Now that they break block and see through stealth, I've completely lost interest in Onslaught.
If you are going to give the OVs block break then their damage has to be lowered significantly. Considering the only reason they were given high damage was because of the blocking, removing this element is just going to infuriate players because it's just going to be strings of unfair one shots. Plain and simple. And outside of Defiance/Invuln builds few of them can survive those type of hits. So you just screwed over the non-tanks big time with block breaker, and really only the dodge builds will be at peak performance.
I will put it this way; there is a supreme difference between challenging and unfair and giving OVs block breakers with their ridiculous damage now falls into the category of unfair. You can kill blockers now. They either block break or have high damage that one shots even high health tanks. They shouldn't have both.
Quoting another player because she hit it on the head. this is unfair.
Comments
There is a change planned on PTS, making Vile Challenge have a short cooldown. Still, without a reduction in damage, this is a bit too rough.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
As far as block is concerned, I really don't think that every block should be treated the same since different blocks require different amounts of advantage point allotments. I made a thread about how I think investing a power slot and putting higher ranks into block should make it have higher resistances to being deactivated HERE
The see through stealth thing however is not as needed and should not be there outside of maybe Medusa for character reasons. I would also like to see Crippling Challenge and Challenging Strikes done TO the OV actually force a shift of target like their NPC counterparts though so that Tanks can do their job and take aggro from them most of the time. That is only fair.
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Last time I fought a villain he died while I was recovering and being spawn camped at a respawn point, because I was 'out of range' (or something) and couldn't get back to him in time so all I got from it was the initial 10 tokens for doing a little damage to him. They didn't need to be made more annoying to fight. If people are blocking/turtling go around them and find someone who isn't or go fight one of the defenders.
Turtles never really made things difficult they just required better planning to kill. The block breaker wasn't needed, of course, and honestly crippling challenge solution was suppose to be temporary until a better solution could be implemented. Still waiting 6 years later on that because I find Crippling Challenge to actually ruin PvP and strategic thinking as typical.
Silverspar on PRIMUS
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Typical situation with an observant Hero with a good build: You attack them and they block. You cannot break their block and you cannot stun them or even hurt them much. You try to trick them by attacking others and sending some AoE past them but you still advertise your attacks on Youtube so they knew long in advance to dodge or block those. You get really lucky and manage to catch them with lag or wear down their attention enough that you put a small bit of pain on them and they either A) Heal to full in an instant or b) Vanish only to return in a moment full again.
Because YOU get no tokens for hurting the Heroes you get diddly for all this effort even the one lucky shot you put on them. So basically you are wasting your time while they are getting Guardian Tokens all along.
Now if you have a group of easier to kill folks around then this is okay but many a time I was met with ONLY good tanks (because no one else wanted to play of course) where none of them were going to go down unless we could get four OV's or more on them at once. The ganging up of OV's thing still needs to not be a thing but only if they can actually kill the Heroes or like I have suggested they can get Tokens just for enduring the enemy attacks gaining more the more Heroes they are fighting at the moment but it does not count if you are no longer in-combat so running would be worthless and would ruin your streak thus earning you less than staying and fighting.
Actually my points of that was to ax specific turtle builds that use build loopholes that make their builds stronger and thus underplay other builds. Furthermore, in those points about turtling I made the point of always saying that new block breaking techniques were needed, not crippling challenge. And in fact I've stated that beating a turtle actually could be done with the OVs as I've beaten some of the toughest with both Grond and Medusa, and I know some who know how to use Gravitar to do incredible damage.
In fact my whole point has been that the OVs do too much damage as it stands now, but that's because of broken game mechanics such as specialist builds that produce super tanks as well as specific powers that go above and beyond to creating power gaps that required the OVs to be able to compete. Before their power boost I could stand around and I would never die without even blocking.
In short, as I always state, this is a systemic problem being created by broken powers that a vocal minority thinks are fine. It's funny considering the OV stuff should still be going on and fun for all, but because of broken builds and mechanics that are still not being addressed because of the vocal minority whining like 4 year old's that their toys might get broken, this circle jerk is going to continue. Until the imbalances are addressed just newer and newer broken things are gong to get added in breaking the power gulf even further in favor of the broken builds, powers and specializations.
Silverspar on PRIMUS
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Once I even helped one other player take down Mega-D from full after getting the 50 tokens and ended the fight before the timer was up.
OVs need tokens to get the stuff they want, this makes it easier for the OVs to get tokens. You get guardian tokens regardless of how many times you are defeated. Suck in your pride, pick yourself up off the pavement, and get back in the fight!
Epic Stronghold
Block timing explained
In the end, the real problem is that there isn't much incentive to go on the offense. If there was, people would stop blocking all on their own.
Epic Stronghold
Block timing explained
Incorrect. I did it quite a few times. The problem is most people don't know how to properly use their powers and just spam them as soon as they are off of cooldown.
Silverspar on PRIMUS
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Epic Stronghold
Block timing explained
So, what qualifies as a super tank? My main was called a super tank which sets the bar pretty low seeing as she's not set up to even solo tank Grav or Frosty tank without miracle healers propping her up. The worst offenders always seemed to be Ebon Void users. Any significant background healing would probably make someone incredibly hard to kill as well. A blanket block nerf VS villains seems to ignore the real issues with certain power combos and overall power balances.
Something is wrong with the whole event if a character set up to be a Frosty tank or solo Grav is considered too tanky.
[at]riviania Member since Aug 2009
Epic Stronghold
Block timing explained
Again, incorrect. I've dropped blocking super tanks.
Silverspar on PRIMUS
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Epic Stronghold
Block timing explained
Don't bother fighting them.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Heroes also gain their tokens by fighting OVs, but not just killing. Heroes get tokens at the 1/3 and 2/3 marks on the OVs health, and a larger payout when the OVs is defeated. And if a hero dies? They can just get back up and still go at it. No penalty, no game over.
The issue is that players don't want to die, even if there's no penalty. Thus the tank-builds and constant blocking.
OVs need another way to score tokens. Perhaps a smaller amount given for every minute spent fighting at least one hero?
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
42 40s, LTSer.
It's not like they changed anything about the AOE spam - it's the same as before. You'll die repeatedly only if the OV comes after you specifically repeatedly. Other than that it's the same as before.
The problem is not that getting guardian tokens is hard - it's super easy - the problem is that they're worthless.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Some people get so caught up in the emotions of it, they forget they are still getting tokens regardless. The constant death spam used to bug me - until I realized dying has no real penalty and you still get rewarded.
I don't think people have figured that out yet.
And like others have pointed out. The power imbalances in the game create an environment where the OV's have to be super OP just to be competitive. If people want to keep their stupidly overpowered builds - then be prepared for new challenges equal to those builds.
The down side being lower powered builds and AT's are going to get roflmo stomped.
Epic Stronghold
Block timing explained
There is a way to make the OVs susceptible to holds via [REDACTED] and when they are, CC affects them for half a second, maybe 2 seconds tops if you are a CC build. I think that is pretty fair and would add some fun back into Onslaught.
OVs should also get really high perception, but giving them sight through stealth is again just removing fun game mechanics. The buff to OVs while in development, the removal of their ability to be knocked, stunned, rooted, or interrupted, plus the cooldown down reduction nerf has made Onslaught a zerg rush where heroes win by throwing their bodies at villains as quickly as possible. There needs to be more gameplay mechanics involved - Vile Challenge to boost OVs kill ability in exchange for heroes being once again able to CC OVs is plenty fair.
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Spectre beats Eido in an SG run: VIDEO HERE
Of course if the OV spots you your dead O_O"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
OV problem in a nutshell
This is a big journey, so far if you're reading this, wish you a good day
This is what Onslaught has become: just a polite exchange of OVs to collect tokens and eventually get those items.
There is no longer a mission, a challenge, any excitement, and not really much combat.
Alas.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I do see more OVs now than before and it makes completing the guardian daily easier.
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Spectre beats Eido in an SG run: VIDEO HERE
I'd laugh if I didn't know you all were being serious, or that Cryptic is foolish enough to believe this BS topic.
When vocal individuals who repeatedly come onto the forums to whine about things that are hard, yet because they cannot clearly articulate the parts that are genuinely root-cause problem and distinguish those from things which are just consequential human behaviors or are just different than what they've grown accustom to... we all suffer.
examples might include:
- Cooldown Reduction nerf, which broken many builds that were not PVP-DPS-min-max (i.e.: my dedicated healer, Ynnea)
- Dodge/Avoid nerf, because PvP tanks were broken, yet high dodge-avoid builds can still acheive extreme values; it just means the majority don't
- Hold control-time and break-free mechanics nerfs, which was implemented to appease all the complaining about using Ego Storm's Malevolent Manifestation advantage in Zombie Apocalypse. Now all holds (unless you count stuns) are nerfed and it's rare anyone even gets the queue for Zombie Apocalypse to pop.
Cryptic does not know how to fine-tune nerf ladies & gents. They've shown that time and time again... They also don't seem to know how to un-nerf something once it was nerfed originally and since more comprehensively nerfed.examples might include:
- Backup! cooldowns (now we have the DPS spike brought back in order, but yet they still have a crazy-long cooldown)
- Omega Destroid Stomp cooldown (too high of a spike damage people said, farming it is nerfed to oblivion)
- Chimeral potion cooldown (yes really, at one time people were complaining on these very forums that this set of devices was brokenly OP, now I'm pretty sure most players don't even know what they are)
- Endbringer's Grasp. Cooldown time increased, damage decreased. Why both? Sorcery finally had a non-sucky ultimate (Planar Rift anyone?)
- IDF becoming a form/toggle. A really good idea that this was changed, but it was never buffed to make it on-par desirable compared to other toggle forms, even then it either extreme defense or no offense power. Would've been better to have just added it's damage subtraction/negation functionality to what happens when you upgrade a block power, all block powers (except fluidity, because of how different that one works) Then we'd be able to scale up AI damages for spike-damage hits for post-OnAlert Champions Online mechanics (i.e.: Therakiel's AoE attack, Teleiousaurus' Breath Weapon, Valerian's Soul Flay) And now we have a gear component that basically does exactly what IDF was doing long ago, only you have to grind like hell to get it... bleh...
I could keep listing out examples, that isn't an exhaustive list, but you get my idea I think, no?I strongly disagree with this. Or that OV's are "overpowered".
Frankly they're a challenge, and what's annoying about them comes down to how OV's are about to kite around, out of range of attacks, which makes the fight tedious and boring at the same time. What a bunch of overgeneralized, ignorant, and presumptious BS this statement is... *roll eyes&
And you all wonder why Cryptic makes sweeping nerfs that damage things that weren't intended to be nerfed with it? THIS LINE OF THINKING! Right here. Knock it off please.
Want to see a better example of problem with OV's? How about they can kite around like this:
Boring much? This is btw, the same reason there was a "bubble" ring-out was created for PvP dueling, to prevent stuff like this. With all the changes in developers this game has had, I can't say I'm that surprised old lessons that were once learned have long since been forgotten (note: as I'm looking at this video I'm looking more at that anyone can do it, not who can do it. I could careless about who individually is being shown, but I do care about a broken mechanic)
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
How 'bout this? Cryptic. BUFF. That's right, buff, instead of nerf things to balance some things out.
42 40s, LTSer.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
42 40s, LTSer.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
42 40s, LTSer.