Release Notes for FC.31.20151210a.19
This build is available on PTS as of 1/27/2016
- Players who pre-ordered the game and received device rewards (like Inborn Tenacity) will be able to claim one aura from the device as well.
- Regeneration core now scales with rank.
- Adjusted prices on the Gold Champion Recognition vendor.
- The Pharaoh Nemes headdress can now be worn without the crown.
- Fixed all forms of Seraphim from applying mysterious slashing damage.
- Become Doomlord and Celestial Death's Embrace and Light's Embrace powers now have a 2 second charge time and can be interrupted by movement or damage. This was done to put these powers more in line with other player resurrection powers.
- Changed Cupid's Arrow so that it properly buffs the stated amount of HP. Made it so this buff's effects cannot stack.
- Renamed Earth costume set to Mountain costume set. Updated description with what items are included inside.
- Added Retro Dr. Destroyer and Mini-Mega Destroid to collector store.
- Fixed the Until Transport device to warp to the correct location.
- The turrets in Stronghold PvP should no longer go immune to damage.
- The teleport to Ren-Center zen store item has been updated to no longer display error text.
- Fixed the ice material not showing up on cherub wings.
- Removed the Until token store from this contact as until tokens are no longer in the game.
- Added background image for the Teleios Lair queue.
- Removed old Unity merit stores from the game as the currency no longer exists. Updated some store name in the recognition and questionite store to be more specific. Added Unity Merit action figures to the silver recognition store. Removed them from the quesitonite store.
- Zen items sold at vendors should properly display again. The sell tab should now work for vendors that were updated to display store collections instead of a single store.
- Wings now flap when jumping. This does not include Butterfly or Insect wings.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by the development team.
-
http://forum.arcgames.com/championsonline/discussion/1203590/costume-bug-list-
http://www.arcgames.com/en/forums/championsonline/#/discussion/1203148/onslaught-bugs-and-balance-qol-concerns-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
Hero Games fix? Truly we live in a golden age.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
-Also, when the finalized patch (whether it's this one or the actual Telios patch) hits live will we all be forced to retcon? That's what it's looking like now on PTS.
Any Fixs for the PSI powers yet like Mind Control & Shadow Of Dout?
(Qlippothic essences are also still lootable in UNITY 1).
Guess I should wander the character who's sitting on 1000+ unity merits down to the store and use them before its gone...
Serpent lantern rewards 5 CR instead of 10 and 2k Questionite instead of 5k.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
-That change to the res powers on the becomes has removed the major attractor aspect of said becomes as well as making the other functions of said powers nigh impossible to use, after all they do more than just res, so maybe make it not get interrupted on hit? [I propose alternatly, you put it back to how it was, and make the deaths/lights embrace a player ulimate]
-the anti-graviton boots and visperian cloak are painfully slow and have a VERY limited flight ceiling, rendering them mostly moot as a travel device.
-bat flight STILL dosn't allow you to use any powers while it is active/it dosn't grant any kind of detection stealth, I strongly recomend that you make it like scrab flight, so users can attack while using the TP
-still no "hover" stance in the tailor
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Likewise, Qliphothic Essence shows up in UNITY Missions. It used to be awesome in the old crafting system.
What about changing it to something useful in the modding system, like a safeguard catalyst, a R6 core, etc.?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I've always resented that a device makes a healer/rezzer irrelevant. This change is a positive.
The anti-grav boots and Vesperine cloak are not meant as serious travel powers, but accessories. They are super useful for heroes with teleportation as a travel power.
Bat Flight really is a problem--either it should work like Scarab Flight, or it should provide some other benefit, like stealth.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Why is that stupid mechanic that Ressurection powers can be Interrupted even by a Fly, STILL a thing?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Unity Merits still drop from a few bosses In Therakiel's Temple
And I'll add my voice to the travel powers, in particular, being supremely overpriced. It's more taunting for someone that wants those, than anything. Probably better around 200 Recog, at least then I can see someone grinding for something they really want. Even if it's a misguided vampire. ;-D
Other bits of feedback:
- I love the Lemurian Trident from UNTIL recog - nice amount of charges despite the Unique tag, and on a short cooldown. And fun to throw. ^_^
- Nice to see the Punji Stick trap in there too!
- Not enamored with the Unique tag on all the 3/3 charge devices. Is their really game balance issues with removing this? They're on charges anyway. Plus, more devices in one's inventory means encouraging more bag space (which are purchases - especially for Silvers).
- Trident of The Elemental Master: Requires a full charge (apparently?) and is pretty weak. Not reliable for multiple targets (and a charge like this should moreso be a guaranteed group spike, honestly). Nice on the cooldown though.
- Charm of The Wind: Guess it's vaguely interesting but weaksauce and its a bit of an oddity, of these expensive 350 cost devices, in that the cooldown is way too high (its the same as the summons). It was maddening just testing it, waiting for it to come off cooldown. 4 minutes is once-in-a-blue-moon level, which is pretty much in the territory of forgetting about it after 1 use at the beginning of an instance, maybe.
For an offensive item to have a long cooldown it should be a good spike of damage - a weaker maintain is better maybe around the 45 second to a minute range, I'd say, to have any sort of rotational attraction.
I get the longer cooldown on summons - I see a consistent pattern of 4-odd minutes on many devices. Maybe a bit high, but it's logical for players to save those for certain sitches.
- Rhino Helm - Seems interesting overall, though I haven't gotten to try it yet. It might not be reliable as a lunge group to group, but for those that didn't fit in a lunge in a build or certain ATs, it's definitely better than doing without!
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Why in the Tailor?, why not have that as one fully?
It be cool to have, even more so for PSIs Or magic toons
I still recommend Unity 1's normal missions have their Overwatch Requirement taken away and have their cooldown timer dropped. They would fit the bill perfectly. Short, casual, only reward 1 SCR each. All that's left is to make it something we can just keep doing during the day. I don't think it would disrupt running the Special either. Maybe have it work so that Overwatch has to be completed for the day before allowing the normal stuff be available for infinite repeats that day. After that, it would be entirely up to the player's determination to collect SCR. No waiting for queues and daily-reset timers, no spending a good portion of playtime slogging through content for small reward, no need to be forced into a team if we don't want to.
Even something as small as a mini-Unity 1 after having completed the original Overwatch set for the day. Say that you would like to offer your services for UNITY a bit longer, and you get a smaller set of dailies. Maybe a set of 3 missions at the same 1 SCR per mission. We'll say that Villains are constantly at work across the globe. If we wanted to push our heroes to go the extra mile, why limit us on how many assignments we can do for the day? Boom, extra set of 3 missions that we can repeat to the end of time... or at least until tomorrow's daily set comes around.
Something small and casual we can operate on our own with, even if only for minimal reward.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
Let's see;
Not sure if that is everything but I am pretty sure there will be multiple sources to get SCR and not just one.
Silverspar on PRIMUS
Get the Forums Enhancement Extension!
Here is a quote from the recently posted annoucement about the Teleios Ascendant Rewards which can be found here:
"Silver Champion Recognition has also received some changes.
The means of earning the currency has shifted from solo-play to more team-oriented activities.
Players can now earn Silver Champion Recognition through Alert dailies, Lairs, Rampages, Adventure Packs, and Unity missions."
The shift of SCR being obtained more readily from team-oriented content is on purpose. I'd be all for more ways of getting the rewards that could fit what people want to do and how people want to play, but I wouldn't hold my breath for a change like this since the devs have already made their intentions quite clear. It's great that any SCR at all will still be available through the UNITY missions. If people don't like team content, they can still just do the UNITY daily at the cost of it taking a lot longer to build up SCR.
OH OH! and don't forget that you CAN solo adventure packs and lairs if you want to for SCR and also get questionite (from adventure packs), so people who just want to solo content actually do have options.
----------------------------
Usually, in my experiences, when this kind of thing happens there are new drops, variations, and/or improvements with the lil "It's time to rediscover the things you used to do" slogans. I mean, let's be frank, Unity not only has never been expanded upon but(a mistake IMO) they added a second one of the things that's completely independent of the 1st and put it's entrance behind a mountain of missions. Many of the playerbase express boredom and negativity with Unity(and never even find Unity 2) within a month of discovering it. Now, I am not one of those players. I might be strange but I find U/U2 to be kinda relaxing and it's easy to chat while annihilating them. That Unity cannot sustain itself for a month after existing for 6 years is saying something. Ok, let's be more realistic....that it has not recieved a single mission in that time...is a testament to the original dev team's "Classic Kid in a Candy Store(Chase The Shiny!!!) Old Design Philosophy." The only thing really changed in this system was the reward tables a few times and now it would appear that the Starter Gear got an upgrade without...uhm...getting an upgrade?
And that upgrade thing is another point...let's not. The age old concept of upgrading armor treadmills is cute and all but it's kinda been done. I'm far more in favor of sideways progression with neat proc effects, set bonuses, and such. Having said that, Heroics are the Starter Kit for Endgame. They should be the baseline and, especially for new players, should not be a big deal. Sideways expansion provides more variety of options without the downside of further trivializing existing content.
And...yeah...ok, I think that's enough for now. I'll conclude with my opinion that the expansion of the game is good but the seemingly radical repurposing of old stuff while it remains old just..I dunno...blah?
In the end...the price of bacon just went up but the pig didn't even get any lipstick...or a bath.
Join Date: Aug 2009 | Title: Devslayer
Let's not forget.. all of these changes have just occurred at the beginning of a new year. We aren't even two months into 2016.
This is a pretty aggressive series of changes to make in such a short time. Which probably indicates, this isn't the end of it and there is more stuff coming. To me, it just looks like the Dev team is laying down the foundation for more to come. I've been pretty sure since late last year that the new team was going make big changes to CO. I still think so.
I remember the last time they laid down the foundation for more to come. It was called On Alert and we never got those new mini zones, Moon zone and two level cap increases in the long run.
It is fact that anything new they add considering ground work is always abandoned. This won't be any different.
Welcome to the "More Things to Buy" update.
How about this. You can process Q-essence (again) for the following results:
Common: 50 Questonite +7% catalyst
Rare: 200 Questionite + 10% catalyst
Very Rare: 500 Questionite + safeguard catalyst
This may requrie some work to ensure that nodes always go away so they can't be repeatedly farmed for Q.
Epic Stronghold
Block timing explained
I mean, if you're doing the usual "hit 40 then start a new character" thing, then it's not as if the gear level of those alts that you left behind is that big of a concern. On the other hand, if you only want to play a few characters, and none of them are level 40 yet, then to you it won't even be as if it takes longer to get Heroic, because you never got Heroic gear before, and the rate of 1 piece per week won't really be different from the other MMOs you've played.
Basically, you can't just let this gear be so quickly acquirable because "some people have altitis and have hundreds of alts and are constantly making more". Those people aren't making a particularly good case for why they even need the gear quickly.
Personally, I think 15 SCR per AP run would be a good number for the time it takes to finish an AP, and that's the primary change I would make.
My super cool CC build and how to use it.
No seriously, I'd love to see data on that. I'll be entertained if that number is zero.
Sorry to trash your entertainment
My super cool CC build and how to use it.
What else should I expect right? I should find myself a single player game instead of an MMO.
Please convert currently owned UNITY merits into Gold Recognition because UNITY merits were simply a pain to acquire back in the day and the equivalent is what we are getting with this new system for basically the same content.
I agree!
Interrupted by movement is the reason Focused Shot bugs and interrupts itself (not like you would like to use this power, its inferior to Sniper Rifle)
Not all the MMOs I have played used this stupid mechanic!
and its really punishing for non-healers and characters WITHOUT a shield who have a Ressurection power to assist teamates
Like in Cybermind, I was trying to revive my fallen members and I got spammed by Cybermind and his Drones, I couldn't finish charging the power!
Mr. Blue: How many teams is that?
Mr. White: A lot.
Seems CO has entered CoH's screw the solo player death spiral.
But CoH never had that mentality so....and also CO doesn't either, this change is just a bit too much for gear two tiers lower,
42 40s, LTSer.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."