That wasn't sarcasm then?
Well then you're oversimplifying things.
I said 4k (or 6k) dps on a melee tank build, with the emphasize on tank, and also staying in-set.
Show me the design documents where it says melee tank builds should do more damage than ranged dps builds (which for some sets is already happening).
There are "some" ranged powers that are overperforming, try to make an earth build, or a non-pve darkness build. The biggest problem is out of set synergies and tack-on powers, both of those need to be handled better.
Melee on average does do more damage per power. Just look back in this thread, massacre, haymaker and lasersword all do more damage than iceblast.
And when comparing to fully optimized ranged build, a melee build can also do insane damage (stuff like shred/reapers embrace/tigers bite, Kaizerin... hint hint ).
I think there are only a few people who would argue >8k dps is intended for ranged (or melee) builds. Even when not considering melee, 8k dps is also a problem when comparing to "normal" ranged builds.
I guess my sarcasm meter is faulty. Oh well.
Well, there are ranged tank builds doing more damage than melee dps. Problem really is bonus damage and players being able to get so much of it outside of damage role. Tri superstats, ego/str bonus damage not being capped anymore, and forms are big contributors to that.
I'll likely make a nice neat post with all these findings at some point.
Power: Laser Sword (Particle Acceleration) Passive Used: Electric Form Rotation: Laser Sword Thoughts: You lose a bit of damage not using unified theory and particle accelerator, but the reality is those attacks are so clunky that in actual encounters they probably wouldn't add much. Kinda funny that Laser Sword does a ton of damage on its lonesome. I wonder if its damage was balanced around the damage penalty from the Laser Knight advantage.
Power: Dragon's Claw Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) -> Dragon's Claw (Tap) Thoughts: About where I expected it to fall. Used shred as the bleed damage slightly wins over Vipers Fangs.
Power: Tiger's Bite Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Tap) Thoughts: Tap damage seems low...
Power: Tiger's Bite Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Full Charge) Thoughts: Not common to see a power that's better using full charges.
Hmm, well most melee sets can get 5k dps, on a dps build, while using only in-set attacks. I don't see ranged tanks get there without cherrypicking all over the place... well maybe gadgets..
That tigers bite damage is nice, could you do one with reapers embrace added?
I would be interesting to see how much dps that adds.
But maybe that only really works with enrage, which I guess you are not using?
Power: Reaper's Embrace Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap) Thoughts: If anyone knows a faster way to apply bleeds, do tell. I tried the lariats, scything blade, and settled on spamming the shred combo 3 times using aspect of the bestial for a reliable 5 bleeds. I tested tap and charged and they both leveled out to roughly the same output.
Power: Tiger's Bite/Reaper's Embrace Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap) -> Tiger's Bite (Full Charge) Thoughts: Adding in tiger's bite doesn't add much. Having to reapply shredded means damage lost from bleed/shred while building back up to 5 bleed stacks.
Why did you use the uranium since few have access?
Shows how powers interact with it as not every power plays nicely with the debuff.
Power: Devour Essence Passive Used: Fiery Form Rotation: Fire Snake -> Devour Essence x3 Thoughts: No surprises here.
Power: Gauntlet Chainsaw Passive Used: Way of the Warrior Rotation: Shred Combo (Penetrating Strikes) -> Gauntlet Chainsaw x3 Thoughts: You won't be able to utilize its area effect often, but it's a nice addition.
Why would it throw off anything? If a power cannot use it yes it's going to take a hit, but that's kind of the point of this log, to see what powers output the most with what's available to them.
There are a bunch of powers that do mediocre damage, but it's only because they lack access to -res debuffs.
Encounter DPS (EncDPS) is the main value to look at, compare how the damage is broken up between powers. Resist% will let you know what powers are taking full effect of used debuffs.
Everything using supportive abilities including, say, elementals, would be off.
You're going to have to explain this sentence a bit for me.
For the tiger's bite/reaper's embrace combo the highest dps I have ever gotten is using tiger's bite after ever shred combo(if shredded and setup are applied). until 5 bleeds then using embrace(with shredded, 5 bleeds, and setup all applied), then immediatly following with another tigers bite. rinse repeat. However this method would mean you would have to use brawler role which sacrifices the TBD/AS combo.
1. This is awesome
2. This might be fairly sticky-worthy
3. If you could help me double check some personal observations I would very much appreciate it. Keep your test as listed, use Kinetic manipulation, and run a parse for Sonic Arrow R2 + DD if you get a chance. Even considering the sonic damage not being buffed I believe it should be higher than snap shot at your level of buffs thanks to DR silliness and the fact Sonic Arrow is insane.
Power: Skewer w/Follow Through adv Passive Used: Unstoppable Rotation: Demolish -> Skewer (full charge) x9 Thoughts: Not sure how I feel about Skewer being better damage than Annihilate.
Power: Annihilate Passive Used: Unstoppable Rotation: Demolish -> Annihilate (tap) Thoughts: Tap and full charge appear to do the dame dps.
Power: Annihilate Passive Used: Unstoppable Rotation: Demolish -> Annihilate (full charge) x7 Thoughts: Annihilate was cooler when it had that advantage that dropped foe attack range down to 20'.
Well, Skewer doesn't have built-in CC, and it technically takes 1 extra adv point for it to really pull ahead. Though I suppose ya could also blame Annihilate's knock immune bonus being crap compared to something like Haymaker's when fully charged.
Cleave could do w/ being sped up a bit, imo- activation delay hurts it a good deal, being all instant. But then again, it is a T0 AoE attack, so according to dev balance logic that's prob 'okay' for it.
I believe T0 powers should have very low damage, but should have utility to make them worth keeping. So...if Cleave had its damage dropped and got something equivalent to Demolish's -res debuff it would be a fine power. But for the time being it falls under the energy efficient but serves next to no purpose attacks.
Haymaker is an outlier for its knock damage bonus, and that was a change I never cared for. Its bonus scales up to 50% based on charge, where other powers (Dragon Uppercut, Massacre, Annihilate, etc) get 30% on tap or charge. I always thought Haymaker should have gotten the same treatment to allow for different playstyles (just doing full charges gets kinda dull) and have its base damage adjusted accordingly.
From my testing, Annihilate's KI bonus on full charge was only about 10 or 12%, though I haven't checked that in a while.
I would agree w/ Haymaker's KI bonus being a bit much on full charge. But at the same time I don't in general have a problem w/ Haymaker being a strong boss-killer, since that rather makes sense conceptually anyways.
But then again, it is a T0 AoE attack, so according to dev balance logic that's prob 'okay' for it.
Of course that is true only for some t0 attacks, TGM = t0, Ice Blast = t0, Shred = t0.
HW still needs some buffs after the enrage/agression changes, both Might and Bestial got pretty big buffs after those changes (both in a direct response and not).
Yea, that wasn't my endorsement of any such rationale- just poking a bit of fun :x
Def agreed on HW needing more buffs, though- whether that be via better KI bonuses, higher base dmg, faster 'cast' times, better coverage on AoE (like cleave's 3-target limit), etc.
I am not so sure cleave would work well as a debuff. It is a very slow attack, so if its dps is lowered and when having to refresh the debuff regularly it could easily lower overall dps (just like electrocute).
Also AoE attacks need to have at least a little lower performance than single target attack, even if the AoE attack has a 3 target limit. But in generally debuffs are not that useful in places where you would normally use AoE, a good strong AoE attack would work much better. So for the content you actually want debuffs you'd end up with an underperforming attack.
An attack that I would prefer as a debuff is eruption, as a "compensation" the enrage refresh can safely be removed.
Actually did this a month or so ago, forgot to post them.
Power: Bullet Ballet w/Not Without Incident and Break the Trigger Advantages Passive Used: Way of the Warrior Rotation: Bullet Ballet Thoughts: This power would really benefit from being a single damage type. Because it's split between Crushing and piercing Demolish is not worth using here. It also doesn't help that Bullet Ballet pretty much doesn't benefit from DUC at all.
Power: Ego Blade Annihilation w/Mental Acuity Passive Used: Ego Form Rotation: Mental Storm -> Ego Blade Breach x6 -> Ego Blade Annihilation (tap) Thoughts: Mental Storm was used sparingly to not skew the results too much. Considering how much -res is being used in this parse and Mental Storm propping up the damage a bit, Ego Blades are on the lower rung for melee damage. The Ego Annihilation dot does not benefit from DUC. Strangely enough the rupture damage does.
Power: Ebon Ruin r3 with Nyctophobia advantage Passive Used: Shadow Form Rotation: Ebon Ruin Thoughts: About where I expected it to fall. The additional damage over time does not crit and does not fully benefit from DUC. For this test I was using Circle of Ebon Wrath to apply Fear. Including a second parse as the ACT parser does not divide up the main hit from the dot.
Power: Defile r3 Passive Used: Fiery Form Rotation: Firesnake -> Defile Thoughts: Defile was considered ridiculously overpowered when introduced years ago. Still a solid power.
Power: Crushing Wave r3 Passive Used: Kinetic Manipulation Rotation: Crushing Wave Thoughts: Why doesn't this power trigger Concentration when half maintained? Due to this I won't be testing it with Demolish because getting into melee and keeping up Concentration would be a touch annoying. Not bad considering there's no other debuffs being used. However...
Power: Crushing Wave r3 Passive Used: Kinetic Manipulation Rotation: Crushing Wave | Cancel out the maintain after 1500 miliseconds Thoughts: Crushing Wave's damage does not ramp up, so it's better to cancel the attack out early. The damage you gain isn't that great, but noticeable.
Bluhman - Regarding Gravity Driver: This power should not be used in solo play single target DPS rotations, as it will not increase your damage output due to its lengthy charge. It is worthwhile to use against groups of mobs and in team settings as the debuff will increase the team's overall damage. Perhaps some logs from team content will be in order.
I really don't like those weird properties of Conduit and Crushing Wave. In theory it's just silly the intended use of the power is outperformed by an unintended use, and in practice using them in the most optimal way is annoying and at least for Conduit depends a great deal on how laggy things get.
I think the lesson learned here is that it's important to make sure activation times and damage ramp ups are looked at carefully when making a maintain. I don't think I'd care enough to do this if I was to use a maintain that could accomplish this.
I think the lesson learned here is that it's important to make sure activation times and damage ramp ups are looked at carefully when making a maintain. I don't think I'd care enough to do this if I was to use a maintain that could accomplish this.
So far the one commonality we've discovered with broken tappin' maintains is that they both have 1-second interval ticks, and (I'm pretty dang sure) less than 1-second activation times. So, best to think of any other maintain attacks that have slow, powerful ticks to try this out on.
Honestly? I wish Crushing Wave worked exactly like Wind Breath but with it's current animation.
When I first tried this power I was expecting something similar but the state it is, regardless to it's bug with concentration not stacking correctly, it was and is underwhelming, getting hit by a wave that slowly when the animation could easily triple the tick rate is a bit of a joke.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
So a few of these parses will have to be redone when the cd reduction change hits live (pretty much anything that uses firesnake).
Some interesting observations, I ran a couple dps tests on my op Ice DPS and my Bestial Tank.
Old parses:
New parses:
The op Ice DPS relied heavily on cooldown reduction, and you can see that hit him pretty hard.
My Bestial is mostly Massacre spam. I lost some DPS from Unleashed Rage and a bit from Ego Surge, but really the loss is pretty negligible.
Overall this change is bringing some higher tier dps in line.
Power: Sniper Rifle Rank: 3 Passive Used: Kinetic Manipulation Rotation: Sniper Rifle Thoughts: Stun only applies up to 100ft.
Power: VB-A1A 'Eagle' Blaster Rifle Passive Used: Electric Form Rotation: VB-A1A 'Eagle' Blaster Rifle Thoughts: This is a special parse as this is a power replacer that's long gone from the game. Results are a little skewed because I had to replace my primary offense to use it, meaning I lost out on some stats, crit, crit severity and DUC. Stun also only applies up to 100ft.
Rank: 3 Passive Used: Kinetic Manipulation Rotation: Sniper Rifle Thoughts: Stun only applies up to 100ft.
Power: VB-A1A 'Eagle' Blaster Rifle Passive Used: Electric Form Rotation: VB-A1A 'Eagle' Blaster Rifle Thoughts: This is a special parse as this is a power replacer that's long gone from the game. Results are a little skewed because I had to replace my primary offense to use it, meaning I lost out on some stats, crit, crit severity and DUC. Stun also only applies up to 100ft.
That little factoid about the stun is kind of neat.
Also, damn that's actually respectable DPS from the Eagle rifle, even with the equipment disadvantage. welp shame I'll never get to use it for my sniper builds.
Any chance we could get Skarn's Bane in there for comparison? It's one of my favourite AoE's along with Storm of Arrows and from past experience should do a decent amount of damage along with its excellent debuff capabilities. It's also one of the highest Aggro generating powers from what I have seen, but not totally sure why that is the case.
Well, Skarn's is prob the highest dps cone attack for ranged, though that's mostly back-ended. So the big caveat is that you need oodles of energy for full maintains. The high base dps + rapid ticks of the maintain means it will be a strong aggro AoE w/ CS, ideally.
Well personally I don't think that energy is any issue at all for a lvl 40 build. The power costs go silly low with half decent gear and even with a single exceptional stat into energy generation that should be fine.
In the past it was even easier since overdrive worked for all powers but someone seemed to think that limiting energy unlocks even more than they already were before was a good idea and killed off the only real energy unlock option for maintains. While I sort of regret losing my favourite energy unlock, it's still doable to keep it up fulltime with the right build.
But yeah in the end I wonder if our expectations come close to reality or not. I'm still curious to the aggro effect. Without CC/CS and sometimes significantly lower damage numbers (very subjective, in comparison to two gun mojo for example) I drag aggro away from some high dps characters. Do debuff effects give extra aggro?
This is fantastically informative, thanks a ton for running all these tests. I'm probably the only one who wants to know, but would you be willing to test out Sonic Arrow? I'm using that power for damage due to the utility of the accompanying Stun, and I'm not sure just how massively I'm wrecking my personal DPS in doing so. X)
Post edited by williamkony on
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Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Hi kaiserin, would you parsing a massacre/shred build without using Will of the Tiger. It just looks like a huge factor in your dps compared to my results without that unattainable device. Thanks!
For the massacre parse? It isn't using will of the tiger.
Or do you mean my own personal parse? It really shouldn't do anything, 5 second duration, res caps and a minute long recharge isn't going to break a long duration dps parse.
Edit: Yup, it doesn't. At least not against bosses. Sorry the parses aren't the same time, forgot to check time on the second one, but everything seems to have averaged out.
Comments
Kaiserin could you make a combined version minus the replies in the topic?
Why did you use the uranium since few have access?
That wasn't sarcasm then?
Well then you're oversimplifying things.
I said 4k (or 6k) dps on a melee tank build, with the emphasize on tank, and also staying in-set.
Show me the design documents where it says melee tank builds should do more damage than ranged dps builds (which for some sets is already happening).
There are "some" ranged powers that are overperforming, try to make an earth build, or a non-pve darkness build. The biggest problem is out of set synergies and tack-on powers, both of those need to be handled better.
Melee on average does do more damage per power. Just look back in this thread, massacre, haymaker and lasersword all do more damage than iceblast.
And when comparing to fully optimized ranged build, a melee build can also do insane damage (stuff like shred/reapers embrace/tigers bite, Kaizerin... hint hint ).
I think there are only a few people who would argue >8k dps is intended for ranged (or melee) builds. Even when not considering melee, 8k dps is also a problem when comparing to "normal" ranged builds.
Well, there are ranged tank builds doing more damage than melee dps. Problem really is bonus damage and players being able to get so much of it outside of damage role. Tri superstats, ego/str bonus damage not being capped anymore, and forms are big contributors to that.
I'll likely make a nice neat post with all these findings at some point.
Power: Laser Sword (Particle Acceleration)
Passive Used: Electric Form
Rotation: Laser Sword
Thoughts: You lose a bit of damage not using unified theory and particle accelerator, but the reality is those attacks are so clunky that in actual encounters they probably wouldn't add much. Kinda funny that Laser Sword does a ton of damage on its lonesome. I wonder if its damage was balanced around the damage penalty from the Laser Knight advantage.
Power: Dragon's Claw
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) -> Dragon's Claw (Tap)
Thoughts: About where I expected it to fall. Used shred as the bleed damage slightly wins over Vipers Fangs.
Power: Tiger's Bite
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Tap)
Thoughts: Tap damage seems low...
Power: Tiger's Bite
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) -> Tiger's Bite (Full Charge)
Thoughts: Not common to see a power that's better using full charges.
That tigers bite damage is nice, could you do one with reapers embrace added?
I would be interesting to see how much dps that adds.
But maybe that only really works with enrage, which I guess you are not using?
I'll probably do a few tests on how to apply bleeds the fastest.
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap)
Thoughts: If anyone knows a faster way to apply bleeds, do tell. I tried the lariats, scything blade, and settled on spamming the shred combo 3 times using aspect of the bestial for a reliable 5 bleeds. I tested tap and charged and they both leveled out to roughly the same output.
Power: Tiger's Bite/Reaper's Embrace
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) x3 -> Reaper's Embrace (Tap) -> Tiger's Bite (Full Charge)
Thoughts: Adding in tiger's bite doesn't add much. Having to reapply shredded means damage lost from bleed/shred while building back up to 5 bleed stacks.
Shows how powers interact with it as not every power plays nicely with the debuff.
Power: Devour Essence
Passive Used: Fiery Form
Rotation: Fire Snake -> Devour Essence x3
Thoughts: No surprises here.
Power: Gauntlet Chainsaw
Passive Used: Way of the Warrior
Rotation: Shred Combo (Penetrating Strikes) -> Gauntlet Chainsaw x3
Thoughts: You won't be able to utilize its area effect often, but it's a nice addition.
While it was nice to get such information, would it not throw off comparative results when combined to other sources?
Everything using supportive abilities including, say, elementals, would be off.
What is the number I should take as the 'decisive' comparison number in these documents?
There are a bunch of powers that do mediocre damage, but it's only because they lack access to -res debuffs.
Encounter DPS (EncDPS) is the main value to look at, compare how the damage is broken up between powers. Resist% will let you know what powers are taking full effect of used debuffs.
You're going to have to explain this sentence a bit for me.
Hmm, that is a bit disappointing. I thought it worked a little better when I tested it a while ago.
Maybe people don't say this enough: This is awesome. Yer doin' God's Work, boyo! Keep it up!
1. This is awesome
2. This might be fairly sticky-worthy
3. If you could help me double check some personal observations I would very much appreciate it. Keep your test as listed, use Kinetic manipulation, and run a parse for Sonic Arrow R2 + DD if you get a chance. Even considering the sonic damage not being buffed I believe it should be higher than snap shot at your level of buffs thanks to DR silliness and the fact Sonic Arrow is insane.
Passive Used: Unstoppable
Rotation: Demolish -> Skewer (tap)
Thoughts:
Power: Skewer w/Follow Through adv
Passive Used: Unstoppable
Rotation: Demolish -> Skewer (full charge) x9
Thoughts: Not sure how I feel about Skewer being better damage than Annihilate.
Power: Annihilate
Passive Used: Unstoppable
Rotation: Demolish -> Annihilate (tap)
Thoughts: Tap and full charge appear to do the dame dps.
Power: Annihilate
Passive Used: Unstoppable
Rotation: Demolish -> Annihilate (full charge) x7
Thoughts: Annihilate was cooler when it had that advantage that dropped foe attack range down to 20'.
Power: Cleave
Passive Used: Unstoppable
Rotation: Demolish -> Cleave combo
Thoughts:
Cleave could do w/ being sped up a bit, imo- activation delay hurts it a good deal, being all instant. But then again, it is a T0 AoE attack, so according to dev balance logic that's prob 'okay' for it.
- Be safe and have fun, champs - for science!
Haymaker is an outlier for its knock damage bonus, and that was a change I never cared for. Its bonus scales up to 50% based on charge, where other powers (Dragon Uppercut, Massacre, Annihilate, etc) get 30% on tap or charge. I always thought Haymaker should have gotten the same treatment to allow for different playstyles (just doing full charges gets kinda dull) and have its base damage adjusted accordingly.
I would agree w/ Haymaker's KI bonus being a bit much on full charge. But at the same time I don't in general have a problem w/ Haymaker being a strong boss-killer, since that rather makes sense conceptually anyways.
- Be safe and have fun, champs - for science!
Of course that is true only for some t0 attacks, TGM = t0, Ice Blast = t0, Shred = t0.
HW still needs some buffs after the enrage/agression changes, both Might and Bestial got pretty big buffs after those changes (both in a direct response and not).
Def agreed on HW needing more buffs, though- whether that be via better KI bonuses, higher base dmg, faster 'cast' times, better coverage on AoE (like cleave's 3-target limit), etc.
- Be safe and have fun, champs - for science!
Also AoE attacks need to have at least a little lower performance than single target attack, even if the AoE attack has a 3 target limit. But in generally debuffs are not that useful in places where you would normally use AoE, a good strong AoE attack would work much better. So for the content you actually want debuffs you'd end up with an underperforming attack.
An attack that I would prefer as a debuff is eruption, as a "compensation" the enrage refresh can safely be removed.
thanks
Power: Bullet Ballet w/Not Without Incident and Break the Trigger Advantages
Passive Used: Way of the Warrior
Rotation: Bullet Ballet
Thoughts: This power would really benefit from being a single damage type. Because it's split between Crushing and piercing Demolish is not worth using here. It also doesn't help that Bullet Ballet pretty much doesn't benefit from DUC at all.
Power: Ego Blade Annihilation w/Mental Acuity
Passive Used: Ego Form
Rotation: Mental Storm -> Ego Blade Breach x6 -> Ego Blade Annihilation (tap)
Thoughts: Mental Storm was used sparingly to not skew the results too much. Considering how much -res is being used in this parse and Mental Storm propping up the damage a bit, Ego Blades are on the lower rung for melee damage. The Ego Annihilation dot does not benefit from DUC. Strangely enough the rupture damage does.
Passive Used: Shadow Form
Rotation: Ebon Ruin
Thoughts: About where I expected it to fall. The additional damage over time does not crit and does not fully benefit from DUC. For this test I was using Circle of Ebon Wrath to apply Fear. Including a second parse as the ACT parser does not divide up the main hit from the dot.
Power: Defile r3
Passive Used: Fiery Form
Rotation: Firesnake -> Defile
Thoughts: Defile was considered ridiculously overpowered when introduced years ago. Still a solid power.
Power: Crushing Wave r3
Passive Used: Kinetic Manipulation
Rotation: Crushing Wave
Thoughts: Why doesn't this power trigger Concentration when half maintained? Due to this I won't be testing it with Demolish because getting into melee and keeping up Concentration would be a touch annoying. Not bad considering there's no other debuffs being used. However...
Power: Crushing Wave r3
Passive Used: Kinetic Manipulation
Rotation: Crushing Wave | Cancel out the maintain after 1500 miliseconds
Thoughts: Crushing Wave's damage does not ramp up, so it's better to cancel the attack out early. The damage you gain isn't that great, but noticeable.
Bluhman - Regarding Gravity Driver: This power should not be used in solo play single target DPS rotations, as it will not increase your damage output due to its lengthy charge. It is worthwhile to use against groups of mobs and in team settings as the debuff will increase the team's overall damage. Perhaps some logs from team content will be in order.
Oh hey, Devour Essence doesn't ramp up, something else to try.
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welp time to become defile I guess
So far the one commonality we've discovered with broken tappin' maintains is that they both have 1-second interval ticks, and (I'm pretty dang sure) less than 1-second activation times. So, best to think of any other maintain attacks that have slow, powerful ticks to try this out on.
When I first tried this power I was expecting something similar but the state it is, regardless to it's bug with concentration not stacking correctly, it was and is underwhelming, getting hit by a wave that slowly when the animation could easily triple the tick rate is a bit of a joke.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Some interesting observations, I ran a couple dps tests on my op Ice DPS and my Bestial Tank.
Old parses:
New parses:
The op Ice DPS relied heavily on cooldown reduction, and you can see that hit him pretty hard.
My Bestial is mostly Massacre spam. I lost some DPS from Unleashed Rage and a bit from Ego Surge, but really the loss is pretty negligible.
Overall this change is bringing some higher tier dps in line.
- Be safe and have fun, champs - for science!
CD changes are on pts at the moment.
Rank: 3
Passive Used: Kinetic Manipulation
Rotation: Sniper Rifle
Thoughts: Stun only applies up to 100ft.
Power: VB-A1A 'Eagle' Blaster Rifle
Passive Used: Electric Form
Rotation: VB-A1A 'Eagle' Blaster Rifle
Thoughts: This is a special parse as this is a power replacer that's long gone from the game. Results are a little skewed because I had to replace my primary offense to use it, meaning I lost out on some stats, crit, crit severity and DUC. Stun also only applies up to 100ft.
Also, damn that's actually respectable DPS from the Eagle rifle, even with the equipment disadvantage. welp shame I'll never get to use it for my sniper builds.
- Be safe and have fun, champs - for science!
In the past it was even easier since overdrive worked for all powers but someone seemed to think that limiting energy unlocks even more than they already were before was a good idea and killed off the only real energy unlock option for maintains. While I sort of regret losing my favourite energy unlock, it's still doable to keep it up fulltime with the right build.
But yeah in the end I wonder if our expectations come close to reality or not. I'm still curious to the aggro effect. Without CC/CS and sometimes significantly lower damage numbers (very subjective, in comparison to two gun mojo for example) I drag aggro away from some high dps characters. Do debuff effects give extra aggro?
Rank: 3
Passive Used: Ego Form
Rotation: Skarn's Bane
Thoughts: Good damage.
Cupid@Tool-box, stunningly radiant stag ready to play matchmaker between villain and arrow!
Vixon@Tool-box, frighteningly eager to summon despair for his adversaries!
Jebin Zedalu@Tool-box, elementalist weaponmaster. ...One of these things is not like the others!
Or do you mean my own personal parse? It really shouldn't do anything, 5 second duration, res caps and a minute long recharge isn't going to break a long duration dps parse.
Edit: Yup, it doesn't. At least not against bosses. Sorry the parses aren't the same time, forgot to check time on the second one, but everything seems to have averaged out.
This is with Onslaught Gear.
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE