Hey all! Making this thread to get some feedback on an idea I want to implement. I want to do a massive category overhaul for the tailor as our current categories are a mess and most are redundant.
Bellow would be the new layout for categories:
Head Region CategoriesHeads & Hairs
This will contain humanoid heads.
Full Helmets
This will remove eyes (not eye accessories) as an option as all full helmets cover them.
Luchador
Luchador uses special heads that have the sides cut off to prevent clipping of the luchador masks, so it needs its own category. Luchador headwear shares the same selection as other hats and helmets, so it would only have access to the luchador options.
Beasts & Monsters
All beast/monster/oddball heads will go here. While these could all go into the heads and hair category, I'm trying to split up the general theme of costumes so people who don't want to make a monstrous type character don't have to sift through the parts. To be clear, beasts and monsters would have access to hairs and accessories just the same as the regular heads would.
Invisible
The Headless costumes that were introduced with the Cosmic/Retro Scifi set will go here. Eyes would be optional here.
The following options would be available in all of the head categories:
- Hair
- Eyebrow
- Helmets (with the exception of Luchador)(this includes face mask options)
- Eye accessories (forgot to include this)
- Side Accessories
- Top Accessory
- Mouth Accessory
Upper Region CategoriesChest & Arms
Pretty much all standard chest options would go here, including shirts.
Jackets
Jackets use its own chest options that prevent the jackets from clipping, so this needs its own category. Only jacket chestwear items would be available here.
Robotic
Similar to jackets, robotic uses a different chest piece so the arm options fit.
Beast
Animal/Monstrous themed chest options will go here.
Skeletal
This needs its own category due to how the various skeletal chest options are set up.
Partial
Many players have been using the chest options made for jackets/robotic that have the limbs removed to get a limbless look. This category would not include those specific pieces, but would instead include a chest option that does not have arms but properly caps the costume so you can't see within the geometry.
The following options would be available in all of the upper categories:
- Back
- Neck
- Collar (this would be moved next to the neck options as they're very similar)
- Emblems
- Shoulders
- Chestwear (with the exception of jackets)(this includes integrated shoulder options)
Hand Region CategoriesHands & Gloves
Long gloves would be merged into this.
Beasts & Monsters
Monstrous and other oddball hand options will go here.
The following options would be available in all of the hand categories:
- Bracers (moved here as the hand region is quite barren)
- Hands
- Arm Accessories (moved here as the hand region is quite barren)
Lower Region CategoriesTights
All regular leg options would go here.
Pants
All pants options would go here.
Medium Skirt
Special legs are used for these items that prevent clipping, so it needs its own category.
Long Skirt
Special legs are used for these items that prevent clipping, so it needs its own category.
Robotic
Needs its own category due to how the legs attach.
Beast
Animal/Monstrous themed leg options will go here.
Skeletal
This needs its own category due to how the various skeletal legs options are set up.
Partial
Similar to how the partial chest category would work. It would not include the limbless options that skirts and robotic use, but would instead have its own version that is properly capped.
The following options would be available in all of the lower categories:
- Belt (would be moved here as it makes more sense to be with other hip/belt items)
- Belt Accessory (would be moved here as it makes more sense to be with other hip/belt items)
- Feet
- Foot Accessory
- Leg Accessory
- Clothing (formerly Hips Layer #2)(some would be excluded that belong in the medium or long skirt category)
- Hips Layer
- Tails
This will give you all tons of more options and should make the tailor a little easier to navigate.
However, it comes with a drawback. Removing categories will cause any costume using a removed category to default when it enters the tailor. There is no way to get around this.
So to be completely clear on what would happen if the category changes are made:
- Nothing will happen to existing costumes. When you log in your character will remain the same.
- You will not lose any of your costume unlocks.
- When you enter the tailor if your costume uses a costume piece that's located in a category that was removed, it will go to a default category and remove the costume. You will have to reapply it in the tailor.
- Costume save files will also load like this. If it was using a costume in a removed category it will go to a default category and remove the costume.
- Your scales will remain untouched.
Should we make such a change, we plan to give players costume change tokens so they can go in and fix their costumes.
So the question for you all, would it be worth redoing your costume if the tailor was more organized and came with a bunch of new options?
Please respond with your thoughts and questions!
Comments
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Especially I'd love to have access to more parts for various "beasts and monsters" without having to do wonky workarounds like using "huge humanoid helmets" and then an invisible holoforce helm. (Would be particularly looking forward to the psionic dragon details, actually; they should work well with a number of options...)
And of course the other way around is good too - I've seen people do some neat things with applying some of the insectoid head specific details to non-insectoid heads that have been made available in that category.
I presume the "invisible" category will have an eyes / no eyes option? Eyes floating in an energy field can be a neat effect...
I think, however, that some efforts will have to be made to incorporate some of the glitch effects that people have found and that are used by many. For example, on one of my toons I use the headless "costume piece" under the Full Helmets category because it removes the eyes....which is perfect for that toon. This one would be an easy fix, just providing an eyes/no eyes choice under Headless would do it.
I think that this huge reorganisation would have to take these types of things into account.
I'm really looking forward to this new Costume Creator
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I'd be in favor of going to a tailor system with less limits on what can be used together, and let the players police 'clipping' in their own decisions.
100% Agreement
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Just a note:
PLEASE Do not forget to NUKE the Collars and Short Hair category and make the Collars Available in ALL categories as well, seems this specific category is the most overshadowed, the restriction of Collar is nonsensical (oddly Party Hat is available in this category)
All the new Collars we got from the newest costume sets (both lockboxes and z store) have their collars available everywhere, so...
also I glee with joy with the idea of having all those categories available EVERYWHERE
-Sterga
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
@IonutRO
Beast heads have a lot of additional costume pieces that would work great with head and hair.
For instance: avian has an additonal hair piece and helm.
But as long as all sections get the same piece, I am all for it. The hard part I think is unlocking those limited options that only unlock for certain pieces.
Like the cosmic set only get aura if you pick X.
Also duplicate pieces in additional areas is a plus. Like the third eye could work under eye accessories and could work in head wear, so why not unlock it for both?
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Like the face masks would be nice to be available in with hoods and hats. Currently, masks are in the same category as hoods and hats. For example, it'd be nice to wear a hood while wearing a plague mask for a plague doctor look.
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My main toons are level 40, and each has 8-10 costumes. Significant changes, for a lifer (tailor discount), cost 10-15 G per toon. For 8 costume slots, that's pretty steep.
Is there a way that the server could detect a "defaulted" costume, and then grant a costume change token at that moment?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Added suggestion: Full shirts is a category that could use a lot of overhauling. For that is also a category that has been mostly forgotten and has many nonsensical restrictions with shoulders, neck parts, belts, chest wear, etc...
Snark never dies.
-Sterga
Really I see the OP proposal as bringing the benefits of fancy glitches to everyone, so it will create more opportunity to see creative new looks, even if there will be some initial conversion hassle.
What examples are we talking about here so we know what kind of combinations would be lost so players can see which categories are being removed.
I personally just want it so that if a category exists, it should be available in all major drop down options. Say if I want a space bubble helmet, but a regular helmet or any hair/accessory underneath. Particularly Eye Accessory because a great deal of those work with helmets to make a unique design.
Making it more user friendly and easier to understand would be a really good thing to have but I sure do like being able to mix together a lot of strange things to get a really unique look.
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Hair A
Hair B
Face Accessory A
Face Accessory B
Face Accessory C
Face Accessory D
Make enough sections so that no matter what combination you made it previously you wouldn't have to fix your costume. You might however have like Face Accessory D with NONE because you now have more options than previously.
But Face Accessory would have all the head options accessories in one category but reusable multiple times.
Just Dooo Eeet.
@zamuelpwe brings up a great point about Nemeses. Be sure that is tested out.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
But I don't see Kais's idea doing that.
Aside from all of that though, It'll be good to see the tailor get more upgrades. I'm okay with updating my costumes after all of this happens. Oh hey, while we're here... I've been meaning to poke you about this, but can we reduce the default size scale on the Male Wolf 01 Head? Doing that alone would definitely solve most of the clipping issues it has with the various head options like hairs and helmets.
I'll just leave this here for you.
And I will always be @DZPlayer122.
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Or maybe get rid of that too and make it a default category or something?
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So, this is absolutely fine by me, go for it.
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If this is not feasible then perhaps making more locations would be best like:
Hair
Facial hair
Hoods
Collar
Head gear
Face mask
Eye gear
Mouth gear
Side gear
Top gear
But honestly I think making it look more like what I qouted above would be easier (depending on how easy it is to relocate pieces.) I want to see what you come up with but if it blocks pieces with new layout there needs to be a way to get that same combination back.
http://www.arcgames.com/en/forums/championsonline/#/discussion/252617/my-collection
a lot of the glitched costumes affect the chest- specifically using armour in the jackets section or legs.
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Unfortunately this cannot happen.
If you enter the tailor and decide you don't want to make any changes, clicking back without purchasing the costume would undo the changes and your legacy costume will remain intact.
If you choose the purchase the changes you would not be able to get that old costume back.
[insert eager reaction meme here]
Seriously, nothing needs to be said about this. Just do it.
Also, it's been asked before, but what about unlocking all the colors for skin tones as well?
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
It would be great to fix the colors of the Victorian and Archer set too. Since their introduction their colors were always slightly off.
Also, I'd like to suggest at least cloth, leather and metal categories on all costume pieces.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
i look forward to testing this in PTS, hopefully more pieces will be duplicated into other sections.
A couple of questions:
1) will you be updating or taking suggestion on how you will be organzing the costume location (like relocating bull helm / alien mask or adding an additional location) or are you planning to leave them in the section they are now?
2) where do partial mask and facial details work in this set-up? Will we be able to use Facial details now on partial mask?
Also
3) head emblems, can this get its on spot?
If you're talking about lumping them all together in one category so we can't use them together, please don't do that!
*Edit* Huh, I could have sworn I saw "moved them into" instead of "move them next to". My bad! Sounds good.
Have you considered adding an "ears" category? We only have a few that could be considered ears (Dragon fins, bat ears, MAYBE the rock side accessories?) but it could open the way for more in the future!