When I first heard that there was a 5 man lair called NemCon, I immediately thought of a 5v5 no holds barred brawl in an arena setting. But that isn't what NemCon is, and that's ok, because NemCon does something else that I always thought would be neat, which is to start players out in separate locations and have them fight their way to each other.
BUT... now that Forum Malvanum has been introduced, that arena showdown I always wanted is now possible. The idea is to have a Nemesis wave inserted into the FM rotation. The nemeses would be pooled from all existing team nemeses first, not just current ones. For example, if four team members have yet to create a nemesis, and you have created 5, all five of your nemeses would populate this wave.
Pros:
1. Adds variety to the enemy roster. The emcee wouldn't be restricted to that "another group of earth representatives" or whatever line he uses to introduce all the earth mobs. I don't know how feasible it would be to have a new line recorded but maybe something could be spliced together, or maybe they could just burst in with a voice bubble, like the intro in the museum heist nemesis mission.
2. Adds value to the existing content. The more opportunities I have to run into user-created nemeses, whether my own or someone elses, the better. The more opportunites I have to show off my own nemeses, the better. The nemesis alerts are fairly popular, imo. I don't think it is just for the 200 Questionite. I think this would encourage participation in the Nemesis System and people (in general) would look forward to this round in FM, even if it took a little longer or was more difficult than a standard round.
Cons:
1. Dev time. $
2. Maybe new voice asset. $
3. This might be a bad idea. I'm picturing a 5v5 battle, not 5 heroes focusing 1 villain and ignoring the other four, then three, then two, and finally ganging up on the last one. They're working together and helping each other out, but they also have their hands full with whatever nemesis has locked onto them. A person should at least need to pay attention and use block if they are going to ignore their own aggro'd nem to help someone else first. Maybe if no one is attacking a nemesis he gets a buff that allows him to continuously summon minions.
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I'm recently back after a 4-5 year break. I've played Nemesis Missions, NemCon and Nemesis alerts. I've farmed the Lava Temple. Nemesis Missions feature my Nemeses. Nemesis alerts feature my nemesis, someone else's nemesis, OR in some situations, IF someone has not created a nemesis, what I refer to as a generic nemesis, like High Voltage.
The idea, which is mine btw, is that FM will have a Nemesis Wave added to the rotation. This "Nemesis Wave", as I call it, would be populated by Nemeses, either user-created (preferably), OR, in the event that a user-created Nemesis is not available, the game would randomly select from the pool of Cryptic-created Nemeses.
So... Unless one of the members of your party hasn't created a nemesis, in which event, one would need to be provided for him. Do you even five?
And... Are you saying...
1. ... that High Voltage, and other nemeses, that appear at the end of Nemesis Alerts, and are not user created, but were created by Cryptic, are not generic nemeses?
OR
2. Are you saying that Dread Metal, Landshark, and Cybercide are not generic nemeses?
If #1, what is a good term to use for Cryptic created nemesis villians?
If #2, Yes. Yes, I play Nemesis missions. I also happen to know what the word nemesis means, and I understand how Cryptic uses this word in relation to their content. I created this idea thread. I'm not the person trying to insert non-nemeses into the nemesis wave. Do you even context and comprehend complete paragraphs?
Basically, if it is NOT a nemesis (user or Cryptic created), then it doesn't belong in the initial NEMESIS wave. It can be SPAWNED by a nemesis as part of a proposed mechanic listed in the Cons section of the OP (#3).
So... Dread Metal, Landshark, and Cybercide:
1. Can be spawned BY a nemesis in the nemesis wave, as part of a proposed mechanic listed in the Cons section of the OP (#3).
2. Can be featured in their own "Supervillain" wave, if someone wants to propose that idea.
High Voltage and other Cryptic created nemeses:
1. Can be spawned AS a nemesis in the nemesis wave, in the event that one or more of the FM team members has not yet created a nemesis.
I did not realize that YOU were suggesting using non-nemeses in the initial nemesis wave. Does that clear it up for you?
And before you ask, when I say "wave" I mean round, not that thing you find in the ocean. And when I say "round" I mean wave, not that thing that you use to describe a circle...
TL: DR
I think Foxbat should wave at our heroes for 2 minutes during the Forum Malvanum (timer runs down during intro cutscene). Then we either randomly advance or lose. I call this the "Nemesis Wave."
edit: added more snark
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These villains are not Nemeses, they are just under-used villains. The random ones (Lilith, stitches, etc) are "placeholders" for Nemeses and nobody likes them.
Essentially this idea also highlights the old request that cryptic set up a system that does away with the randomly-generated (what we call Generic in-game) Nemeses by either giving team-leader priority in Smash/Grab to someone with an active Nemesis or by replacing the generic Nemesis generation process with a random selection of those previously-mentioned under-used Villains like Black Scorpion, Diode, the Cadaver, etc
As a general principle, I think that the "sub-villains like Dragon King, Morticus, Crucible, Dr Ohm, etc" are:
1. A good example of what a placeholder nemesis should be.
2. An untapped resource in a game where people are grumbling about the reuse of assets in new content or events.
CORRECTION: The other night I que'd for Nemesis smash. The Nemesis was named High Voltage. His costume looked lame and uninspired and his name was pretty generic so I assumed he was a Cryptic "placeholder" nemesis. (Sorry Cryptic but it's true.) I don't remember if he used pestilence or not. If this was actually someone's user created nemesis then I can see where some of the confuson is being generated.
lol wut? it's harder than the others, but I've never seen a group fail it.
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While it's true that it's not a hard fight in terms of mechanics (lol what mechanics) or damage output, the fact that it's 2 tank foes on a timer (which starts ticking down during the irritating cut scene) means that everyone needs to be on their DPS game. Random pugs tend to get odd crap like 2 tanks, or 3 healers, etc. Any one of those groups is going to fail what's effectively just a patchwerk DPS race.
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