Hello all, this is my main toons build, hes basically a concept build, but I was looking to make him stronger, in both pve and pvp aspects sort of a balance, so Im open to change powers, in order to acheive that. Heres a look at his current build
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Constitution (Primary)Level 10: Ego (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: The GlacierLevel 6: EnduringLevel 9: AgileLevel 12: IndomitableLevel 15: AcrobatLevel 18: AsceticLevel 21: ShooterPowers:Level 1: Strafe (Aversion)Level 1: Blade Tempest (Crashing Crescendo)Level 6: Sonic Arrow (Deadly Dissonance)Level 8: Two-Gun Mojo (Rank 2, Rank 3)Level 11: Ebon Void (Voracious Darkness)Level 14: Regeneration (Rank 2, Rank 3)Level 17: Resurgence (Rank 2, Rank 3)Level 20: Force Blast (Rank 2)Level 23: Telekinetic Eruption (Rank 2)Level 26: Ego Surge (Rank 2, Nimble Mind)Level 29: Molecular Self-AssemblyLevel 32: Ritual of Primal Summoning (Rank 2, Unbound Ritual)Level 35: Form of the TempestLevel 38: Void Shift (Emerging Nightmares)Travel Powers:Level 6:Level 35:Specializations:
Comments
Also, how important is the PvP aspect of it to you? The build seems to be missing some basic stuff there like NttG for travel power removal and CripC for a block disable (though devices can help w/ that I suppose), and MD and/or Unbreakable for survival. Also, Regen will be hit by any pvp build using Trauma (and afaik many do).
- Be safe and have fun, champs - for science!
PvP is not big for me , I mainly do pve,
a mixture of ranged and melee
- Be safe and have fun, champs - for science!
Im stuck between
Heavy weaps and TK
Dual blades and munitons and/or archery
Heavy weps and muntions and/or archery
Dual blades and TK
Okay, well keeping some of that in mind, here's an edit of ur original build:
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Covert Ops Training
Level 9: Acrobat
Level 12: Physical Conditioning
Level 15: Martial Focus
Level 18: Quick Recovery
Level 21: Impresario
Powers:
Level 1: Strafe
Level 1: Blade Tempest (Rank 2, Rank 3)
Level 6: Form of the Tempest
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Void Shift (Emerging Nightmares)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Two-Gun Mojo (Rank 2, Rank 3)
Level 26: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 29: Masterful Dodge
Level 32: Dragon's Wrath (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Ebon Void (Voracious Darkness)
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (1/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
I kept TGM in, even though it alone can suffice for ST dps, mostly for an option to quickly pick off a target at ranged. I assume you'd want to mix it up by using DB melee when enemies are close or tight-knit. Kept Sonic Arrow in as a stun and opener, w/ ur main AoE being LT (or blade tempest on clumped mobs).
There's redundancy here in attacks, but I kept some of that since it seemed ya wanted to switch between melee and ranged on the fly. Gearing is mostly for Dex and Con here- STR PSS for the knock resist, Brutality, and Juggernaut. Wardicator w/ Elusive for specs for a combo of good defense and dps. 3 spare adv points left to do what ya want w/.
Its still a PvE build (mostly), though a few tweaks could prob make it more pvp viable.
- Be safe and have fun, champs - for science!