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FC.31.20151210a.40/.41 - Onslaught Week!

ladygadflyladygadfly Posts: 279 Cryptic Developer
edited February 2016 in PTS - The Archive
Release Notes for FC.31.20151210a.41
This build is available on PTS as of 2/24/2016

- The mardi gras mask will no longer blink.
- Slightly lowered the amount of damage Two Gun Mojo deals when hitting multiple targets.
- Corrected tooltip typos with Burst Shot and Pistol Whip.
- Fixed a bug where Burst Shot could apply more than one stack of Furious with the Taking Names advantage.
- Fixed a bug where Defensive combo could apply more than one stack of Defiant on the last hit.

Release Notes for FC.31.20151210a.40
This build is available on PTS as of 2/23/2016

Onslaught Week
- Added new reoccurring event "Onlslaught Week"; when active, the drop rates for Villain and Guardian tokens is increased by roughly 40% and Silver players have accesss to the daily mission giving them an Onslaught device (normally only available to Gold players).
- This event is currently active on PTS.

Additional Changes
- Energy Wave now has access to challenging strikes.
- Fixed a bug where Rank 2 Shotgun with the Breaching Rounds advantage had a charge bar.
- Fixed a bug where Boomerang toss's rank 1 was calling to rank 3 values (and rank 3 was calling to rank 1).
- The Trick Shot advantage on Gunslinger now triggers off of Furious.
- Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.
- Plasma burn FX will no longer player on large targets.
- Fixed issue with missing mouse-over text for currencies on the Currency tab.
- Two Gun Mojo: Slightly reduced cost. Slightly increased damage. Now tagged as an area of effect.
- Frenzy should count as a combo now.
- Shred, Vipers Fangs, Reapers Caress and Blade Tempest now count as area of effect.
- Bullet Ballet: Fixed a bug where Break the Trigger wasn't working properly. Slightly increased hits 2, 3 and 4 costs. Now tagged as an area of effect.
- Lead Tempest: New Advantage: Maybe I'm Just Better. Gives Lead Tempest a 10% chance to apply Furious.
- Burst Shot: Reduced activation time to make this power feel more fluid. Adjusted damage and cost for its new activation time.
- New Power: Pistol Whip A quick ability that stuns enemies. Advantage: They Never Go Easy. Applies Trauma.
- New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.
- Fixed a bug where you couldn't select some of the early level powers with the Specialist.
- The Specialist has a new power order:
- Level 1: Gunslinger
- Level 1: Burst Shot or Blade Tempest
- Level 6: Holdout Shot
- Level 8: Lightning Reflexes or Way of the Warrior
- Level 11: Form of the Tempest
- Level 14: Eye of the Storm
- Level 17: Breakaway Shot or Strike Down
- Level 21: Two Gun Mojo or Bullet Beatdown
- Level 25: Killer Insinct or Steadfast Level 30: Parry
- Level 35: Lock n Load or Masterful Dodge
- Level 40: Lead Tempest or Sword Cyclone

Please format any bugs you find in the following format:
Bug
Where it happens
What happens

Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.

These player & moderator maintained threads are checked weekly by the development team.
- http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list
- http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns
- http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs
- http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues
- http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0​​
Post edited by ladygadfly on
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Comments

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    cheesesloppycheesesloppy Posts: 245 Arc User
    Thanks for that cost reduction. Now to see how much it effects the power.
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    xrazamaxxrazamax Posts: 979 Arc User
    edited February 2016
    Was waiting for these :P

    I like that 2GM is now classified as an AoE. I know some people spec'd for it to be a Single Target, but most builds will improve once they retcon and are able to focus around AoE powers. The cost reduction is also nice (although I didn't think it needed a damage increase). It makes it usable at lower levels again, and although I don't think it was necessary, many will be happy that at higher levels it is easily possible to spam the power again.

    For pistol whip - does it make sense to have two pistols out? Wouldn't just one suffice? Nitpicking, I know haha.

    Oh and... ONSLAUGHT WEEK! Woo! Nice to see that player suggestion come to fruition!
    Post edited by xrazamax on
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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited February 2016
    :o:o:o:o:open_mouth:

    Avianos, they did it again!!!!!! DB Lunge!! :):):).

    And ty for the 2GM change. Oh, and SC w/o an EU..mmm, a bit rough for that AT energy-wise?. Err, unless KI will help it?.
    Post edited by carrionbaggage on
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    Energy Wave now has access to challenging strikes.

    Hrr. Having suggested that, now I have to decide if I want to take it ;)

    Bullet Ballet: Fixed a bug where Break the Trigger wasn't working properly. Slightly increased hits 2, 3 and 4 costs. Now tagged as an area of effect.

    So, when does Bullet Beatdown get officially renamed back to Bullet Ballet?
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    avianosavianos Posts: 6,028 Arc User
    edited February 2016
    ladygadfly wrote: »
    - Two Gun Mojo: Slightly reduced cost. Slightly increased damage. Now tagged as an area of effect.
    Devs Delivered! Thank you very much~
    ladygadfly wrote: »
    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.
    Unstoppable gets Love~
    ladygadfly wrote: »
    New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.
    bf5.gif


    OH MY GOD! ITS ABSOLUTLY HAPPENING! OH MY GOD! SWORD LUNGES OH MY!onion-4.gif


    Please don't forget to give Single Blade and FIghting Claws LUNGES as well, please please!​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited February 2016
    Right!?..now my only complaint is when is it available for live, my HR inspired build will probably need this :)
    Post edited by carrionbaggage on
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    deadman20deadman20 Posts: 1,529 Arc User
    Hehe, yay! More Powahs!
    ladygadfly wrote: »
    New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.

    Hehe, I think it needs a better name, one more fitting to the rest of the names in Dual Blades. "Strike Down" seems so plain. Rename it to Whirlwind Strike, just like the lunge I had suggested way back when here! Oh, and if you need more power ideas, there they are.

    I'll wait patiently for Medical Gadgeteering to arrive. It's nice to see more powers coming in in any case.​​
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    chaelkchaelk Posts: 7,732 Arc User
    edited February 2016
    BUG
    Patched this morning. Small patch.
    Press PLAY
    Get booted to desktop
    repeat twice more to check.


    POst on here.
    relog again.
    Patched 151.9MB / 8749MB
    now it's repatching again.
    what exactly is this patch?

    Let me in after it finished the second patch. Nothing in news section about a patch​​
    Stuffing up Freeform builds since Mid 2011
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    xrazamaxxrazamax Posts: 979 Arc User
    edited February 2016
    deadman20 said:

    Hehe, yay! More Powahs!

    Hehe, I think it needs a better name, one more fitting to the rest of the names in Dual Blades. "Strike Down" seems so plain. Rename it to Whirlwind Strike, just like the lunge I had suggested way back when here! Oh, and if you need more power ideas, there they are.


    ​​

    I think strike down fits since it causes you to Knock Down your target. Now we just need that single blade lunge :D
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    chaelkchaelk Posts: 7,732 Arc User
    - Unstoppable and Way of the Warrior now give bonus to all melee damage. They also give bonus to all other types of damage to a lesser degree. Unstoppable now also boosts bleed damage.

    Now if you can change Particle Smash to be in the Ranged AOE attacks, where it is supposed to be. It got changed from Melee single target while on PTS, but they never moved it from melee single target on the list. So it processes Way of the Warrior​​
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    flowcytoflowcyto Posts: 12,753 Arc User
    edited February 2016
    Thank you for lowering TGMs cost (though it wasn't by much). I suppose we are supposed to treat it as a diff power now w/ the AoE flag and innate Willpower heal. I guess w/ Burst Shot around that's alright- it does seem like the devs want us to replace TGM w/ it if we want a staple filler pistol power, and the activation time reduction will greatly help w/ that. I would consider adding a CripC adv to Burst Shot then, though.

    I do wonder if it'll be better to allow Burst Shot to be charged; all early Pistol powers (Holdout, the new Pistol Whip, and Burst Shot) are instant-only and 10-50ft range limited, and that can make it tricky to keep a ranged toggle rolling.

    The other changes- new lunge, Unstoppable being a bit more equal to WotW, EW having a CS adv, etc- are all welcome ones.

    Also, I'm addicted to spamming pistol whip on the test dummies for some reason. HALP!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Thank you for announcing the new build.

    Bug: Specialist AT wasn't offered Blade Tempest at level 6.

    Thought #1: removing 2GM from Tier 1 has made Form of the Tempest a bad fit for the Specialist. Being crit-based it works best with maintains with a rapid rate of fire; with this power set you don't get a maintain until level 14, and then possibly not until 40 if you don't select 2GM, so you'll not be able to stack Focus.

    Thought #2: The new Burst Shot is a bit better but this still feels like a very undergunned AT. If I pick the Soldier, at level 6 I get Assault Rifle and Submachine Gun. With the Specialist I get Burst Shot and Holdout Shot. It's pitiful. Holdout Shot has the the advantage of a measure of self-healing (with the Stim Pack advantage) but it's not an impressive or exciting character to play. Choices here are either to give the AT a better damage maintain at 6 - Eye of the Storm or SMG? - or replace Burst Shot with a proper single target attack. Scale it off Ice Blast for damage and call it Magnum Force: a dual pistol attack which increases its damage the longer you charge it (because you've taken the time to aim, see... ?)

    Thought#3; can you have a logic check on the mechanics of Furious? Does any power other than 2GM apply Furious? As it stands it looks as if there are a large number of powers which work with it, but few which apply it. Doesn't make too much sense, especially in the context of the Specialist, which gets two of those powers before 2GM. Any chance of adding it to something else as well, like Submachine Gun? That could do with a bit of a buff....
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    sagewithbubblessagewithbubbles Posts: 484 Arc User
    edited February 2016

    New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.

    Yay!

    Rest of it looks cool too, but I'm really glad you all are taking the time to fill in thematic gaps like this.
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    aiqaaiqa Posts: 2,620 Arc User
    edited February 2016
    In my opinion it didn't need a damage buff. Munitions is a set you get push to max dps far easier than any other set due to EGO scaling on the EU and TC adding way more damage than other passives. The way the EU is set up on most other ranged sets means they need suboptimal dps stats to get their energy at a point where you can spam all the powers in the set, for munitions the energy and dps choices are exactly the same.

    With a bit of optimization I got this result which puts it right back above any other ranged set (except power armor):


    Post edited by aiqa on
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    jonsillsjonsills Posts: 6,317 Arc User
    edited February 2016

    The cylinder change to 2GM is still rubbish, btw. Make it an option. If you want people to use AoE munitions attacks, buff Submachine Gun Burst.

    I disagree. It was the need for an AoE that forced me to take Submachine Gun Burst on my twin-pistol toon, Space Cowboy. When the changes go live, I'll happily retcon away that power and its need for a weapon that goes off-theme (since I can't reskin Submachine Gun with my Space Scoundrel pistols, nor with the Western Rifle I use for Sniper Shot).

    Good to hear about the energy-cost reduction on 2GM. I'll have to go try that one out later. Update then.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    cryneting said:

    Right!?..now my only complaint is when is it available for live, my HR inspired build will probably need this :)

    Your What Build?


    Also on topic:

    Burst Shot is still very trash and lack-custer, it needs a new rework fully, the time change did nothing

    Fix this....
    Hunter-ranger build.
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    flowcytoflowcyto Posts: 12,753 Arc User
    edited February 2016
    Some quick testing:

    Pistol Whip does proc Manip, as it should. TGM is also procing all AoE related specs, so that's good. TGM's 1-target dps is now prob very close to what it used to get, assuming ur adding in Armor Piercing (and I'd have to agree that was prob not a needed buff).

    BUG: We have 3 lunges that don't proc Manipulator- Pounce, Thunderbolt Lunge, and now Strike Down. I assume that because they all have a Snare component they all should trigger it (even when w/in melee range)- as that is true of all the other lunges.

    Bug?: Extra stacks of Furious don't refresh the buff as a whole. This can happen when using TGM and LT's new adv. I'm not sure if this is intentional, but it is odd behavior for CO.

    Strike Down's icon I assume is just a place holder for now. Burst Shot's was updated and it looks better now.

    Also tested all the flagging on the combos, and it all seems to check out now: VFangs, Shred, Reaper's Caress, and Blade Tempest do seem to proc AoE specs now (on all hits, even against 1 target), and Frenzy is procing Setup and Warden Mastery like a real combo would. I hope other combos like Beatdown can also get a revisit, and the same for old 120-d cones like Scything Blade.

    It seems like we won't ever get a merged Melee and Ranged dps role, and if that's the case then I hope the general dmg changes to WotW and Unstoppable are the sign of a trend for the Offensive Passives.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
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    criswolf09criswolf09 Posts: 749 Arc User
    Dear ladygadfly I suggest changing the AT power progression like this:

    - Level 1: Gunslinger
    - Level 1: Burst Shot or Blade Tempest
    - Level 6: Eye of the Storm
    - Level 8: Lightning Reflexes or Way of the Warrior
    - Level 11: Breakaway Shot or Strike Down
    - Level 14: Form of the Tempest
    - Level 17: Two Gun Mojo or Bullet Beatdown
    - Level 21: Parry
    - Level 25: Killer Insinct or Steadfast
    - Level 30: Holdout Shot
    - Level 35: Lock n Load or Masterful Dodge
    - Level 40: Lead Tempest or Sword Cyclone
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    circleofpsi#4619 circleofpsi Posts: 2,919 Arc User
    edited February 2016

    cryneting said:

    Right!?..now my only complaint is when is it available for live, my HR inspired build will probably need this :)

    Your What Build?


    Also on topic:

    Burst Shot is still very trash and lack-custer, it needs a new rework fully, the time change did nothing

    Fix this....
    Hunter-ranger build.
    Oh, I tough you said Human Rev build, I was like..BRO...

    And what is this build may I ask?, like the Ranger in Xcom 2?
    Psi.
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    sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2016
    Push this s@#t live ASAP.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
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    legendarylycan#5411 legendarylycan Posts: 1,569 Arc User
    edited February 2016
    cryneting wrote: »
    And what is this build may I ask?, like the Ranger in Xcom 2?

    no, it's an attempt to recreate neverwinter's hunter-ranger in champions​​
    #LegalizeAwoo
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Wowzers

    Great changes and additions.

    Thank you for adding CS to Energy Wave.
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    jonsillsjonsills Posts: 6,317 Arc User
    Okay, created Two Guns in PTS (Ego/Dex/Int), jumped to lvl 20, stuck with the default gear I was presented, went looking for some on-level opponents (protip: the Mind Inc guys around PSI HQ). In order to get a full maintain on 2GM, I "had" to use the Energy Builder for four shots, to take my energy bar from halfway up to completely full. I was then able to drop most of the mooks in one maintain; the tougher ones (I don't recall what the various levels of them are called, but I'm sure someone here has them committed to memory) dropped to half-HP. A few Burst Shots (which, thanks to the Off Their Feet advantage, also pushed them away from me), and I was victorious.

    Unlike the current Live version of 2GM, it's no longer an I Win button against mobs that present purple names; you actually have to use your brain now, at least a little.

    The presence of Pistol Whip and Burst Shot, along with the others, mean I was able to have a lvl-20 toon whose only combat powers used twin pistols. Still not a huge fan of the Burst Shot animation, but overall I approve of the concept.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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    stergasterga Posts: 2,353 Arc User
    "Silver players have accesss to the daily mission giving them an Onslaught device (normally only available to Gold players)."

    Oh really? Does this mean silver players with FF slots will no longer have the daily for a device? Or do you mean silver player ATs will receive a daily for this event? The former is balls and the latter... well, can't be tested anyway for obvious reason.
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    sagewithbubblessagewithbubbles Posts: 484 Arc User
    sterga said:

    "Silver players have accesss to the daily mission giving them an Onslaught device (normally only available to Gold players)."

    Oh really? Does this mean silver players with FF slots will no longer have the daily for a device? Or do you mean silver player ATs will receive a daily for this event? The former is balls and the latter... well, can't be tested anyway for obvious reason.

    Pretty sure "Silver" or "Gold" status is set based at the account level, not the individual character slot level.

    So I'd imagine Silver players would have access to the daily, regardless of if they log in on an AT slot or a Freeform slot.
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    spinnytopspinnytop Posts: 16,450 Arc User
    So, everyone having an easy time maintaining it now yes? I mean if silly little me was able to do it before this huge cost reduction, now everyone should be able to do it with any build yeah? :smiley:
    jonsills said:

    O
    Unlike the current Live version of 2GM, it's no longer an I Win button against mobs that present purple names; you actually have to use your brain now, at least a little.

    Also that nutty animation makes a bit more sense now.
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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    edited February 2016
    cryneting said:

    cryneting said:

    Right!?..now my only complaint is when is it available for live, my HR inspired build will probably need this :)

    Your What Build?


    Also on topic:

    Burst Shot is still very trash and lack-custer, it needs a new rework fully, the time change did nothing

    Fix this....
    Hunter-ranger build.
    Oh, I tough you said Human Rev build, I was like..BRO...

    And what is this build may I ask?, like the Ranger in Xcom 2?
    If you go to the subsection of Combat/Powers you'll see it listed as Hunter-ranger(I don't think it'd be a good idea to post it here :p), but it's a take on Neverwinter Ranger and it's duality in both melee/ranged(the literally only thing good about NW, the rest is D&D garbage to me :p).

    EDIT: Or I could do it like this since it just occurred to me :lol: :http://www.arcgames.com/en/forums/championsonline/#/discussion/1204362/hunter-ranger-themed-build
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    stergasterga Posts: 2,353 Arc User
    As a silver player, I can do the daily free device thing right now on live, but only with my FF slots. I do not get a free daily device on my AT toons. So, my question is still relevant and can only be answered by a dev.
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    xcelsior41xcelsior41 Posts: 1,056 Arc User

    Push this s@#t live ASAP.

    Right?. Unfortunately a few typos and things need fixing. How long are PTS updates usually in PTS? :'(
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited February 2016
    spinnytop said:

    So, everyone having an easy time maintaining it now yes? I mean if silly little me was able to do it before this huge cost reduction, now everyone should be able to do it with any build yeah? :smiley:

    You're a stopped clock, spinny. Right twice a day, wrong every other time.

    jonsills - powers shouldn't favour niche builds and themes over actual utility. If you'd asked anyone last week whether they wanted 2GM to be an AoE power you'd have struggled to find many takers.

    I'm seeing a 30% drop in physical damage from WoTW as a result of the changes on PTS. Anyone else getting that? I had a workable two pistols/two blades FF build but that seems to been nerfed very hard indeed; it was pretty hard to make it work with the previous system because of the lack of a bridge between Focus and Concentration. This doesn't appear to improve it, much.

    Ah, ignore that. That's my turn to be the stopped clock. With added random cuckoos. :)
    Post edited by magpieuk2014 on
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    sagewithbubblessagewithbubbles Posts: 484 Arc User
    sterga said:

    As a silver player, I can do the daily free device thing right now on live, but only with my FF slots. I do not get a free daily device on my AT toons. So, my question is still relevant and can only be answered by a dev.

    Good to know. Bold and red-text it.
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    spinnytopspinnytop Posts: 16,450 Arc User

    You're a stopped clock, spinny. Right twice a day, wrong every other time.

    If you say so buddy. They made the exact changes to the power that I predicted tho, and now that they lowered the energy you have nothing to complain about :smiley:
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    avianosavianos Posts: 6,028 Arc User
    edited February 2016
    sterga wrote: »
    As a silver player, I can do the daily free device thing right now on live, but only with my FF slots. I do not get a free daily device on my AT toons. So, my question is still relevant and can only be answered by a dev.

    Propably won't effect it after the week is over, since FF slots are marked as Special
    only AT are marked as Silver and this event seems to apply on them​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    I would guess that the intent is that silver ATs get access to the daily mission (I would expect removing the mission from silver FF to be described differently).
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    jonsillsjonsills Posts: 6,317 Arc User

    jonsills - powers shouldn't favour niche builds and themes over actual utility. If you'd asked anyone last week whether they wanted 2GM to be an AoE power you'd have struggled to find many takers.

    So, are you saying that powers should favor Flavor-of-the-Month "powers that you have to take if you want to be competitive"? Because that's what 2GM is on Live - people shoehorn it into builds specifically because it's stupidly powerful for its cost. And it jars my teeth to see someone rocking Invulnerability, Haymaker, Earth powers - and Two-Gun Mojo. The hell??
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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    avianosavianos Posts: 6,028 Arc User
    edited February 2016
    ladygadfly wrote: »
    - New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.
    Now that I recovered from my Hype (SINGLE BLADE LUNGES PLZ)
    Any chance that the Unleashed AT [will get updated to be able to chose this power? It really suffers from not having a Lunge

    Suggestion: Make Unleashed be able to pick in lvl 11 either Force Snap or Strike Down​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    dakrushmordakrushmor Posts: 592 Arc User
    sterga said:

    "Silver players have accesss to the daily mission giving them an Onslaught device (normally only available to Gold players)."
    Oh really? Does this mean silver players with FF slots will no longer have the daily for a device? Or do you mean silver player ATs will receive a daily for this event? The former is balls and the latter... well, can't be tested anyway for obvious reason.

    Why you said that? Now they'll nerf permissions :'(
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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    avianos said:



    ladygadfly wrote: »

    - New Power: Strike Down A lunge for dual blades. Knocks down foes if you lunge from more than 20ft away and they are not affected by control.

    Now that I recovered from my Hype (SINGLE BLADE LUNGES PLZ)

    Any chance that the Unleashed AT [will get updated to be able to chose this power? It really suffers from not having a Lunge



    Suggestion: Make Unleashed be able to pick in lvl 11 either Force Snap or Strike Down​​

    This. Do it for the poor free AT :'(
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    xcelsior41xcelsior41 Posts: 1,056 Arc User
    jonsills said:

    jonsills - powers shouldn't favour niche builds and themes over actual utility. If you'd asked anyone last week whether they wanted 2GM to be an AoE power you'd have struggled to find many takers.

    So, are you saying that powers should favor Flavor-of-the-Month "powers that you have to take if you want to be competitive"? Because that's what 2GM is on Live - people shoehorn it into builds specifically because it's stupidly powerful for its cost. And it jars my teeth to see someone rocking Invulnerability, Haymaker, Earth powers - and Two-Gun Mojo. The hell??
    But thats what they want to do. It's like me getting mad because you chose, I dunno, OC because your using a build with almost exclusive MA powers. How they build is just that: How they build. It's not your toon, why worry :p
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    spinnytop said:

    You're a stopped clock, spinny. Right twice a day, wrong every other time.

    If you say so buddy. They made the exact changes to the power that I predicted tho, and now that they lowered the energy you have nothing to complain about :smiley:
    It's still not as maintainable as it was before, and it'll probably be a problem leveling with that power. Honestly it's not until you start shoving Rank 7 or higher Ego cores into Mercenary or higher gear that the power can be maintained like you've shown. For comparison, I made an exact copy of my character on live and didn't change anything about my gear and I couldn't maintain it. Then I changed all of my mods to Ego and still can't get up to three full maintains before I have to use my energy builder.

    You definitely have to build your character specifically for using this power now, which is something I don't like. It's probably going to take one very dedicated specialist to be able to use the power as its main attack (this is just a guess, I'll probably go test the build out now that it's fixed).

    That said, my damage with the power is now just about the same as on Live, which I don't think it should be. Overall DPS is down on my character, since he has to stop for a few pops of the Energy Builder, so I don't know how it really translates. Gotta get hooked up with them Ego cores!

    My bottom line, the power is not as casual-friendly as other powers in this tier. You really gotta build hard for it.
    biffsig.jpg
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    magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    jonsills said:

    So, are you saying that powers should favor Flavor-of-the-Month "powers that you have to take if you want to be competitive"? Because that's what 2GM is on Live - people shoehorn it into builds specifically because it's stupidly powerful for its cost. And it jars my teeth to see someone rocking Invulnerability, Haymaker, Earth powers - and Two-Gun Mojo. The hell??

    I'm not saying anything of the kind. 2GM as it stands is an easy, obvious choice based on damage stats. And even after these changes, at lvl 40, it still will be. The single target/AoE change won't affect a boss fight, so you'll still see it being spammed everywhere, it just introduces a haphazard and odd mechanic which isn't really of much use. That can happen when everyone is too nice about kooky design changes.

    For example.... the first car I ever owned had a square steering wheel. Honestly. I'm sure that got made because everyone involved in the testing process was being nice, and was prepared to give it a go, and maybe the occasional person thought it was cool. But honestly, after driving it for a while, it's not something you'd take as a sensible choice. Same goes here.
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    aiqaaiqa Posts: 2,620 Arc User

    My bottom line, the power is not as casual-friendly as other powers in this tier. You really gotta build hard for it.

    Building for it, is exactly the same as building for about the highest dps build you can make if you ignore energy. Unlike most other sets you do not have to decide between energy or damage.
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    mijjesticmijjestic Posts: 481 Arc User
    I also think it would be good to give that lunge to the Unleashed, fairly quintessential dual blades and melee AT, and also happens to propagate further something the team put energy into, seems like Win all the way around.
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    biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    Just did a bit of testing at 30. With gear that has only Ego (where available) and cost discount, you're good for one whole maintain if you start at 100% energy. That's actually not bad and quite acceptable, I think. Well, you gotta be real damned picky about your gear, but other than that, I think it'll be good for leveling.
    biffsig.jpg
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    xrazamaxxrazamax Posts: 979 Arc User
    edited February 2016
    aiqa said:

    In my opinion it didn't need a damage buff. Munitions is a set you get push to max dps far easier than any other set due to EGO scaling on the EU and TC adding way more damage than other passives. The way the EU is set up on most other ranged sets means they need suboptimal dps stats to get their energy at a point where you can spam all the powers in the set, for munitions the energy and dps choices are exactly the same.

    With a bit of optimization I got this result which puts it right back above any other ranged set (except power armor):


    I totally agree with this. The cost reduction was great because it lets you actually use the power without having to stack tons of ego. However, once you do stack tons of ego, it is once again incredibly overpowered. This single power comes reaaally close to the output of top PA builds (which requires a juggling act to maintain). The damage for 2GM was already really good with PTS build .37. Giving it both the cost decrease and the damage buff is too much. It should really have only been one or the other, and for playability it should be the cost decrease.
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    kallethenkallethen Posts: 1,576 Arc User
    I love the changes for Unstoppable and Way of the Warrior. That will allow for some more flexible non-physical melee builds.​​
    100% of the world is crazy, 95% are in denial.

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    ladygadflyladygadfly Posts: 279 Cryptic Developer
    sterga said:

    As a silver player, I can do the daily free device thing right now on live, but only with my FF slots. I do not get a free daily device on my AT toons. So, my question is still relevant and can only be answered by a dev.

    This was not intended, but I don't expect that we'll fix it now.
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    avianosavianos Posts: 6,028 Arc User
    edited February 2016
    ladygadfly wrote: »
    This was not intended, but I don't expect that we'll fix it now.


    For the love of god please DO NOT remove this Feature from FF Slots!
    Consider the cost of the FF slots, this should be kept as a Feature


    Just acknowledge that this is a FF slot Feature and update Onslaught Agent FAQ to state that Gold, Lifetimers and FF Slot users have access to the daily​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    soulforgersoulforger Posts: 1,649 Arc User
    Awesome update is awesome. I to love the new lunge and hope that there are going to be single blade and fighting claws lunges in the near future.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    xrazamax said:

    Giving it both the cost decrease and the damage buff is too much. It should really have only been one or the other, and for playability it should be the cost decrease.

    Yeah, my issue with it on the previous build wasn't "Oh, I'm not doing any damage", it was "urg, my poor energy bar". Another option would be to buff its damage relative to .37 but move Furious into a 2p advantage (neither the self-heal nor the crit bonus, by itself, is worth the loss of dps from ranking, but the combination probably is, particularly if it refreshes stacks as well as applying them).
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