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So Q is going to become even less valuable now?

roughbearmattachroughbearmattach Posts: 4,784 Arc User
The new "meta-mission", Vigilance, awards 30,000 refined Q. Granted, that's only once every seven weeks, right?
It still is more Q into a market with nothing much to buy but Vigilante gear and Z. I spend more Q on moving mods around than anything else.

Are we looking at hitting the 500 Q per Z cap now?

Too bad the award wasn't a Rampage token of your choice.
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    nextnametakennextnametaken Posts: 2,212 Arc User
    Champions doesn't retain enough players over seven weeks for this to matter.
    30,000 Q is fifteen days of dailies, in a game, that on average can't retain players past level 15 ,ie, about four hours.


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    xrazamaxxrazamax Posts: 979 Arc User
    I was initially worried about this too, but I don't think it will make a huge difference. If you actually complete the quest in the 7 weeks (miss a week and you have to wait another 7 weeks) then you average out to about 4k Q a week, which is only like 600Q you made a day - which is a drop in the bucket compared to people farming rampages. Most people will miss a week, so they aren't even going to earn this rate.


    Although yes, the Q-store needs more stuff for people to spend Questionite on before prices get even more insane, such as a temporary power recolor device, or some other disposable. Maybe allowing people to pay the tailor in Q would work too.
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    crypticbuxomcrypticbuxom Posts: 4,594 Arc User
    edited August 2015
    We're dying for more things to be added to the Q store.
    Post edited by crypticbuxom on
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2015
    Maybe i'll raise my Q goal to 5million. Passed 3 mark allready.
    Perhaps i can buy couple of those awesome [Lvl To 30 Like a Boss] Tokens.
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    roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Finn, you could go into the Vigilante Gear merchandising business.
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    chaelkchaelk Posts: 7,732 Arc User
    Q store-
    Mods- get rid of or divide the prices by 100 and multiply the mods by 10. Even then, they are still overpriced. Get rid of the RANDOM mod. There's 16 possibilities.

    Mercenary gear- make the stuff leveling gear, same as the armadillo and samurai gear(and whatever the other one is) If you can't do it with mods in, let us choose what stats we put in before they start leveling.
    Not everyone wants the 3 SS's only.

    You could always sell a change stats item, for people who change their mind(or build) partway.

    Costume- put more in.

    Consumables-
    temp becomes- turn into odd NPC's whose costumes are unique.
    temp events- buy an item to go on a treasure hunt,to find a special gear or item,
    stat boosts- the usual hour, half hour things,
    Temp power items- so people can try out items on a purchased AT before getting it. Or just to be able to use it in a character without access.

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    chaelkchaelk Posts: 7,732 Arc User
    Legacy weapon unlocks, in the Q store.

    My desire to grind Q would increase by a factor of huge.

    OH yes. There's still a few I'm missing and some costumes too.
    well not Therakiel's " Mine is bigger than yours" sword​​
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    nephtnepht Posts: 6,883 Arc User
    I never paid much attention to question-s**te :V
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    sammiefightersammiefighter Posts: 92 Arc User
    Less valuable, possibly a bit. As its fairly not-valuable right now I thought of it as more of a raise in the "minimum wage". A big 75 cents of Zen in 2 months per character.

    Success/Fail, Well the mass dump did get me looking at what was in the Q store rather then adding to my horde.
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    pachiirupachiiru Posts: 31 Arc User
    Wait, whats this about a meta-mission? I tried to gather data about it but I'm not finding anything.
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    flyingfinnflyingfinn Posts: 8,408 Arc User
    edited August 2015
    Did you try reading >Information and Discussion > Super News Network and Release Notes?
    That section usually has information about new stuff.​​
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