May I request to make this panzy's breakaway shot less frequent. I mean seriously, he jumps away way too often even with ranged tank characters. I know Poe is a scrub mobster boss, but this is just annoying. I'd rather fight Ao'que-whatshisname than deal with this monkey.
I'm sure I'm not alone in this.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
If anything...his Breakaway Shot should come with Microfilament Wire advantage, so melee fighters are dragged towards his location. Just because Kevin Poe.
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There aren't many Alert bosses that are anything but autowin. I think, generally, they should be tougher.
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Are you guys talking about his boss fight damage, or that crazy damage he sometimes does in Grabs?
It's quite underperforming. It only hits once and the target has already catched up with you by the time you land.
Some changes I would make for the player version:
- Make it hit 3+ times like K. Poe's version does
- Put a short Snare on the target so that it doesn't immediately catch up with you (make it an Adv. if you want to)
I'm all for making the game hate melee less, but this is just silly. Following is a thing.
His Shadow Embrace & Life Drain on the otherhand... His Shadow Embrace is stupidly overpowered... and his Life Drain heals far faster than it should (same with Ao'qephoth's & Mademsuel Nocturn's)...
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