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Advice on earthquake build

benevonbenevon Posts: 388 Arc User
edited May 2015 in Power Discussion
So I had started an earthquake based toon. The build is pretty fun to play, but I'm sure it can be streamlined a bit to make it more efficient. The main powers that must stay are fault line, shockwave and thunder clap. I just think that the "behind the scenes" powers could better optimized.

http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1147Z0000000000I000IC00I300IG00IF00IK00H400HG007G003800J5000000000000003bkE42iK000R


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Post edited by benevon on

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited May 2015
    Here's an edit of that build- replacing a few things, but trying to keep many of the attacks and strengthening its backbone:

    PowerHouse (Link to this build)

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Mountain
    Level 6: Covert Ops Training
    Level 9: Physical Conditioning
    Level 12: Healthy Mind
    Level 15: Body and Mind
    Level 18: Quick Recovery
    Level 21: Relentless

    Powers:
    Level 1: Clobber
    Level 1: Mighty Leap
    Level 6: Mighty Kick (Rank 2, Rank 3)
    Level 8: Enrage
    Level 11: Earth Form (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Shockwave (Rank 2, Rank 3)
    Level 23: Thunderclap (Rank 2, Collateral Damage)
    Level 26: Unbreakable (Rank 2, Better You Than Me)
    Level 29: Fault Line (Rank 2, Rank 3)
    Level 32: Fissure (Rank 2, Reconstruct)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Retaliation

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (2/3)
    Strength: Overpower (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Strength Mastery (1/1)

    Most players would take Haymaker w/ a Brick build as their main ST attack, but Mighty Kick does gain a knock immune bonus as well, so it can suffice for that purpose (just not as well for dps). I opted to include Fissure, since it seemed fitting, but Demolish w/ BttB would be good for the build's dmg as well.

    The AoEs ya have are all a bit redundant, but since they are thematic it can work out just fine.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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