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Best soldier TP?

novaninja555novaninja555 Posts: 839 Arc User
edited May 2015 in Power Discussion
What would you suggest to be the best TP for the soldier?

Oh and would you suggest creating a inferno over the soldier?

"Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

~me
Post edited by novaninja555 on

Comments

  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited May 2015
    Well, more details whuold be nice, what type of solider is He/She/It, An Alien?, Robot?, Human?, Meta-Human?.
    Psi.
  • novaninja555novaninja555 Posts: 839 Arc User
    edited May 2015
    cryneting wrote: »
    Well, more details whuold be nice, what type of solider is He/She/It, An Alien?, Robot?, Human?, Meta-Human?.

    Well thematically, a super soldier but I by best TP, I mean combat-wise. Cuz theme wise I know I would pick acrobatics.

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • circleofpsi#4619 circleofpsi Posts: 2,966 Arc User
    edited May 2015
    Well thematically, a super soldier but I by best TP, I mean combat-wise. Cuz theme wise I know I would pick acrobatics.

    Oh, so this is not an thame issue, just something you want when you go into combat?, Well in that's case then don't travel powers mess with your energy and such, while some are good to have in-combat its not an reliable thing.


    But for thame wise, I still need more details..
    Psi.
  • novaninja555novaninja555 Posts: 839 Arc User
    edited May 2015
    cryneting wrote: »
    Oh, so this is not an thame issue, just something you want when you go into combat?, Well in that's case then don't travel powers mess with your energy and such, while some are good to have in-combat its not an reliable thing.


    But for thame wise, I still need more details..

    Good point but what I mean is like those time where you must get away when enemies get too close

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • crgmoorecrgmoore Posts: 105 Arc User
    edited May 2015
    If you're going for pure functionality and want a means of escaping combat easily, go with teleport.

    If you get in trouble, you can teleport straight up and out and keep jumping until you shed agro and it even works amazingly well indoors as well when you're on your own soloing, teleport and keep moving back until you drop agro and then re-engage the group at your leisure.
  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited May 2015
    Super speed, light speed, acrobatics.

    All good fun with Soldier.
  • novaninja555novaninja555 Posts: 839 Arc User
    edited May 2015
    Ahh thanks, too bad I don't have light speed.

    But anyways functionality wise, shouldn't tunneling also technically remove aggro from you?

    Oh and one more thing- is it possible to attack in the middle of bat flight like you can with scarab flight?

    "Good can be found in heights, even in the deepest pits of evil" but "The valleys of evil always exist in the mountains of good."

    ~me
  • chaosdrgnz43chaosdrgnz43 Posts: 1,683 Arc User
    edited May 2015
    If you're soloing, athletics/acrobatics and teleport are probably your best bet.If not soloing, then athletics/acrobatics and any flight tp can help you and your team. It sure beats running around and annoy your team.
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