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Revisiting some old characters

raighnraighn Posts: 2,339 Arc User
I've decided to put my newer characters on hold while I finish getting several of my older characters to lvl 40 and finish their builds... Some of which I've been having some trouble with...

First my Green Arrow inspired archer, Valkyri. I'm looking to have her outfitted with the various types of utility arrows, and perhaps a few gadgeteer abilities such as Sonic Device & Toxic Nanites...

PowerHouse (Link to this build)

Name: Valkyri

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Marksman
Level 6: Coordinated
Level 9: Shooter
Level 12: Impresario
Level 15: Academics
Level 18: Negotiator
Level 21: Wordly

Powers:
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Quarry (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Evasive Maneuvers (Sleight of Mind)
Level 14: Storm of Arrows
Level 17: Hunter's Instinct
Level 20: Bountiful Chi Resurgence

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35:

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)


Next in line is my Force user, Pulse... her power is actually Vibrations, so all of her powers must originate from her...

PowerHouse (Link to this build)

Name: Pulse

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents:
Level 1: The Invincible
Level 6: Boundless Reserves
Level 9: Investigator
Level 12: Healthy Mind
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Quick Recovery

Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Crushing Wave (Rank 2, Disruptive Force)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Ego Surge (Nimble Mind)
Level 20: Force Cascade (Rank 2, Rank 3)

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35:

Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)


My Super Strength catgirl Nekomi... a very knock heavy build...

PowerHouse (Link to this build)

Name: Nekomi

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Paramilitary Training
Level 12: Relentless
Level 15: Quick Recovery
Level 18: Covert Ops Training
Level 21: Martial Training

Powers:
Level 1: Clobber
Level 1: Roomsweeper
Level 6: Mighty Leap
Level 8: Unstoppable
Level 11: Enrage
Level 14: Demolish
Level 17: Haymaker

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35:

Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Quick Recovery (2/2)
Strength: Juggernaut (3/3)


Kyrin the Lizard... a Bestial/Infernal build... focused around "natural" attacks... Heavy on Poisons & Bleeds...

PowerHouse (Link to this build)

Name: Kyrin

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Savage
Level 6: Paramilitary Training
Level 9: Physical Conditioning
Level 12: Relentless
Level 15: Bodybuilder
Level 18: Quick Recovery
Level 21: Boundless Reserves

Powers:
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
Level 8: Pestilence (Rank 2, Rank 3)
Level 11: Aspect of the Bestial
Level 14: Pounce
Level 17: Bite (Rank 2, Rank 3)
Level 20: Devour Essence (Phlebotomist)
Level 23: Supernatural Power

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35:

Specializations:
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)


Frost... a Hardfrost/Shatter build... I do not want Avalanche or Snowstorm on her...

PowerHouse (Link to this build)

Name: Frost

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Disciple
Level 6: Shooter
Level 9: Impresario
Level 12: Wordly
Level 15: Accurate
Level 18: Daredevil
Level 21: Amazing Stamina

Powers:
Level 1: Ice Shards
Level 1: Ice Blast (Hard Frost)
Level 6: Ice Shield
Level 8: Ice Form (Rank 2, Rank 3)
Level 11: Ice Burst (Freeze, Dirtbag)
Level 14: Shatter (Rank 2, Crushed Ice)
Level 17: Concentration

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35:

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)


And finally, Nightbug... A Darkness/Celestial build... I've been trying and failing to figure out how to go about her build for a long time now... About all I know for certain is that I want Shadow Form as her passive, Compassion as her Form, and Lifedrain w/Vampiric Sympathy... She's supposed to be a DPS Healer

PowerHouse (Link to this build)

Name: Nightbug

Powers:
Level 1:
Level 1:
Level 6:
Level 8: Shadow Form (Rank 2, Rank 3)
Level 11: Lifedrain (Rank 2, Vampiric Sympathy)
Level 14: Compassion
^-^ cute, cuddly, @Pandabutt ^-^
jniKqKJ.png

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    There's many builds here, so I'll just highlight how I'd round them out or edit them. I'll use links so my reply isn't too long:

    Valkyri:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Valkyri&d=1543SiMNRPT47006000610564036500670069056604DL0563057D057N04DM00EI0400000tH543A63UbT

    Pulse:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Pulse&d=1438gQUMTaP1300300431033704390564036500EI043D03J5037G009Q039R087D048F012WAL438W42ct

    Nekomi:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Nekomi&d=1137WAdEPbc4700I000I703IC00IA03IG00IE05II037G00J503IB009Q05IH010000IL0310gw3bIm2MGB

    Kyrin:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Kyrin&d=1137MdAEFPQ4700P000P105P40DQ903PC00P800P203Q305P900PE03PB01DM00K704EI041rX42TUT42kg
    (End SS could work for SP instead of Rec, if ya wanna try 'em out; I normally wouldn't get Pestilence w/ a heavy Physical dmg build, but if its thematic and ya want the DoT portion of the passive, then that's alright)

    Frost:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Frost&d=1243ObMGHPT130050005105570365005305J5037G0059045401580052059Q03JC0456010myr438W2MGB

    Nightbug:
    http://powerhouse.nullware.com/powerhouse.html?v=11&n=Nightbug&d=1634HMOSPYT0000J000K103K503K600KA05K900K205J103JE00K704JA05JB04JC04KD0D0mTO03GP438W
    (could prob try a INT/Pres/Con or Pres/Dex/Con setup here too; added Rebuke as a backup heal tool to supplement LD's heal)

    Mainly just adding more heals or defenses to them, w/ a few other things thrown into each build.

    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    Valkyri: I think that will work... though I will try to work Explosive Arrow w/R2+Kaboom? into the build... not sure what to drop a rank/advantage in to get that R2 though... any particular reason for switching Dex PSS for Ego PSS?

    Pulse: I like it... not 100% certain if Sonic Device is really in theme for her... but I might be able to work with it...

    Nekomi: I'm afraid MSA + Conviction would actually increase her energy problems given her lack of Int... Conviction is a pretty high cost power without high Int & Cost reduction gear... This has actually been one of the big reasons (though not my main reason) for me not liking MSA + Conviction in builds... Given Nekomi's stats Conviction would cost her ~54 energy and MSA would only return ~20...

    Kyrin: I'll look into End SS on her and give it a try... as for Pestilence it's actually there for multiple reasons... 1) Theme... 2) Boosting the effectiveness of her poisons... 3) essentially gives her Poisonous claws as well... A few concerns with the build you've proposed... Command Animals will not be a part of her build... and I'm not really too keen on Ebon Void for her...

    Frost: would prefer to not use either Frost Breath on her either... forgot about that power when I wrote the OP >.< but I guess that kinda leaves her without a solid AoE, relying mostly on shatter for AoE... but I'm actually ok with that...

    Nightbug: My only concern here is maintaining fear on opponents... from my experience in the past, Shadow Blast rarely (if ever) applies it on anything less than a full charge... and the fear from SB seems to be abnormally short... besides that, the build looks like it would be exactly what I was looking for on her.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    raighn wrote: »
    Valkyri: I think that will work... though I will try to work Explosive Arrow w/R2+Kaboom? into the build... not sure what to drop a rank/advantage in to get that R2 though... any particular reason for switching Dex PSS for Ego PSS?

    R2 doesn't up the dmg on the Kaboom adv for Explosive Arrow, only the small piercing portion of the arrow- that's skippable imo.

    As for skipping Dex SS: its mainly cause I wanted to stick Con SS in there, though a good few SS setups work well when using Quarry that still have Con SS (would still want to focus on Int for Audacity): INT/Dex/Con, EGO/Int/Con, DEX/Int/Con, or even CON/Int/Dex.
    Nekomi: I'm afraid MSA + Conviction would actually increase her energy problems given her lack of Int... Conviction is a pretty high cost power without high Int & Cost reduction gear... This has actually been one of the big reasons (though not my main reason) for me not liking MSA + Conviction in builds... Given Nekomi's stats Conviction would cost her ~54 energy and MSA would only return ~20...

    Hmm, are you not max lvl w/ her yet? Cause on my lvl 40 builds w/ 10 Int and still using MSA, I'll get 33-34 energy per full MSA proc (11 per tick at 10 Int, 3 ticks total), and Conviction costs around 35-40 energy by then, depending on cost discount amount. Regardless, I wanted to put one reliable (non-AD) heal power in there to help w/ survival.
    Kyrin: I'll look into End SS on her and give it a try... as for Pestilence it's actually there for multiple reasons... 1) Theme... 2) Boosting the effectiveness of her poisons... 3) essentially gives her Poisonous claws as well... A few concerns with the build you've proposed... Command Animals will not be a part of her build... and I'm not really too keen on Ebon Void for her...

    I just added the pets cause I know they both do their own bleed and poison, and ya said ya wanted bleeds and poisons
    :x Ofc, they are accessory in terms of dps and such, and the block enhancer can be changed pretty easily to w/e ya feel like.
    Nightbug: My only concern here is maintaining fear on opponents... from my experience in the past, Shadow Blast rarely (if ever) applies it on anything less than a full charge... and the fear from SB seems to be abnormally short... besides that, the build looks like it would be exactly what I was looking for on her.

    Well, ya can also try out Ego Sleep w/ its special adv or Void Shift w/ its special adv (latter is actually in a small AoE, though puts ya in melee; former is single-target on tap and AoE on charge).

    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    flowcyto wrote: »
    R2 doesn't up the dmg on the Kaboom adv for Explosive Arrow, only the small piercing portion of the arrow- that's skippable imo.
    I guess I'll pick up Explosive w/Kaboom? for now and see how things go...
    flowcyto wrote: »
    As for skipping Dex SS: its mainly cause I wanted to stick Con SS in there, though a good few SS setups work well when using Quarry that still have Con SS (would still want to focus on Int for Audacity): INT/Dex/Con, EGO/Int/Con, DEX/Int/Con, or even CON/Int/Dex.
    While I understand and can respect the desire to include Con in nearly every build... more-so since the addition of a 3rd SS back with On-Alert... personally I'd rather not have every one of my builds have high HP... there are some builds where I would prefer to focus more on higher damage and have other forms of defense... this actually was one such build... Of course I originally had Dex as an Offense/Defense stat on her back when it still provided dodge on its own...
    flowcyto wrote: »
    Hmm, are you not max lvl w/ her yet? Cause on my lvl 40 builds w/ 10 Int and still using MSA, I'll get 33-34 energy per full MSA proc (11 per tick at 10 Int, 3 ticks total), and Conviction costs around 35-40 energy by then, depending on cost discount amount. Regardless, I wanted to put one reliable (non-AD) heal power in there to help w/ survival.
    None of them are level 40 yet... I thought I stated that in the OP >.<
    flowcyto wrote: »
    Well, ya can also try out Ego Sleep w/ its special adv or Void Shift w/ its special adv (latter is actually in a small AoE, though puts ya in melee; former is single-target on tap and AoE on charge).
    Well, after playing her again with the new build in place... I'm finding Energy to still be a big issue even when I do manage to keep Fear on targets... granted this tends to be more when in combat with groups on trash mobs where everything dies almost as fast as I get fear applied... If I take one of the above options it might be Void Shift... reason being that it would be a double-faceted ability for her... 1) quick reliable AoE Fear... 2) quick mobility to get in range of an ally who needs healing while simultaneously pulling some of the damage off them momentarily.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2015
    None of them are level 40 yet... I thought I stated that in the OP >.<
    My apologies; I missed that. Though you'll want to consider how different the energy situation will be at max lvl vs w/e it is now. Conviction isn't really that good at low-mid levels, though, so if ya wanted some extra survival tools as a lowbie I'd prob first look to ADs and maybe a block enhancer, since those don't depend on level and gear as much to provide strong bonuses.
    Well, after playing her again with the new build in place... I'm finding Energy to still be a big issue even when I do manage to keep Fear on targets... granted this tends to be more when in combat with groups on trash mobs where everything dies almost as fast as I get fear applied... If I take one of the above options it might be Void Shift... reason being that it would be a double-faceted ability for her... 1) quick reliable AoE Fear... 2) quick mobility to get in range of an ally who needs healing while simultaneously pulling some of the damage off them momentarily.
    Yea, for easy trash clearing w/ Spirit Reveb it can be nice to just void shift-Fear into mobs and spam Expulse or Vengeance or w/e Dimensional AoE at close range. Energy is always worse at lower levels, but getting more Con for SR, Pres for Compassion, and some Rec will help as ya go along. I don't consider having to end build some at lower levels to be a huge issue, given how mob health and gear scales, and in some respects its a bit unavoidable.

    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • helbjornhelbjorn Posts: 678 Arc User
    If you're open to an Infernal/Celestial combo for your Nightbug build, here's my group support build. This is a very capable DPS/healer build, able to solo Elite lairs. The infernal powers can easily be re-colored to appear to be darkness powers (which is what I do, actually). I prefer this combo over Darkness/Celestial because of its greater ease of soloing/farming.

    Stat focus is PRE>>CON>DEX.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Presence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: Divinity
    Level 6: Finesse
    Level 9: Acrobat
    Level 12: Shrug It Off
    Level 15: Survival Training
    Level 18: Enduring
    Level 21: Intimidating

    Powers:
    Level 1: Infernal Bolts
    Level 1: Devour Essence (Rank 2, Phlebotomist)
    Level 6: Compassion
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Supernatural Power
    Level 14: Epidemic (Rank 2, Rank 3)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Defile (Rank 2, Plague Bearer)
    Level 23: Protection Field (Rank 2, Rank 3)
    Level 26: Masterful Dodge
    Level 29: Iniquity (Rank 2, Rank 3)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Redemption
    Level 38: Sigils of Ebon Weakness (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)
  • raighnraighn Posts: 2,339 Arc User
    helbjorn wrote: »
    If you're open to an Infernal/Celestial combo for your Nightbug build, here's my group support build. This is a very capable DPS/healer build, able to solo Elite lairs. The infernal powers can easily be re-colored to appear to be darkness powers (which is what I do, actually). I prefer this combo over Darkness/Celestial because of its greater ease of soloing/farming.

    Would rather not. Infernal just isn't right for her...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • raighnraighn Posts: 2,339 Arc User
    edited July 2015
    Do you think it'd be worth it to replace Hunter's Instinct with MSA on Valkyri? Many of her abilities have CDs and her primary AoE has a ridiculously short CD... so I won't be forcing and CDs for it with her... just not really sure which is a better option for her though... energy from crits every 4 seconds or energy every 3 seconds from CDs... with her current stats MSA has a net gain of 0.5 energy per second over Hunter's Instinct...


    Playing her a lot lately... and I kinda want to just do a complete rebuild on her... I love the idea of the various tech arrows and would absolutely love to have most (if not all) of them on her buid... and the gadgeteer on-hit devices are little extras that I'd like to include but aren't necessities...

    PowerHouse (Link to this build)

    Name: Valkyri

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Marksman
    Level 6: Sniper Training
    Level 9: Command Training
    Level 12: Field Ops Training
    Level 15: Coordinated
    Level 18: Academics
    Level 21: Shooter

    Powers:
    Level 1: Strafe
    Level 1: Straight Shot (Split the Arrow)
    Level 6: Concentration
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Conviction
    Level 14: Molecular Self-Assembly
    Level 17: Sonic Arrow (Deadly Dissonance)
    Level 20: Explosive Arrow (Where's the Kaboom?)
    Level 23: Storm of Arrows (Rank 2, Achilles' Heel)
    Level 26: Gas Arrow (Rank 2, Noxious Fumes)
    Level 29: Torrent of Arrows (Rank 2, Relentless Recurve)
    Level 32: Toxic Nanites (Rank 2, Nerve Damage)
    Level 35: Sonic Device (Rank 2, Deafening Dissolution)
    Level 38: Evasive Maneuvers (Sleight of Mind)

    Travel Powers:
    Level 6: Acrobatics (Versatility)
    Level 35: Swinging (Rank 2, Rank 3)

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Intelligence Mastery (1/1)
    Post edited by raighn on
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited July 2015
    Yeah, MSA would prob be better than Hunter's Instinct. HI's main benefit is not having to shoe-horn in cd powers necc, but its also more limited in scope, and it can be much more RNG by nature since it procs off crits- making energy return more bursty and a bit unreliable. Its not as bad for KI in Muni since Muni has many maintains that tick rapidly vs. much of Archery being charge-based (and DoT powers like Gas Arrow being unable to crit). The other reason is that if ur adding Gadgeteering powers, then HI can't proc from their dmg either.

    You'll want to find a way to max Conviction by lvl 40; I'd prob take some ranks away from the less frequently used attacks for that. For lower levels I'd consider adding an AD to help, but whether ya need it kinda depends on the content ur running (or plan to run).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    So, while i finish getting those characters to level 40, I wanted to get some feedback on improving/finishing another build I started a while back...

    PowerHouse (Link to this build)

    Name: Elemental Summoning

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Ego (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Grimoire
    Level 6: Field Ops Training
    Level 9: Command Training
    Level 12: Academics
    Level 15: Healthy Mind
    Level 18: Ascetic
    Level 21: Sniper Training

    Powers:
    Level 1: Eldritch Bolts
    Level 1: Ice Blast (Rank 2, Hard Frost)
    Level 6: Tyrannon's Familiar (Rank 2, Rank 3)
    Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
    Level 11: Ritual of Ebon Summoning (Unbound Ritual)
    Level 14: Dust Devil (Triple Threat)
    Level 17: Compassion
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Molecular Self-Assembly
    Level 26: Fire Snake (Trail Blazer)
    Level 29: Ball Lightning (Triplicity)
    Level 32: Arctic Beast (Rank 2)
    Level 35: Air Elemental (Rank 2)
    Level 38: Stone Shroud

    Travel Powers:
    Level 6: Shadow Wings (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Commander: Rapid Response (2/2)
    Commander: Multitasker (3/3)
    Commander: Well Trained (2/2)
    Commander: Durable (1/3)
    Commander: Savage (1/3)
    Mastery: Intelligence Mastery (1/1)

    The focus is a cross between summoning and DPS... it's a themed concept build... Summoning Elemental creatures and elemental attacks as well.

    I wanted her to use a combination of Earth, Fire, Ice, Electricity, & Wind... Ice is her primary offense with Ice Blast + Hard Frost. Earth is purely defensive. Fire for Debuffing with Firesnake. Wind & Electricity for AoE with Dust Devil & Ball Lightning...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    I'd prob replace either Ball of Lightning or Dust Devil w/ an AoE that you control (ie. Hurricane, Lightning Storm, w/e), otherwise the build looks pretty good for the parameters outlined.

    I think ya meant to get Concentration instead of Compassion as the toggle, though? Atm, Pres could help scale up the Aura for allies, but its not essential for the ebon lightning part. Regardless, if ya wanted to go that route w/ Compassion then Pres should be an SS (and then ya'd prob want Sentinel Aura for another way to stack it). Otherwise, the 2nd spec could just be Guardian, Vindicator, or even Overseer (since ur using a blast).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    flowcyto wrote: »
    I'd prob replace either Ball of Lightning or Dust Devil w/ an AoE that you control (ie. Hurricane, Lightning Storm, w/e), otherwise the build looks pretty good for the parameters outlined.

    flowcyto wrote: »
    I think ya meant to get Concentration instead of Compassion as the toggle, though?
    >.< Yea, meant to have Concentration there... why did I list Compassion >.<
    flowcyto wrote: »
    Atm, Pres could help scale up the Aura for allies, but its not essential for the ebon lightning part. Regardless, if ya wanted to go that route w/ Compassion then Pres should be an SS (and then ya'd prob want Sentinel Aura for another way to stack it). Otherwise, the 2nd spec could just be Guardian, Vindicator, or even Overseer (since ur using a blast).
    Hm... I suppose that is still a viable option... not sure what I could replace with Pre though... I actually opted for Int PSS+Mastery to get some reasonable Pre in her build without the need to stat it... Sentinel Aura stacking Compassion would certainly prove easier to maintain than Concentration with just Ice Blast to fuel it... which when I inevitably pull aggro tends to result in either losing all my stacks or switching to full-charge, either way a drop in DPS... hm... Compassion might not offer as much in the way of offensive bonus but that bonus healing would certainly aid in survivability with Conviction though... I suppose I could swap Ego for Pre... I just don't want her to feel like a healer
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  • flowcytoflowcyto Posts: 12,859 Arc User
    Eh, if ur running in Support role and have Compassion, others could see that and assume 'healer', sure, but its mainly up to you if that gets to ya or how to deal with it.

    If ur not getting Pres SS and Compassion, then I'd prob replace Ego w/ Dex SS, since it interacts better w/ Expertise and ya have Int covering Conc already.
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  • raighnraighn Posts: 2,339 Arc User
    flowcyto wrote: »
    Eh, if ur running in Support role and have Compassion, others could see that and assume 'healer', sure, but its mainly up to you if that gets to ya or how to deal with it.

    If ur not getting Pres SS and Compassion, then I'd prob replace Ego w/ Dex SS, since it interacts better w/ Expertise and ya have Int covering Conc already.

    I already run her full-time in Hybrid Roll to avoid people assuming I'm a healer... and that's a valid point... Dex might be a better option than Ego if I don't pick up Pre...
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