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  • violetnychusvioletnychus Posts: 137 Arc User
    edited May 2015
    This is a ton of use and may change my builds a lot.

    Kaiserin could you make a combined version minus the replies in the topic?

    Why did you use the uranium since few have access?
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2015
    mauk2 wrote: »
    *snip*

    That wasn't sarcasm then?
    Well then you're oversimplifying things.

    I said 4k (or 6k) dps on a melee tank build, with the emphasize on tank, and also staying in-set.
    Show me the design documents where it says melee tank builds should do more damage than ranged dps builds (which for some sets is already happening).

    There are "some" ranged powers that are overperforming, try to make an earth build, or a non-pve darkness build. The biggest problem is out of set synergies and tack-on powers, both of those need to be handled better.

    Melee on average does do more damage per power. Just look back in this thread, massacre, haymaker and lasersword all do more damage than iceblast.
    And when comparing to fully optimized ranged build, a melee build can also do insane damage (stuff like shred/reapers embrace/tigers bite, Kaizerin... hint hint :wink:).

    I think there are only a few people who would argue >8k dps is intended for ranged (or melee) builds. Even when not considering melee, 8k dps is also a problem when comparing to "normal" ranged builds.
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited May 2015
    I guess my sarcasm meter is faulty. Oh well.
    Well, there are ranged tank builds doing more damage than melee dps. Problem really is bonus damage and players being able to get so much of it outside of damage role. Tri superstats, ego/str bonus damage not being capped anymore, and forms are big contributors to that.

    I'll likely make a nice neat post with all these findings at some point.




    Power: Laser Sword (Particle Acceleration)
    Passive Used: Electric Form
    Rotation: Laser Sword
    Thoughts: You lose a bit of damage not using unified theory and particle accelerator, but the reality is those attacks are so clunky that in actual encounters they probably wouldn't add much. Kinda funny that Laser Sword does a ton of damage on its lonesome. I wonder if its damage was balanced around the damage penalty from the Laser Knight advantage.
    lasersword_parse2.jpg




    Power: Dragon's Claw
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) -> Dragon's Claw (Tap)
    Thoughts: About where I expected it to fall. Used shred as the bleed damage slightly wins over Vipers Fangs.
    dclaw_parse.jpg




    Power: Tiger's Bite
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Tap)
    Thoughts: Tap damage seems low...
    tigers_parse.jpg




    Power: Tiger's Bite
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Full Charge)
    Thoughts: Not common to see a power that's better using full charges.
    tigers2_parse.jpg
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2015
    Hmm, well most melee sets can get 5k dps, on a dps build, while using only in-set attacks. I don't see ranged tanks get there without cherrypicking all over the place... well maybe gadgets..

    That tigers bite damage is nice, could you do one with reapers embrace added?
    I would be interesting to see how much dps that adds.
    But maybe that only really works with enrage, which I guess you are not using?
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited May 2015
    I was using aspect of the bestial with it.
    I'll probably do a few tests on how to apply bleeds the fastest.
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited June 2015
    Power: Reaper's Embrace
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap)
    Thoughts: If anyone knows a faster way to apply bleeds, do tell. I tried the lariats, scything blade, and settled on spamming the shred combo 3 times using aspect of the bestial for a reliable 5 bleeds. I tested tap and charged and they both leveled out to roughly the same output.
    reaper_parse.jpg




    Power: Tiger's Bite/Reaper's Embrace
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap) -> Tiger's Bite (Full Charge)
    Thoughts: Adding in tiger's bite doesn't add much. Having to reapply shredded means damage lost from bleed/shred while building back up to 5 bleed stacks.
    tigerreaper_parse.jpg
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited June 2015
    Why did you use the uranium since few have access?

    Shows how powers interact with it as not every power plays nicely with the debuff.




    Power: Devour Essence
    Passive Used: Fiery Form
    Rotation: Fire Snake -> Devour Essence x3
    Thoughts: No surprises here.
    de_parse.jpg




    Power: Gauntlet Chainsaw
    Passive Used: Way of the Warrior
    Rotation: Shred Combo (Penetrating Strikes) -> Gauntlet Chainsaw x3
    Thoughts: You won't be able to utilize its area effect often, but it's a nice addition.
    chainsaw_parse.jpg
  • violetnychusvioletnychus Posts: 137 Arc User
    edited June 2015
    kaizerin wrote: »
    Shows how powers interact with it as not every power plays nicely with the debuff.

    While it was nice to get such information, would it not throw off comparative results when combined to other sources?

    Everything using supportive abilities including, say, elementals, would be off.

    What is the number I should take as the 'decisive' comparison number in these documents?
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited June 2015
    Why would it throw off anything? If a power cannot use it yes it's going to take a hit, but that's kind of the point of this log, to see what powers output the most with what's available to them.

    There are a bunch of powers that do mediocre damage, but it's only because they lack access to -res debuffs.

    Encounter DPS (EncDPS) is the main value to look at, compare how the damage is broken up between powers. Resist% will let you know what powers are taking full effect of used debuffs.


    Everything using supportive abilities including, say, elementals, would be off.

    You're going to have to explain this sentence a bit for me.
  • aiqaaiqa Posts: 2,620 Arc User
    edited June 2015
    kaizerin wrote: »
    Power: Tiger's Bite/Reaper's Embrace

    Hmm, that is a bit disappointing. I thought it worked a little better when I tested it a while ago.
  • kelbornekelborne Posts: 61 Arc User
    edited June 2015
    For the tiger's bite/reaper's embrace combo the highest dps I have ever gotten is using tiger's bite after ever shred combo(if shredded and setup are applied). until 5 bleeds then using embrace(with shredded, 5 bleeds, and setup all applied), then immediatly following with another tigers bite. rinse repeat. However this method would mean you would have to use brawler role which sacrifices the TBD/AS combo.
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    Updated main post to include all parses so far.
  • mauk2mauk2 Posts: 76 Arc User
    kaizerin wrote: »
    Updated main post to include all parses so far.

    Maybe people don't say this enough: This is awesome. Yer doin' God's Work, boyo! Keep it up! :smile:
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    A few things:

    1. This is awesome
    2. This might be fairly sticky-worthy
    3. If you could help me double check some personal observations I would very much appreciate it. Keep your test as listed, use Kinetic manipulation, and run a parse for Sonic Arrow R2 + DD if you get a chance. Even considering the sonic damage not being buffed I believe it should be higher than snap shot at your level of buffs thanks to DR silliness and the fact Sonic Arrow is insane.
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    Power: Skewer w/Initiative Adv
    Passive Used: Unstoppable
    Rotation: Demolish -> Skewer (tap)
    Thoughts:
    skewer_parse2.jpg


    Power: Skewer w/Follow Through adv
    Passive Used: Unstoppable
    Rotation: Demolish -> Skewer (full charge) x9
    Thoughts: Not sure how I feel about Skewer being better damage than Annihilate.
    skewer_parse1.jpg


    Power: Annihilate
    Passive Used: Unstoppable
    Rotation: Demolish -> Annihilate (tap)
    Thoughts: Tap and full charge appear to do the dame dps.
    Annihilate_parse1.jpg


    Power: Annihilate
    Passive Used: Unstoppable
    Rotation: Demolish -> Annihilate (full charge) x7
    Thoughts: Annihilate was cooler when it had that advantage that dropped foe attack range down to 20'.
    Annihilate_parse2.jpg


    Power: Cleave
    Passive Used: Unstoppable
    Rotation: Demolish -> Cleave combo
    Thoughts:
    cleave_parse.jpg
  • flowcytoflowcyto Posts: 12,865 Arc User
    Well, Skewer doesn't have built-in CC, and it technically takes 1 extra adv point for it to really pull ahead. Though I suppose ya could also blame Annihilate's knock immune bonus being crap compared to something like Haymaker's when fully charged.

    Cleave could do w/ being sped up a bit, imo- activation delay hurts it a good deal, being all instant. But then again, it is a T0 AoE attack, so according to dev balance logic that's prob 'okay' for it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    I believe T0 powers should have very low damage, but should have utility to make them worth keeping. So...if Cleave had its damage dropped and got something equivalent to Demolish's -res debuff it would be a fine power. But for the time being it falls under the energy efficient but serves next to no purpose attacks.

    Haymaker is an outlier for its knock damage bonus, and that was a change I never cared for. Its bonus scales up to 50% based on charge, where other powers (Dragon Uppercut, Massacre, Annihilate, etc) get 30% on tap or charge. I always thought Haymaker should have gotten the same treatment to allow for different playstyles (just doing full charges gets kinda dull) and have its base damage adjusted accordingly.
  • flowcytoflowcyto Posts: 12,865 Arc User
    From my testing, Annihilate's KI bonus on full charge was only about 10 or 12%, though I haven't checked that in a while.

    I would agree w/ Haymaker's KI bonus being a bit much on full charge. But at the same time I don't in general have a problem w/ Haymaker being a strong boss-killer, since that rather makes sense conceptually anyways.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aiqaaiqa Posts: 2,620 Arc User
    flowcyto wrote: »
    But then again, it is a T0 AoE attack, so according to dev balance logic that's prob 'okay' for it.

    Of course that is true only for some t0 attacks, TGM = t0, Ice Blast = t0, Shred = t0.
    HW still needs some buffs after the enrage/agression changes, both Might and Bestial got pretty big buffs after those changes (both in a direct response and not).
  • flowcytoflowcyto Posts: 12,865 Arc User
    Yea, that wasn't my endorsement of any such rationale- just poking a bit of fun :x
    Def agreed on HW needing more buffs, though- whether that be via better KI bonuses, higher base dmg, faster 'cast' times, better coverage on AoE (like cleave's 3-target limit), etc.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • aiqaaiqa Posts: 2,620 Arc User
    I am not so sure cleave would work well as a debuff. It is a very slow attack, so if its dps is lowered and when having to refresh the debuff regularly it could easily lower overall dps (just like electrocute).
    Also AoE attacks need to have at least a little lower performance than single target attack, even if the AoE attack has a 3 target limit. But in generally debuffs are not that useful in places where you would normally use AoE, a good strong AoE attack would work much better. So for the content you actually want debuffs you'd end up with an underperforming attack.
    An attack that I would prefer as a debuff is eruption, as a "compensation" the enrage refresh can safely be removed.
  • bluhmanbluhman Posts: 2,411 Arc User
    Hi sorry, just want to request a test on:
    • Gravity Driver in a realistic setup? (Gravity Driver -> Force Cascade or something like that)
    • Ebon Ruin with Nyctophobia (Ego Sleep tap -> Ego Blade Breech(?) -> Ebon Ruin xWhatever)

    thanks
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  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    Added to the list. Likely won't be updating this thread for a bit as I'll be quite busy for the next month or so. ​​
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited August 2015
    Actually did this a month or so ago, forgot to post them.


    Power: Bullet Ballet w/Not Without Incident and Break the Trigger Advantages
    Passive Used: Way of the Warrior
    Rotation: Bullet Ballet
    Thoughts: This power would really benefit from being a single damage type. Because it's split between Crushing and piercing Demolish is not worth using here. It also doesn't help that Bullet Ballet pretty much doesn't benefit from DUC at all.
    bb_parse.jpg


    Power: Ego Blade Annihilation w/Mental Acuity
    Passive Used: Ego Form
    Rotation: Mental Storm -> Ego Blade Breach x6 -> Ego Blade Annihilation (tap)
    Thoughts: Mental Storm was used sparingly to not skew the results too much. Considering how much -res is being used in this parse and Mental Storm propping up the damage a bit, Ego Blades are on the lower rung for melee damage. The Ego Annihilation dot does not benefit from DUC. Strangely enough the rupture damage does.
    ebb_parse.jpg
    Post edited by kaiserin#0958 on
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited August 2015
    Power: Ebon Ruin r3 with Nyctophobia advantage
    Passive Used: Shadow Form
    Rotation: Ebon Ruin
    Thoughts: About where I expected it to fall. The additional damage over time does not crit and does not fully benefit from DUC. For this test I was using Circle of Ebon Wrath to apply Fear. Including a second parse as the ACT parser does not divide up the main hit from the dot.
    ebonruin_parse1.jpg
    ebonruin_parse3.jpg


    Power: Defile r3
    Passive Used: Fiery Form
    Rotation: Firesnake -> Defile
    Thoughts: Defile was considered ridiculously overpowered when introduced years ago. Still a solid power.
    defile_parse.jpg


    Power: Crushing Wave r3
    Passive Used: Kinetic Manipulation
    Rotation: Crushing Wave
    Thoughts: Why doesn't this power trigger Concentration when half maintained? Due to this I won't be testing it with Demolish because getting into melee and keeping up Concentration would be a touch annoying. Not bad considering there's no other debuffs being used. However...
    cw1_parse.jpg


    Power: Crushing Wave r3
    Passive Used: Kinetic Manipulation
    Rotation: Crushing Wave | Cancel out the maintain after 1500 miliseconds
    Thoughts: Crushing Wave's damage does not ramp up, so it's better to cancel the attack out early. The damage you gain isn't that great, but noticeable.
    cw2_parse.jpg



    Bluhman - Regarding Gravity Driver: This power should not be used in solo play single target DPS rotations, as it will not increase your damage output due to its lengthy charge. It is worthwhile to use against groups of mobs and in team settings as the debuff will increase the team's overall damage. Perhaps some logs from team content will be in order.​​
    Post edited by kaiserin#0958 on
  • aiqaaiqa Posts: 2,620 Arc User
    I really don't like those weird properties of Conduit and Crushing Wave. In theory it's just silly the intended use of the power is outperformed by an unintended use, and in practice using them in the most optimal way is annoying and at least for Conduit depends a great deal on how laggy things get.
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited August 2015
    I think the lesson learned here is that it's important to make sure activation times and damage ramp ups are looked at carefully when making a maintain. I don't think I'd care enough to do this if I was to use a maintain that could accomplish this.

    Oh hey, Devour Essence doesn't ramp up, something else to try.​​
  • theravenforcetheravenforce Posts: 7,153 Arc User
    Honestly? I wish Crushing Wave worked exactly like Wind Breath but with it's current animation.
  • bluhmanbluhman Posts: 2,411 Arc User
    That's odd. Compared to the last test DPS went down on Ebon Ruin. How disappointing.
    welp time to become defile I guess
    kaizerin wrote: »
    I think the lesson learned here is that it's important to make sure activation times and damage ramp ups are looked at carefully when making a maintain. I don't think I'd care enough to do this if I was to use a maintain that could accomplish this.

    Oh hey, Devour Essence doesn't ramp up, something else to try.​​

    So far the one commonality we've discovered with broken tappin' maintains is that they both have 1-second interval ticks, and (I'm pretty dang sure) less than 1-second activation times. So, best to think of any other maintain attacks that have slow, powerful ticks to try this out on.

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  • rtmartma Posts: 1,200 Arc User
    edited August 2015
    Honestly? I wish Crushing Wave worked exactly like Wind Breath but with it's current animation.

    When I first tried this power I was expecting something similar but the state it is, regardless to it's bug with concentration not stacking correctly, it was and is underwhelming, getting hit by a wave that slowly when the animation could easily triple the tick rate is a bit of a joke.
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    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    So a few of these parses will have to be redone when the cd reduction change hits live (pretty much anything that uses firesnake).

    Some interesting observations, I ran a couple dps tests on my op Ice DPS and my Bestial Tank.
    Old parses:
    kaiserin_dps.jpg
    obsidian_dps.jpg

    New parses:
    kaiserin_dps2.jpg
    obsidian_dps2.jpg

    The op Ice DPS relied heavily on cooldown reduction, and you can see that hit him pretty hard.
    My Bestial is mostly Massacre spam. I lost some DPS from Unleashed Rage and a bit from Ego Surge, but really the loss is pretty negligible.

    Overall this change is bringing some higher tier dps in line.​​
  • flowcytoflowcyto Posts: 12,865 Arc User
    I wouldn't really consider a 10% dps loss to be negligible, but it is somewhat dwarfed by the hit that the Ice build took.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaysankjaysank Posts: 45 Arc User
    Wait, they are changing cooldown reduction? Where can I find out about this?
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    I was expecting a harder hit, 10%ish doesn't seem so bad.

    CD changes are on pts at the moment.​​
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited September 2015
    Power: Sniper Rifle
    Rank: 3
    Passive Used: Kinetic Manipulation
    Rotation: Sniper Rifle
    Thoughts: Stun only applies up to 100ft.
    sniper_parse.jpg


    Power: VB-A1A 'Eagle' Blaster Rifle
    Passive Used: Electric Form
    Rotation: VB-A1A 'Eagle' Blaster Rifle
    Thoughts: This is a special parse as this is a power replacer that's long gone from the game. Results are a little skewed because I had to replace my primary offense to use it, meaning I lost out on some stats, crit, crit severity and DUC. Stun also only applies up to 100ft.
    sniper2_parse.jpg​​
  • bluhmanbluhman Posts: 2,411 Arc User
    edited September 2015
    kaizerin said:

    Power: Sniper Rifle

    Rank: 3
    Passive Used: Kinetic Manipulation
    Rotation: Sniper Rifle
    Thoughts: Stun only applies up to 100ft.
    sniper_parse.jpg


    Power: VB-A1A 'Eagle' Blaster Rifle
    Passive Used: Electric Form
    Rotation: VB-A1A 'Eagle' Blaster Rifle
    Thoughts: This is a special parse as this is a power replacer that's long gone from the game. Results are a little skewed because I had to replace my primary offense to use it, meaning I lost out on some stats, crit, crit severity and DUC. Stun also only applies up to 100ft.
    sniper2_parse.jpg​​

    That little factoid about the stun is kind of neat.

    Also, damn that's actually respectable DPS from the Eagle rifle, even with the equipment disadvantage. welp shame I'll never get to use it for my sniper builds.

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  • elenahallelenahall Posts: 28 Arc User
    edited September 2015
    Any chance we could get Skarn's Bane in there for comparison? It's one of my favourite AoE's along with Storm of Arrows and from past experience should do a decent amount of damage along with its excellent debuff capabilities. It's also one of the highest Aggro generating powers from what I have seen, but not totally sure why that is the case.
  • flowcytoflowcyto Posts: 12,865 Arc User
    Well, Skarn's is prob the highest dps cone attack for ranged, though that's mostly back-ended. So the big caveat is that you need oodles of energy for full maintains. The high base dps + rapid ticks of the maintain means it will be a strong aggro AoE w/ CS, ideally.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • elenahallelenahall Posts: 28 Arc User
    Well personally I don't think that energy is any issue at all for a lvl 40 build. The power costs go silly low with half decent gear and even with a single exceptional stat into energy generation that should be fine.

    In the past it was even easier since overdrive worked for all powers but someone seemed to think that limiting energy unlocks even more than they already were before was a good idea and killed off the only real energy unlock option for maintains. While I sort of regret losing my favourite energy unlock, it's still doable to keep it up fulltime with the right build.

    But yeah in the end I wonder if our expectations come close to reality or not. I'm still curious to the aggro effect. Without CC/CS and sometimes significantly lower damage numbers (very subjective, in comparison to two gun mojo for example) I drag aggro away from some high dps characters. Do debuff effects give extra aggro?
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited October 2015
    Power: Skarn's Bane
    Rank: 3
    Passive Used: Ego Form
    Rotation: Skarn's Bane
    Thoughts: Good damage.
    skarn_parse.jpg​​
    Post edited by kaiserin#0958 on
  • williamkonywilliamkony Posts: 582 Arc User
    edited October 2015
    This is fantastically informative, thanks a ton for running all these tests. :D I'm probably the only one who wants to know, but would you be willing to test out Sonic Arrow? I'm using that power for damage due to the utility of the accompanying Stun, and I'm not sure just how massively I'm wrecking my personal DPS in doing so. X)
    Post edited by williamkony on
    Dasher@Tool-box, donning his armor to prance into battle and blitz the enemy! No joke!
    Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
    Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
    Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    Hi kaiserin, would you parsing a massacre/shred build without using Will of the Tiger. It just looks like a huge factor in your dps compared to my results without that unattainable device. Thanks!
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    edited October 2015
    For the massacre parse? It isn't using will of the tiger.
    Or do you mean my own personal parse? It really shouldn't do anything, 5 second duration, res caps and a minute long recharge isn't going to break a long duration dps parse.

    Edit: Yup, it doesn't. At least not against bosses. Sorry the parses aren't the same time, forgot to check time on the second one, but everything seems to have averaged out.

    This is with Onslaught Gear.


    kparse1.jpg
    kparse2.jpg​​
    Post edited by kaiserin#0958 on
  • monsterdaddymonsterdaddy Posts: 795 Arc User
    Thanks, I thought it was a personal parse then. Think the numbers were kinda high for tank role. Or did you run that as a hybrid?
  • kaiserin#0958 kaiserin Posts: 3,228 Cryptic Developer
    Hybrid. I don't run in tank too often.​​
  • kamokamikamokami Posts: 1,634 Arc User
    Now that TC is fixed it's quite good at the very high-end gear range where you run up against diminishing returns on chance and severity.
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