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Vibora Bay Alerts broken?

hasukurobihasukurobi Posts: 405 Arc User
I would post this in the BUG section but I am not sure if it is one or not.

I have long since noticed the all the Vibora Bay Grab Alerts give out less XP than the ones in the City. I wondered why and I finally nailed down the problem. The ones in the City give you a big hit of XP for defeating the boss and then they give you XP to pick up from the reward circle.

In Vibora you get the pickup XP from the circle but none for defeating the boss. It is not exactly half the XP but it is a big portion of it. Most higher level Grabs give around 30K XP for beating the boss and 50K XP to be picked up. So you are losing big time on all the Vibora Alerts.

I can understand that Day at the Mall is fairly simple and maybe not deserving of as much XP but Stitch in Time is not really any easier than things like Fighting City Hall so it really should not be so nerfed.

Is this intentional or a bug?
Post edited by hasukurobi on

Comments

  • jonesing4jonesing4 Posts: 800 Arc User
    edited May 2015
    Not sure if it's intentional or bugged, but I guess at this point it doesn't matter since it will never be changed. You're absolutely right, though, you don't get the hefty boss bonus on either of those. That's why I avoid Stitch in Time like the plague--takes a good chunk of time, gives a crap reward.

    So, if it's not A Day at the Mall or Fighting City Hall, I skip it. Sorry I can't really answer your question, though.
  • zemmaxzemmax Posts: 295 Arc User
    edited May 2015
    GRAB ALERTS WITH MOST XP REWARD:

    Fighting City Hall (FASTEST)
    Bank
    Museum

    LOWEST REWARDS

    Stitch in TiME (SLOW, TEDIOUS AS HELL)
    Day at the Mall (LOW EXP, BUT FAST ALERT)


    It's true.

    Not sure the reason but don't expect it to get "fixed" anytime soon, because it's not really a big problem.

    Stitch in Time should give a lot better rewards according the exp, I hate the alert.
  • edited May 2015
    This content has been removed.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2015
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited May 2015
    When I'm free-forming I tend to take my knocks up and down, not back.
    'Dec out

    QDSxNpT.png
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited May 2015
    Once you get to 40 the XP doesn't matter, just the Q. I actually enjoy the 2 VB runs far more than either the Bank or Museum runs. They are something other than MC. It'd be nice to have some other alerts or rampages set in some of the other zones.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • edited May 2015
    This content has been removed.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Once you get to 40 the XP doesn't matter, just the Q.
    Yeah, but most people running GRAB alerts are not level 40.
  • kallethenkallethen Posts: 1,576 Arc User
    edited May 2015
    Well, don't forget that there is still the daily Alert quest for Q that sometimes includes Grabs.

    Also if that level 40 is trying to get the Alert perks.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    kallethen wrote: »
    Well, don't forget that there is still the daily Alert quest for Q that sometimes includes Grabs.
    I did not say that no level 40s run Grabs. Just that they're mostly run by lower levels.
  • hasukurobihasukurobi Posts: 405 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Once you get to 40 the XP doesn't matter, just the Q. I actually enjoy the 2 VB runs far more than either the Bank or Museum runs. They are something other than MC. It'd be nice to have some other alerts or rampages set in some of the other zones.

    That may be true but that is also irrelevant. That only happens now and then and GRABS are for XP so they are primarily geared towards non lvl 40 players.

    That would be like pointing out that a race car looked amazing even though it was actually missing a third of its engine and performance. It is not incorrect but in terms of doing what it was made to do, win races, it really sucks.
  • ogremindesogremindes Posts: 348 Arc User
    edited May 2015
    To be fair, the grabs are designed to reward resources.

    -Ogre
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Once you get to 40 the XP doesn't matter, just the Q.

    Heck, for me I don't even care how much XP I'm getting when I'm in there with a pre-40 character, just as long as I'm getting some. Not like the amount of fun I have in the alert suddenly changes when I see how much xp I get, and the amount of fun I have playing the game sure isn't determined by how fast I get to 40.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited May 2015
    jaazaniah1 gets the nod:

    Once you get to 40 the XP doesn't matter, just the Q. I actually enjoy the 2 VB runs far more than either the Bank or Museum runs. They are something other than MC. It'd be nice to have some other alerts or rampages set in some of the other zones.

    This, and like spinny I'm not too particular about the amount, as long as I'm getting some (XP! XP! That read like a straight line :tongue: ). The fun factor's higher on those for me.
    'Dec out

    QDSxNpT.png
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited May 2015
    When I check on the runs I'm doing there are usually 2-3 40s. Sure, there are the level 10s-20a as well, but I'm seldom the only 40.
    Yeah, but most people running GRAB alerts are not level 40.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    When I check on the runs I'm doing there are usually 2-3 40s. Sure, there are the level 10s-20a as well, but I'm seldom the only 40.
    You probably only run when there's a daily, then. Last time I was leveling a toon, about half the time there wasn't even one level 40 in the alert.
  • neuraldamageneuraldamage Posts: 590 Arc User
    edited May 2015
    ogremindes wrote: »
    To be fair, the grabs are designed to reward resources.

    Not anymore. They swapped the rewards for Grabs and Smashes awhile back. :biggrin:

    People are broken. - Lum the Mad
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited May 2015
    Most likely. I can't bring myself to level a toon through just Grab alerts. It would drive me nuts.
    You probably only run when there's a daily, then. Last time I was leveling a toon, about half the time there wasn't even one level 40 in the alert.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Most likely. I can't bring myself to level a toon through just Grab alerts. It would drive me nuts.
    Wasn't doing pure GRAB. Just enough for the 20% for an hour bonus.
  • hasukurobihasukurobi Posts: 405 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Most likely. I can't bring myself to level a toon through just Grab alerts. It would drive me nuts.

    I can hardly bring myself to do it any other way. Alerts are the fastest way to get the job done.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2015
    hasukurobi wrote: »
    I can hardly bring myself to do it any other way. Alerts are the fastest way to get the job done.
    No they aren't. Vehicles are the fastest way to get the job done.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2015
    jaazaniah1 wrote: »
    Most likely. I can't bring myself to level a toon through just Grab alerts. It would drive me nuts.

    On the other hand, running missions only drives me bonkers... running around, talking to npcs, all that hooplah for 20 seconds of combat with npcs that die in less than 2 seconds ( 4-5 seconds if I'm playing a tank ). It's fine as something to fill the wait between alerts, but beyond that I don't get how anyone does it @_@ and this coming from someone who leveled many characters to 40 before alerts were ever a thing.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited May 2015
    neuraldamage didn't get the gag:

    Not anymore. They swapped the rewards for Grabs and Smashes awhile back. :biggrin:

    Yes, they switched the rewards. They weren't DESIGNED for that reward.
    'Dec out

    QDSxNpT.png
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited May 2015
    hasukurobi needs an edit:

    I can hardly bring myself to do it any other way. Alerts are the laziest way to get the job done.

    Fixed.

    And that's WHY I do it that way most of the time. :biggrin:
    'Dec out

    QDSxNpT.png
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2015
    Yes, they switched the rewards. They weren't DESIGNED for that reward.

    My question is: What about their design indicates either reward? If I plopped someone down and didn't tell them which gave which reward, do you think someone, based on analyzing the design of Grab and Smash alerts, would be able to tell which one was designed for which reward?


    I have this odd feeling that most people, upon looking at your typical 2 minute Smash alert, actually wouldn't get the impression that they were made for leveling up.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited May 2015
    spinnytop really takes it to heart:

    My question is: What about their design indicates either reward?

    **shrugs** Nothing in particular. It didn't seem a serious comment, just a gag on the switch-over.
    'Dec out

    QDSxNpT.png
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