to smug face.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I was referring to CO being listed but not Neverwinter. STO, NW and COH are the ones usually mentioned.
Now read the comments under the article. the first one, was someone seeing a money grab coming. He must be a subbed member because DCUO already has a money grab for silvers
Daybreak studios is owned by an investment company. They are in the business of making money for their investors.
@championshewolf: Robobo (Rob Overmeyer) had quit (official reason)/be fired from Cryptic studios (probably the real non-official reason) since many years.
And Marvel heroes is more than a glorified Diablo. It's an mmo, mmo hack'n'slash, but a mmo. There is some raids and a lot of content to do in groups with the guildies or pick ups. And there is a lot more content be added to MH or updates even after 3 years than i've never seen on CO since the end of the first year of his release (after VB). Except perhaps the alerts on CO but the same kind of content added on MH are called danger room. Another point is MH have some challenge in the cosmic difficulty level where CO has never had even in his max difficulty level. Therakiel or alerts are a joke in comparaison. This is perhaps why there is X20 more players there than CO. Champions, but the lovers of costumes and costumes contests, the players don't have a lot of things to do and 0 challenge and had quit since a long time.
Ok, no MH is not an MMO. It's an Online game with a lobby system that allows for at most 20 people per instance. It is very gear dependent and once that threshold is met, the challenge practically dies. There are videos of people soloing the raid scene, which, for the most part, cater to weakest link play styles. And a majority of the "hard" content depends heavily on two factors; the gear and the hero you choose. Certain heroes are basically classified as do not bother, while a select number are pretty much guaranteed to walk all over things. I hardly call it a challenge when the majority of the challenge is just having the right gear and hero for the content, not so much your ability to move, and set up a proper spec.
As for Rob Overmeyer, i am going by the official Cryptic Studios page, which appears to have been updated since it also has an updated copyright logo at the bottom of the page. Not to mention his Twitter says he is working for Cryptic. His Linkedin says he is working for Cryptic. I mean so far everything I find about Rob Overmeyer says he works for Cryptic. He might have left but like past devs he can return.
CO and STO are considered high profile? lol, who did they put in charge of writing that article.
Star Trek Online is high profile and Champions Online I would not say is but has been running since 2009 so its successful. Cryptic has yet to have a failure mmo. Look at its track record.
City of Heroes, Champions Online, Star Trek Online and Neverwinter. Anyone slightly involved in making any of those have earned the right to smug face.
Spar, I think they've updated the exec page since the last time you checked. They now list Stephen D'Angelo as CEO, Rob Overmeyer as Executive Producer of Neverwinter, Stephen Ricossa as EP of STO, nobody as EP of CO (which is absolutely AWESOME PR for Champions Online GOOD JOB GOOD EFFORT CRYPTIC), and David Gregory as Director of Software.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Spar, I think they've updated the exec page since the last time you checked. They now list Stephen D'Angelo as CEO, Rob Overmeyer as Executive Producer of Neverwinter, Stephen Ricossa as EP of STO, nobody as EP of CO (which is absolutely AWESOME PR for Champions Online GOOD JOB GOOD EFFORT CRYPTIC), and David Gregory as Director of Software.
In either event, Rob Overmeyer being supposedly gone/fired seems greatly exaggerated.
In either event, Rob Overmeyer being supposedly gone/fired seems greatly exaggerated.
I remember Rob Overmeyer he has that toon that looks like a bloody Thundercat ..Robobo or summing. My first week in the game I dueled a guy I thought was a random nub ...got wrecked...called him a c%$£....got banned for a bit.....then learned he was the guy that ran CO. Good times.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Love or hate Jack -- he has a solid career record behind him. That's all there is to say really.
Eh, sort of. He's the "great ideas with no clue how to implement them" guy with a side of "horribly out of touch with his audience". Still, he made much of it work through others. I'd give him a B-. LOTS of room for improvement.
Love or hate Jack -- he has a solid career record behind him. That's all there is to say really.
Eh, sort of. He's the "great ideas with no clue how to implement them" guy with a side of "horribly out of touch with his audience". Still, he made much of it work through others. I'd give him a B-. LOTS of room for improvement.
That's pretty much pefect CEO material... CEOs don't need to know how to properly implement their ideas, they just need to be able to come up with and recognize great ideas and be able to direct the workflow to where it needs to be. Someone else under him should in all honesty be working out proper implmentation of said ideas...
I don't know about what a "perfect" CEO is supposed to be, but one thing I wouldn't expect a CEO (Jack during his tenure with Cryptic) to do is to throw the company's still-active MMO services under the bus that still had active dedicated playerbases at the time while singing praises about that new shiny MMO about to be released.
I don't know about what a "perfect" CEO is supposed to be, but one thing I wouldn't expect from a CEO (Jack during his tenure with Cryptic) to do is to throw the company's still-active MMO services under the bus that still had active dedicated playerbases at the time while singing praises about that new shiny MMO about to be released.
In a nutshell: "We dun goofed with CO and STO, but hey we'll do better with NWO! Look to the future!"
This guy was our CEO? Eh, I feel indifferent about him leaving.
"Perfect CEO material" doesn't mean "Perfect CEO". Context is important, don't take stuff out of context. To say that anything is "perfect ___ material" simply means that it's exactly what you should be looking for in a candidate for a position. He's got all the qualities that you'd want in a CEO, however if he's actually the best fit for the job, who knows... maybe he is, maybe he isn't...
"Perfect CEO material" doesn't mean "Perfect CEO". Context is important, don't take stuff out of context. To say that anything is "perfect ___ material" simply means that it's exactly what you should be looking for in a candidate for a position. He's got all the qualities that you'd want in a CEO, however if he's actually the best fit for the job, who knows... maybe he is, maybe he isn't...
Semantics. You could replace the words "perfect CO" with "perfect CO material" in my post and it wouldn't diffuse the context of the point I was getting at one bit.
Semantics. You could replace the words "perfect CO" with "perfect CO material" in my post and it wouldn't diffuse the context of the point I was getting at one bit.
And what context is that? He was right. Like it or not, he wasn't throwing CO or STO under the bus, he was being to the point. Unfortunately, Champions doesn't make the money that STO does to have a turn around like it did. And you can hate that point, out of context as you made it, but he is correct. They goofed up with Champions and STO. And unfortunately, no matter what Jack may have wanted to do, if Champions doesn't make the money, the bean counters won't see justifying giving CO a large staff. We can hop up and down all day long about what they need to do, and we can say that the other games owe us this and that, but you still have to justify the budget to the bean counters at the end.
That's always been one of Jack's qualities I respected. People may not like hearing it at times, but at least he was honest and claimed responsibility for screw ups. I prefer direct honesty over people that just keep saying things like "I need to check into that" or "Things are going great" even though the house is burning down around you.
And what context is that? He was right. Like it or not, he wasn't throwing CO or STO under the bus, he was being to the point. Unfortunately, Champions doesn't make the money that STO does to have a turn around like it did. And you can hate that point, out of context as you made it, but he is correct. They goofed up with Champions and STO. And unfortunately, no matter what Jack may have wanted to do, if Champions doesn't make the money, the bean counters won't see justifying giving CO a large staff. We can hop up and down all day long about what they need to do, and we can say that the other games owe us this and that, but you still have to justify the budget to the bean counters at the end.
It was a point in time when there was a feeling of monetary support from CO players going into development of the two bigger games that were given higher development priority with CO being the red-headed stepchild, especially during a time when CO was still using the P2P exclusively monthly subscription model. I don't recall Jack ever stepping to give CO players any real assurance that it was not the case for the longest time, because it pretty damn well felt like it.
Anyway it's in the past. He's gone. Things are better now. Still doesn't change my opinion of the guy. Still indifferent towards his departure.
It was a point in time when there was a feeling of monetary support from CO players going into development of the two bigger games that were given higher development priority with CO being the red-headed stepchild, especially during a time when CO was still using the P2P exclusively monthly subscription model. I don't recall Jack ever stepping to give CO players any real assurance that it was not the case for the longest time, because it pretty damn well felt like it.
Anyway it's in the past. He's gone. Things are better now. Still doesn't change my opinion of the guy. Still indifferent towards his departure.
Actually, that was quite the opposite, and the constant negative reviews and people leaving didn't help, especially since they launched Vibora Bay, despite the majority of players believed a bitter ex employee that they hated, no less, and tried to venerate as a saint later saying he spoke the truth despite no evidence of this, and then after said release, people still kept leaving and bashing the game.
It's one thing to say Champions was in a healthy position at the time, but I seriously doubt it was when I know they were considering going F2P before the end of the year was out since I use to talk with the original dev team regularly. And furthermore, the whole financial situation was actually beyond Cryptic's control since Atari actually expected Champions to just poor money in with no updating beyond its initial launch. And by the time PWE had acquired Cryptic, the damage had already been done to Champions. So while Jack will do something most CEO's won't do, and claim responsibility for the issues, in this case, I think Champions condition as a whole is settled on both Atari and a player base that just gave up on Champions before it really had a chance to wind up and get going.
And regardless of your feelings of how things were handled, if this were any other company, Champions would have long since been closed down. I think they've had more than a few ample reasons to do it over Champions life time the past 7 years, so saying they don't care about the project and just treat it like a red-headed stepchild just seems to be a disingenuous assumption and not looking at the real facts of the matter. Do i wish they could do more and realize all those dreams of a game I use to hear about since alpha. You betcha, but to keep it alive and appease bean counters, guess what happened. And they have to justify the pay rolls of developers they put on this game.
Love or hate Jack -- he has a solid career record behind him. That's all there is to say really.
Eh, sort of. He's the "great ideas with no clue how to implement them" guy with a side of "horribly out of touch with his audience". Still, he made much of it work through others. I'd give him a B-. LOTS of room for improvement.
That's pretty much pefect CEO material... CEOs don't need to know how to properly implement their ideas, they just need to be able to come up with and recognize great ideas and be able to direct the workflow to where it needs to be. Someone else under him should in all honesty be working out proper implmentation of said ideas...
That's why I rated him as high as I did. As a developer, he's kind of "meh".
I agree with Spar on this one. I don't think Jack was speaking to the ongoing performance of CO and STO. He was reflecting on Cryptic's design and development processes for those games, and how he applied the lessons learned from their critical reception to Neverwinter's development. And perhaps it points out what I always thought was his biggest blindspot: He was more interested in designing and shipping new games than he was at maintaining them once they launched. Maybe the Neverwinter/Legacy of Romulus Crunchpocalypse and the Jurassic World misfire finally taught him that lesson, and he's getting a fresh start by taking over Daybreak Austin to watch over DCUO.
Or maybe Daybreak Austin is starting a new game, and they want Jack because they think he's the MMO equivalent of go-to TV drama pilot episode director David Nutter.
Edit: Am I the only one having problems with blockquotes? Vanilla just made a hash of Spar's comment and mine.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
I saw that Jack split, decided to come back here to see what was up.
Anywho, I think people forget that Jack, ultimately, signed off on things like:
Releasing the game with 40 hours of content
Charging for content in a game that was content lite (I likened it to charging for bug fixes since the lack of content was the game's largest fault)
Releasing poorly implemented systems under the false hope that players would stick around to see the systems get fixed
Moving staff to STO which helped start a death spiral of the players leaving because little was being developed for the game; management not allocating resources to develop the game since players were leaving
It's funny to see people still say that, ultimately, CO would've been better had the players stuck around as if it's all our fault. Yeah, look, it isn't. In interviews post-CO, pre-STO Jack actually owned up to the fact that he, personally, had misread the market. Cryptic couldn't keep on re-releasing CoH.* Instead, WoW happened which, almost overnight, caused gamers' expectations of MMOs to expand.
Anyway ... I'm totally not here to bash Jack. In fact, I think he did something very, very interesting for a gaming exec: he learned from his mistakes. He realized that he rubs players the wrong way and quit interacting with us. He saw that players aren't willing to pay it forward in MMOs anymore, with the result that STO and NW released in FAR better shape than CO.
* Actually, in some ways, CO topped CoH. CoH didn't have at release: crafting; a market; PvP; global chat; world events. And CO threw in the Nemesis system. Unfortunately ... many of these systems were released in a horrible state which gave the game a raw and unfinished feel compared to competition. Again, why pay it forward when, for the same sub and a lower cost of entry (remember, CO, was priced as a AAA box), you could get, well, more? And, no, this isn't a dig at people who love this game. It's mostly that its appeal is very, very narrow.
Releasing the game with 40 hours of content
Charging for content in a game that was content lite (I likened it to charging for bug fixes since the lack of content was the game's largest fault)
Releasing poorly implemented systems under the false hope that players would stick around to see the systems get fixed
Moving staff to STO which helped start a death spiral of the players leaving because little was being developed for the game; management not allocating resources to develop the game since players were leaving
Considering they actually delayed the launch of the game, when Atari was pressuring for release, your number 1 seems a bit off put. Not to mention, for STO, if you are talking about the release timeline of that game, they had little choice on that one since CBS would not renegotiate the time that Perpetual Entertainment had already used up developing the game giving Cryptic a strict timeline of what was left, which I believe was a year and a half at most.
I am wondering what you are considering charging for what content in game? Vibora Bay was free, and for all this time, Cryptic maintains it was always going to be free, so that seems a bit of a misnomer. And the only content that was paid for, post F2P, was the adventure packs, which were free to subscribers, and even that eventually went away. So, I am very curious what content you are talking about.
Developing systems and seeing what sticks is nothing new to MMOs. Every MMO does that, from WoW, to CoH to DCUO. It's not an uncommon practice. Unfortunately, CO's player base has an absurd tendency to demand things to be created, and once they are, damn the devs for giving it to them.
Moving staff to STO I doubt was done in spite, but more of a necessity, since it's obvious people don't understand how finances and budgets work. Since Champions was losing players and thus income, bean counters don't care about dedicated fans when they want to see justification for their investment, and just because you paid your $15 that month doesn't say they owe you anything. Secondly, again from Atari, Atari expected that once the game was shipped that no more development was needed and in fact, wanted the game on maintenance mode. By the time PWE got a hold of Champions, well, the damage has been done and considering everyone seems to tell new people to stay away from Champions at this point, well, expecting massive changes now is going to be an uphill slog.
It's funny to see people still say that, ultimately, CO would've been better had the players stuck around as if it's all our fault. Yeah, look, it isn't. In interviews post-CO, pre-STO Jack actually owned up to the fact that he, personally, had misread the market. Cryptic couldn't keep on re-releasing CoH.* Instead, WoW happened which, almost overnight, caused gamers' expectations of MMOs to expand.
Actually, there was other things involved, but people just abandoning Champions, mostly from negative reviews and attacks from the only competition at the time (aka CoH and pre-Paragon Studios naming) resulted in a lot more damage before Champions could even get their feet under them. Yes, as much as people like to disagree, the players do bear some brunt of this when they constantly tell people to just quit and don't bother.
Anyway ... I'm totally not here to bash Jack. In fact, I think he did something very, very interesting for a gaming exec: he learned from his mistakes. He realized that he rubs players the wrong way and quit interacting with us. He saw that players aren't willing to pay it forward in MMOs anymore, with the result that STO and NW released in FAR better shape than CO.
I find that your statements are the exact opposite in this case, since you seem to misrepresent a lot of what actually went on behind the scenes. While I certainly can understand why people are upset, it's a different scenario when you have to actually look at what led to the situation as it is now. A combination of publisher greed, player apathy, and dwindling resources basically left Champions at a point that is hard to tell if she will ever grow beyond what she is now.
Searching "Vibora paid expansion" brings up lots of hits, FWIW.
Anyway, my point, such as it is, is that Emmert was able to own up to his mistakes, didn't throw people under the bus for his own mistakes (errr, someone else made that point), and that this game was troubled from the outset.
There was no vast conspiracy, as you imply, of press and other gaming companies trying to take down CO. Emmert actually gave an interview aboutthe poor state, at release, of CO and STO -- http://www.eurogamer.net/articles/2010-08-24-cryptic-we-need-to-improve-for-neverwinter Apologies -- I misremembered the timing of this article; I thought it came between CO and STO, not STO and NW.
Here's a quote for anyone who doesn't wish to follow the link,
"Coming into the launch of STO and Champions, I made sure we had something for everyone. Here was the problem. By following that philosophy, nothing was polished. We ended up having lots of half-done features in some quarters," Emmert said.
Emmert admitted that Cryptic had become known for its efficiency and speed rather than the quality of its games, and said he wanted to change that with Neverwinter.
"Super-fast doesn't mean super-good. And that's what the reviews said, that's what the players said. The type of game that we made before World of Warcraft... City of Heroes was great for its day, but we can't just keep repeating the same methodology over and over - we've got to make stuff that's great."
Yeah, STO was kind of rough at the outset - anyone else remember falling through the turbolifts? Or getting stuck on planets in the exploration clusters because the Klingons we were sent after spawned underground, so they could shoot us but we couldn't shoot them and meet the win conditions for the planet? (Or, for that matter, starting as a Klingon and having to grind out the first 20 levels through PvP alone, because missions didn't start until then? That was before the first adjustment, when they let you start a Klink at that level...)
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Or getting stuck on planets in the exploration clusters because the Klingons we were sent after spawned underground, so they could shoot us but we couldn't shoot them and meet the win conditions for the planet?
they were doing that right up until the day they got removed
I know who said it, and Daeke stated that because he was bitter after being terminated because well, he didn't do his job. Plain and simple. People like to believe he was let go because he let loose that fact, but Cryptic, to this day, has always said Vibora was going to be free. And Daeke was terminated before he said anything about Vibora being paid for. So their word against his, and so far, he's been proven to be just one bitter ex-employee since he's been terminated from multiple other positions in other games. The hilarious part, Daeke was not well liked by this community, but when he tried that little stunt everyone tried to venerate him as a saint.
Again, bitter ex-employee and while people will always latch onto conspiracy theories, it's their word against his, and so far Cryptic seems to be the ones that were right all along at this point.
You aren't going to really prove anything to me, I've been here a very long time, and the fact of the matter is, Daeke was an awful and spiteful community manager. There is a very good reason this community didn't like him, since he rarely bothered to post updates or information about the game even when a major patch came down, and would often start community endeavors and never deliver on them, let alone he was suppose to communicate to us what the dev team could talk about and never did nor did he deliver much of our grievances. It's always hilarious with that track record how fast people latched onto his bitter post after he was fired.
Let me just add this here: Marvel Heroes has had little, very linear content - far less than CO has quests - at the start but the replayability is STILL there. If CO was as fun to replay as MH is, new players wouldn't try and quit so soon.
Hey, Shewolf, you got a link? I've been here a long time, also, and can call up more gaming press articles along the lines of "Cryptic backed down from paid expansion" etc.. I wasn't able to find anything press-related that said "misunderstanding, Daeke." My search through the boards mostly finds posts from you saying "spiteful former employee" without much in the way of supporting evidence. Even Jon was working under the assumption Vibora was paid in 2013.
I mean, in the end, it doesn't mean much. So there's that.
Let me just add this here: Marvel Heroes has had little, very linear content - far less than CO has quests - at the start but the replayability is STILL there. If CO was as fun to replay as MH is, new players wouldn't try and quit so soon.
Marvel Heroes is more replayable than CO because it's Diablo with a MOBA roster and spandex. They're entirely different game genres.
Hey, Shewolf, you got a link? I've been here a long time, also, and can call up more gaming press articles along the lines of "Cryptic backed down from paid expansion" etc.. I wasn't able to find anything press-related that said "misunderstanding, Daeke." My search through the boards mostly finds posts from you saying "spiteful former employee" without much in the way of supporting evidence. Even Jon was working under the assumption Vibora was paid in 2013.
I mean, in the end, it doesn't mean much. So there's that.
News outlets that are actually considered respectable utterly despise having to reveal that a source burned them with bad information. You honestly expect the slapdash gaming press to handle it properly? "Cryptic backs down" was code for "we're in CYA mode because we didn't properly vet this Daeke guy's forum post before publishing it verbatim."
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Hey, Shewolf, you got a link? I've been here a long time, also, and can call up more gaming press articles along the lines of "Cryptic backed down from paid expansion" etc.. I wasn't able to find anything press-related that said "misunderstanding, Daeke." My search through the boards mostly finds posts from you saying "spiteful former employee" without much in the way of supporting evidence. Even Jon was working under the assumption Vibora was paid in 2013.
I mean, in the end, it doesn't mean much. So there's that.
The only people assuming Vibora was paid for was those that listened to Daeke after he was terminated. And Cryptic, again, to this day has continuously stated that Vibora was to be a free expansion. And the evidence is the fact that Daeke was terminated before he even posted that, considering it was the first thing he had posted in several months to the Champions forums to begin with. The conspiracy, of course, was that he was terminated because "he told everyone Vibora would be paid for" despite the fact, again, he was already terminated before then.
And as far as community manager jobs, he was later community manager over at BioWare for SWTOR, and was later terminated from that as well for basically the same reasons; dereliction of duty basically, or not doing his job he was hired to do. And funnily enough, Daeke is the only ex-employee to make that claim as well, I've talked to and still talk to, and the most that had been discussed was it was talked about a few times but ultimately decided they weren't going to do it, and this was before Daeke was terminated.
My recollection is that Cryptic was very vague about their plans for Vibora Bay. Some of that may have been Daeke's fault (and, if nothing else, he was singularly inept at putting out the fire) but they certainly didn't do anything to convince people that they weren't considering making it paid content.
The only ones who know the truth of what happened are Cryptic and Daeke, everything else is pure speculation. Though the way everything was handled at the time made it seem like Daeke was being used as a scapegoat.
Links to what? If you think I am digging through old archives that don't say names of who said what you are crazy. When you link an outdated article that the game even disproves you are kind of not helping your argument. Nothing had been said, except by Daeke, who again was terminated before he said anything, and the only thing was said was by Bill Roper and a few other leads after the whole thing. Again, what link are you looking for since your link doesn't hold true at all either.
Again their word against his, and Daeke doesn't exactly have the best track record.
Cryptic's big problem is that they didn't immediately point out that Daeke was no longer a Cryptic employee when everybody and their uncle tipped Massively to his "Vibora Pay" forum bomb. I somewhat understand that they might not have wanted to drag personnel issues into the story. The legal department might have also told them to pipe down until they reviewed their options, because Daeke might have done something actionable by "posing as a Cryptic employee" after termination.
Quotes around "posing as a Cryptic employee" because, unless somebody got a screenshot, we'll probably never know if the mods for the forum (before the forum before this one) failed to lower all of his privileges after he was fired, or if it was just that nobody noticed that the name "Daeke" was no longer highlighted as a CM.
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Cryptic's big problem is that they didn't immediately point out that Daeke was no longer a Cryptic employee when everybody and their uncle tipped Massively to his "Vibora Pay" forum bomb. I somewhat understand that they might not have wanted to drag personnel issues into the story. The legal department might have also told them to pipe down until they reviewed their options, because Daeke might have done something actionable by "posing as a Cryptic employee" after termination.
Quotes around "posing as a Cryptic employee" because, unless somebody got a screenshot, we'll probably never know if the mods for the forum (before the forum before this one) failed to lower all of his privileges after he was fired, or if it was just that nobody noticed that the name "Daeke" was no longer highlighted as a CM.
I wasn't aware it was ever mentioned that he was let go prior to the message. Though does highlight one of Cryptic's biggest weakness (*atleast back then*) communication has never been their strong suit. We will likely never know the truth of what happened or in what order those events happened.
I wasn't aware it was ever mentioned that he was let go prior to the message. Though does highlight one of Cryptic's biggest weakness (*atleast back then*) communication has never been their strong suit. We will likely never know the truth of what happened or in what order those events happened.
That's because companies aren't suppose to talk about the status of employees, due to confidentiality agreements with the public. It only became known that Daeke was let go before his blabbering and that his mod status was not removed due to an over sight and other such issues. Unfortunate, to say the least, as outside of a former rival game at the time, he went out of his way to do more damage to the game and people still continue to trumpet that Vibora Bay was paid for, even though it was free.
As far as communication, the ironic thing was Daeke was suppose to be the one doing the communicating. But instead, he tried to kick over a hornets nest on his way out of the door.
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Well, City of Heroes pretty well demonstrates that level of competence if I might interject before all the "I hate Emmert" tripe takes full swing. Yea, he had no ability to talk, and as public speaker tended to stick his foot in his mouth, but unlike many lead developers I have seen in the past few years, one thing always stuck in my mind; at least the man took responsibility for a massively perceived mess up and blame. Not many lead developers or CEO's will take that type of responsibility, and always just seek to place the blame else where.
Love him or hate him, the man has left a legacy, and honestly, it feels like the end of an era to me now. I can't even say Cryptic even exists anymore, because STO and Neverwinter promo videos don't even say Cryptic on them anymore, they just say Perfect World. So does Cryptic exist beyond just a word now as far as the company is concerned? I really don't know. And let's face it, if it wasn't for Jack and the original founders of Cryptic, the super hero MMO might not have even been more than a foot note in history. Sony might not have even tried to create DCUO and Marvel Heroes probably wouldn't have reached anything beyond just being known as a glorified Diablo clone.
I know people from CoH have these bitter feelings, and personally I think they are misguided, but to say he has done little for the the industry as a whole just seems disingenuous to me. I think the worst thing he can be accused of is the fact he was not very good at communicating with people and tended to come off as jerk at times, but I've also watched plenty of interviews and he has a passion about him for the things he loves and deep respect for other games. He never came off as egotistical as others seem to paint him. After all, he didn't really say much or claim anything about CoH, Champions, Star Trek Online or even Neverwinter, beyond him accepting responsibility when people damned him for the changes in CoH, that later people recanted and said were some of the best things that helped keep CoH afloat.
So yea, its one thing to say you don't like him, it's another to claim he has no clout behind him.
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For Daybreak he'll certainly be better then what they had.
According to the Cryptic Studios page, Rob Overmeyer is the CEO of Cryptic Studios, but as I stated previously, I dunno if that is more than just a grandiose title considering that Neverwinter and STO promo videos (and undoubtedly Champions if they made promo videos) all say Perfect World on them and not a hint of Cryptic anywhere in them.
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And Marvel heroes is more than a glorified Diablo. It's an mmo, mmo hack'n'slash, but a mmo. There is some raids and a lot of content to do in groups with the guildies or pick ups. And there is a lot more content be added to MH or updates even after 3 years than i've never seen on CO since the end of the first year of his release (after VB). Except perhaps the alerts on CO but the same kind of content added on MH are called danger room. Another point is MH have some challenge in the cosmic difficulty level where CO has never had even in his max difficulty level. Therakiel or alerts are a joke in comparaison. This is perhaps why there is X20 more players there than CO. Champions, but the lovers of costumes and costumes contests, the players don't have a lot of things to do and 0 challenge and had quit since a long time.
But, it's sad for Jack Emmert and Cryptic. Without Jack Emmert who was the last known name from Cryptic, i don't know if there is someone who was in the Cryptic team with COX or CO who is again in the actual Cryptic CO skeletic crew team now.
I assume then they don't have to be a lot or to be effective since a long time in the team to do the actual content for CO (wolf's head costumes or some packs or lockboxes almost only) but the Co's future was already disturbing since a long time. Now...
Good chance to Jack Emmert even if he's going to one super heros game competitor. Can he have more chance there with his future project than here. It must be sad to see his 2 "babies" closed for the first one and with less than 500-600 players and almost in maintenance mode for the second.
Cryptic has yet to have a failure mmo. Look at its track record.
City of Heroes, Champions Online, Star Trek Online and Neverwinter. Anyone slightly involved in making any of those have earned the right to smug face.
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Now read the comments under the article. the first one, was someone seeing a money grab coming. He must be a subbed member because DCUO already has a money grab for silvers
Daybreak studios is owned by an investment company. They are in the business of making money for their investors.
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Ok, no MH is not an MMO. It's an Online game with a lobby system that allows for at most 20 people per instance. It is very gear dependent and once that threshold is met, the challenge practically dies. There are videos of people soloing the raid scene, which, for the most part, cater to weakest link play styles. And a majority of the "hard" content depends heavily on two factors; the gear and the hero you choose. Certain heroes are basically classified as do not bother, while a select number are pretty much guaranteed to walk all over things. I hardly call it a challenge when the majority of the challenge is just having the right gear and hero for the content, not so much your ability to move, and set up a proper spec.
As for Rob Overmeyer, i am going by the official Cryptic Studios page, which appears to have been updated since it also has an updated copyright logo at the bottom of the page. Not to mention his Twitter says he is working for Cryptic. His Linkedin says he is working for Cryptic. I mean so far everything I find about Rob Overmeyer says he works for Cryptic. He might have left but like past devs he can return.
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In either event, Rob Overmeyer being supposedly gone/fired seems greatly exaggerated.
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They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
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https://www.rockpapershotgun.com/2010/09/08/cryptic-messages-emmert-talks-neverwinter/#more-38242
In a nutshell: "We dun goofed with CO and STO, but hey we'll do better with NWO! Look to the future!"
This guy was our CEO? Eh, I feel indifferent about him leaving.
And what context is that? He was right. Like it or not, he wasn't throwing CO or STO under the bus, he was being to the point. Unfortunately, Champions doesn't make the money that STO does to have a turn around like it did. And you can hate that point, out of context as you made it, but he is correct. They goofed up with Champions and STO. And unfortunately, no matter what Jack may have wanted to do, if Champions doesn't make the money, the bean counters won't see justifying giving CO a large staff. We can hop up and down all day long about what they need to do, and we can say that the other games owe us this and that, but you still have to justify the budget to the bean counters at the end.
That's always been one of Jack's qualities I respected. People may not like hearing it at times, but at least he was honest and claimed responsibility for screw ups. I prefer direct honesty over people that just keep saying things like "I need to check into that" or "Things are going great" even though the house is burning down around you.
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Anyway it's in the past. He's gone. Things are better now. Still doesn't change my opinion of the guy. Still indifferent towards his departure.
Actually, that was quite the opposite, and the constant negative reviews and people leaving didn't help, especially since they launched Vibora Bay, despite the majority of players believed a bitter ex employee that they hated, no less, and tried to venerate as a saint later saying he spoke the truth despite no evidence of this, and then after said release, people still kept leaving and bashing the game.
It's one thing to say Champions was in a healthy position at the time, but I seriously doubt it was when I know they were considering going F2P before the end of the year was out since I use to talk with the original dev team regularly. And furthermore, the whole financial situation was actually beyond Cryptic's control since Atari actually expected Champions to just poor money in with no updating beyond its initial launch. And by the time PWE had acquired Cryptic, the damage had already been done to Champions. So while Jack will do something most CEO's won't do, and claim responsibility for the issues, in this case, I think Champions condition as a whole is settled on both Atari and a player base that just gave up on Champions before it really had a chance to wind up and get going.
And regardless of your feelings of how things were handled, if this were any other company, Champions would have long since been closed down. I think they've had more than a few ample reasons to do it over Champions life time the past 7 years, so saying they don't care about the project and just treat it like a red-headed stepchild just seems to be a disingenuous assumption and not looking at the real facts of the matter. Do i wish they could do more and realize all those dreams of a game I use to hear about since alpha. You betcha, but to keep it alive and appease bean counters, guess what happened. And they have to justify the pay rolls of developers they put on this game.
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Or maybe Daybreak Austin is starting a new game, and they want Jack because they think he's the MMO equivalent of go-to TV drama pilot episode director David Nutter.
Edit: Am I the only one having problems with blockquotes? Vanilla just made a hash of Spar's comment and mine.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Anywho, I think people forget that Jack, ultimately, signed off on things like:
- Releasing the game with 40 hours of content
- Charging for content in a game that was content lite (I likened it to charging for bug fixes since the lack of content was the game's largest fault)
- Releasing poorly implemented systems under the false hope that players would stick around to see the systems get fixed
- Moving staff to STO which helped start a death spiral of the players leaving because little was being developed for the game; management not allocating resources to develop the game since players were leaving
It's funny to see people still say that, ultimately, CO would've been better had the players stuck around as if it's all our fault. Yeah, look, it isn't. In interviews post-CO, pre-STO Jack actually owned up to the fact that he, personally, had misread the market. Cryptic couldn't keep on re-releasing CoH.* Instead, WoW happened which, almost overnight, caused gamers' expectations of MMOs to expand.Anyway ... I'm totally not here to bash Jack. In fact, I think he did something very, very interesting for a gaming exec: he learned from his mistakes. He realized that he rubs players the wrong way and quit interacting with us. He saw that players aren't willing to pay it forward in MMOs anymore, with the result that STO and NW released in FAR better shape than CO.
* Actually, in some ways, CO topped CoH. CoH didn't have at release: crafting; a market; PvP; global chat; world events. And CO threw in the Nemesis system. Unfortunately ... many of these systems were released in a horrible state which gave the game a raw and unfinished feel compared to competition. Again, why pay it forward when, for the same sub and a lower cost of entry (remember, CO, was priced as a AAA box), you could get, well, more? And, no, this isn't a dig at people who love this game. It's mostly that its appeal is very, very narrow.
I am wondering what you are considering charging for what content in game? Vibora Bay was free, and for all this time, Cryptic maintains it was always going to be free, so that seems a bit of a misnomer. And the only content that was paid for, post F2P, was the adventure packs, which were free to subscribers, and even that eventually went away. So, I am very curious what content you are talking about.
Developing systems and seeing what sticks is nothing new to MMOs. Every MMO does that, from WoW, to CoH to DCUO. It's not an uncommon practice. Unfortunately, CO's player base has an absurd tendency to demand things to be created, and once they are, damn the devs for giving it to them.
Moving staff to STO I doubt was done in spite, but more of a necessity, since it's obvious people don't understand how finances and budgets work. Since Champions was losing players and thus income, bean counters don't care about dedicated fans when they want to see justification for their investment, and just because you paid your $15 that month doesn't say they owe you anything. Secondly, again from Atari, Atari expected that once the game was shipped that no more development was needed and in fact, wanted the game on maintenance mode. By the time PWE got a hold of Champions, well, the damage has been done and considering everyone seems to tell new people to stay away from Champions at this point, well, expecting massive changes now is going to be an uphill slog.
Actually, there was other things involved, but people just abandoning Champions, mostly from negative reviews and attacks from the only competition at the time (aka CoH and pre-Paragon Studios naming) resulted in a lot more damage before Champions could even get their feet under them. Yes, as much as people like to disagree, the players do bear some brunt of this when they constantly tell people to just quit and don't bother.
I find that your statements are the exact opposite in this case, since you seem to misrepresent a lot of what actually went on behind the scenes. While I certainly can understand why people are upset, it's a different scenario when you have to actually look at what led to the situation as it is now. A combination of publisher greed, player apathy, and dwindling resources basically left Champions at a point that is hard to tell if she will ever grow beyond what she is now.
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Vibora was supposed to be a paid expansion: http://www.eurogamer.net/articles/champions-online-to-get-expansion
That's as good as I can find in the press what with how gaming sites have shuffled around the last few years.
Searching the archived boards is a pain (posts w/o usernames), but here's a page with more evidence:
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/1378280 -- reference to Daeke
Searching "Vibora paid expansion" brings up lots of hits, FWIW.
Anyway, my point, such as it is, is that Emmert was able to own up to his mistakes, didn't throw people under the bus for his own mistakes (errr, someone else made that point), and that this game was troubled from the outset.
There was no vast conspiracy, as you imply, of press and other gaming companies trying to take down CO. Emmert actually gave an interview aboutthe poor state, at release, of CO and STO -- http://www.eurogamer.net/articles/2010-08-24-cryptic-we-need-to-improve-for-neverwinter Apologies -- I misremembered the timing of this article; I thought it came between CO and STO, not STO and NW.
Here's a quote for anyone who doesn't wish to follow the link,
- David Brin, "Those Eyes"
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they were doing that right up until the day they got removed
I know who said it, and Daeke stated that because he was bitter after being terminated because well, he didn't do his job. Plain and simple. People like to believe he was let go because he let loose that fact, but Cryptic, to this day, has always said Vibora was going to be free. And Daeke was terminated before he said anything about Vibora being paid for. So their word against his, and so far, he's been proven to be just one bitter ex-employee since he's been terminated from multiple other positions in other games. The hilarious part, Daeke was not well liked by this community, but when he tried that little stunt everyone tried to venerate him as a saint.
Again, bitter ex-employee and while people will always latch onto conspiracy theories, it's their word against his, and so far Cryptic seems to be the ones that were right all along at this point.
You aren't going to really prove anything to me, I've been here a very long time, and the fact of the matter is, Daeke was an awful and spiteful community manager. There is a very good reason this community didn't like him, since he rarely bothered to post updates or information about the game even when a major patch came down, and would often start community endeavors and never deliver on them, let alone he was suppose to communicate to us what the dev team could talk about and never did nor did he deliver much of our grievances. It's always hilarious with that track record how fast people latched onto his bitter post after he was fired.
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If CO was as fun to replay as MH is, new players wouldn't try and quit so soon.
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I mean, in the end, it doesn't mean much. So there's that.
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The only people assuming Vibora was paid for was those that listened to Daeke after he was terminated. And Cryptic, again, to this day has continuously stated that Vibora was to be a free expansion. And the evidence is the fact that Daeke was terminated before he even posted that, considering it was the first thing he had posted in several months to the Champions forums to begin with. The conspiracy, of course, was that he was terminated because "he told everyone Vibora would be paid for" despite the fact, again, he was already terminated before then.
And as far as community manager jobs, he was later community manager over at BioWare for SWTOR, and was later terminated from that as well for basically the same reasons; dereliction of duty basically, or not doing his job he was hired to do. And funnily enough, Daeke is the only ex-employee to make that claim as well, I've talked to and still talk to, and the most that had been discussed was it was talked about a few times but ultimately decided they weren't going to do it, and this was before Daeke was terminated.
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Links to what? If you think I am digging through old archives that don't say names of who said what you are crazy. When you link an outdated article that the game even disproves you are kind of not helping your argument. Nothing had been said, except by Daeke, who again was terminated before he said anything, and the only thing was said was by Bill Roper and a few other leads after the whole thing. Again, what link are you looking for since your link doesn't hold true at all either.
Again their word against his, and Daeke doesn't exactly have the best track record.
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Are you sure you are where you think you are and are talking about what you think you are talking about?
Quotes around "posing as a Cryptic employee" because, unless somebody got a screenshot, we'll probably never know if the mods for the forum (before the forum before this one) failed to lower all of his privileges after he was fired, or if it was just that nobody noticed that the name "Daeke" was no longer highlighted as a CM.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
I wasn't aware it was ever mentioned that he was let go prior to the message. Though does highlight one of Cryptic's biggest weakness (*atleast back then*) communication has never been their strong suit. We will likely never know the truth of what happened or in what order those events happened.
That's because companies aren't suppose to talk about the status of employees, due to confidentiality agreements with the public. It only became known that Daeke was let go before his blabbering and that his mod status was not removed due to an over sight and other such issues. Unfortunate, to say the least, as outside of a former rival game at the time, he went out of his way to do more damage to the game and people still continue to trumpet that Vibora Bay was paid for, even though it was free.
As far as communication, the ironic thing was Daeke was suppose to be the one doing the communicating. But instead, he tried to kick over a hornets nest on his way out of the door.
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