Release Notes for FC.31.20151210a.46
This build is available on PTS as of 2/26/2016
Device Cooldown Changes
- When equipping a device it now goes on cooldown immediately.
- Lowered the cooldown on all temporary summon devices to 300 seconds.
- Warp devices no longer have a cooldown.
- Lowered Soul Vortex device cooldown to 60 seconds.
- The following devices no longer have a global cooldown: Fists of Compliance, Archers Memory, Center of Gravity, Cowards Lament, Hacked Orbital Cannon codes, Nimbus of Force, Revenancy, Revenant of Fireflight, Supernatural Possession, and Will of the Tiger Cub.
- Neuroelectric Pulse Generator Increased cooldown to 20 seconds since it can now be affected by cooldown reduction.
- Reduced Daemonic Avatar recharge to 300 seconds (from 600).
- Reduced Hacked Orbital Cannon codes cooldown down to 180 seconds (from 300).
- Removed the cooldowns on the Permanent Winter Transmogrification devices.
Additional Changes
- Added Explosive Temper temporary device to the MCPD vendor.
- Fixed a bug where the Therakiels Blade click power had a timer preventing it from being used.
- Adjusted Smoke Bomb Lunge's activation time to .67 seconds. Adjusted damage and energy cost for its new activation time. Adjusted Smoke Bomb Lunge's FX to better match up with its activation time.
- Fixed a bug where small radius cylinder attacks were having trouble hitting Teleiosaurus and Teleiosaurus Hatchling.
- Fixed a bug where martial arts kick attacks were not triggering Steadfast.
- Fixed a bug where Strike Down, Smoke Bomb, Thunderbolt Lunge, Shuriken throw were not triggering steadfast.
- Fixed a bug where Pistol Whip did not count as a Munitions power for Killer Instinct.
- Skarn's Bane's sigil fx will no longer scale to target. Lightning Arc's hit FX should no longer scale to target.
- Added Glass, Psionic, Shadow, and Ghost materials to the Nephilim wings, Therakiel wings, Back Halo and Epic Halo costume pieces.
- Removed the Mechassasin costumes from the Drifter and placed them in the rare costume store in the Silver Champion Recognition vendor. These costumes still drop from any Mechassassin alert.
- Added Eclipse's Crown to the Drifter store.
- Adjusted prices of the drifter costumes so they match the costume's rarity.
Blue quality: 30 Drifter salvage.
Purple quality: 60 drifter salvage.
Gold quality: 100 drifter salvage.
- Fixed a bug where Tough tagged Legendary Bosses did not have proper debuff caps.
- The following debuffs now have a global cap. This means that the number of stacks cannot exceed this amount no matter how many players are applying the effect. More debuffs will get a cap in future updates.
- Shredded, Armor Piercing, Slashed, Demolish, Below the Belt and Chest Beam have a total cap of 3.
- U-238 Rounds has a total cap of 9.
- Chest Beam's duration has been set to a flat 10 seconds.
- Fixed a bug where Shred was not under the close area effect category.
- Fixed a bug where Strike down did not count as a dual blades power.
- Primus Spark shield will no longer trigger against itself.
- Footprints aura no longer makes a weird sound.
- Updated Humidity Dome's description to no longer state it increases energy regeneration.
- Updated names of Arcana Library and Mutations Lab.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
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http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
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http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
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http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
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http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
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http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Might I suggest an alternate? Currently, devices in bags other than your first bag don't have their cooldowns decay. Change that so it applies even in the first bag (cooldowns only refresh on an equipped device) and it should fix whatever problem you're trying to fix.
Epic Stronghold
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- Shredded, Armor Piercing, Slashed, Demolish, Below the Belt and Chest Beam have a total cap of 3
Waaaaaiiiit.... So, is this another example of "encouraging" players to use different powers instead of ones that have proven to be effective? Are the devs saying that debuffs are overpowered and need a bit of "tightning up?" Are these changes supposed to promote "team play?" If so, I don't see how that is going to happen. Well, I guess the main question is, "will players see a retcon/respect token for these changes?" It seems I should wait to make rework my characters; there are so many changes going live within a short amount of time.
Epic Stronghold
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Epic Stronghold
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Artist rendition: ( r xAx)r
Most likley to fix people that swap around multiple devices to get multiple buffs, since that really wasn't intended.
Silverspar on PRIMUS
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Most likley to fix people that swap around multiple devices to get multiple buffs, since that really wasn't intended.
Indeed. With hotkeys you could do some exploit-y stuff with devices.
- When equipping a device it now goes on cooldown immediately.
except for Teleiosaurus Pheremones which have NO cooldown.
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Epic Stronghold
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Pheremones should have a cooldown. They do on live if you turn them off because of my CDR they go on a 22 second CD.
Silverspar on PRIMUS
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42 40s, LTSer.
Caliga's PRIMUS Database! --XXX--The Caliga Build: Threatening Haymakers! --XXX-- Caliga and Conquer fanart!
Yea, if people weren't device swapping then this change doesn't effect them at all. So there is no punishment at all.
Silverspar on PRIMUS
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This is a big journey, so far if you're reading this, wish you a good day
My super cool CC build and how to use it.
YEEEEEES! Thank you very much
Can Decimate from Heavy Weapons ALSO be fixed and be faster? :X
You guys are AWESOME
Note: What about Fury of the Dragon? :x Did it got fixed as well? Can someone TEST it?
Wait a Minute-Wait a Minute! WHY are you adding material to those Lost forever pre alert costumes WITHOUT returning them to their Lair Drop tables? Are you guys planning to ADD them BACK?
HELLO NPC Exlusive Costume!
Hold the Phone! Does this also apply on HEALING and Triumphant Recovery Devices?
Because if it does that pretty screwed up!
Clarification NEEDED, if its true NO YOU CANNOT do that on Self Rez Devices!
Stop Nerfing Self Ressurection Devices!
sorry , let me rephrase that. it doesn't have a 'do your thing', then go on CD.Like the other legacy devices do.
- Added Glass, Psionic, Shadow, and Ghost materials to the Nephilim wings, Therakiel wings, Back Halo and Epic Halo costume pieces.
could we have Ghost option for arcane tattoos on hands and feet because , you have head , body, legs but opache hands and feet
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Epic Stronghold
Block timing explained
Enough with the whitewash, already. If you get a new Heroic Resonance device - a Gold member perk - it goes on cooldown as soon as you equip it. The cooldown of that device is up to 90 minutes.. With Triumphant Recovery it's five minutes - not long, but..... let's take some normal, no-exploit behaviours. You queue for Gravitar, and think... I should probably equip a TR device. That's a five minute wait before you can use it. For no particular reason whatsoever. Let's say you switch build, and realise your device tray hasn't been sync'd. Full cooldown will apply to any changes. It's not a good QoL change.
I know there might be exploitative behaviours around devices, and I know no-one can say what they are for fear of the banhammer. But this has the feel of a sledgehammer/nut solution about it. Maybe the cooldown should only apply to devices changed when in combat?
Im not srupised thay pulled this off considering the bad tastes PWE gives, but don't hurt to try and ask
Re: Retcon. It's more complicated than that. If your character's build is of the correct type, post 2GM's Tier change, then you can just go to the Powerhouse and slot 2GM back in. No retcon needed.
However.... the dependencies for 2GM have changed and certain builds are now completely invalid, and for them you have to go to the Powerhouse, talk to a trainer, and then it will take you through the forced retcon process.
Are you guys patchwork fixing? It doesn't appear that there is a clear strategy to the changes being implemented in the game.
You promote build diversity in one post and then limit that diversity to working within frameworks. You embrace thematic building but then gimp the powers to almost uselessness when you cross frameworks.
I mean I don't exploit, I don't build for peak damage, but your changes are really affecting the way I play this game.
I sure hope these changes to counter-act the ones that exploit (what % is that anyway? If you listen to the forum it's like 80%) don't result in chasing the rest of the player base away.
I'm not sure what else if coming, so I'll just have to hold off on respecing my toon just in case I need to do it again.
It will be great to see this aggressive action taken to building actual story content.
*sigh* Yes, I'm getting more and more frustrated by this game over the last few months.
Yeah, I Honestly don't know what I was expecting
That Burning Feeling of wanting to help PTS Testing but you can't
Not thrilled about the idea of having not being able to just slot a res device when I need it instead of having the stupid thing sucking up a device slot all the time. There is a lot of competition for what goes into the device tray as it is and now you want to make basic hot swapping go away? Lame.
"Could the equip cooldown be an arbitrary flat number instead of the devices cooldown? Like say 30 seconds or something?"
I like this idea a whole lot more. Sometimes **** happens and I die in stuff with a lockout. At least I could swap my res onto the hotbar and come back to the fight instead of sitting around dead for 5m.
The cap on debuffs just seems like a way to stop too many effects from breaking the game. Especially in zone boss content.
"Lets take a group with X power and all take Y debuff and then take down that cosmic in 2 minutes!"
Sneeze debuff is OP. Please remove.
"Can I ask why we still do not own our free Recon Tokens?, that was shuold of gifted to us, with the removal of Two Gun Mojo & Bullet Beatdown?"
I wouldn't hold my breath. It looks like there was no free retcon, only a forced retcon. This has the side effect of screwing up builds for people would don't get their build invalidated by ripping out a power. Dealing with the pile of crap that is the retcon list is bad enough. Having to fix careless dev "solutions" at player expense does not help. Yes, I'm going to be bitter about that for awhile.
[at]riviania Member since Aug 2009
I am still waiting for you to point out a device that does impact someone, even for fun devices, that isn't exploiting. So far, for you to declare their to be a major impact to people who don't swap devices around to begin with, you are burdened with the levy of proof that this some how, magically affects them. This is like like trying to claim that changing an energy builder to more directly benefit it's primary set is going to impact someone that doesn't use that energy builder or set at all. IE, it doesn't.
Silverspar on PRIMUS
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Is Heroic Resonance the stupid potion from vet rewards with a 30m cooldown? If so, you're better off using the heally patches from vendors anyway.
Yup. But they're there, and they're free and they don't run out, and I tend to have them slotted. They're quite useful in that.... <<redacted>>
The same goes the the heroic resonance vet rewards.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Also, people switch in and out for Onslaught devices...
This kind of dis-incentivizes having more devices unless they're on short cooldowns. Many devices are potential purchases for Zen or Qnite - isn't that basically a bad thing for the game? It is particularly bad for self-res devices with their long cooldowns, something that is seemingly emphasized as a target product now that the freebies have a limited time and the Servitor Serum is not purchasable for Recog any longer.
At the least I'd suggest an exception to 'auto-cooldown' for the self-res items, if that were possible.
In general I would further support ideas that stop the exploits without flubbing with basic modular versatility.
BUG: 1) Shredded does not refresh; 2) Shredded does not stack at all, a Shredded debuff from another player will instead REFRESH Shredded.