The devs have spoken: they
don't want form powers to feel like "second passives". However, the changes they've made to try to implement this goal don't, imo, fix the problem - they just make using certain forms increasingly clunky.
Now, part of this stated goal is a ship already sailed: Forms are one of three largely-mandatory power types that you typically set and then just leave running. Those three being passives, forms, and energy unlocks. There are a few sorts of builds that can skip the energy unlock, but skipping either passive or form is just not a good idea. There is no reasonable way to fix this without gutting form powers entirely - which would, among other things, require a rebalance of Cosmics, event bosses, TA, rampages, and anything else that was designed around current levels of player damage output. I rather doubt that's happening (though it honestly might be a good thing for the game.)
So let's look at the other ways in which forms act like passives: that, when you can keep them at max stacks, they just provide passive bonuses that stay around all the time. This seems to be where the devs are trying to "fix" things, by making it harder to maintain form stacks.
Which is where we have problems, because not all forms are created equal in terms of what's required to build up and maintain those stacks - and so far, the changes have exclusively gone after forms that are already harder to work with. Forms that stack quickly and easily (Concentration, Form of the Tempest on a high level character with a decent crit chance, etc.) are very different powers from forms that have excessive internal cooldowns and require niche power use to trigger (Enrage, and of course Manipulator). And then of course there's Inertial Dampening Field, which really is just a second passive.
Unfortunately, I don't have any good ideas for how to make the dev's stated goals work, which is why I'm not posting this over in the Suggestions section of the forum. But I figured it'd be a good idea to open a discussion thread, and maybe someone will come up with some really clever idea.
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People already do insane amounts of dps as it is. And will still be able to do so.
My controller toon, that uses three control powers in rotation, never has issues maxing out and keeping Manipulator at 8 stacks. My TA main tank has two knock powers used in his melee rotation, so keeping Enrage going simply won't be an issue, since he already uses a knock once every 7 seconds or so.
Builds that rely on a single power (particularly with a cooldown) will find form changes tougher to deal with. This is especially true if the power is there simply to "proc XXXX". That statement is on build descriptions frequently now; just include this one power at R1 so you can proc your form.
The devs trend this year has been to make Powersets and Frameworks better when used together, and not quite as good when going a la carte. You can still make a FF toon with whatever mix of powers you wish, but it might not work quite as well as one relying more on one set.
We are beginning to see more tradeoffs between versatility and big numbers.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Devastators have few _good_ ways to stack enrage, especially after the eruption makeover that *more than tripled* its base cd.
Behemoths either end up with only one good way to stack enrage, or are required to take roomsweeper instead of thunderclap. And if they take haymaker, they have to charge it to even get a knock. (Tapped haymaker has no knock and will not stack enrage - tested). With the trend towards fights which require constant blocking even by tanks (see TA, cosmics), or mobs which knock and hold spam (see nightmare invasion), charging powers is unreliable at best.
(Manipulator of course has the additional problem that the more often you use control powers, the less effective they are).
And none of this accounts for the extreme disparity of concentration's ease of stacking (hit with a range power from a distance OR charge more than 50% OR maintain more than 50%) compared to a toggle like enrage which requires a specific effect.
I also think the trend towards 'cross-framework toons are dirty cheaters' is a terrible trend. It already required more thought to build cross-framework so you ended up with something that worked out well. There is no reason to penalize people who want to build cross-framework beyond that. Just because the devs group particular things in a powerset doesn't mean a build which crosses several frameworks doesn't have a theme that's just as valid.
To make matters worse, the powers that need more in-set synergy aren't the ones that are getting it. Bestial was already one of the most effective, and most complete power sets. Force and Celestial are a mess, and barely survive without taking powers from other sets.
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If the devs are willing to go through and make those adjustments, I'd be happy to say goodbye to most of the form powers; they take up a power slot and don't really do anything interesting.
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Also there is far more than just some health that needs to be looked at if forms were removed.
There are very few sets that can spam their attacks without energy concerns without a form, but they do exist, and those are aren't the ones that need any help to begin with.
Pvp might not be a big concern, but if it has any importance, without forms (and nimble mind) you will be very hard pressed to kill anyone.
Then there is adjusting all the powers that now depend on certain form stacks to be present.
And since healing would get a huge nerf rebalancing all the damage from all the newly buffed cosmics.
Then there is the backlash of a huge nerf like that.
So all in all I don't really think it's worth the effort at the moment, like we've seen with the cosmics it's fully doable to make challenging content for the current playercharacter performance.
I'm excited to see what they do for Concentration. Since it currently is hands down the easiest to keep stacked I assume it's going to see the most change.
My super cool CC build and how to use it.
- David Brin, "Those Eyes"
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Things change.
I said my peace on many changes. Once in a great while, some change goes the way I would like, but usually it doesn't. I've adjusted builds accordingly.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
So for example, rank 1 enrage might last indefinitely at one stack, 40 seconds at two, all the way down to 6 seconds at eight stacks. So that eighth stack would fall off a lot unless you were just spamming knockback powers - but having it fall off would just drop you down to seven stacks, where you'd have several more seconds to re-apply before it'd drop to six stacks, and so on.
Make rank 2 a 50% increase to durations (and two stacks lasting indefinitely), and rank 3 a 100% increase, so rank 3 enrage would have a 12 second window to try to hold on to that eighth stack.
Then apply that same thing to every stacking form (excluding Manipulator, because really it doesn't need more nerfs, but including Defiance), and presto: it's not just a passive damage bonus anymore.
However, is that really the way the game should work? It would basically mean that you can't use a given form unless your primary attack can trigger that form, which means a lot of melee builds are stuck with Form of the Tempest as the only viable option.
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They could fix that by removing automatic stacks completely, reducing the stack cap, and giving an inherent bonus to the toggle itself that matches the stacks it would have given.
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I think there's a lot of hyperbole at play here - nothing so far has shown that forms are going to turn into "juggling a few short duration buffs and status effects". Next thing you know people are going to start talking as if forms are going to be removed from the game... oh wait, the thread already went there didn't it?
My super cool CC build and how to use it.
There was even a knock added to one of the Arc of Ruin advantages now (which doesn't work for my build, but ah well, I'll manage).
My super cool CC build and how to use it.
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So:
Compassion, Concentration, FotT: 20s
FotS, FotTiger, Enrage: 30-40s
Manipulator: 60s
Slot other forms in as appropriate. (I'd even be tempted to increase FotT to 25s because it's primarily used by melee toons, which makes it mildly more difficult to maintain stacks than concentration).
It's not just about 'i'm in a continuous fight' stacking, it's also about 'okay, this fight just ended, how much effort is it to start another fight and trigger a stack before my stacks fall off' AND 'i'm fighting with a team, my power(s) which triggers stacks has a cd, and my ally just killed the enemy i was using it on so it went on cd without a stack'.
Arc of Ruin is a cool and strong attack, which can be used to good effect to actually kill mobs.
Having to leave that as r1, just to make sure I can reliably keep up enrage with my AoE isn't doing it for me.
I mean if I really really had my way all the other forms would be 10 seconds and concentration would be 5, and I would lower the cooldown between getting stacks to make the whole thing feel faster-paced, but I doubt they're thinking of going that far with it.
My super cool CC build and how to use it.
Power House Trainer: Hay put some advantage points in your form It will give you free stacks!
Noob hero: OK thanks!
[form stacks drop to zero rite before entering combat]
Power House Trainer:
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
My super cool CC build and how to use it.
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Block timing explained
That sounds fun but hard to balance.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I'm glad to see overused/overpowered powers get taken down a peg. The game simply got too easy.
Having event mobs that aren't a silly joke is nice, too.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
You can take Arc of Ruin, get 15% debuff on tap in a 360 degree area around you, or you can take demolish and get 18% debuff on one target *if* you full charge it. One of these choices is dumb, and it's not Arc of Ruin.
Either they don't understand it or bias is involved. It can't be neither.
My super cool CC build and how to use it.
I mentioned Demolish because it will be usable by Behemoth ATs to proc Enrage. Also good.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.