been trying to remake my only tank, as a hybrid between 2 sets, and just get lost in figuring out how I should do it, so any help would be greatly appreciated. The 2 sets are PA/HW (think a Gundamesque type theme)
Since slotted PA powers disable non-PA powers when used, mixing PA w/ HW may be a bit tricky. Ya could section off the slotted PA stuff purely for AoE, though HW's strong-point is AoE as well (close-range AoE that is, but not strong for single-target).
Are you considering Laser Sword powers for the build? I'll throw one together trying to mix non-slotted stuff and no Laser Sword, though I'm just making wide assumptions to throw something preliminary out there:
Its a combo-blaster, of sorts. Uses Cleave's higher crit rate w/ Ruthless to fire off a fast Rocket Punch when Avenger Mastery procs, and uses Eruption for CripC and to roll MSA. Its a more unconventional build to try to fit the odd powerset mix, but could be fun to toy around with (though Avenger Mastery is only avail at lvl 40 so its more of a retcon build).
I included Plasma Beam to add more PA to the mix, and cause it builds threat very quickly w/ CS and rapid ticks- though Energy Wave + Cleave alone may be enough for AoE.. so it could be replaced w/ a number of things.
Why defiance? I've read that it's sub-par to other defensive passives
On another note Flow... you have me confused, you're always telling me not to go with BCR, yet looking at both your tank spreadsheet, and your build dump spreadsheet, you have multiple builds with BCR... so I'm kinda confused
On another note Flow... you have me confused, you're always telling me not to go with BCR, yet looking at both your tank spreadsheet, and your build dump spreadsheet, you have multiple builds with BCR... so I'm kinda confused
For dodge-passive builds, its a good heal. Up to you if ya can stomach the dmg penalty or not. I dun mind it as much personally, but I know many posters here don't like BCR at all for that reason. So I don't push BCR's penalty onto others unless I think the heal fits the build well- they may care more about it than I do.
Also, that doesn't seem to have much relevance to the topic at hand Yes, I have my own prefs; no, you don't have to do what I do. I'm just giving advise when requested and trying to put aside my own prefs when appropriate (not perfect in that regard, but noone is).
Defiance isn't really sup-par, imo, aside from possibly lower levels. Its the most dependent on Con of all the tank passives, and doesn't take to smaller hits as well as other passives (so it takes mroe maintenance healing for, say, trash/Alert content). Its a strong passive for bigger hits, for the energy return, and for not costing any adv points to do well. But then again, 'strong' and 'weak' are relative terms- some may consider Defiance weak, and compared to say 100% dodge builds or Regen for solo leveling I'd say 'sure', but relatively it can be a good tanking passive.
So, being that I mostly solo, should I go regen or invul which for the most part has been a very good defensive for me?
If you're going to deal with large quantities of trash, such as soloing 5-man lairs, invul is easiest to work with; it provides more mitigation than defiance against attacks of less than around 2-3k (which covers everything but a few legendaries and cosmics) and is far less work than a 100% dodge build. The big benefit of regen is that you don't need to have a heal in your build, which means against the stuff it can easily deal with it's mindless.
Since slotted PA powers disable non-PA powers when used, mixing PA w/ HW may be a bit tricky. Ya could section off the slotted PA stuff purely for AoE, though HW's strong-point is AoE as well (close-range AoE that is, but not strong for single-target).
Are you considering Laser Sword powers for the build? I'll throw one together trying to mix non-slotted stuff and no Laser Sword, though I'm just making wide assumptions to throw something preliminary out there:
Its a combo-blaster, of sorts. Uses Cleave's higher crit rate w/ Ruthless to fire off a fast Rocket Punch when Avenger Mastery procs, and uses Eruption for CripC and to roll MSA. Its a more unconventional build to try to fit the odd powerset mix, but could be fun to toy around with (though Avenger Mastery is only avail at lvl 40 so its more of a retcon build).
I included Plasma Beam to add more PA to the mix, and cause it builds threat very quickly w/ CS and rapid ticks- though Energy Wave + Cleave alone may be enough for AoE.. so it could be replaced w/ a number of things.
changed defiance to invul, but there were only 2 adv points left, is there something you think can be sacrificed to bring invuln from R2 to R3?
changed defiance to invul, but there were only 2 adv points left, is there something you think can be sacrificed to bring invuln from R2 to R3?
Depends a bit on how much ya use the diff attacks. Since Plasma Beam is mostly to spread CS easily, it can do that fine w/ just CS and R1- so ya could de-rank that if ya plan to rely more on Cleave and EW for AoE. Could also knock a rank off Rocket Punch or Eruption in a pinch.
Ofc, ya can always save adv points by going w/ R1 MD over ranked Unbreakable or Resurgence, but I didn't do that here due to MD not seeming to fit the theme. That's ur call, though.
Flow, took him into the PH to test out the build, b...i...g... problem
power bolts, no problem selecting (ofc)
Cleave no problem selecting, but then the build falls apart...
nxt was supposed to be invul then rocket punch... both of those are not able to be selected, they don't even show up on the list of available powers
Comments
Are you considering Laser Sword powers for the build? I'll throw one together trying to mix non-slotted stuff and no Laser Sword, though I'm just making wide assumptions to throw something preliminary out there:
PowerHouse (Link to this build)
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Body and Mind
Level 15: Boundless Reserves
Level 18: Bodybuilder
Level 21: Investigator
Powers:
Level 1: Power Bolts
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Defiance
Level 8: Rocket Punch (Rank 2, Rank 3, Blast Wave)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Plasma Beam (Rank 2, Challenging Strikes)
Level 20: Molecular Self-Assembly
Level 23: Energy Wave (Reverse Polarity)
Level 26: Unbreakable (Rank 2, Better You Than Me)
Level 29: Eruption (Rank 2, Crippling Challenge)
Level 32: Resurgence (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Lightspeed Dash
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Avenger Mastery (1/1)
Its a combo-blaster, of sorts. Uses Cleave's higher crit rate w/ Ruthless to fire off a fast Rocket Punch when Avenger Mastery procs, and uses Eruption for CripC and to roll MSA. Its a more unconventional build to try to fit the odd powerset mix, but could be fun to toy around with (though Avenger Mastery is only avail at lvl 40 so its more of a retcon build).
I included Plasma Beam to add more PA to the mix, and cause it builds threat very quickly w/ CS and rapid ticks- though Energy Wave + Cleave alone may be enough for AoE.. so it could be replaced w/ a number of things.
- Be safe and have fun, champs - for science!
Why defiance? I've read that it's sub-par to other defensive passives
On another note Flow... you have me confused, you're always telling me not to go with BCR, yet looking at both your tank spreadsheet, and your build dump spreadsheet, you have multiple builds with BCR... so I'm kinda confused
Also, that doesn't seem to have much relevance to the topic at hand Yes, I have my own prefs; no, you don't have to do what I do. I'm just giving advise when requested and trying to put aside my own prefs when appropriate (not perfect in that regard, but noone is).
Defiance isn't really sup-par, imo, aside from possibly lower levels. Its the most dependent on Con of all the tank passives, and doesn't take to smaller hits as well as other passives (so it takes mroe maintenance healing for, say, trash/Alert content). Its a strong passive for bigger hits, for the energy return, and for not costing any adv points to do well. But then again, 'strong' and 'weak' are relative terms- some may consider Defiance weak, and compared to say 100% dodge builds or Regen for solo leveling I'd say 'sure', but relatively it can be a good tanking passive.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
changed defiance to invul, but there were only 2 adv points left, is there something you think can be sacrificed to bring invuln from R2 to R3?
Epic Stronghold
Block timing explained
Depends a bit on how much ya use the diff attacks. Since Plasma Beam is mostly to spread CS easily, it can do that fine w/ just CS and R1- so ya could de-rank that if ya plan to rely more on Cleave and EW for AoE. Could also knock a rank off Rocket Punch or Eruption in a pinch.
Ofc, ya can always save adv points by going w/ R1 MD over ranked Unbreakable or Resurgence, but I didn't do that here due to MD not seeming to fit the theme. That's ur call, though.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Invincible
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Body and Mind
Level 15: Boundless Reserves
Level 18: Bodybuilder
Level 21: Investigator
Powers:
Level 1: Power Bolts
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Rocket Punch (Rank 2, Rank 3, Blast Wave)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush)
Level 17: Plasma Beam (Challenging Strikes)
Level 20: Molecular Self-Assembly
Level 23: Energy Wave (Reverse Polarity)
Level 26: Unbreakable (Rank 2, Better You Than Me)
Level 29: Eruption (Rank 2, Crippling Challenge)
Level 32: Resurgence (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Lightspeed Dash
Travel Powers:
Level 6:
Level 35:
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Avenger Mastery (1/1)
- Be safe and have fun, champs - for science!
power bolts, no problem selecting (ofc)
Cleave no problem selecting, but then the build falls apart...
nxt was supposed to be invul then rocket punch... both of those are not able to be selected, they don't even show up on the list of available powers