Just gonna throw in a few builds here... Can someone please check if they are good or meh? Stats, powers, etc... Pretty please..? I'm still not really good at all the building... But I'm trying.
3) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Myrtl Basett TEST&d=1538b7PWaNXd3c0K000K503K205K9009F00KA03KC00KF05KE05KD07QG01KB04EI0400000ckr1kvJ438W (Changed the EU to SR and dropped Skarn's for Shadow Embrace, which is more fitting for the build setup as filler AoE and easier to accommodate. Also ranked ERuin differently since its now to be used as Darkness' best single-target attack instead of for debuffing. Dropped Shadow Shroud to free up a slot for considering something like Soul Vortex or another power. Made some changes to the spec choices. Also, you may not have much need for Dark Transfusion's extra energy here, so ya may not have to endure its drawbacks.)
4) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Baroness Katarina Von Belof&d=1234ObGMHPKu370A000A703A600AF03J503K80G7G00AK03AB01AI05AJ006603EI04QJ000mTO3UbT3T3B (Using Parry's EM and BCR/RR is great for dodge builds, but will mean a final 20% dmg penalty on melee attacks w/ both up, which is pretty hefty. Ya may want to drop one (prob EM) if dps is a concern. Ranking MD isn't worthwhile, so those ranks were removed. Replaced the AO w/ ES/NM, and replaced Str SS for Con SS - also changing the talents to fit. Ya may want to consider adding Blade Tempest in there for its Shredded adv, though that means dropping a power here. If this build is meant to be a group tank, then it'll need CripC and CS advs somewhere in the build to help w/ aggro, and then ya may want a STR/Dex/Con or CON/Dex/Int SS setup. Thundering Kicks may be more convenient as a dodge booster for melee than Evasive. Also, reminder not to gear for severity rating if ya already have Dex Mastery.)
Most of the original builds were pretty solid overall, so much of these edits are just tweaking things.
As for the 2 Infernal SN (mostly) builds: they both use rather different powers setups, so I can't really say off-hand. It'll kinda just depend on which attacks ya like or want to use the most. Also, keep in mind that non-SN attacks won't work well w/ the Supernatural Power EU. I'll wait on more feedback before trying to edit either.
Oh my... That was... Unexpected. I just didn't expect that detailed and that fast... Wow. Thanks. A lot. For real. One question though, did you check also the superstats? Or just the powers? Because I'm still bad at choosing those, still don't quite understand what's what with them... Like, for example, I seen ppl building a good melee dd without STR? Or ranged dd without EGO? And so on... All the builds above are based on other builds I found on the net, mostly old ones(before some nerfs/reworks) + my own understanding of tooltips in-game and testing + concept-wise changes.
A lot of my confusion with build... building... lol... With build creating is due to the lack of nice UP TO DATE guides. Most of them are old and even though most is still the same, some important details are prety much wrong.
1)The sonic arrow doesn't really fit the concept. So... I think I'll retain Skarn's bane just for the sake of it. Besides, most of the time I play this char in a team, so I'm on heal/shield, not CC. All the CC I have there is just for additional functionality, "Just in case!" or something As for the aura... Well, gonna see into it a bit later, thank you
2)Didn't know the mini gun is "banned" to be used with non-pa maintains... Because it works just fine. I was just told that you can get banned for using it since it's an exploit or whatever. Ok then, I guess I'll rework this build... Maybe Force field generator? To fit sci-fi concept. However I will lower my damage output even lower than I have now, due to the fact that I already have no mini gun... And will also loose the dmg bonus of Quarry... Ehhhh... I'll have to work on this build then
3)I'll still test out with the transfusion, but thanks for telling me that. I guess it's a power that I can "drop", if the build works without it, yes? Any other ideas for a witch character? Other than the soul vortext, which I'll most likely take in that free slot.
4)I'm not building a tank, more like a survivable dodge dual melee dd.
5)What should I take instead of sword cyclone? Any ideas? And same as a bove - it should be a survivable dodge single melee dd. So, both of them are good or not really?
6)Any suggestions on decreasing the ammount of attacks then? Open to suggestions. Also, why Con SS again? I don't mind the explanation why you put it everywhere Just to, you know, not make future mistakes in build creation...
(yea, the thing you mentioned about PA toggles w/ non-PA powers is considered an exploit by the devs. I'd advise you to avoid it)
Most of the SS's listed were fine, save for those not using Con SS. Con SS is taken nearly everywhere cause it allows you to stat for a survival stat (+maxHP) while still getting a dmg bonus from it (since its SS'd). After the dodge rating nerf a few years back, non-tank characters simply can't just gear for good mitigation, and thus Con SS became more prevalent to circumvent the low base maxHP base dodge/avoid rates that lvl 40 heroes have. Its also cause there's a few things scale really well w/ Con atm: the flat crit rating ya get form Ego Surge's Nimble Mind (makes it the best dps AO by miles), the large amount of Defense ya can get from Str PSS's Juggernaut, and Defiance if used as a passive depends completely on Con.
There's a few other reasons why Con SS can be easily fit in FF builds for little loss: Str, Pres, and Ego's passive dmg/heal bonuses (not the SS bonuses) are in the earliest/passive dmg layer and thus don't contribute nearly as much to final dmg on geared FF toons, and they all soft-cap at 70 (after which they give a quarter of the return). Its relatively easy to manage energy by lvl 40 gearing standards on FFs builds, such that oftentimes ya don't need a pure energy stat (Rec or End)- this isn't always the case, but for the majority of FF builds ya can find ways to avoid excessive end building w/o SS'ing Rec or End.
For build #2, ya can always make it a committed Ranged PA build if ya want- it'll just have to have many of its powers changed. Its just that many slotted PA powers don't play well w/o non-PA stuff, due to lockouts. If ya just wanted to boost PBR's dmg, though, ya can always add taps of Chest Beam for its Particle dmg debuff in there; keep in mind that Chest Beam is quite costly, though. Other options are adding a 2nd AO, or an On-Next hit power (Sonic Device or Toxic Nanites). None of these will be a large dmg boost, but they can help.
For the SB build (#5), Sword Cyclone is still a good melee AoE, but here its a bit costly to stick in, esp since it won't proc FotS as a toggle (unless in the DB build where it can proc FotT). SB, like most melee, doesn't have great AoE options in terms of reach- though it can cleave pretty well. If ya did just want a very wide AoE that's still MA, ya could take Shuriken Storm. It also wont proc FotS, but at least has wide reach and isn't as costly. SMG Burst has a bleed adv too that's good for FotS, but that's prob too out-of-theme here. Both builds are fine as a tankier melee build.Its just that there's a diff between wanting to be sturdy like a tank, and wanting to hold aggro as a tank (group tanks obv want both; hybrid dps don't really want the latter).
Attacks ya could cut for the Archery build are Gas Arrow (can't crit for Hunter's Instinct, stun adv doesn't proc frequently) and/or Focused Shot (its quite lower dmg as a long-range opener than Sniper Rifle and can't stun; ya mine as well use Sonic Arrow or Torrent of Arrow charges as an opener instead- its only decent use, imo, is cheesing Gravitar from >100ft range).
What attacks do you most want to use (or think you like) for the Infernal SN build(s)?
For the №2 build I wanted to make a sci-fi soldier with pbr. Something like in Mass Effect. So basically, concept-wise, some armor(not too heavy), maybe a force field(FFG maybe? will still loose a lot on dmg though), maybe some gadgets or whatever and so on. So... Any ideas of a different build from what I have now? Can you please throw in an example of such build? Coz mine seems "meh", right?
For №5, the SB... The concept is a simple vigilante with a rapier. So... Does it even "work" as a survivable melee DD? It doesn't have to be a tank. Or... You mean LR is dodge-tank only passive and DDs should have other passives? Or something, I dunno...
For the Infernal SN build... I have no idea. Again, I just want a good "standalone" survivable build that will have at least some damage to it. I just remember playing Champs for the first time(loooooooong time ago), leveling Behemoth AT... Damn, that AT is soo hard to kill, but maaaaaaaaaaaaaan there's not enough damage to make it NOT boring to play that AT. Even the simple leveling on quests(it was before alerts) took... Ages. That's why I switched to a Soldier AT later on.
For the №2 build I wanted to make a sci-fi soldier with pbr. Something like in Mass Effect. So basically, concept-wise, some armor(not too heavy), maybe a force field(FFG maybe? will still loose a lot on dmg though), maybe some gadgets or whatever and so on. So... Any ideas of a different build from what I have now? Can you please throw in an example of such build? Coz mine seems "meh", right?
PBR itself does decent base dps. Ya could optimize it a bit further (ex. Chest Beam's Particle dmg debuff), but its solid on its own. Changing from Quarry to Targeting Computer may also lead to a bit more dps, now that TC's LockOn debuff properly works. A gun kata (Lead Tempest) seems kinda unfitting for Mass Effect, though. Unless its something like a Phantom, but then you'd also want sword powers and stealth via Night Warrior to fit the concept (and even then, Phantoms don't use normal guns).
For №5, the SB... The concept is a simple vigilante with a rapier. So... Does it even "work" as a survivable melee DD? It doesn't have to be a tank. Or... You mean LR is dodge-tank only passive and DDs should have other passives? Or something, I dunno...
Its fine. You're choosing to be a Hybrid dps using a defensive passive, but otherwise focusing ur build around dealing dmg. Perfectly viable way to play- in fact its prob what I'd recommend to newcomers using FF builds. Going full-bore dps using one of the two dps roles and an offensive passive is much more optimal for dps, but it also makes you quite squishier and gives you less leeway when learning the ropes.
For the Infernal SN build... I have no idea. Again, I just want a good "standalone" survivable build that will have at least some damage to it. I just remember playing Champs for the first time(loooooooong time ago), leveling Behemoth AT... Damn, that AT is soo hard to kill, but maaaaaaaaaaaaaan there's not enough damage to make it NOT boring to play that AT. Even the simple leveling on quests(it was before alerts) took... Ages. That's why I switched to a Soldier AT later on.
Well, prob the most effective way to play Infernal SN is also prob the most boring: Epidemic spam. Part of the reason I'm inquiring is cause I dunno how much ya want practicality over.. 'variety', for lack of a better term.
Or maybe... Need a mix of those two? Can you help me with that one plz? That's the last one I'll ask of you... Coz I really need that build in the nearest future...
PBR itself does decent base dps. Ya could optimize it a bit further (ex. Chest Beam's Particle dmg debuff), but its solid on its own. Changing from Quarry to Targeting Computer may also lead to a bit more dps, now that TC's LockOn debuff properly works.
Night warrior is also viable; you can use Electric Form but you'd want a different AoE.
For №5, the SB... The concept is a simple vigilante with a rapier. So... Does it even "work" as a survivable melee DD? It doesn't have to be a tank. Or... You mean LR is dodge-tank only passive and DDs should have other passives? Or something, I dunno...
LR not a bad defensive passive (even a quite basic setup will halve the average damage you take), it's just that its not dependable against spike attacks unless you achieve 100% dodge, against swarms of small stuff Invulnerability does better, and if you want low maintenance Regeneration is the ultimate in lazy.
For the Infernal SN build... I have no idea. Again, I just want a good "standalone" survivable build that will have at least some damage to it. I just remember playing Champs for the first time(loooooooong time ago), leveling Behemoth AT... Damn, that AT is soo hard to kill, but maaaaaaaaaaaaaan there's not enough damage to make it NOT boring to play that AT. Even the simple leveling on quests(it was before alerts) took... Ages. That's why I switched to a Soldier AT later on.
That's mostly the way the Behemoth AT is designed; you don't get particularly good simple dps powers until very late. Of your infernal builds, the first one will be much faster at defeating stuff; advantaged venomous breath is more a somewhat specialized utility power (for example, it's very strong on sentinel mastery tanks) than a dps power.
All the builds are PvE only. I don't PvP. At all. Never. I suck at PvP, always. Plus ping is always 150-200... Kinda too far away from the single server we have that is, unfortunately, only in USA... :c
Anyway... This is the "base" for my sci-fi soldier build. http://powerhouse.nullware.com/powerhouse.html?v=13&n=Despair Trooper&d=10000000000x300710074037F000000000000000000000000000000000000000000000000010CAT3Svt So, I need to decide on stats. If I understand correctly how "stats" work... Ideally I need: Ego primary(for more ranged damage), Dex secondary(good for crits) and Con secondary(for survivability). However then I won't have much energy(coz no End) and PBR eats kinda a lot of it, yes? Also, I won't have a lot of equilibrium either(coz no Rec), but that's a minor setback. And my powers will cost a lot+have long cooldowns(coz no Int). However, again, if I understand correctly, the decision behind stats does not only depend on this. It's not that simple. It also needs to work well with the powers themselves, like passives and energy unlocks. Am I right? Like, Quarry needs Int, aswell as MSA. Overdrive needs Rec(instead of End/Int, as said in description - bug?). And so on. Also, from what I checked in-game, FFG passive is buffed simply by your superstats, no matter which ones. However Field surge is buffed by..? What, End? Since PBR does particle damage, I think I need Electic form to buff it IF I want to make a pure DD with energy damage. But then I won't have FFG, obviously. Also, there are some power armor melee(light sword) powers that debuff particle resistance - they may come in handy combined with PBR, right? But then again, those are melee, so not really good damage UNLESS I have Str, right? But still they might work well just to stack debuff. Correct me if I'm wrong somewhere... I'm just trying to understand all this. To be better at it It's hard kinda... Some of the tooltips and lack of straight UP TO DATE answers on the Net right now kinda confuses me. For example I seen that FFG used to scale with End of how big the overshield pool was and with Rec on how fast it refilled the bar. But it was in 2012, I guess... So I almost made a mistake of trusting this. But I checked it ingame and tried it out. Yeah, now it scales with any super stat, which is good. Anyway... I need help with deciding on that sci-fi soldier build. What powers to use as passive - offensive or defensive? What damaging powers to focus on? More single target or AoE? And so on. Basically, I still need someone to help me with understanding all of it
Plus... Still need that infernal supernatural build Or the ones I showed are "fine"? Especially the one with epidemic, since I think it has more damage than the other one, with breath.
Also another question. The above builds with single/dual blades... What about Way of the Warrior instead of Lightning reflexes there? And switch from hybrid role to melee.
PBR is actually pretty cheap for a maintain. Shouldn't have much energy issues w/ it when using good gear. And yea, Overdrive's tooltip is bugged. It does still scale w/ either End or Int, but not as well as w/ Rec.
Field Surge doesn't scale w/ anything other than rank, and only does extra things if using Personal Force Field (PFF) as the passive (and I assume 'FFG' means PFF). And yea, all slotted passives scale their self-bonus w/ ur 3 SS's; exceptions are Defiance, which scales solely w/ Con, and the ally benefit form Support auras, which scale w/ Pres- regardless if they are SS'd or not.
- Made both of these builds blind, w/o referencing the old ones:
Designed to be sturdy, and push out much AoE dps. If ya want more dps, but at the cost of being squishy, ya can replace Regen w/ Pestilence as the passive and use the Ranged dps role instead of the Hybrid role. Str PSS + Con SS is just to give ya tons of Defense (via Juggernaut) and some knock resist, while still giving you crit severity; the main stats to focus on here are Int and Con. Get a bit of Rec to help w/ energy and Supernatural Power, though ya shouldn't need much.
Spam Epidemic everywhere; use Firesnake and Defile to debuff enemies for Epidemic's dmg, use Infernal Blast to refresh all poison stacks (and for long-range), and DE for extra healing when close up. Free power slots are for w/e ya want.
Can use Conviction, Holdout Shot, and/or Sonic Device in between PBR to trigger MSA. Int and Con are the main stats here. Chest Beam taps were included just for the debuff for PBR. Last power slot is for w/e ya want.
Thanks for the builds. Question though on the PBR one. Why sonic blaster energy builder instead of particle rifle? I use it concept wise, since both of the particle rifle and pbr powers use the same weapon model. Same reason I wanted to use Quarry for damage(energy and physical bonus) and sniper rifle - there is a SR model that looks like the same high-tech gun, but with longer barrel Obviously also to buff mini gun, but since PA powers are a no-no with non-PA ones... Oh well. :c Another idea for a passive that might work... Invulnerability. Also a defensive one and fits for the concept. Just like PFF. Yeah, I meant PFF, personal force field. Sorry, my bad. Any good builds with those? Based on the one above, with PBR.
Also question on the SN build. If I drop regen for prestilence and switch to ranged dps role... I'll be more squishy, ok, I get it... But since there will be 2 more free slots there, what powers can I use to be less squishy? Maybe heals or buffs? Or something? Besides, having Con even as a secondary ss... Doesn't it give you at least a little bit more survivability than without it at all? Or still squishy?
P.s. Also, a fire snake? O.o Even if it's veeeeery useful... It just doesn't really fit the character. At all.
If ya want to change the PBR build to use Particle Rifle as the end builder then go for it; ya shouldn't really need the end builder by high levels so in practical terms it shouldn't matter much. Can also change the passive to PFF if ya want- though that means you'll be in the Hybrid role. Would prob also want Field Surge if using PFF. Or use Invuln, or Quarry, or w/e other passive ya want. The passive and end builder are two pretty straightforward changes to make.
The Infernal SN build can still be pretty tanky when using Pestilence. It'll just mostly depend on ur gear (which the specs help- they can give you much Defense w/ high-end gear alone), using ur survival cds and heals well, and how much ya wanna boost up ur health w/ Con vs. stating more for Int or other stats. You already have 2 AD's and DE to heal with, but ya can also throw another heal like Bionic Shielding in there, and/or a self-res like Rebirth, or a block enhancer, or a threat wipe, or a CC power, or Circle of Primal Dominion, or sigils, or Nanobot Swarm, or Ascension, or an ultimate, etc. Ya have quite a few options avail.
The Archery build looks pretty well rounded now.
P.s. Also, a fire snake? O.o Even if it's veeeeery useful... It just doesn't really fit the character. At all.
eh- It's more of your job to deem what's good thematically or not. I'm just here to help you optimize ur builds
Thanks for the help, again. I hope I'm not being too annoying or whatever... So, the PBR build. http://powerhouse.nullware.com/powerhouse.html?v=13&n=Despair Trooper&d=1432ObMGHPTx300710074037F003403J5037G007I037D03DM00QG008404EI059O033B052WID438W2MGB Two questions though. I hope last two questions on this one 1)R3 Field surge or R2 + Power Swell(+15%dmg)? 2)Since I'll be using PFF, maybe change Holdout shot(+stimpack) to... What was it, Laser sword? It stacks particle damage resistance debuff in melee. Since you know, I got Con as a sec.ss + PFF + Field surge to back it up + Conviction heal + Resurgence heal. Do I really need holdout with stimpack? What do you think? Or maybe Force Shield with advantage, for more energy and some protection?
The Laser Sword debuff adv is very costly, and requires ya to get close pretty often. I wouldn't really bother with it on a ranged build. And I'd prob get R3 over Power Swell on FSurge, since Power Swell isn't going to have very high uptime, and the 15% dmg isn't actually a 15% final dmg boost anyways (it'll be less than that since its placed in an earlier layer in the dmg algorithm).
And ya prob don't need two short-cd heals for PFF. Having at least one to deal w/ the bleed-through dmg is nice, though. I'd also replace Resurgence w/ either Masterful Dodge for PFF builds (keep it at rank 1; higher ranks aren't worth it) or Unbreakable (which is fine to rank up).
Force Shield w/ adv is also a very good choice for supporting PFF, sure. Blocking helps for PFF upkeep when ur in tight spots.
If ya wanna fully rank Resurgence for the latter SN build, then go ahead. I was just saving some adv points here and there, in case ya wanted some options to spread them around.
Well alright. Thanks Replaced Resurgence with Unbreakable, removed Power swell on FSurge... And to heck with the laser sword, ok. Switched the holdout shot for force shield+adv. So... Let's see. 1)Healer build - done. 2)Sci-fi soldier, PBR build - done. 3)Witch build - done. 4)Dual blades build... Still in progress, kinda. 5)Single blade build... Same as dual blades above. 6)Night warrior archer build - done. 7)Night warrior gunslinger-gadgeteer... Meh, I'll stick to my current build, alright. Maybe some time later will return to this. 8)"Cloaker" build - done. 9)SN build - kinda done. Still need those 2 slots filled with something.
Str as a 2ndary SS isn't adding much more dmg to the build than Con SS would. In fact, if you count that Con boosts crit via Ego Surge's Nimble Mind, Con can end up being more or less equal to the overall dps boost Str SS would give to melee. Str SS does give you more knock resist, though its a bit minor.
Str is useful to SS if ur using its PSS tree (which is very good) and/or if you are using a Str-scaling toggle (Enrage or AotB). If neither of these are true, then ya can skip Str SS and not miss much - even for melee builds.
If ya want to switch to WotW for the MA builds, then go ahead. You'll be a good bit squishier, but if ya also swap to the melee dps role then you'll do considerably more dmg (in the realm of 35-50% more). Up to you if ya want more of a dps focus w/ those builds or not.
I already gave ya some suggestions for optional powers for the SN build a few replies up. You may want to just test diff things out in the PH and/or PTS and see what ya like. Mine as well put Ego Surge w/ NM in that last slot for the Single Blade build and call it a day.
The build is fine overall. One main issue is that ya only have a small melee cone for an AoE. Its not essential, but getting a wider-reach AoE can help w/ farming a bit. Also the build is knock prone, but that's kinda hard to avoid w/ TK blades, and there's workarounds to that. Also, I'd invest in Slaughter in Warden to boost the crit of the basic combo (more for healing if taking Siphoning). Upper Hand could also work well w/ Ego Leech, an addition or as an alternative to that.
Also, thanks for the tips. I just didn't think of Slaughter in warden. Overall, I like how the build "works" already on lvl 24 now. Not realy survivable when I jump into huge crouds on alerts... But it's not supposed to. Besides, I tank xp alert bosses easily with ID weaponry adv, the self-heal from crits. Plus hold aggro most of the time, even without crippling challenge or whatever.
Yeah TK blade builds can be tanky even when going full dps, thanks to Siphoning Strikes, but you first need the higher gear and levels to get to the threshhold where ya cna survival an initial onslaught for ur bursty self-healing to kick in. Its no sub for a real tank and is still pretty rng-prone, ofc, but it is fun to off-tank as a dps.
Concept: Alien, power armor, Invulnerability passive, laser sword and energy shield. Plus some dark magics n stuff. A bit. Tank role. Spirit reverberation energy unlock via Void shift adv. Plus Shadow Shroud for damage bonus, energy AND concept. Also Enrage via Inexorable tides(any better options or whatever?). Also, did I pick the right stats? And so on... The role in combat - main or at least replacement(lol) tank. http://powerhouse.nullware.com/powerhouse.html?v=13&n=Aegis&d=1134WBMAEPTs00092009D039G04K80K95099A03IG00D608K9009K01QG059Q059R0CK40010gA0tak3bhx Or I still suck at making builds?
Laser Sword won't work w/ Spirit Reverb, since its not Dimensional dmg. Just use MSA; the lunge or EWave can proc it. I'd also throw in Conviction so ur not depending on a longer cd to heal up (can replace R1 Shadow Shroud), and for another MSA trigger.
Hardened Matrix on EWave is also a waste of 3 points, imo, since the shield is a flat low amount (300-900, depending on #targets) that doesn't factor in ur defense. Ya can now get CS on EWave, though, so I'd at least do that. I'd also get Ruthless over Tenacious in Warden and consider getting Warden Mastery (or Protector Mastery).
I'd also use FotT over Enrage here, so ur not as tied to a knock move (can also potentially drop Tides then). That means changing Int for Dex SS here, and focusing on Dex + Con, with good cost discount on utility gear.
Once again I ask of your help, flowcyto... Sorry if I'm being annoying or something... >.< I'm just trying to learn and until I do - I'll always have this question - "is it good or needs fixing?"
Took Sonic Arrow as ur main filler as it has more utility than Straight Arrow, and isn't much different in dps. Ya could take a Pres-focused route also using debuffs and (pet) support, but that will mean less personal dps and/ore defense.
- The Hotline Miami build looks pretty good (no guns? huh), though ya don't wanna rank MD, and I'd prob get RR on BCR.
- The Hotline Miami build looks pretty good (no guns? huh), though ya don't wanna rank MD, and I'd prob get RR on BCR.
It was 3 in the morning when I was creating that build, so... Yeah. No ranks for MD and RR on BCR, that is obvious way to go... My bad. But what else can I add to this build? Guns? Maybe shotgun? What else?
P.s. Remember that night warrior+munitions build in the 1st post and the edited version by you? So... It's awesome on lvl 40 char. It's SO AWESOME. I like it even more than the LR+munitions. ANd fits perfectly for my char.
And simple question - is it possible to make a sniper rifle-focused build? I was thinking of something with night warrior, evasive maneuvers with adv, etc. Not solo, obviously, a team-play build.
Shotgun works (as an AoE CC) esp since it seems rather thematic. If ya just want a ranged attack w/o the knockback, then ya could use something like AR or SMG burst.
Specializations: Ego:Force of Will(2/2) Ego:Insight(3/3) Ego:Follow Through(3/3) Ego:Sixth Sense(2/3) Guardian:Fortified Gear(3/3) Guardian:Ruthless(2/2) Guardian:Find the Mark(2/3) Guardian:The Best Defense(3/3) Vindicator:Aggressive Stance(2/2) Vindicator:Merciless(3/3) Vindicator:Focused Strikes(3/3) Vindicator:Offensive Expertise(2/2) Mastery:Ego Mastery(1/1)
Uses AR if under fire and SoM fails to wipe threat, and Gatling for long-range AoE (could be Ricochet Throw w/ Micro Circuits instead if ur using NW's Sneak). Added Radiant Sigils in there to bump ur dmgRes a bit and lower ur threat gen. CoPD could also be good for the knock resist if ur gonna be parking urself in one place. Otherwise, the build is pretty open for w/e ya want to add: an AD, On-next hit powers, Rebirth, an ultimate, a pet, a block enhancer, a 2nd AO, etc.
It would seem to be a little bit overcrowded on attacks, buuuuuuuuut... 1)Lightwave slash for melee AOE and Plasma burn DoT; 2)Particle Accelerator for Acceleration buff for №3; 3)Unified theory for Perfect Understanding buff for №4; 4)Particle smash for ranged AOE boom and refresh of Plasma burn DoT.
Eh, ur trying to use the full laser sword set? Not really worth the trouble unless ur bored w/ other FF builds and have tried a more basic Laser Sword build, imo. But if ur going for it, then you'll still want the Laser Sword combo, as its the highest dps filler to spam once ya get ur Particle dmg properly buffed by Particle Accelerator and Unified Theory. Energy issues and rng on the Accelerator buff are what can make the mini-set annoying to implement, esp when the basic combo does fine on its own.
The rest of the build is alright to support an FotT-using melee dps, though I don't think Upper Hand works w/ Plasma Burn, and Slaughter would only affect the basic combo (if you took it).
Well, ur def gonna have energy issues if using the Laser Sword w/ its debuff adv. If ya wanna use that, I'd consider taking an AoPM build in Hybrid role to help energy, and/or maybe throwing other stuff for energy like CoAP. Otherwise I'd prob just take it to R3 since it won't be quite as costly then.
AoPM... Aura of Primal Majesty? Well, It's kinda "meh" for my build(not saying it's meh overall, it's awesome) since It doesn't really give any damage bonuses, like Way of the warrior does. CoAP... Circle of Arcane Power? Hmm. Alright, why not.
Also... I tested this build on a lvl 30 char, with nemesis XP items. I know, they are "not the best", but.., This build dies easily and even though deals a tonn of damage, still it doesnt get enough energy. Even with circle and spaming convicion/dash for MSA procs. But like I said, lvl 30 with nemesis XP items.
So, what was that "more basic" laser sword build then?
AoPM does technically boost dmg, cause it boosts Ego, Str, and Dex, as well as further boosts ur 3 SS's, which also give a dmg bonus. Its just not typically as much as an offensive passive grants.
Basically, a basic LS build just uses the combo, and an AoE from a non-LS power (since all the LS AoEs are weak cones). Can also throw Particle Smash in there if ya want. It also frees up power slots to get more defensive stuff, if ur having issues w/ survival.
Also, Brush It Off doesn't really work, as far as we know. For Laser Sword, I'd get Power Swell over it.
Both, to be honest. The energy is so low that I can't even use conviction and bcr from time to time... The damage output is kinda low too, since the energy is too low to keep spaming the laser sword constantly. So... The laser sword powers are "meh"?
Well, part of the reason is ur only lvl 30 and using heirloom gear that doesn't give crit, dodge, or cost discount. Due to the high cost of LS powers, its not a great set for leveling, unless ur using something like Defiance.
Take out Particle Acceleration on LS for rank 3. That should help w/ energy a good deal.
How about... This? http://powerhouse.nullware.com/powerhouse.html?v=13&n=Annika Clarke&d=1234ObGMHPKV300920095059G041503A6009H087G00J503CH0566047B051305EI04CI000mc32MGB3T5X Electric form gives +energy damage(Particle dmg from laser sword is considered energy damage) and equilibrium+energy recovery. Sure, it doesn't give dodge/avoidance, like Way of the warrior does. BUT for survivability I have the shield with laser knight adv + conviction + BCR + Bionic shielding(the advantage for electic damage per stack is more concept-wise, but can be removed for R3). As for AOE... Sparkstorm with toggle adv. Sure, it will eat up a lot of energy if I use both laser sword combo and sparkstorm... I know it from testing... BUT increased energy recovery+FoTT can handle it when I'll get better than the XP-items. With mods n stuff. Yes? Because even when my energy depletes, I only need to hit like 2-3 times with energy builder(which is fast) to get a lot of energy. Plus spamming dash and the heals for MSA procs.
Again, ur spending much more energy for Particle Acceleration on the LS combo. I'd drop that as its likely causing much of ur energy issues atm. Its only a ~5% dmg increase over R3 when fully stacked, and since ya lack other good Particle dmg powers then its not really worth it here.
Ya shouldn't really need 3 healing cds to stay up, and adding Sparkstorm as a toggle on top is just eating more energy when before ya already had energy issues. Keep in mind too that Laser Knight and BCR are both giving you dmg penalties on melee attacks when they are up. If ya need all this other defensive/healing stuff on top then I may just consider going Hybrid role w/ a defensive passive, and then maybe that could free up power slots since you'll need less healing/defense powers. Or maybe level that way, and change to a pure dps build at higher level w/ good gear. Offensive passive builds are glass cannons when leveling; if ya dun wanna be a glass cannon then I wouldn't level that way.
If you want, the Energy Wave pull-in works well w/ other stuff like Lightning Storm or Sparkstorm or Particle Smash, but you'd need to power slots for both.
Oops, yes, I forgot to put R3 Laser sword instead of acceleration in the build. Well then... Can you correct my current build to fit it for a good lvl 40 char? Again, if it's even viable...
AoE is lunge -> EWave -> Sparkstorm. ST is just spamming LS combo and using the lunge for MSA.
If ur having energy issues, then its quite stat-dependent, so again ya may just have to wait till better gear comes around. Energy-heavy builds aren't typically that great to level with, though the build should be fine at lvl 40 (if being a bit glassy). Get good Dex for FotT and crit%, some Int for MSA, and cost discount on utility gear.
A pbAoE like Sparkstorm is certainly much easier to AoE grind with, but if ya wanna use the EWave pull-in to setup for Lightwave Slash's tighter cone AoE, then go ahead. Have to pay much more attention to targeting and positionning then.
Comments
1) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Burning Savior&d=16832YaPOQZD370J000J703J503JB05J403J800OC05630528002C00FK033603EM01JE000iCw0aGG0EF7
(This build seems to rely somewhat on stunning enemies to add Support. So, I added Sonic Arrow over Skarn's to make energy easier, and so ya can stun and proc the spec debuffs w/o using a cd attack. Could consider a diff Support passive, depending on ur priorities- such as AoPM or AoRP)
2) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Despair Trooper&d=1432OGMHKTPx300710074037F0064039I003704PB03EI048I05J5036604DM008H0300002WID0CAT438W
(Removed Minigun since this isn't a ranged PA build, and PA slotted toggles cannot be used at the same time w/ non-PA ones. Freed space left from it can be for something else like Rebirth, Fire All Weapons, an Ultimate, a CC power, etc. Replaced Smoke Grenade w/ a true threat wipe.)
3) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Myrtl Basett TEST&d=1538b7PWaNXd3c0K000K503K205K9009F00KA03KC00KF05KE05KD07QG01KB04EI0400000ckr1kvJ438W
(Changed the EU to SR and dropped Skarn's for Shadow Embrace, which is more fitting for the build setup as filler AoE and easier to accommodate. Also ranked ERuin differently since its now to be used as Darkness' best single-target attack instead of for debuffing. Dropped Shadow Shroud to free up a slot for considering something like Soul Vortex or another power. Made some changes to the spec choices. Also, you may not have much need for Dark Transfusion's extra energy here, so ya may not have to endure its drawbacks.)
4) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Baroness Katarina Von Belof&d=1234ObGMHPKu370A000A703A600AF03J503K80G7G00AK03AB01AI05AJ006603EI04QJ000mTO3UbT3T3B
(Using Parry's EM and BCR/RR is great for dodge builds, but will mean a final 20% dmg penalty on melee attacks w/ both up, which is pretty hefty. Ya may want to drop one (prob EM) if dps is a concern. Ranking MD isn't worthwhile, so those ranks were removed. Replaced the AO w/ ES/NM, and replaced Str SS for Con SS - also changing the talents to fit. Ya may want to consider adding Blade Tempest in there for its Shredded adv, though that means dropping a power here.
If this build is meant to be a group tank, then it'll need CripC and CS advs somewhere in the build to help w/ aggro, and then ya may want a STR/Dex/Con or CON/Dex/Int SS setup. Thundering Kicks may be more convenient as a dodge booster for melee than Evasive. Also, reminder not to gear for severity rating if ya already have Dex Mastery.)
5) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Destreza&d=1234ObGMHPKr100C000C105C703C600CD0G7G00J503CH05CB01C303CJ03CI00660100000mc32MGB42kg
(Similar considerations and overall changes as the previous build. Also includes the same considerations if this is a group tank build or not. Ya could also consider Warden Mastery here, depending on how much ya wanna rely on Reaper's Caress. Sword Cyclone is also a bit redundant w/ Scything Blade and Reaper's Caress's AoE, and is technically not Single Blade, not can proc the toggle.)
6) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Shy Huntress&d=1523TGNIPWK63906000630566046905BA07650067006D046A056B036C04BH05BI007B010ckr3Swk438W
(Made minor changes to power advs and spec options. Changed build to accommodate Con SS. The build is a bit bloated in its number of attacks. Up to you if you want to cut some fat there for utility like an AO (ES/NM), Resurgence, Rebirth, etc.)
7) http://powerhouse.nullware.com/powerhouse.html?v=13&n=root&d=1523TNGIPWK6070800000008900AA073704J5038404820375057F00BI008I0566057K050tH53UbT438W
(Cleared Bullet Beatdown so the build can have Burst Shot w/ Furious adv in its place- which will help the build a good deal overall. Changed toggle to Conc, which will change the stat focus to Ego here. Also changed build to accommodate Con SS. Otherwise, made some minor spec and adv changes, and swapped BCR and its dmg penalty for Holdout Shot's Stim Pack as a 2nd heal.)
8) http://powerhouse.nullware.com/powerhouse.html?v=13&n=Cloaker&d=1243ObGMHPK6300D000D205DD00DC077505DL05A600J503DF007G006604D600D3047K050mc32LA23Svt
(Made changes similar to other builds w/ MA/dodge setups above, and added Con SS. Like the Archery toon, the build also has a bit of bloat and redundancy in its attacks, which precludes getting things like an AD, an AO, a res, etc. Again, its up to you what sort of things to prioritize including in the build.)
Most of the original builds were pretty solid overall, so much of these edits are just tweaking things.
As for the 2 Infernal SN (mostly) builds: they both use rather different powers setups, so I can't really say off-hand. It'll kinda just depend on which attacks ya like or want to use the most. Also, keep in mind that non-SN attacks won't work well w/ the Supernatural Power EU. I'll wait on more feedback before trying to edit either.
- Be safe and have fun, champs - for science!
A lot of my confusion with build... building... lol... With build creating is due to the lack of nice UP TO DATE guides. Most of them are old and even though most is still the same, some important details are prety much wrong.
1)The sonic arrow doesn't really fit the concept. So... I think I'll retain Skarn's bane just for the sake of it. Besides, most of the time I play this char in a team, so I'm on heal/shield, not CC. All the CC I have there is just for additional functionality, "Just in case!" or something As for the aura... Well, gonna see into it a bit later, thank you
2)Didn't know the mini gun is "banned" to be used with non-pa maintains... Because it works just fine. I was just told that you can get banned for using it since it's an exploit or whatever. Ok then, I guess I'll rework this build... Maybe Force field generator? To fit sci-fi concept. However I will lower my damage output even lower than I have now, due to the fact that I already have no mini gun... And will also loose the dmg bonus of Quarry... Ehhhh... I'll have to work on this build then
3)I'll still test out with the transfusion, but thanks for telling me that. I guess it's a power that I can "drop", if the build works without it, yes? Any other ideas for a witch character? Other than the soul vortext, which I'll most likely take in that free slot.
4)I'm not building a tank, more like a survivable dodge dual melee dd.
5)What should I take instead of sword cyclone? Any ideas? And same as a bove - it should be a survivable dodge single melee dd. So, both of them are good or not really?
6)Any suggestions on decreasing the ammount of attacks then? Open to suggestions. Also, why Con SS again? I don't mind the explanation why you put it everywhere Just to, you know, not make future mistakes in build creation...
7)Well, right now I use a different build on her. It's like this.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=root&d=1254KIHRKWT6170800089007F00A7033704J503DL0582037K05EI04BI008I0566037T030Fac3bDM3Svt
But you seen it in another topic here I posted some time ago. In fact, you helped me a bit with that one in the original post here. But... I still don't think that's what I want. It looks cool, but doesn't really fullfill what I wanted as a concept. Well, I guess I'll just have to either leave this build or use the one you created
8)Question. WHY change Str=>Con? I still do't get it :c Explain, please..? I know, it's for survival, but... What about damage?
P.s. I'm really happy that there are people who just simply help like this. Thank you, a lot.
Most of the SS's listed were fine, save for those not using Con SS. Con SS is taken nearly everywhere cause it allows you to stat for a survival stat (+maxHP) while still getting a dmg bonus from it (since its SS'd). After the dodge rating nerf a few years back, non-tank characters simply can't just gear for good mitigation, and thus Con SS became more prevalent to circumvent the low base maxHP base dodge/avoid rates that lvl 40 heroes have. Its also cause there's a few things scale really well w/ Con atm: the flat crit rating ya get form Ego Surge's Nimble Mind (makes it the best dps AO by miles), the large amount of Defense ya can get from Str PSS's Juggernaut, and Defiance if used as a passive depends completely on Con.
There's a few other reasons why Con SS can be easily fit in FF builds for little loss: Str, Pres, and Ego's passive dmg/heal bonuses (not the SS bonuses) are in the earliest/passive dmg layer and thus don't contribute nearly as much to final dmg on geared FF toons, and they all soft-cap at 70 (after which they give a quarter of the return). Its relatively easy to manage energy by lvl 40 gearing standards on FFs builds, such that oftentimes ya don't need a pure energy stat (Rec or End)- this isn't always the case, but for the majority of FF builds ya can find ways to avoid excessive end building w/o SS'ing Rec or End.
For build #2, ya can always make it a committed Ranged PA build if ya want- it'll just have to have many of its powers changed. Its just that many slotted PA powers don't play well w/o non-PA stuff, due to lockouts. If ya just wanted to boost PBR's dmg, though, ya can always add taps of Chest Beam for its Particle dmg debuff in there; keep in mind that Chest Beam is quite costly, though. Other options are adding a 2nd AO, or an On-Next hit power (Sonic Device or Toxic Nanites). None of these will be a large dmg boost, but they can help.
For the SB build (#5), Sword Cyclone is still a good melee AoE, but here its a bit costly to stick in, esp since it won't proc FotS as a toggle (unless in the DB build where it can proc FotT). SB, like most melee, doesn't have great AoE options in terms of reach- though it can cleave pretty well. If ya did just want a very wide AoE that's still MA, ya could take Shuriken Storm. It also wont proc FotS, but at least has wide reach and isn't as costly. SMG Burst has a bleed adv too that's good for FotS, but that's prob too out-of-theme here.
Both builds are fine as a tankier melee build.Its just that there's a diff between wanting to be sturdy like a tank, and wanting to hold aggro as a tank (group tanks obv want both; hybrid dps don't really want the latter).
Attacks ya could cut for the Archery build are Gas Arrow (can't crit for Hunter's Instinct, stun adv doesn't proc frequently) and/or Focused Shot (its quite lower dmg as a long-range opener than Sniper Rifle and can't stun; ya mine as well use Sonic Arrow or Torrent of Arrow charges as an opener instead- its only decent use, imo, is cheesing Gravitar from >100ft range).
What attacks do you most want to use (or think you like) for the Infernal SN build(s)?
- Be safe and have fun, champs - for science!
For №5, the SB... The concept is a simple vigilante with a rapier. So... Does it even "work" as a survivable melee DD? It doesn't have to be a tank. Or... You mean LR is dodge-tank only passive and DDs should have other passives? Or something, I dunno...
For the Infernal SN build... I have no idea. Again, I just want a good "standalone" survivable build that will have at least some damage to it. I just remember playing Champs for the first time(loooooooong time ago), leveling Behemoth AT... Damn, that AT is soo hard to kill, but maaaaaaaaaaaaaan there's not enough damage to make it NOT boring to play that AT. Even the simple leveling on quests(it was before alerts) took... Ages. That's why I switched to a Soldier AT later on.
A gun kata (Lead Tempest) seems kinda unfitting for Mass Effect, though. Unless its something like a Phantom, but then you'd also want sword powers and stealth via Night Warrior to fit the concept (and even then, Phantoms don't use normal guns). Its fine. You're choosing to be a Hybrid dps using a defensive passive, but otherwise focusing ur build around dealing dmg. Perfectly viable way to play- in fact its prob what I'd recommend to newcomers using FF builds. Going full-bore dps using one of the two dps roles and an offensive passive is much more optimal for dps, but it also makes you quite squishier and gives you less leeway when learning the ropes. Well, prob the most effective way to play Infernal SN is also prob the most boring: Epidemic spam. Part of the reason I'm inquiring is cause I dunno how much ya want practicality over.. 'variety', for lack of a better term.
- Be safe and have fun, champs - for science!
So, this build:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Mira&d=1547fWTRYVSf300Q000QB00Q903QC03QH00CH03Q204Q305J503K705QI05K300K403QJ000tH52Wva3Svt
Is "better" than this?
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Mira&d=1326HGJN326f370Q000Q200Q60TQ903Q303QB00QI01QH03J503K704FK03EI04KF04LE042sbW0nGQ3Svt
Or maybe... Need a mix of those two? Can you help me with that one plz? That's the last one I'll ask of you... Coz I really need that build in the nearest future...
Epic Stronghold
Block timing explained
All the builds are PvE only. I don't PvP. At all. Never. I suck at PvP, always. Plus ping is always 150-200... Kinda too far away from the single server we have that is, unfortunately, only in USA... :c
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Despair Trooper&d=10000000000x300710074037F000000000000000000000000000000000000000000000000010CAT3Svt
So, I need to decide on stats. If I understand correctly how "stats" work... Ideally I need: Ego primary(for more ranged damage), Dex secondary(good for crits) and Con secondary(for survivability). However then I won't have much energy(coz no End) and PBR eats kinda a lot of it, yes? Also, I won't have a lot of equilibrium either(coz no Rec), but that's a minor setback. And my powers will cost a lot+have long cooldowns(coz no Int).
However, again, if I understand correctly, the decision behind stats does not only depend on this. It's not that simple. It also needs to work well with the powers themselves, like passives and energy unlocks. Am I right? Like, Quarry needs Int, aswell as MSA. Overdrive needs Rec(instead of End/Int, as said in description - bug?). And so on.
Also, from what I checked in-game, FFG passive is buffed simply by your superstats, no matter which ones. However Field surge is buffed by..? What, End?
Since PBR does particle damage, I think I need Electic form to buff it IF I want to make a pure DD with energy damage. But then I won't have FFG, obviously. Also, there are some power armor melee(light sword) powers that debuff particle resistance - they may come in handy combined with PBR, right? But then again, those are melee, so not really good damage UNLESS I have Str, right? But still they might work well just to stack debuff.
Correct me if I'm wrong somewhere... I'm just trying to understand all this. To be better at it It's hard kinda... Some of the tooltips and lack of straight UP TO DATE answers on the Net right now kinda confuses me. For example I seen that FFG used to scale with End of how big the overshield pool was and with Rec on how fast it refilled the bar. But it was in 2012, I guess... So I almost made a mistake of trusting this. But I checked it ingame and tried it out. Yeah, now it scales with any super stat, which is good. Anyway... I need help with deciding on that sci-fi soldier build. What powers to use as passive - offensive or defensive? What damaging powers to focus on? More single target or AoE? And so on. Basically, I still need someone to help me with understanding all of it
Plus... Still need that infernal supernatural build Or the ones I showed are "fine"? Especially the one with epidemic, since I think it has more damage than the other one, with breath.
Field Surge doesn't scale w/ anything other than rank, and only does extra things if using Personal Force Field (PFF) as the passive (and I assume 'FFG' means PFF). And yea, all slotted passives scale their self-bonus w/ ur 3 SS's; exceptions are Defiance, which scales solely w/ Con, and the ally benefit form Support auras, which scale w/ Pres- regardless if they are SS'd or not.
-
Made both of these builds blind, w/o referencing the old ones:
Easy-mode Infernal SN build:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=&d=1143abMABPT0000Q000Q203QB00Q803QC03QH00QG01Q305QI032D04DM00EI040000000011Cd438W3UbT
Designed to be sturdy, and push out much AoE dps. If ya want more dps, but at the cost of being squishy, ya can replace Regen w/ Pestilence as the passive and use the Ranged dps role instead of the Hybrid role. Str PSS + Con SS is just to give ya tons of Defense (via Juggernaut) and some knock resist, while still giving you crit severity; the main stats to focus on here are Int and Con. Get a bit of Rec to help w/ energy and Supernatural Power, though ya shouldn't need much.
Spam Epidemic everywhere; use Firesnake and Defile to debuff enemies for Epidemic's dmg, use Infernal Blast to refresh all poison stacks (and for long-range), and DE for extra healing when close up. Free power slots are for w/e ya want.
-
PBR-based ranged dps:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=&d=1432ObMGHPT0000700074037F009C03J5037G007I037D03DM00QG008404EI059O0300002WID438W2MGB
Can use Conviction, Holdout Shot, and/or Sonic Device in between PBR to trigger MSA. Int and Con are the main stats here. Chest Beam taps were included just for the debuff for PBR. Last power slot is for w/e ya want.
- Be safe and have fun, champs - for science!
Another idea for a passive that might work... Invulnerability. Also a defensive one and fits for the concept. Just like PFF. Yeah, I meant PFF, personal force field. Sorry, my bad. Any good builds with those? Based on the one above, with PBR.
Also question on the SN build. If I drop regen for prestilence and switch to ranged dps role... I'll be more squishy, ok, I get it... But since there will be 2 more free slots there, what powers can I use to be less squishy? Maybe heals or buffs? Or something? Besides, having Con even as a secondary ss... Doesn't it give you at least a little bit more survivability than without it at all? Or still squishy?
P.s. Also, a fire snake? O.o Even if it's veeeeery useful... It just doesn't really fit the character. At all.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Shy Huntress&d=1523TGNIPWK63906000630566046905BA07650067006A056C04BH05BI007B03J503QJ000ckr3Swk438W
The Infernal SN build can still be pretty tanky when using Pestilence. It'll just mostly depend on ur gear (which the specs help- they can give you much Defense w/ high-end gear alone), using ur survival cds and heals well, and how much ya wanna boost up ur health w/ Con vs. stating more for Int or other stats. You already have 2 AD's and DE to heal with, but ya can also throw another heal like Bionic Shielding in there, and/or a self-res like Rebirth, or a block enhancer, or a threat wipe, or a CC power, or Circle of Primal Dominion, or sigils, or Nanobot Swarm, or Ascension, or an ultimate, etc. Ya have quite a few options avail.
The Archery build looks pretty well rounded now.
eh- It's more of your job to deem what's good thematically or not. I'm just here to help you optimize ur builds
- Be safe and have fun, champs - for science!
So, the PBR build.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Despair Trooper&d=1432ObMGHPTx300710074037F003403J5037G007I037D03DM00QG008404EI059O033B052WID438W2MGB
Two questions though. I hope last two questions on this one
1)R3 Field surge or R2 + Power Swell(+15%dmg)?
2)Since I'll be using PFF, maybe change Holdout shot(+stimpack) to... What was it, Laser sword? It stacks particle damage resistance debuff in melee. Since you know, I got Con as a sec.ss + PFF + Field surge to back it up + Conviction heal + Resurgence heal. Do I really need holdout with stimpack? What do you think? Or maybe Force Shield with advantage, for more energy and some protection?
As for the SN build... I like the one you showed me except the fire snake. It's a little bit tooooo far away from my concept. So basically... Like this:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Mira&d=1143abMABPTf300Q000Q203QB00Q903QC03QH00QG01Q305QI03J503DM00EI040000000011Cd438W3UbT
And I still have 2 more free slots, yes? I took Conviction(ranked to 3) instead of fire snake... And why Resurgence is only R2, not R3?
And ya prob don't need two short-cd heals for PFF. Having at least one to deal w/ the bleed-through dmg is nice, though. I'd also replace Resurgence w/ either Masterful Dodge for PFF builds (keep it at rank 1; higher ranks aren't worth it) or Unbreakable (which is fine to rank up).
Force Shield w/ adv is also a very good choice for supporting PFF, sure. Blocking helps for PFF upkeep when ur in tight spots.
If ya wanna fully rank Resurgence for the latter SN build, then go ahead. I was just saving some adv points here and there, in case ya wanted some options to spread them around.
- Be safe and have fun, champs - for science!
So... Let's see.
1)Healer build - done.
2)Sci-fi soldier, PBR build - done.
3)Witch build - done.
4)Dual blades build... Still in progress, kinda.
5)Single blade build... Same as dual blades above.
6)Night warrior archer build - done.
7)Night warrior gunslinger-gadgeteer... Meh, I'll stick to my current build, alright. Maybe some time later will return to this.
8)"Cloaker" build - done.
9)SN build - kinda done. Still need those 2 slots filled with something.
Thanks for the help. I don't know if I can repay you somehow for all of this... >.>
--------------------------------------------------------------------------------
Still need to do something with those dual and single blade builds. I still don't understand the choice of DEX/con/int over DEX/str/int for both... Why con if I have Lightning reflexes? Plus, will it be good if I indeed switch to DEX/con/int, but grab Way of the Warrior? It has bonus melee damage AND bleed damage, plus some dodge/avoidance buff. Con will keep me alive longer, while I will still have some heals to regen - BCR and Conviction. Str won't be as needed, since I will have WotW for bonus damage.
Dual:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Baroness Katarina Von Belof&d=1234ObGMHPKu370A000A803A600AF03J503K80G7G00AK03AB01AI05AJ006603EI04QJ000mTO3UbT3T3B
Single:
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Destreza&d=1234ObGMHPKr300C000C105A803C600CD0G7G00J503CH05CB01C303CJ03CI00660500000mc32MGB42kg
But I still need something for the last slot here. Not sure what it will be... What do you think?
Str is useful to SS if ur using its PSS tree (which is very good) and/or if you are using a Str-scaling toggle (Enrage or AotB). If neither of these are true, then ya can skip Str SS and not miss much - even for melee builds.
If ya want to switch to WotW for the MA builds, then go ahead. You'll be a good bit squishier, but if ya also swap to the melee dps role then you'll do considerably more dmg (in the realm of 35-50% more). Up to you if ya want more of a dps focus w/ those builds or not.
I already gave ya some suggestions for optional powers for the SN build a few replies up. You may want to just test diff things out in the PH and/or PTS and see what ya like.
Mine as well put Ego Surge w/ NM in that last slot for the Single Blade build and call it a day.
- Be safe and have fun, champs - for science!
TK blades.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Equinox&d=1532X7KWPGI7300E100E807E209EB00EC00E503EJ03EK05A600EI04J503QG01BI00EA070tcK0CAT3bIm
w/ that sort of black and white thinking!
The build is fine overall. One main issue is that ya only have a small melee cone for an AoE. Its not essential, but getting a wider-reach AoE can help w/ farming a bit. Also the build is knock prone, but that's kinda hard to avoid w/ TK blades, and there's workarounds to that. Also, I'd invest in Slaughter in Warden to boost the crit of the basic combo (more for healing if taking Siphoning). Upper Hand could also work well w/ Ego Leech, an addition or as an alternative to that.
- Be safe and have fun, champs - for science!
I'm stupid and also sleepy right now, don't judge.Although...
https://i.gyazo.com/4aa31b25db00a69c0d88b6dd1a9385af.png
Also, thanks for the tips. I just didn't think of Slaughter in warden. Overall, I like how the build "works" already on lvl 24 now. Not realy survivable when I jump into huge crouds on alerts... But it's not supposed to. Besides, I tank xp alert bosses easily with ID weaponry adv, the self-heal from crits. Plus hold aggro most of the time, even without crippling challenge or whatever.
Yeah TK blade builds can be tanky even when going full dps, thanks to Siphoning Strikes, but you first need the higher gear and levels to get to the threshhold where ya cna survival an initial onslaught for ur bursty self-healing to kick in. Its no sub for a real tank and is still pretty rng-prone, ofc, but it is fun to off-tank as a dps.
- Be safe and have fun, champs - for science!
Concept: Alien, power armor, Invulnerability passive, laser sword and energy shield. Plus some dark magics n stuff. A bit.
Tank role. Spirit reverberation energy unlock via Void shift adv. Plus Shadow Shroud for damage bonus, energy AND concept. Also Enrage via Inexorable tides(any better options or whatever?). Also, did I pick the right stats? And so on... The role in combat - main or at least replacement(lol) tank.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Aegis&d=1134WBMAEPTs00092009D039G04K80K95099A03IG00D608K9009K01QG059Q059R0CK40010gA0tak3bhx
Or I still suck at making builds?
Hardened Matrix on EWave is also a waste of 3 points, imo, since the shield is a flat low amount (300-900, depending on #targets) that doesn't factor in ur defense. Ya can now get CS on EWave, though, so I'd at least do that. I'd also get Ruthless over Tenacious in Warden and consider getting Warden Mastery (or Protector Mastery).
I'd also use FotT over Enrage here, so ur not as tied to a knock move (can also potentially drop Tides then). That means changing Int for Dex SS here, and focusing on Dex + Con, with good cost discount on utility gear.
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Aegis&d=1132MA9GEKPs00092009D039G04K80G95099A03A600J5017G009K01QG059Q059R08K40010gC0tak3T3B
- Be safe and have fun, champs - for science!
Upd. Nvm, I got it. Ego Surge... I'm stupid.
Thanks for the help on the build
So, an alternative to stealth archer - an archer with pets.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=&d=1243S57WIKT6390600061006500N50366056903BH05PE037G005H03CI00MC056D05EI040mc309gO3SnD
Also, this... Hotline miami "sociopath" build. *This song playing in the packground* Like, boomerang toss(grab some random s...stuff you see around you, like a bottle or lamp or whatever and throw it at the enemy), viper's fangs(sharpened knuckles), pounce(simply charge at em with your fists), sword cyclone(spin around with two sharp objects of any kind) and obviously... The chainsaw. Still need something for 2 more slots though.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Ellen&d=1234ObGHMPK63007200B103A803A601P800BH037G00AK03AJ037703QG01BF03000000000mUB3Svt3UbT
Although, if you have the time and wish to help... Maybe you can help me with something different in the same concept?
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Coordinated
Level 18: Quick Recovery
Level 21: Negotiator
Powers:
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6: Concentration
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 14: Storm of Arrows (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Molecular Self-Assembly
Level 23: Command Animals (Rank 2, Rank 3)
Level 26: Arctic Beast (Rank 2)
Level 29: Masterful Dodge
Level 32: Ritual of Primal Summoning (Unbound Ritual)
Level 35: Gas Arrow (Rank 2, Noxious Fumes)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Swinging
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Commander: Evasive Action (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (1/3)
Commander: Durable (1/3)
Commander: Savage (2/3)
Mastery: Dexterity Mastery (1/1)
Took Sonic Arrow as ur main filler as it has more utility than Straight Arrow, and isn't much different in dps. Ya could take a Pres-focused route also using debuffs and (pet) support, but that will mean less personal dps and/ore defense.
-
The Hotline Miami build looks pretty good (no guns? huh), though ya don't wanna rank MD, and I'd prob get RR on BCR.
- Be safe and have fun, champs - for science!
Upd. How about... This.
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Ellen&d=1234ObGHMPK63007200B103A803A601P800BH057G00AK03AJ007703QG01BF03860584040mUB3Svt3UbT
Added shotgun + Holdout with stimpack. However Shotty can be switched to... I dunno, Bullet beatdown? or something else?
P.s. Remember that night warrior+munitions build in the 1st post and the edited version by you? So... It's awesome on lvl 40 char. It's SO AWESOME. I like it even more than the LR+munitions. ANd fits perfectly for my char.
As far as a SR build..
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Void
Level 6: Ascetic
Level 9: Acrobat
Level 12: Shooter
Level 15: Quick Recovery
Level 18: Wordly
Level 21: Impresario
Powers:
Level 1: Gunslinger
Level 1: Assault Rifle (Rank 2, Mow 'em Down)
Level 6: Killer Instinct
Level 8: Concentration
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Gatling Gun (Rank 2, Rank 3)
Level 20: Sniper Rifle (Rank 2, Rank 3)
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Ego Surge (Nimble Mind)
Level 29: Sigils of Radiant Sanctuary (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
Uses AR if under fire and SoM fails to wipe threat, and Gatling for long-range AoE (could be Ricochet Throw w/ Micro Circuits instead if ur using NW's Sneak). Added Radiant Sigils in there to bump ur dmgRes a bit and lower ur threat gen. CoPD could also be good for the knock resist if ur gonna be parking urself in one place. Otherwise, the build is pretty open for w/e ya want to add: an AD, On-next hit powers, Rebirth, an ultimate, a pet, a block enhancer, a 2nd AO, etc.
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Annika Clarke&d=1234ObGMHPKV300920096039A03A803A6009H087G00J503CH059M039L03CI00EI04CB000mc32MGB42kg
It would seem to be a little bit overcrowded on attacks, buuuuuuuuut...
1)Lightwave slash for melee AOE and Plasma burn DoT;
2)Particle Accelerator for Acceleration buff for №3;
3)Unified theory for Perfect Understanding buff for №4;
4)Particle smash for ranged AOE boom and refresh of Plasma burn DoT.
The rest of the build is alright to support an FotT-using melee dps, though I don't think Upper Hand works w/ Plasma Burn, and Slaughter would only affect the basic combo (if you took it).
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Annika Clarke&d=1234ObGMHPKV300920096039505A803A6009H087G00J503CH059M039L03CI00EI04CB000mc32MGB3SXU
P.s. Also changed Upper hand to Fortified gear. Is it fine?
- Be safe and have fun, champs - for science!
Also... I tested this build on a lvl 30 char, with nemesis XP items. I know, they are "not the best", but.., This build dies easily and even though deals a tonn of damage, still it doesnt get enough energy. Even with circle and spaming convicion/dash for MSA procs. But like I said, lvl 30 with nemesis XP items.
So, what was that "more basic" laser sword build then?
Basically, a basic LS build just uses the combo, and an AoE from a non-LS power (since all the LS AoEs are weak cones). Can also throw Particle Smash in there if ya want. It also frees up power slots to get more defensive stuff, if ur having issues w/ survival.
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Annika Clarke&d=1234ObGMHPKV300920095059G04A803A6009H087G00J503CH0566049R099L03EI04CI000mc32MGB3T5X
I removed everything except Laser sword, grabbed Energy shield with adv. and also took Energy wave with reverse. Is it any good? Or... What are other good options for a non-LC AOE?
P.s. Also took Slaughter again.
Upd. Tried the build in the test room, hard oponents for team of 3... Well, I still suck at making builds, it seems. That's why I need help
Also, Brush It Off doesn't really work, as far as we know. For Laser Sword, I'd get Power Swell over it.
- Be safe and have fun, champs - for science!
Take out Particle Acceleration on LS for rank 3. That should help w/ energy a good deal.
- Be safe and have fun, champs - for science!
http://powerhouse.nullware.com/powerhouse.html?v=13&n=Annika Clarke&d=1234ObGMHPKV300920095059G041503A6009H087G00J503CH0566047B051305EI04CI000mc32MGB3T5X
Electric form gives +energy damage(Particle dmg from laser sword is considered energy damage) and equilibrium+energy recovery. Sure, it doesn't give dodge/avoidance, like Way of the warrior does. BUT for survivability I have the shield with laser knight adv + conviction + BCR + Bionic shielding(the advantage for electic damage per stack is more concept-wise, but can be removed for R3).
As for AOE... Sparkstorm with toggle adv. Sure, it will eat up a lot of energy if I use both laser sword combo and sparkstorm... I know it from testing... BUT increased energy recovery+FoTT can handle it when I'll get better than the XP-items. With mods n stuff. Yes? Because even when my energy depletes, I only need to hit like 2-3 times with energy builder(which is fast) to get a lot of energy. Plus spamming dash and the heals for MSA procs.
Am I doing this right?
Ya shouldn't really need 3 healing cds to stay up, and adding Sparkstorm as a toggle on top is just eating more energy when before ya already had energy issues. Keep in mind too that Laser Knight and BCR are both giving you dmg penalties on melee attacks when they are up. If ya need all this other defensive/healing stuff on top then I may just consider going Hybrid role w/ a defensive passive, and then maybe that could free up power slots since you'll need less healing/defense powers. Or maybe level that way, and change to a pure dps build at higher level w/ good gear. Offensive passive builds are glass cannons when leveling; if ya dun wanna be a glass cannon then I wouldn't level that way.
If you want, the Energy Wave pull-in works well w/ other stuff like Lightning Storm or Sparkstorm or Particle Smash, but you'd need to power slots for both.
- Be safe and have fun, champs - for science!
Well then... Can you correct my current build to fit it for a good lvl 40 char? Again, if it's even viable...
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Healthy Mind
Level 15: Coordinated
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Rank 3)
Level 6: Energy Shield (Laser Knight)
Level 8: Electric Form (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Lightspeed Dash (Nailed to the Ground)
Level 17: Molecular Self-Assembly
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 26: Evasive Maneuvers (Sleight of Mind)
Level 29: Energy Wave (Rank 2, Reverse Polarity)
Level 32: Sparkstorm (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Displacement Superspeed (Rank 2, Rank 3)
Level 35:
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
AoE is lunge -> EWave -> Sparkstorm. ST is just spamming LS combo and using the lunge for MSA.
If ur having energy issues, then its quite stat-dependent, so again ya may just have to wait till better gear comes around. Energy-heavy builds aren't typically that great to level with, though the build should be fine at lvl 40 (if being a bit glassy). Get good Dex for FotT and crit%, some Int for MSA, and cost discount on utility gear.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!