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FC_31_20160406_0314A.15 - Claw Weapon-Bracer Pack/May Reward/Bug Fixes

kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
edited April 2016 in PTS - The Archive
Cosmic
Made it so a countdown displays on the giant monster open missions to indicate when the open mission will reset.
All Cosmic open missions reset after 4 hours.
Made some tweaks to the scoring system. Rewards are still placeholder.


ZEN Store
Added Claw and Bracer pack. This pack includes a variety of Martial Arts: Claws weapons and bracer costume variants. Available on the Debugger.
Added Spirit Wolf action figure. Not currently available on the debugger.


Drifter Store
Added Flea and Flea Swarm auras.


May Gold Reward
Added Shoulder Cape as the May monthly gold reward. Available on the Debugger.


FX Changes
Reduced the amount of rocks Cave In creates to help with performance.
Foxbat Ping Pong Ball FX should now vanish after a few seconds.


Costume Changes
Added Huge and Huge Beast stances to females.
Fixed a bug where the Gladiator Sword hands were not displaying under Both on females.
Fixed a bug where the claw stance in the tailor was not properly flipping the left claw weapon.


Misc
Fixed a bug where the WASP SE vehicle was changing into the wrong vehicle when upgraded.
The Training Chariot shouldn't vanish with most player costumes now.



Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
Posts that do not specifically pertain to the current PTS patch will be removed.

These player & moderator maintained threads are checked weekly by the development team.
- http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0​​

Comments

  • soulforgersoulforger Posts: 1,649 Arc User
    Huge stance for females, that's going to be awesome.
  • bluhmanbluhman Posts: 2,410 Arc User
    Claws look snazzy. Nice work. though still wish we had a drill claw...

    Bug: Shoulderpad cape's shoulderpad clips through the body when the player model raises its arms.



    This happens on male characters at the very least.

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  • heroshima1heroshima1 Posts: 107 Arc User
    Bug: None of the claws adjust to body scaling
    Where it happens: tailor (male specifically; female not tested)
    What happens: parts of the claws disappear into the hands/arms
  • kaizerin wrote: »
    Drifter Store
    Added Flea and Flea Swarm auras.

    *wonders if @gentlegiantvexx will be getting either of these for his giant puppy*​​
    #LegalizeAwoo
  • kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
    edited April 2016
    heroshima1 wrote: »
    Bug: None of the claws adjust to body scaling
    Where it happens: tailor (male specifically; female not tested)
    What happens: parts of the claws disappear into the hands/arms

    The weapon versions will not scale with any scales other than the hand scales, that's just a limitation with our weapon system.

    The bracer versions should scale properly.​​
  • riveroceanriverocean Posts: 1,690 Arc User
    !Huge Stance for females!

    Huzzzah!!!!!!!

    Can someone post pics of the new claws and bracers?
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  • gentlegiantvexxgentlegiantvexx Posts: 321 Community Moderator
    edited April 2016



    kaizerin wrote: »

    Drifter Store

    Added Flea and Flea Swarm auras.


    *wonders if @gentlegiantvexx will be getting either of these for his giant puppy*​​

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  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    kaizerin said:



    heroshima1 wrote: »

    Bug: None of the claws adjust to body scaling

    Where it happens: tailor (male specifically; female not tested)

    What happens: parts of the claws disappear into the hands/arms


    The weapon versions will not scale with any scales other than the hand scales, that's just a limitation with our weapon system.



    The bracer versions should scale properly.​​

    Oh, so that's why weapons don't have their own slider. You'd think the claws would be the same size as the hands. Still, it sorta makes good wolverine claws.
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  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    Should we expect new stances available in the future? Just curious.
    (Well, not really new, just stances npcs might have)
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  • ninjapiffninjapiff Posts: 282 Arc User
    edited April 2016
    ninjapiff said:


    Hey, does this have anything to do with the suggestion meeoeoowie made in the Costume Suggestion Thread?

    After looking at the new fist weapons/bracer skins in-game, I can verify that they are EXACTLY the same weapons found in the image posted. I feel I should mention that the image itself was made by CO devs in the past, and was just never created... we thought. Seeing as this was posted 12 days ago, I highly doubt these new weapons were made from scratch.

    What else has been already mostly done, then put aside and forgot about? o_o
    It makes sense, if you don't think about it.
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  • frankendreadzfrankendreadz Posts: 75 Arc User
    edited April 2016
    Hi all
    Ok some feedback first
    nice bracers and claws but the bracers and claws do not line up, if you have chosen both types to use (clipping issues)
    I was under the impression that the bracers were a permanent decoration, representing the actual claws (if claws are used in a build)
    In regards the shoulder cape, been waiting for this, but suggest other types of capes, especially one which would be wider and partially cover the arm(s). that would look really cool. So far none of the capes in game does this, which I feel is a shame
    also in regards to others, could the ones already in game be attached as an option? (so web, tattered etc)
    hope this helps

    oh and a shame you did not include the chainsaw bracer
    not enough chainsaws imo
    Post edited by frankendreadz on
  • rtmartma Posts: 1,198 Arc User
    bluhman said:

    Claws look snazzy. Nice work. though still wish we had a drill claw...

    Bug: Shoulderpad cape's shoulderpad clips through the body when the player model raises its arms.



    This happens on male characters at the very least.

    Same thing happens with Gladiator Shoulders, I assume it has something to do with how it's being attached to the body, instead of moving with Shoulders it moves with the torso, that's why It doesn't move with your arms.
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    *Snikt*

    Looks like my primal hunter, Stalker, will get a second chance now :)

    Awesome to see these finally make their way online. Any chance the chainsaw claws could show up down the line as well?
  • cyronecyrone Posts: 1,028 Arc User
    kaizerin said:


    Added Huge and Huge Beast stances to females.

    ​​

    Does this mean males will be getting the Vixen and alternate Beast stances that females have? :tongue:
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  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    pics of claw weapon plz
    Psi.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    cyrone said:

    kaizerin said:


    Added Huge and Huge Beast stances to females.

    ​​

    Does this mean males will be getting the Vixen and alternate Beast stances that females have? :tongue:
    Excellent idea ^^
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited April 2016
    https://www.arcgames.com/en/games/champions-online/news/detail/1046220-art-corner:-melee-weapons

    Those are the wepons from the pack, minus the lights saber and chainsaw claws
  • kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
    We have no plans for future stances, just testing out existing ones.​​
  • squirrelloidsquirrelloid Posts: 869 Arc User

    https://www.arcgames.com/en/games/champions-online/news/detail/1046220-art-corner:-melee-weapons



    Those are the wepons from the pack, minus the lights saber and chainsaw claws

    Must have that lamppost heavy weapon....

    So, is this claw pack an indication that much of the art asset work was done for those never released weapon packs?
  • xacchaeusxacchaeus Posts: 308 Arc User
    lamppost heavy weapon with fire coming out of the lamp end (cause the glass would be broken of course)...
  • draogndraogn Posts: 1,269 Arc User
    Hopefully someone will consider closing, or at least giving us the option, the mouth of the Huge beast stance.
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    1.) It's pure speculation on my part, but I suspect Kais and the other Devs are plumbing past concept arts for new ideas on content.

    You'll notice that the guitar Axe we received was first conceived in this same concept pack ensemble.

    FWIW, I think that's a great idea. I know I was bummed when this set never materialized.

    2.) You can close the mouth for the bestial stance my altering the character's facial expression.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    kaizerin said:

    We have no plans for future stances, just testing out existing ones.​​

    Would sharing the female stances with males be possible? Could be fun, useful, and folks are always looking more stances.
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  • notyuunotyuu Posts: 1,121 Arc User
    Here's an existing stance that would be interesting to test out

    SUGGESTION: Add in the "hovering" stance that the Become doomlord and Become celestial devices use when their respective travel powers are not active
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  • riveroceanriverocean Posts: 1,690 Arc User

    https://www.arcgames.com/en/games/champions-online/news/detail/1046220-art-corner:-melee-weapons



    Those are the wepons from the pack, minus the lights saber and chainsaw claws

    Must have that lamppost heavy weapon....

    So, is this claw pack an indication that much of the art asset work was done for those never released weapon packs?
    Sweet... maybe one day there will be PSI or Holo claws... one sweet day.
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  • ninjapiffninjapiff Posts: 282 Arc User
    Request/Suggestion: Please add an "Imaginary" unlock for Fist Weapons. Since some of the fist weapons available in this new pack are also Bracers, I'd love to use the bracer variation without holding another fist weapon. It just looks silly. If there could be an option not not show a fist weapon in combat, and just use the Bracer, that'd be great.
    It makes sense, if you don't think about it.
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    Wait, the Flea aura isn't this?



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  • chaelkchaelk Posts: 7,732 Arc User
    ninjapiff wrote: »
    Request/Suggestion: Please add an "Imaginary" unlock for Fist Weapons. Since some of the fist weapons available in this new pack are also Bracers, I'd love to use the bracer variation without holding another fist weapon. It just looks silly. If there could be an option not not show a fist weapon in combat, and just use the Bracer, that'd be great.

    You already can,I've used imaginary weapons with claws. melee weapons​​
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    Yeah, Stalker is using the same combo. Unfortunately, he's a bit too buff to pull it off any other way. Overall design still looks shiny though :)

    As far as Imaginary weapons being added to Z-store packs...I'm gonna go with a no on that. I spent a lot of effort unlocking them during Foxbatcon, and I feel like anyone else wanting them should put forth an equivalent effort.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    As far as Imaginary weapons being added to Z-store packs...I'm gonna go with a no on that. I spent a lot of effort unlocking them during Foxbatcon, and I feel like anyone else wanting them should put forth an equivalent effort.

    I don't recall them being terribly hard to unlock (I unlocked them a year ago), the big problem is that they're only available for a single short period once per year.
  • lunnylunnylunnylunny Posts: 186 Arc User
    edited April 2016
    kaizerin said:

    We have no plans for future stances, just testing out existing ones.​​

    So are NPC stances a possibility? Or do you mean only the stances within the tailor? Apologies for the off-topic comment.

    Very excited about the claws and also quite glad on the timer on Cosmics, since it helps people that want to *avoid* the Cosmics (perhaps use the areas for their own reasons and intentions) and, mainly, the people who want to hunt them.

    Thank you for the extra stance options for females.
    Post edited by lunnylunny on
  • lanternjacklanternjack Posts: 20 Arc User

    kaizerin said:

    We have no plans for future stances, just testing out existing ones.​​

    So are NPC stances a possibility? Or do you mean only the stances within the tailor? Apologies for the off-topic comment.

    I'd love to see the "Static" stance from the tailor menu added as a playable female stance if we're expanding the use of existing assets. It's so much nicer than the current female "Average" stance.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    A little disappointed how awful the new claw costume pieces look on large chars. You'd think the bracers would look bigger on them. But they just look like one of those friendship bracelets.

    Here's to hoping that there will be a good costume piece for us giants~
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  • chaelkchaelk Posts: 7,732 Arc User
    We have no plans for future stances, just testing out existing ones.

    Would sharing the female stances with males be possible? Could be fun, useful, and folks are always looking more stances.

    normal-1.gifoh please, just to see some of the big armoured males use Vixen stance and walk​​
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  • rafahil893rafahil893 Posts: 50 Arc User
    edited April 2016
    Suggestion: consider adding qwyjibo's flaming fur pieces and teleiosaurus's head(since we got raptor heads) as rewards
  • ninjapiffninjapiff Posts: 282 Arc User

    As far as Imaginary weapons being added to Z-store packs...I'm gonna go with a no on that. I spent a lot of effort unlocking them during Foxbatcon, and I feel like anyone else wanting them should put forth an equivalent effort.

    Who said anything about an imaginary weapons pack in the Zstore? If anything, add Fist Weapons to the Melee Imaginary Weapons Unlock (and give it to people who have it already retroactively) or just add it to this new Fist Weapon Zstore set (and, once again, give it to all the people who already bought the set). If absolutely nothing else, at least think about adding it to Foxbatcon's rewards for next year.

    I'd love to not have to wait an entire year for it, but I suppose beggars can't be choosers.

    It makes sense, if you don't think about it.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    What are Fist Weapons? I don't understand what you want.

    Do you want the new bracer without the weapon part protruding from it? If so, that would be a different costume piece altogether. The idea for the weapon bracers is for characters who want their claws out at all times. There are several costume pieces already like this.
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    There's already an imaginary weapon skin for claw weapons.
This discussion has been closed.