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Close the Offense/Defense specialization loop

championshewolfchampionshewolf Posts: 4,375 Arc User
edited September 2015 in Suggestions Box
Next suggestion in my train of things and low hanging fruit that needs to be majorly addressed if we really, truly as players want to bring sanity to our beloved game. The offense/defense looping that a lot of builds do to get exceptionally high resistance and damage at the same time. This loop is bad, as all it does is just keep building numbers until the decimals are too small to impact the actual numbers anymore, and to fix it, this should have scaled off gear only, not off the actual offense and defense stats.

This loop is allowing for people to easily make tank builds that can also do extremely good damage with little effort. This was introduced with On Alert, and many considered it a problem then and it's only gotten worse now. Many exploit this (yes, this is a proper use of the word) and because of this it is just going to exacerbate problems for future content designs. It needs to be nipped in the bud, now.

There are other issues as well, such as forms being out of control, but that's a debate for another time.​​
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    nacito#6758 nacito Posts: 975 Arc User
    defence by const->offence as defence?
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    naciiito wrote: »
    defence by const->offence as defence?

    There's a loop if you take The Best Defense and Aggressive Stance, The Best Defense increases your offense by 100% of your defense. Aggressive Stance will increase your Defense by 20% of your offense. The trick,since it's adding by these two stats alone all you have to do is increase one and the other will increase and they will keep increasing until the decimal additions are too small to make a difference. This is how people are getting ridiculously high offensive numbers, even as tanks, and how offensive builds are getting ridiculously high tanky resistance.

    Example, let's say you have around 300 defense. The Best Defense will give you 300 offense now. So say you had 400 offense, your 400 offense is now 700 offense. But Aggressive Stance says 20% of that becomes Defense which means now gain 140 more defense, but The Best Defense says that becomes Offense now, so your Offense gains another 140 points as well, but Aggressive Stance says 20% of that becomes Defense so you gain 28 more Defense... and so on. It keeps looping until the numbers are too small to add more and it's a major issue in the current system and why people can claim they have such high offensive AND defensive numbers.

    Now some people will say it's not that big of a deal but it actually is. It's a ridiculous loop hole in the mechanics that needs to be fixed and is one of the many root problems in the system that needs to be fixed. There are many more, make no mistakes, but to fix the problems we have to start at the roots.​​
    Post edited by championshewolf on
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    aiqaaiqa Posts: 2,620 Arc User
    I would be ok with Agressive Stance to work with +% offense specs, since that one is a much lower percentage. But at least both the Best Defense spec should only work on defense from gear.
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    nacito#6758 nacito Posts: 975 Arc User
    what would you recomend to do to deal with this
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    naciiito wrote: »
    what would you recomend to do to deal with this

    Simple, only give the bonuses off of gear stats only as I suggested in the OP. In other words, the gear you are wearing, any mods in it and nothing else. Not from enhancements like offense increasing specialties, or anything else. So if you get 100 offense from gear you get 20 defense. If you get 200 defense from gear you get 200 offense. So at the end of the day you would have 300 offense and 220 defense.​​
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    nacito#6758 nacito Posts: 975 Arc User
    seems like a nice solution
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    squirrelloidsquirrelloid Posts: 869 Arc User
    Why not just have it calculate off 'base' offense/defense, so it doesn't recalculate from each other? You don't need to limit it to gear (which would really make the offense -> defense one suck, because its actually harder to get offense on gear than defense), you just need to stop the recalculation part.
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    Why not just have it calculate off 'base' offense/defense, so it doesn't recalculate from each other? You don't need to limit it to gear (which would really make the offense -> defense one suck, because its actually harder to get offense on gear than defense), you just need to stop the recalculation part.

    I am suggesting it this way because these should not be overbearing. Furthermore, if we can close these egregious holes, the devs can do things to change other content, like the Onslaught Villains, to where they aren't constantly one shotting people ridiculously easy unless they are a super tank, or reducing Gravitar's damage to being more sane, or even the damage from Frosticus to be less insanity driven.​​
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    avianosavianos Posts: 6,028 Arc User
    edited September 2015
    So you want to destroy the only SPECs which have Synergy with each other!
    What's wrong with being Well-Rounded?​​
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    rtmartma Posts: 1,198 Arc User
    edited September 2015
    avianos said:

    So you want to destroy the only SPECs which have Synergy with each other!

    What's wrong with being Well-Rounded?​​

    Well one contributing factor would be that other specs are more specialized or/and unappealing compared to buff looping Off/Def which improves efficiency without much compromise, another is people's drive to maximize potential which would include more self sufficient builds then relying on others like Support or/and team dynamics to make a significant difference.

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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    These specs create Wardicators using Strength primary, and Con mods. Without much effort, I made a toon with 17,000 health and 370 Defense, who still has pretty good DPS, plus mods that add to Ego, too.

    Other players use Wardicator and the Str PSS/Con mod combo to get 20,000 health and 400 Defense or more.

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    avianosavianos Posts: 6,028 Arc User
    edited September 2015
    rtma wrote: »
    Well one contributing factor would be that other specs are more specialized or/and unappealing compared to buff looping Off/Def which improves efficiency without much compromise, another is people's drive to maximize potential which would include more self sufficient builds then relying on others like Support or/and team dynamics to make a significant difference.

    Are you trying to Force Trinity? Because CO was never a Trinity Game (except of Archetypes)
    and Frankly, playing Healer in CO is the most boring and unsatisfying thing ever for me.
    Same with Tanking

    100% Times being Well Rounded Jack of All Stats and not a Boring DPS or TANK or SUPPORT


    Did you know that many Specs and Spec Masteries also underperform or are complety useless? But nobody suggest BUFFs for them, because apparently the word BUFF is a curse word for some people here and it's worse than insulting your mother​​
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    avianos wrote: »
    Are you trying to Force Trinity? Because CO was never a Trinity Game (except of Archetypes)

    Uh, yea it is. Just because the game is stupidly easy doesn't mean the trinity never existed. The whole concept of roles has been around a very long time, a lot longer than modern MMOs, and the concept of needing a team in an MMO goes back to the earliest MUDs in 1978. Hell the whole foundation of DnD was founded on the belief of needing a group of players to do things, and this foundation applies to Champions as well.

    Sorry you feel differently, but a generalist should never be better than a specialist.​​
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    nacito#6758 nacito Posts: 975 Arc User
    avianos said:



    Did you know that many Specs and Spec Masteries also underperform or are complety useless? But nobody suggest BUFFs for them, because apparently the word BUFF is a curse word for some people here and it's worse than insulting your mother​​

    he is actually right there, a lot of specs seems useless, well for me too, idk if they are really useless or its just my perception
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    naciiito wrote: »

    Did you know that many Specs and Spec Masteries also underperform or are complety useless? But nobody suggest BUFFs for them, because apparently the word BUFF is a curse word for some people here and it's worse than insulting your mother

    he is actually right there, a lot of specs seems useless, well for me too, idk if they are really useless or its just my perception

    Because you don't fix the overpowered stuff by making everything else overpowered. You need to bring things in line. Avianos has a point, but he is going in the wrong direction. Some things need to be buffed up, but a lot of things need to be nerfed. Like it or not. And this isn't me just saying, I play these specs so anyone saying it's just me whining about someone else's build, really, just;

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    nacito#6758 nacito Posts: 975 Arc User




    Because you don't fix the overpowered stuff by making everything else overpowered. You need to bring things in line. Avianos has a point, but he is going in the wrong direction. Some things need to be buffed up, but a lot of things need to be nerfed. Like it or not. And this isn't me just saying, I play these specs so anyone saying it's just me whining about someone else's build, really, just;



    ​​

    so it must be a change, not a buff or nerf necessarily?
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    naciiito wrote: »
    so it must be a change, not a buff or nerf necessarily?

    It's fixing what's broken. These abilities and powers are over-tuned. People will of course hate it and kick and scream, but it takes a big person to say this is not right in the game, especially when you look at how broken it is. And applying band-aids in the wrong places does not fix the root of the problems. The root is still there meaning it will eventually break again (see WoW stat squish and how they are right back where they started from before stat squish).​​
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    vonqballvonqball Posts: 926 Arc User
    edited September 2015
    Yeah, that Guardicator/Wardicator loop is pretty ridiculous. However, there is also no denying that some specs ARE useless and need buffs... I mean some are broken and don't work at all.

    ..Guess I just agreed with you >.<

    But, I'm not sure I Iike basing more specs on gear alone. I mean gear is already a huge deal.
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    squirrelloidsquirrelloid Posts: 869 Arc User
    edited September 2015




    Why not just have it calculate off 'base' offense/defense, so it doesn't recalculate from each other? You don't need to limit it to gear (which would really make the offense -> defense one suck, because its actually harder to get offense on gear than defense), you just need to stop the recalculation part.


    I am suggesting it this way because these should not be overbearing. Furthermore, if we can close these egregious holes, the devs can do things to change other content, like the Onslaught Villains, to where they aren't constantly one shotting people ridiculously easy unless they are a super tank, or reducing Gravitar's damage to being more sane, or even the damage from Frosticus to be less insanity driven.​​

    If it's just gear, the 20% Off -> Def spec will be incredibly underwhelming. Most Off anyone is going to realistically have from gear is ~150, which means the spec will provide a whole 30 defense. I'm not sure I can bring myself to care.

    (Defense comes on all gear, offense only comes on offensive gear, and the damage returns on offense aren't particularly good, so its not really worth slotting mods for. For comparison, even without modding for more, most toons will have ~90 defense on gear, which translates into 90 offense with The Best Defense, and modding for defense is frequently the best use of defense core slots).

    If you are going to just gear, the Off-Def spec should become 25/50% Offense -> Defense at a minimum.
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    If it's just gear, the 20% Off -> Def spec will be incredibly underwhelming. Most Off anyone is going to realistically have from gear is ~150, which means the spec will provide a whole 30 defense. I'm not sure I can bring myself to care.

    (Defense comes on all gear, offense only comes on offensive gear, and the damage returns on offense aren't particularly good, so its not really worth slotting mods for. For comparison, even without modding for more, most toons will have ~90 defense on gear, which translates into 90 offense with The Best Defense, and modding for defense is frequently the best use of defense core slots).

    If you are going to just gear, the Off-Def spec should become 25/50% Offense -> Defense at a minimum.

    That might be, but there are other problems. After all I don't think tanks should be uber damage and defense and I don't think hybrids should be master of everything, making specialists look terrible by comparison. The other problem of the equation is just the simple fact that forms are doing too much damage now. After this onslaught gear goes live I will be easily able to get 20% damage if not 21% with the rank 9s I plan on slotting eventually to enrage bonus. That means I will get 160% bonus damage from enrage, and that is insane. And because tank role doesn't hit the DR wall as hard that diminishes the DPS role even further.

    Forms need to be changed to provide something that offers choice to the system, not just simply damage. The damage aspect of forms was a mistake. Forms were a band aid fix to try and fix a problem of melee having a hard time competing with ranged. It worked then people started overpowering forms and then ranged was the endangered species. Now that ranged has forms, and everyone really, it's back to the original issue that started the mess. And to capstone how much worse it's gotten, the content is being made trivial because of the ridiculous damage bloat.

    I think the problem right now is everyone just looks at the current state and for whatever reasons the devs chose damage damage damage instead of utility, fun and functionality. We didn't need extreme damage the standard generic mobs could possibly have used some down tuning a little bit but they over nerfed them and then super buffed specific things as a hand sweeping band aid fix and it just exacerbated the problem, and it's only going to get worse as this current trend continues.​​
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    nacito#6758 nacito Posts: 975 Arc User
    why hybrids cant be master of everything? what they should be then?
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    naciiito wrote: »
    why hybrids cant be master of everything? what they should be then?

    Hybrids are suppose to be jack of all trades master of none. They can do good damage, but not great, they can have good defense but not great, they can have good healing but not great. However, in the current meta, a hybrid is great at everything at the same time. This is not good. A DPS roled character should be great at damage, but not good at healing or defense. A tank should be great at defense, but not good at damage or healing. Etc etc etc.

    You want to be defensive you should be giving up offense and healing for that defense. That is, at it's basic, a checks and balance system, and fundamentally what any game falls under. If you focus on one thing you typically end up sacrificing something else in the process. In other MMOs, even those with freeform systems, if you want to be highly defensible, you are usually giving up your offensive capability and healing to survive more. And this is using systems from like TSW (which is a hell of a lot more freeform than Champions so people saying freeform is impossible to balance, stop, just please stop) Guild Wars 2 (yes there are roles, even if people make believe they don't exist) and even Wildstar which gives quite a bit of freedom to tool your abilities and tailor your characters between two roles.

    Champions lacks these fundamental basics, in essence.​​
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    soulforgersoulforger Posts: 1,649 Arc User
    I agree, the loop needs to be closed.
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    notyuunotyuu Posts: 1,121 Arc User
    The problem isn't the loop itself (on a fundamental level it works out ok) it's the fact that the loop plays out 4 times before stopping, where it should only do so once.

    If you don't understand what I mean:
    Best offence > offensive stance > Best offence > offensive stance > Best offence > offensive stance > Best offence > offensive stance
    is what it currently does

    Best offence > offensive stance
    is what it should be doing.
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    nacito#6758 nacito Posts: 975 Arc User
    I understand
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    notyuu said:

    The problem isn't the loop itself (on a fundamental level it works out ok) it's the fact that the loop plays out 4 times before stopping, where it should only do so once.

    The looping is just the maxed out way to break it (and probably plays more than 4 times, it's just that each loop is smaller than the last so more than 4 and it will be invisible). Spec trees are really not meant to have synergies in the first place, and are not balanced for that; Offensive Stance and The Best Defense are the only specs that work on final Offense/Defense rather than Offense/Defense from gear.
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    squirrelloidsquirrelloid Posts: 869 Arc User


    That might be, but there are other problems. After all I don't think tanks should be uber damage and defense and I don't think hybrids should be master of everything, making specialists look terrible by comparison. The other problem of the equation is just the simple fact that forms are doing too much damage now. After this onslaught gear goes live I will be easily able to get 20% damage if not 21% with the rank 9s I plan on slotting eventually to enrage bonus. That means I will get 160% bonus damage from enrage, and that is insane. And because tank role doesn't hit the DR wall as hard that diminishes the DPS role even further.



    Forms need to be changed to provide something that offers choice to the system, not just simply damage. The damage aspect of forms was a mistake. Forms were a band aid fix to try and fix a problem of melee having a hard time competing with ranged. It worked then people started overpowering forms and then ranged was the endangered species. Now that ranged has forms, and everyone really, it's back to the original issue that started the mess. And to capstone how much worse it's gotten, the content is being made trivial because of the ridiculous damage bloat.



    I think the problem right now is everyone just looks at the current state and for whatever reasons the devs chose damage damage damage instead of utility, fun and functionality. We didn't need extreme damage the standard generic mobs could possibly have used some down tuning a little bit but they over nerfed them and then super buffed specific things as a hand sweeping band aid fix and it just exacerbated the problem, and it's only going to get worse as this current trend continues.​​

    I think the Onslaught gear buff is going to be terrible. Substantially overbuffed even. +20 primary SS would have been sufficient to make me consider using them. Now they're going to be no-brainer choices by significant margins for anyone who can be bothered to actually farm them.

    ----

    Unfortunately, we can't entirely rebuild the game, and that's what you'd need to do to get what you seem to want.

    The better alternative may just be to create a harder 40+ tier of lairs or something and move the wall on damage back farther so DPS characters actually feel like they do more damage than other roles.

    The other thing that could be done is to give *all* slotted passives separate scaling when in hybrid role like the Auras have now. Defiance should be better for tanking if you're a tank than a hybrid, etc... That would encourage more specialization and fewer hybrids. (To do this right would involve giving the passives some benefit for being in hybrid form - but it could be with less numbers and some minor side benefit instead).

    Those are things that could be done without massively reworking the entire game engine.

    And that's ultimately the problem I have with your premise. You're not trying to reduce the specs to options that would be appealing to the game we have now without being gratuitously overpowered. You're trying to balance to some alternate universe CO which works totally differently, and which we know will never happen because the resources just aren't there. If your nerf makes the Off->Def spec unplayable, it'll pretty much kill that entire spec tree to no real benefit. The specific spec needs to still be an appealing option after the nerf *in the game we have now*, because we aren't getting a new, totally rejiggered one.

    Similarly, *what* utility? They just nerfed the only real utility stat we had (cdr). They've nerfed control into the ground repeatedly. Everything else is either damage or energy management (which translates into damage). I'm not sure what it is you're imagining, but the system doesn't support it.
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    Similarly, *what* utility? They just nerfed the only real utility stat we had (cdr). They've nerfed control into the ground repeatedly. Everything else is either damage or energy management (which translates into damage). I'm not sure what it is you're imagining, but the system doesn't support it.

    I will just say I don't think we need a rebuild of the game, though I would be keen if they did a FF14 style rebuild and reboot that would go a long way to inspire people I believe. But I will address this. CDR was not utility. It was a straight damage buff. Plain and simple. You increase the speed you use things at you increase the damage it does. There's no ands ifs or buts around it and people were able to have high damage on top of this extra speed buff. So I strongly disagree that CDR nerf was a loss of utility. CDR nerf was needed and a step in the right direction. More is needed if they really want to fix this game.​​
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    But I will address this. CDR was not utility. It was a straight damage buff. Plain and simple.

    Well, it was a hybrid of damage and defense buff.
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Yeah, for many toons, CDR was a defense buff. I had a couple toons looping AD's.

    I also have a couple toons with two AOs and two ADs, looping both.

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    squirrelloidsquirrelloid Posts: 869 Arc User
    edited September 2015



    I will just say I don't think we need a rebuild of the game, though I would be keen if they did a FF14 style rebuild and reboot that would go a long way to inspire people I believe. But I will address this. CDR was not utility. It was a straight damage buff. Plain and simple. You increase the speed you use things at you increase the damage it does. There's no ands ifs or buts around it and people were able to have high damage on top of this extra speed buff. So I strongly disagree that CDR nerf was a loss of utility. CDR nerf was needed and a step in the right direction. More is needed if they really want to fix this game.​​

    Notably not answered: What utility? You're comically missing the point.

    (My only 'cdr abuse' toon was using it for almost pure utility reasons, as a support/controller, to make CDs manageable so i could keep buffs and debuffs up 100% of the time. I know it could be used for other things, but it also had utility uses, and was the only real utility stat we had).

    (And considering some of the top DPS powers have *no* CD, i disagree that reducing cds actually increased DPS. It just let you use CD powers more often - generally you could get better DPS just holding down 2gm).
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    nacito#6758 nacito Posts: 975 Arc User
    I actully abussed of cd with aggresor, getting perma 8 stacks :c
    but then, reduce cdr IMPROVES DPS, since they are buffs/debuffs that make you deal more damage over time -_-
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    notyuunotyuu Posts: 1,121 Arc User

    notyuu said:

    The problem isn't the loop itself (on a fundamental level it works out ok) it's the fact that the loop plays out 4 times before stopping, where it should only do so once.

    The looping is just the maxed out way to break it (and probably plays more than 4 times, it's just that each loop is smaller than the last so more than 4 and it will be invisible). Spec trees are really not meant to have synergies in the first place, and are not balanced for that; Offensive Stance and The Best Defense are the only specs that work on final Offense/Defense rather than Offense/Defense from gear.
    Well if they fixed the looping to not "re-roll" 4 times (well techinally 4.72994 times, if you sit down and do the maths, but whatever) it would make the other specs more attractive as the offence/def looping wouldn't be over the top, which would also have the side effect "purifying" some roles if you will, by reducing the overall output capability of these spec trees the end result will be more or less the death or at the very least, reduction in tanky-DPS and DPSish-tanks, resulting in clearer roles for a pictular player....casue that won't matter none if they don't see about fixing the aggro/threat system, but that's another topic all together.
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    soulforgersoulforger Posts: 1,649 Arc User



    I will just say I don't think we need a rebuild of the game, though I would be keen if they did a FF14 style rebuild and reboot that would go a long way to inspire people I believe. But I will address this. CDR was not utility. It was a straight damage buff. Plain and simple. You increase the speed you use things at you increase the damage it does. There's no ands ifs or buts around it and people were able to have high damage on top of this extra speed buff. So I strongly disagree that CDR nerf was a loss of utility. CDR nerf was needed and a step in the right direction. More is needed if they really want to fix this game.​​

    Notably not answered: What utility? You're comically missing the point.

    (My only 'cdr abuse' toon was using it for almost pure utility reasons, as a support/controller, to make CDs manageable so i could keep buffs and debuffs up 100% of the time. I know it could be used for other things, but it also had utility uses, and was the only real utility stat we had).

    (And considering some of the top DPS powers have *no* CD, i disagree that reducing cds actually increased DPS. It just let you use CD powers more often - generally you could get better DPS just holding down 2gm).
    You do realize that "Ultility" is anything that makes it easier to dps or tank. So all AOs, ADs, healing abilities, Illumination, all Auras, etc are ultility.
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    squirrelloidsquirrelloid Posts: 869 Arc User
    edited September 2015



    I will just say I don't think we need a rebuild of the game, though I would be keen if they did a FF14 style rebuild and reboot that would go a long way to inspire people I believe. But I will address this. CDR was not utility. It was a straight damage buff. Plain and simple. You increase the speed you use things at you increase the damage it does. There's no ands ifs or buts around it and people were able to have high damage on top of this extra speed buff. So I strongly disagree that CDR nerf was a loss of utility. CDR nerf was needed and a step in the right direction. More is needed if they really want to fix this game.​​

    Notably not answered: What utility? You're comically missing the point.

    (My only 'cdr abuse' toon was using it for almost pure utility reasons, as a support/controller, to make CDs manageable so i could keep buffs and debuffs up 100% of the time. I know it could be used for other things, but it also had utility uses, and was the only real utility stat we had).

    (And considering some of the top DPS powers have *no* CD, i disagree that reducing cds actually increased DPS. It just let you use CD powers more often - generally you could get better DPS just holding down 2gm).
    You do realize that "Ultility" is anything that makes it easier to dps or tank. So all AOs, ADs, healing abilities, Illumination, all Auras, etc are ultility.
    Championshewolf specifically distinguished utility from more damage, and most of that is routes to more damage. Healing is its own thing (not utility), and does have options which buff it, so that's clearly not the alternative she was looking for. The only other thing on that list that's not just a route to damage is ADs, which we just nerfed with the cdr nerf (a nerf championshewolf approves of), so clearly more utility in the form of ADs isn't something she approves of either.

    I don't know what she specifically means when she says utility, since its obviously none of those things. (Refer to the post which started that exchange, it's pretty clear she's talking about some poorly conceived notion of utility which doesn't actually exist in the game at present).
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    Championshewolf specifically distinguished utility from more damage, and most of that is routes to more damage. Healing is its own thing (not utility), and does have options which buff it, so that's clearly not the alternative she was looking for. The only other thing on that list that's not just a route to damage is ADs, which we just nerfed with the cdr nerf (a nerf championshewolf approves of), so clearly more utility in the form of ADs isn't something she approves of either.

    I don't know what she specifically means when she says utility, since its obviously none of those things. (Refer to the post which started that exchange, it's pretty clear she's talking about some poorly conceived notion of utility which doesn't actually exist in the game at present).

    Oh you are a feisty one. So tell me, what about UR, that's not damage? What about other long cool down powers that are high damage? Is that not damage? What about all those devices that were used to cause damage? While healing and defense were in there, damage was the major concern.

    And utility is more than damage, healing or defense. Not to mention you don't seem to get the idea that overwhelming, out of balanced powers is what I don't like. I want this game balanced, and don't try to say freeform system can't be balanced. Because, yes, it can. Balance will help this games health, no it won't open the flood gates, but people aren't going to be interested if people view things as "sick" and "unfair" and that they are forced to play with certain things.​​
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    squirrelloidsquirrelloid Posts: 869 Arc User
    edited September 2015




    Championshewolf specifically distinguished utility from more damage, and most of that is routes to more damage. Healing is its own thing (not utility), and does have options which buff it, so that's clearly not the alternative she was looking for. The only other thing on that list that's not just a route to damage is ADs, which we just nerfed with the cdr nerf (a nerf championshewolf approves of), so clearly more utility in the form of ADs isn't something she approves of either.



    I don't know what she specifically means when she says utility, since its obviously none of those things. (Refer to the post which started that exchange, it's pretty clear she's talking about some poorly conceived notion of utility which doesn't actually exist in the game at present).


    Oh you are a feisty one. So tell me, what about UR, that's not damage? What about other long cool down powers that are high damage? Is that not damage? What about all those devices that were used to cause damage? While healing and defense were in there, damage was the major concern.



    And utility is more than damage, healing or defense. Not to mention you don't seem to get the idea that overwhelming, out of balanced powers is what I don't like. I want this game balanced, and don't try to say freeform system can't be balanced. Because, yes, it can. Balance will help this games health, no it won't open the flood gates, but people aren't going to be interested if people view things as "sick" and "unfair" and that they are forced to play with certain things.​​

    And still no example of utility, although I think you've succeeded in explicitly excluding every ability in the game except control.

    Sure, those high CD powers are damage. 2gm still outputs more dps. As long as that is true, who cares?

    And as you're not a developer, how do you know that damage was the major concern? My impression was 'everyone is taking Int PSS' was the major concern, based on what they actually said. That doesn't actually have anything to do with damage.

    As to a 'balanced game', it's actually mathematically impossible. Balance in this kind of game can only happen within very specific constraints which are demonstrably not met. (8 stats is a good start, but the division of labor between the stats is fundamentally wrong).

    Frank Trollman (multiple authorship credits for Shadowrun, and co-author of Frank+K's reworking of DnD 3.5) laid out the mathematical requirements for balance in a character creation system with K base attributes. It's pretty limiting. It's somewhere on the forum The Gaming Den, iirc.

    Which isn't to say things couldn't be reined in, but you'll never achieve 'balance'.

    Anyway, if you were actually interested in 'better balanced' options, you'd be advocating for a version where both specs were still appealing, not a 'fix' which reduced the Off->Def spec to something that no one would ever take. And you'd be doing this in the context of the game as we have it (where there are no utility abilities of consequence by your own words), assuming only the individual fix goes through.
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    kaiserin#0958 kaiserin Posts: 3,094 Cryptic Developer
    Having these specs scale off of gear only would put them on par with existing def/offense specs. Actually the best defense would still be overperforming, as most specs cap out at around +50 offense.​​
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    itsbrou#5396 itsbrou Posts: 1,778 Arc User
    I dislike this type of build because it really is better than choosing the other options available.
    Once you've tried it, other combinations feel like they are less than you could be... if you took those two specs.
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    avianosavianos Posts: 6,028 Arc User
    edited September 2015
    Uh, yea it is. Just because the game is stupidly easy doesn't mean the trinity never existed. The whole concept of roles has been around a very long time, a lot longer than modern MMOs, and the concept of needing a team in an MMO goes back to the earliest MUDs in 1978. Hell the whole foundation of DnD was founded on the belief of needing a group of players to do things, and this foundation applies to Champions as well.

    Sorry you feel differently, but a generalist should never be better than a specialist.

    Except CO is NOT like other MMOs

    You are free to make Boring Damage-Sponge Tanks with Zero damage, Overspecialized Healers who know nothing but Healing and Melting Squishy DPS, but don't except that others to want to do the same
    and from what I read so far, you are TRYING to force Trinity

    Trinity is Optional here, not Forced (except of Fire and Ice, but again it's a Cheap one-shot alert with the most awful Villain Contest winners)

    I would still prefer if they BUFF and Fixed the other Specs and Spec Masteries to being useful.
    Some specs have a bunch of uselesss abilities

    You are so Obsessed to Nerf the overperforming stuff that's you blindy ignore Buffing the underperforming aspects of the game because you are so afraid that it will "break" the game ever more!
    yes how dare we having Diversity

    This forum community, I swear.
    You guys may as well add the word BUFF in the profanity filter of the forums, because it's insulting for the so called "Vetarans"​​
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    raighnraighn Posts: 2,339 Arc User
    Avianos, have you actually been reading the thread or just skimming? Because it has been stated several times, even by Silverspar, that other specs do need buffs too, but just buffing them won't fix the problem at hand. The problem is that the Offense/Defense loop is MASSIVELY overperforming... I remember argueing about this for hours on end in zone chat when on-alert launched and the general concensius being that I was wrong and Offense/Defense looping won't be such a huge deal that it overshadows the specialized specs... Well to everyone who told me I was wrong then I have one thing to say "Look at the game now, I told you this was going to be a problem. I told you!"...

    Unless they buff the other specs to stupidly broken levels that makes Offense/Defense looping look worthless then buffs alone won't fix anything... This is one of the few instances where the correct solution actually is a nerf... Buffs are needed to go with the nerf though... if they just nerf the Offense/Defense loop and don't buff the massivly underperforming (or just plain not performing) specs as well then they will accomplish nothing more than breaking the most effective specs in the game... I hate nerfs as much as the next person, but when a nerf is actually needed (like for this) it's needed... the biggest problem with nerfs though is that most devs forget that when you nerf something you have to buff something else... if all the players see is "nerf nerf nerf" they tend to leave.. especially when there are things that are in desparate need of a buff that are related to what was just nerfed.. more so if the nerf was effectively a nerf to those things as well...

    So before Cryptic goes and swings the nerf bat at this problem, they need to be ready to buff the underperforming and useless specs at the same time... actually create balance... don't try to force balance through nerfs alone...
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    edited September 2015
    avianos wrote: »
    Except CO is NOT like other MMOs

    Again, yea Champions is like other MMOs. Trying to believe otherwise is faulty. This firm belief that the power system in CO makes it not like other MMOs is quite funny since a lot of MMOs actually do more freeform power structures and systems. Lack of classes does not mean lack of responsibility to keep balance. And as I said, TSW does freeform better and are quite capable of keeping balance, so really, that not like other MMOs logic has no footing and is basically a bogus statement people try to tell themselves.

    In fact, the harsh truth, Champions was designed more like modern MMOs than its predecessor City of Heroes was.​​
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    bluhmanbluhman Posts: 2,410 Arc User
    edited September 2015
    I think the short and simple solution would be basically this:

    Aggressive Stance
    Offense rating grants you extra damage resistance (1/2% extra per ~20 points).

    The Best Defense
    Defense rating boosts all damage (1/2/3% extra every 25 points).

    The wording and mechanics on this are kind of subtle, since it's only supplying extra damage resistance or damage boost instead of actual 'defense'/'offense' stat. Thus the spec retains its same functionality for ATs and such, while not creating an unintended feedback loop.

    The long solution would be making the effect of a lot of specs more readily apparent, and ensuring they work. Probably the one most direly needing some help is the Brawler spec tree, followed maybe by Arbiter/Overseer/Commander.
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    crypticbuxomcrypticbuxom Posts: 4,595 Arc User
    OR they can bring everything else up to speed. If they do fix this loop, they should retro fix the offense defense nerfs of the past and lower the difficulty of content that was increased in power based on offense defense cycling.

    I rather we ask for numbers of other things to be brought up instead.​​
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    OR they can bring everything else up to speed.

    If they do that, the offense/defense loop will just become more powerful. The problem with Best Defense/Aggressive Stance is that the better other specs are, the better those specs become.
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    vonqballvonqball Posts: 926 Arc User
    I like Bluhman's fix. I mean, the first time I read through the spec trees, this is how I thought these two would work... I was petty sure no designer would allow these two specs to buff each other in some kinda crazy infinite loop... obviously.
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    OR they can bring everything else up to speed. If they do fix this loop, they should retro fix the offense defense nerfs of the past and lower the difficulty of content that was increased in power based on offense defense cycling.

    I rather we ask for numbers of other things to be brought up instead.

    This answer is why Champions is in such a poor state. People are going to have to put on their big boy pants for once and realize, that buffing everything is actually the wrong answer.​​
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    unethicalgenkiunethicalgenki Posts: 13 Arc User
    edited September 2015

    OR they can bring everything else up to speed.​​

    This is what needs to happen and not these stupid nerfs and certainly not in the way that championshewolf keeps on suggesting, the majority of what you suggest is very, very bad and the only reason you create a new nerf thread is because you've not been able to kill somebody in game.



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    nacito#6758 nacito Posts: 975 Arc User
    "nerf" must be a taboo here O-O
    I believe @championshewolf is right, just because it has better arguments and a basis for them, and very objective, taking the numbers of all this messed up thing, "dont nerf our op stuff" and "ooh this game is too easy *leaves*" mmmmm something is wrong here :/
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    championshewolfchampionshewolf Posts: 4,375 Arc User
    This is what needs to happen and not these stupid nerfs and certainly not in the way that championshewolf keeps on suggesting, the majority of what you suggest is very, very bad and the only reason you create a new nerf thread is because you've not been able to kill somebody in game.

    So, the whole basis of your argument is I am calling for a nerf, despite I use all these things, is because I can't kill a thing? Yep, that's perfectly sound logic, despite it being absolutely wrong.​​
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