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Rhomadaus build advice

blackwolf305blackwolf305 Posts: 170 Arc User
edited May 2015 in Builds and Roles
Hello all, this is my main toons build, hes basically a concept build, but I was looking to make him stronger, in both pve and pvp aspects sort of a balance, so Im open to change powers, in order to acheive that. Heres a look at his current build

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Ego (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Glacier
Level 6: Enduring
Level 9: Agile
Level 12: Indomitable
Level 15: Acrobat
Level 18: Ascetic
Level 21: Shooter

Powers:
Level 1: Strafe (Aversion)
Level 1: Blade Tempest (Crashing Crescendo)
Level 6: Sonic Arrow (Deadly Dissonance)
Level 8: Two-Gun Mojo (Rank 2, Rank 3)
Level 11: Ebon Void (Voracious Darkness)
Level 14: Regeneration (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2, Rank 3)
Level 20: Force Blast (Rank 2)
Level 23: Telekinetic Eruption (Rank 2)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Molecular Self-Assembly
Level 32: Ritual of Primal Summoning (Rank 2, Unbound Ritual)
Level 35: Form of the Tempest
Level 38: Void Shift (Emerging Nightmares)

Travel Powers:
Level 6:
Level 35:

Specializations:
Post edited by Unknown User on

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    The build is a bit of a mashup of random attacks atm, so I can't really make out a theme or concept for this to be able to give more advice there. I would say for the toggle given that STR/Dex/Con or CON/Dex/Int would be good SS setups for it, prob using Wardicator or Guardicator specs for the reliable boost the defense (and offense).

    Also, how important is the PvP aspect of it to you? The build seems to be missing some basic stuff there like NttG for travel power removal and CripC for a block disable (though devices can help w/ that I suppose), and MD and/or Unbreakable for survival. Also, Regen will be hit by any pvp build using Trauma (and afaik many do).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blackwolf305blackwolf305 Posts: 170 Arc User
    edited May 2015
    flowcyto wrote: »
    The build is a bit of a mashup of random attacks atm, so I can't really make out a theme or concept for this to be able to give more advice there. I would say for the toggle given that STR/Dex/Con or CON/Dex/Int would be good SS setups for it, prob using Wardicator or Guardicator specs for the reliable boost the defense (and offense).

    Also, how important is the PvP aspect of it to you? The build seems to be missing some basic stuff there like NttG for travel power removal and CripC for a block disable (though devices can help w/ that I suppose), and MD and/or Unbreakable for survival. Also, Regen will be hit by any pvp build using Trauma (and afaik many do).


    PvP is not big for me , I mainly do pve,
    a mixture of ranged and melee
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    Okay, well I see a wide amount of powersets sampled form here. What type of character concept is this? I can't really make any power changes or suggestions atm since I wouldn't know what sort of things could fit.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blackwolf305blackwolf305 Posts: 170 Arc User
    edited May 2015
    flowcyto wrote: »
    Okay, well I see a wide amount of powersets sampled form here. What type of character concept is this? I can't really make any power changes or suggestions atm since I wouldn't know what sort of things could fit.

    Im stuck between

    Heavy weaps and TK
    Dual blades and munitons and/or archery
    Heavy weps and muntions and/or archery
    Dual blades and TK
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    Im stuck between

    Heavy weaps and TK
    Dual blades and munitons and/or archery
    Heavy weps and muntions and/or archery
    Dual blades and TK

    Okay, well keeping some of that in mind, here's an edit of ur original build:

    PowerHouse (Link to this build)

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Covert Ops Training
    Level 9: Acrobat
    Level 12: Physical Conditioning
    Level 15: Martial Focus
    Level 18: Quick Recovery
    Level 21: Impresario

    Powers:
    Level 1: Strafe
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Void Shift (Emerging Nightmares)
    Level 20: Lead Tempest (Rank 2, Rank 3)
    Level 23: Two-Gun Mojo (Rank 2, Rank 3)
    Level 26: Sonic Arrow (Rank 2, Deadly Dissonance)
    Level 29: Masterful Dodge
    Level 32: Dragon's Wrath (Rank 2, Rank 3)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Ebon Void (Voracious Darkness)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    I kept TGM in, even though it alone can suffice for ST dps, mostly for an option to quickly pick off a target at ranged. I assume you'd want to mix it up by using DB melee when enemies are close or tight-knit. Kept Sonic Arrow in as a stun and opener, w/ ur main AoE being LT (or blade tempest on clumped mobs).

    There's redundancy here in attacks, but I kept some of that since it seemed ya wanted to switch between melee and ranged on the fly. Gearing is mostly for Dex and Con here- STR PSS for the knock resist, Brutality, and Juggernaut. Wardicator w/ Elusive for specs for a combo of good defense and dps. 3 spare adv points left to do what ya want w/.

    Its still a PvE build (mostly), though a few tweaks could prob make it more pvp viable.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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