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FC.31.20151210a.40/.41 - Onslaught Week!

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  • vonqballvonqball Posts: 923 Arc User
    edited February 2016
    gradii said:

    It just dawned on me that burst shot is tagged as blast power yet has no charge up. Perhaps giving it a charge would increase the appeal of it. Pause the animation right before the player actually pulls out the guns, finish the animation by having them draw the guns and fire, rename the power "Quick Draw" and call it a day :D

    xrazamax said:

    Burst shot should be a Ranged Combo power. would be a lot more unique and charge up powers don't really suit the feel of pistols.

    These are both nice ideas. I've wanted a charged-blast munitions power for a while (for avenger mastery). But, the idea of a ranged combo power is just cool imho.

    Edited, cuz the quotes got messy.

  • xcelsior41xcelsior41 Posts: 1,056 Arc User
    vonqball said:

    gradii said:

    It just dawned on me that burst shot is tagged as blast power yet has no charge up. Perhaps giving it a charge would increase the appeal of it. Pause the animation right before the player actually pulls out the guns, finish the animation by having them draw the guns and fire, rename the power "Quick Draw" and call it a day :D

    xrazamax said:

    Burst shot should be a Ranged Combo power. would be a lot more unique and charge up powers don't really suit the feel of pistols.

    These are both nice ideas. I've wanted a charged-blast munitions power for a while (for avenger mastery). But, the idea of a ranged combo power is just cool imho.

    Edited, cuz the quotes got messy.

    Oh that would be cool! :)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
  • ladygadflyladygadfly Posts: 279 Cryptic Developer
    Updated the original post with the following information:

    Release Notes for FC.31.20151210a.41
    This build is available on PTS as of 2/24/2016

    - The mardi gras mask will no longer blink.
    - Slightly lowered the amount of damage Two Gun Mojo deals when hitting multiple targets.
    - Corrected tooltip typos with Burst Shot and Pistol Whip.
    - Fixed a bug where Burst Shot could apply more than one stack of Furious with the Taking Names advantage.
    - Fixed a bug where Defensive combo could apply more than one stack of Defiant on the last hit.

    Also, the team and I agreed that we will not be removing Freeform Character access to the Onslaught daily mission.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2016
    Honestly kinda expected the Defense Combo + Defiance thing to happen. It always did seem a bit unbalanced to get 4+ stacks of Defiance from AoE-ing trash w/ it, and then ya can refresh all those stacks on the boss.. basically replacing the defensive bonuses of an entire passive potentially. So, good change/fix there.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kitsunemaguskitsunemagus Posts: 16 Arc User
    gradii said:

    Burst shot should be a Ranged Combo power. would be a lot more unique and charge up powers don't really suit the feel of pistols.

    This I could REALLY get behind, myself. It would fit the name 'burst' in the sense of a burst from firearms - as was said earlier/in another thread - are multiple bullets from a single source. Might get me to change one of my characters off of running Might primarily and move to Munitions primarily if it happens. We shall see
  • dakrushmordakrushmor Posts: 592 Arc User
    edited February 2016


    - Lead Tempest: New Advantage: Maybe I'm Just Better. Gives Lead Tempest a 10% chance to apply Furious.

    Oh my... So LT may apply healing buff on selfie, which also improves its dodge capabilities via otha adv? Excellent, my speedsta rly got lucky week! Just fix TK while you fixing comboes.


    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.

    Awesome! So Electric Form isn't only thing that's acceptable for Laser Sword characters. You may take one of two aforementioned forms and get bonus DPS. Btw.: maybe add to them boost to Plasma Burn damage, since it's same as bleeding for Laser Swords? Although if it was me, l'd probably took some defensive form for LS themed char & CripC, then took damage, cuz lMO if you melee &'ren't tank, you kinda gimped, but that's mb specific to mah playstyle.
    Post edited by carrionbaggage on
  • flowcytoflowcyto Posts: 12,742 Arc User


    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.

    Awesome! So Electric Form isn't only thing that's acceptable for Laser Sword characters. You may take one of two aforementioned forms and get bonus DPS. Btw.: maybe add to them boost to Plasma Burn damage, since it's same as bleeding for Laser Swords? Although if it was me, l'd probably took some defensive form for LS themed char & CripC, then took damage, cuz lMO if you melee &'ren't tank, you kinda gimped, but that's mb specific to mah playstyle.
    Just to clarify- since LS powers were flagged as melee before, Unstoppable and WotW's general melee dmg boost would still apply to them; they would not be boosted not the highest dmg bonus (physical melee dmg), but rather the 2nd highest one (general melee dmg). Actually, its nice LS had those other passives to fall back on (including NW, Quarry, and AoPM or AoED), since Targeting Comp still doesn't boost LS powers due to the Ranged Tech-only stipulation that remains.

    So, they were always viable passives for boosting LS's dmg; just now ya can have more diversity in power selection when using WotW and Unstoppable.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    But otoh, if Freeform Slots now counts as gold-level privelege values...

    I would not interpret this patch note as a broad statement about freeform slots, just a decision to not change one specific feature that got accidentally added to freeform slots.
  • avianosavianos Posts: 6,028 Arc User
    edited February 2016
    ladygadfly wrote: »
    Also, the team and I agreed that we will not be removing Freeform Character access to the Onslaught daily mission.

    YOU GUYS ARE THE BEST! onion-20.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • mijjesticmijjestic Posts: 481 Arc User
    Fantastic decision on the FF daily thing! Subbing myself, currently, but reducing the # of OVs running around, potentially, would be detrimental for everyone who enjoys Onslaught.
  • stergasterga Posts: 2,353 Arc User
    edited February 2016
    "Also, the team and I agreed that we will not be removing Freeform Character access to the Onslaught daily mission."

    That's super. +1
    Post edited by carrionbaggage on
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  • aiqaaiqa Posts: 2,620 Arc User
    The changes looks good so far.

    Suggestion:
    Give the Specialist the Dragon Kick power at level 14.
    That should allow for tgm maintains without running out of energy all the time. And if you want a melee pbAoE there is already Sword Cyclone at level 40.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2016
    I made these suggestions on the last PTS patch thread @ladygladfly @kaizerin , dunno if it maybe wasn't noticed so I thought I'd try again.........

    SUGGESTION: Make the Mardi-Gras Mask available in Eye Accessory AND Head Wear (as you did with the Heroic Wrap)

    SUGGESTION: Make the attachment to it available in Attachment Eye Accessory (and Attachment Head Wear Accessory if you implement the above suggestion) AND in Top Accessory (having the mask and the attachment not bound to each other, in the same way you seperated Pharaoh Crown and Pharaoh Nemes recently, would be fantastic)


    Thanks again.
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  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    edited February 2016
    Removed some off-topic posts. It's exciting that we're seeing new powers, but please reserve additional requests for the Suggestions Box subforum.


    - Bullet Ballet: Fixed a bug where Break the Trigger wasn't working properly. Slightly increased hits 2, 3 and 4 costs. Now tagged as an area of effect.
    ​​

    BUG: Bullet Beatdown's AoE flag (with or without Not Without Incident) does not seem to be working properly with regard to AoE specializations.
    aiqa said:


    Suggestion:
    Give the Specialist the Dragon Kick power at level 14.
    That should allow for tgm maintains without running out of energy all the time. And if you want a melee pbAoE there is already Sword Cyclone at level 40.

    I agree. With a DEX Primary and splitting its energy-granting stats between DEX (Form of the Tempest) and EGO (Killer Instinct), a pistol-centric Specialist is going to be sucking wind very quickly when trying to use the new 2-Gun Mojo.
  • stergasterga Posts: 2,353 Arc User
    Having the new ma unlock work with all melee would help more than just laser sword. It means you could run might, ego, or bestial dex builds instead of needing to go str / ego based. Options are fun.

    Plus, this unlock already exists and a laser sword one does not.

    A themed eu won't change that laser sword is a fussy set to build for and won't make it easy to run. There are other sets that need a lot more help, so a nice patch job like the ma unlock is fine with me. It's not like ls still won't require lots of dex and cost discount. I would happily rip out a con / str mod for more dex to use that new unlock.
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  • crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    - Fixed a bug where Burst Shot could apply more than one stack of Furious with the Taking Names advantage.

    Is the advantage worth 1 point? I kind of like it being able to apply more than once since it hits multiple times. Makes it feel more dual and relies on luck to get more than the intended. Otherwise this power is feeling more and more subpar all the time.​​
  • heroshima1heroshima1 Posts: 107 Arc User
    - Shred, Vipers Fangs, Reapers Caress and Blade Tempest now count as area of effect.

    So Shred and Frenzy are both AoE and both are Combos, with Shred Proc'ing Bleed. What will the advantage be to taking Frenzy now? Slightly more damage with no Bleed?
  • criswolf09criswolf09 Posts: 748 Arc User
    And the possibility of having an advantage that gives you 5% more critical chance.
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  • draogndraogn Posts: 1,269 Arc User
    Burst shot's animation is still boring and doesn't really fit the name.
  • crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    Yes, claw powers are getting greatly favored to levels of extreme suspicion.​​
  • cheesesloppycheesesloppy Posts: 245 Arc User

    - Shred, Vipers Fangs, Reapers Caress and Blade Tempest now count as area of effect.

    So Shred and Frenzy are both AoE and both are Combos, with Shred Proc'ing Bleed. What will the advantage be to taking Frenzy now? Slightly more damage with no Bleed?

    Frenzy actually stacks bleeds now, counts as a combo, hits more than 3 targets consistently -and- has the advantage to apply Furious. Furious is a crit chance buff -and- a healing defensive tool, so taking Frenzy is basically more AOE killing power and survivability.
  • kallethenkallethen Posts: 1,576 Arc User
    I have to admit I'm a bit puzzled on why Shred was changed to be an AoE. I thought Frenzy filled the AoE bestial melee role and Shred filled the early single target role.

    I don't mind it terribly, it just seems like an odd decision.​​
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  • ninjapiffninjapiff Posts: 282 Arc User

    Release Notes for FC.31.20151210a.41


    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.

    ​​

    Hmmm... anyone know if the attributed bonuses will change with this tweak? Will overall melee damage output end up being less than the currently-applied Physical Melee damage boost, though higher than the Non-Physical Melee damage boost?

    Either way, I'm really happy about this change. Now all those MA Chi-Powers get their full damage bonus even though it uses Dimensional.

    On a side note... why does Fury of the Dragon deal Fire damage, and all of the "Chi" advantage powers deal Dimensional damage?
    It makes sense, if you don't think about it.
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  • cheesesloppycheesesloppy Posts: 245 Arc User
    kallethen said:

    I have to admit I'm a bit puzzled on why Shred was changed to be an AoE. I thought Frenzy filled the AoE bestial melee role and Shred filled the early single target role.



    I don't mind it terribly, it just seems like an odd decision.​​

    I look at it like this. You can get by with just taking Shred, sure. Though if you want to kill everything around you faster and have some healing, you can take Frenzy too. All these changes to basic attacks basically means that it frees up your powers if you want to focus on ST more, and you don't need to pick an AoE attack if you don't want to/need to.
  • kallethenkallethen Posts: 1,576 Arc User
    edited February 2016

    I look at it like this. You can get by with just taking Shred, sure. Though if you want to kill everything around you faster and have some healing, you can take Frenzy too. All these changes to basic attacks basically means that it frees up your powers if you want to focus on ST more, and you don't need to pick an AoE attack if you don't want to/need to.

    Of the two early Bestial claw attacks, both are now AoE instead of one being AoE and the other being ST. How is that letting me focus on ST more?

    But like I said, this change isn't a huge deal (my toon will still have Shred and not Frenzy and I'll probably not notice much difference), I just think it was an odd choice. Bestial didn't need more AoE attacks. Martial Arts Claws... now that is a powerset that needs a bit of AoE love.​​
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  • unsungchampionunsungchampion Posts: 13 Arc User
    edited February 2016
    So I am loving the Pistol Whip power, animation is funny! Good job dev. I am sure I'll be skipped by most people in the forums but can we get a advantage that makes this a RANGED stun! I be happy for a damage trade-off, or something. I really want to take this power for my munition character but, I don't want to have to get into melee range. Here my suggestion:

    Headshot: You aim carfully, allowing you to stun your target for 1.5 sec. This advantage make Pistol Whip a 50ft range power but also reduces the damage by 50%.

    Could even make it have to be charged for like 1.5 second or something just let it be range please!

    Thoughts guys?
  • cheesesloppycheesesloppy Posts: 245 Arc User
    kallethen said:

    I look at it like this. You can get by with just taking Shred, sure. Though if you want to kill everything around you faster and have some healing, you can take Frenzy too. All these changes to basic attacks basically means that it frees up your powers if you want to focus on ST more, and you don't need to pick an AoE attack if you don't want to/need to.

    Of the two early Bestial claw attacks, both are now AoE instead of one being AoE and the other being ST. How is that letting me focus on ST more?

    But like I said, this change isn't a huge deal (my toon will still have Shred and not Frenzy and I'll probably not notice much difference), I just think it was an odd choice. Bestial didn't need more AoE attacks. Martial Arts Claws... now [b]that[/b] is a powerset that needs a bit of AoE love.
    Because then you take Massacre and wreck face. Since Shred is now an AoE power you don't need to take any other AoEs unless you make the choice to have that extra bit of killing power. Otherwise you can use that to take another power, like an Active Offense, On-Hit device, etc etc.

    I guess it's less ST focus and more of a way to have a spare power then, huh.
  • kallethenkallethen Posts: 1,576 Arc User
    Yeah, my Shred power is there to place Bleeds and the Shredded debuff and then I switch to Massacre and tap-spam the foe to ribbons.​​
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  • sanguinevipersanguineviper Posts: 451 Arc User
    edited February 2016

    Yes, claw powers are getting greatly favored to levels of extreme suspicion.​​

    So you mean dragon's claws?

    Or massacre?

    Since up until now that's all the two "claw" powersets have consisted of using. Since all the other powers in both sets are/were redundant nonsense.

    Personally, I've been waiting 6 years for claws to have something more than just "spam Dragon's claws". At least for now Viper's fangs breaks up the utter monotony of that every so often. As will shred now have a reason to be up-kept along with massacre spam.

    Snark never dies.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2016
    ninjapiff said:

    Release Notes for FC.31.20151210a.41


    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.

    ​​

    Hmmm... anyone know if the attributed bonuses will change with this tweak? Will overall melee damage output end up being less than the currently-applied Physical Melee damage boost, though higher than the Non-Physical Melee damage boost?
    On PTS, R3 WotW w/o any SS's and 5 in all stats gives:

    All melee and bleed dmg +42%
    All other dmg +13%

    On live; same toon and stipulations:

    Physical melee and bleed dmg +42%
    All other melee dmg +21%
    All other Physical dmg +13%
    (and nothing for non-Physical Ranged dmg)

    So overall, it and Unstoppable are both a bit simpler and improved. I hope more offensive passives get this 'generalist' treatment, esp since I don't think the Ranged and Melee dps roles are going to be merged anytime soon.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kunkanekokunkaneko Posts: 17 Arc User
    edited February 2016

    Release Notes for FC.31.20151210a.41

    - New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.
    ​​

    - BUG - The power's animation appears bugged when you use it while flying (normal Flight Travel Power), the toon's feet appear flattened as if on the ground. You might want to change it to the normal loose ankles' animation that you use for the other set's animations, or for the psychic blades' lunge.
    Post edited by carrionbaggage on
  • qawsadaqawsada Posts: 739 Arc User
    kallethen said:

    I have to admit I'm a bit puzzled on why Shred was changed to be an AoE.

    To help the Savage Archetype out a bit?
  • pwkardokispwkardokis Posts: 9 Arc User
    Can we have some way to make Reaper's Caress and maybe Viper's Fangs single target again? I don't really like that I won't be able to specialize for single target damage for a set that's all about focusing on single targets.
  • avianosavianos Posts: 6,028 Arc User

    BUG: Bullet Beatdown's AoE flag (with or without Not Without Incident) does not seem to be working properly with regard to AoE specializations.
    .
    This is something which has been bugged in Live forever, I believe this is the best time to fix it >_>​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • rtmartma Posts: 1,198 Arc User
    edited February 2016
    flowcyto said:


    I hope more offensive passives get this 'generalist' treatment,

    Why? so the only difference you get it the minor bonuses you get from them? Personally I like the distinction between Passives that makes them more literal about their Form then just, Only using this cause it's better then X Passive, Ice/Fire Form already increases Elemental Damage, Seraphim/Shadow Form increases Paranormal, and now with Unstoppable/War of the Warrior, yes Melee can use more support/Love, but you're blurring their distinction that Passive defines itself, if this affects all offensive passives the problem is going to come down to treating it as a math problem,

    The majority going to take X over Y cause better bonuses, why do you think Quarry/AoPM is popular? cause it's very flexible with little downside/trade off, compared to say I dunno, Kinetic Manipulation? sure some of you will rejoice for more flexibility but the extreme is going to be alot of different passives doing the same thing only with marginal bonuses, like Fiery form's chance to apply Clinging Flames when attacked and small AoE damage in proximity, Ice forms chance to apply Chill and Root with Ice Cage when attacked, when does it end? it all comes down to choice.

    Now for some Input about changes on PTS, I love how these adjustments are going to make MA Melee builds flow better with Debuffs and Synergy better, Steadfast EU in particular, enjoying being able to build a Master Styled build and not worry so much about Energy now flowing better MA attacks trying to hit max Focus and Rush, You don't realize what is missing til you make changes like this, for example Single blade had trouble stacking bleeds and fell behind Beastial but now it can keep up with the apply on chance then 3rd strike only and in my opinion, wonderful.
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  • crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    Make the advantages "Maybe I'm Just Better" on Lead Tempest and "Taking Names" on Burst Shot 1 point each instead of 2.​​
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  • crypticbuxomcrypticbuxom Posts: 4,589 Arc User
    edited February 2016
    With Shred being what it is on PTS now, it needs to have a serious energy cost increase or have its damage significantly reduced when hitting more than one target. Both actually considering its how TGM is being treated now. Its bleeds shouldn't apply to every target either. This is seriously being overbuffed to a level that is OP. Stop it.​​
  • thebuckeyethebuckeye Posts: 814 Arc User
    edited February 2016
    New Unleashed Layout suggestion to go along with new powers....


    Powers:
    Level 1: Rain of Steel
    Level 1: Blade Tempest
    Level 6: Storm's Harvest
    Level 8: Unstoppable
    Level 11: Force Snap or Strike Down
    Level 14: Form of the Tempest
    Level 17: Eye of the Storm or Force Eruption
    Level 21: Force Shield
    Level 25: Bountiful Chi Resurgence
    Level 30: Intensity or Field Surge
    Level 35: Dragon's Wrath
    Level 40: Force Geyser or Force Detonation

    @ladygadfly @kaizerin
    Post edited by thebuckeye on
  • spinnytopspinnytop Posts: 16,450 Arc User

    So I am loving the Pistol Whip power, animation is funny! Good job dev. I am sure I'll be skipped by most people in the forums but can we get a advantage that makes this a RANGED stun! I be happy for a damage trade-off, or something. I really want to take this power for my munition character but, I don't want to have to get into melee range. Here my suggestion:

    Headshot: You aim carfully, allowing you to stun your target for 1.5 sec. This advantage make Pistol Whip a 50ft range power but also reduces the damage by 50%.

    Could even make it have to be charged for like 1.5 second or something just let it be range please!

    Thoughts guys?

    I'd rather you just throw your gun at the target's face for a true ranged pistol whip.
  • spinnytopspinnytop Posts: 16,450 Arc User

    With Shred being what it is on PTS now, it needs to have a serious energy cost increase or have its damage significantly reduced when hitting more than one target. Both actually considering its how TGM is being treated now. Its bleeds shouldn't apply to every target either. This is seriously being overbuffed to a level that is OP. Stop it.​​

    Mm, you used some very firm language there. Neat!

    It's a melee power. That is all.
  • wingedkagoutiwingedkagouti Posts: 565 Arc User

    Yes, claw powers are getting greatly favored to levels of extreme suspicion.​​

    So you mean dragon's claws?

    Or massacre?

    Since up until now that's all the two "claw" powersets have consisted of using. Since all the other powers in both sets are/were redundant nonsense.

    Personally, I've been waiting 6 years for claws to have something more than just "spam Dragon's claws". At least for now Viper's fangs breaks up the utter monotony of that every so often. As will shred now have a reason to be up-kept along with massacre spam.
    And you're not the only one who has waited since the late stage of Beta for something useful to happen to Fighting Claws.
  • avianosavianos Posts: 6,028 Arc User
    edited February 2016
    With Shred being what it is on PTS now, it needs to have a serious energy cost increase or have its damage significantly reduced when hitting more than one target. Both actually considering its how TGM is being treated now. Its bleeds shouldn't apply to every target either. This is seriously being overbuffed to a level that is OP. Stop it.

    How dare they BUFF Melee powers onion-30.gif​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • aiqaaiqa Posts: 2,620 Arc User

    With Shred being what it is on PTS now, it needs to have a serious energy cost increase or have its damage significantly reduced when hitting more than one target. Both actually considering its how TGM is being treated now. Its bleeds shouldn't apply to every target either. This is seriously being overbuffed to a level that is OP. Stop it.​​

    If you want to compare Shred to TGM. Shred is melee, and does way lower damage.

    If you want a good performing combo attack, Vipers Fangs does both higher damage and has a bigger AoE then Shred. The cost on Vipers Fangs is a bit higher, but with both an EU and rush MA has much better energy management than Bestial.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    Melee attacks require you to go face your targets, turning you more exposed to any PBAoE attacks and can be countered by your opponent merely moving away from you which is what both AI and player opponents can and will do fairly often. Ranged powers only need being spammed as long as you have energy for it.
    There's nothing wrong with melee powers doing higher damage when compared to ranged powers of the same tier.​​
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    I made this suggstion in another thread but I'll go ahead and try it here.....


    SUGGESTION: Make the Mardi-Gras Mask available in Eye Accessory AND Head Wear (as you did with the Heroic Wrap)

    SUGGESTION: Make the attachment to it available in Attachment Eye Accessory (and Attachment Head Wear Accessory if you implement the above suggestion) AND in Top Accessory (having the mask and the attachment not bound to each other, in the same way you seperated Pharaoh Crown and Pharaoh Nemes recently, would be fantastic)



    ( @ladygladfly @kaizerin )

    Thank you.

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    I made this suggstion in another thread but I'll go ahead and try it here.....


    SUGGESTION: Make the Mardi-Gras Mask available in Eye Accessory AND Head Wear (as you did with the Heroic Wrap)

    SUGGESTION: Make the attachment to it available in Attachment Eye Accessory (and Attachment Head Wear Accessory if you implement the above suggestion) AND in Top Accessory (having the mask and the attachment not bound to each other, in the same way you seperated Pharaoh Crown and Pharaoh Nemes recently, would be fantastic)



    ( @ladygladfly @kaizerin )

    Thank you.


    Yes. Please take these suggestions ^^

    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • squirrelloidsquirrelloid Posts: 869 Arc User
    aiqa said:


    If you want a good performing combo attack, Vipers Fangs does both higher damage and has a bigger AoE then Shred. The cost on Vipers Fangs is a bit higher, but with both an EU and rush MA has much better energy management than Bestial.

    Not able to log into the game at the moment to check, but I'm reasonably sure the (pure rec) supernatural EU works with bestial, has no trigger cd, and works just by using energy. Shred should trigger it all the time. The only thing that would be more awesome for it would be if it scaled off Con instead.
  • squirrelloidsquirrelloid Posts: 869 Arc User
    gradii said:


    Yes the savage relies on that for energy. Martial arts STILL has better POTENTIAL for energy management however, given the combination of rush and the new EU.

    I'm not sure what better potential means when the supernatural EU literally triggers whenever you would run out of energy, so you're never short no matter what.
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