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Ballistix - my Dual Pistols

kage1822kage1822 Posts: 326 Arc User
edited May 2015 in Power Discussion
PowerHouse (Link to this build)

Name: Ballistix

Archetype: Freeform

Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Invincible
Level 6: Tireless
Level 9: Brilliant
Level 12: Enduring
Level 15: Indomitable
Level 18: Agile
Level 21: Field Ops Training

Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Tactical Missiles (Rank 2, Rank 3)
Level 8: Quarry (Rank 2, Fair Game)
Level 11: Concentration
Level 14: Munitions Bots (Rank 2, Rank 3)
Level 17: Force Shield (Force Sheathe)
Level 20: Molecular Self-Assembly
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Gatling Gun (Rank 2, Accelerated Metabolism)
Level 29: Mini Mines (Rank 2)
Level 32: Support Drones (Rank 2, Rank 3)
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Masterful Dodge

Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35:

Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Exploit Opening (2/2)
Ego: Sixth Sense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Post edited by kage1822 on

Comments

  • flowcytoflowcyto Posts: 12,829 Arc User
    edited April 2015
    No real point in having Tac Missiles in there, imo- TGM quite outshines it for ST dps, and ya already have Gatling Gun for long range.

    Mini Mines are very weak for dps. If ya want a decent Muni cd for MSA, I'd take Holdout Shot w/ Stim Pack, cause ya can at least get some extra healing outta it.

    The build overall looks okay, though I'd prob get Focused Strikes in Vind for TGM's dps.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kage1822kage1822 Posts: 326 Arc User
    edited April 2015
    PowerHouse (Link to this build)

    Name: Ballistix

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Tireless
    Level 9: Brilliant
    Level 12: Enduring
    Level 15: Indomitable
    Level 18: Agile
    Level 21: Field Ops Training

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Power Gauntlet (Rank 2, Rank 3)
    Level 8: Quarry (Rank 2, Fair Game)
    Level 11: Concentration
    Level 14: Munitions Bots (Rank 2, Rank 3)
    Level 17: Force Shield (Force Sheathe)
    Level 20: Molecular Self-Assembly
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Gatling Gun (Rank 2, Accelerated Metabolism)
    Level 29: Holdout Shot (Stim Pack)
    Level 32: Support Drones (Rank 2, Rank 3)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35:

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Exploit Opening (2/2)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
  • flowcytoflowcyto Posts: 12,829 Arc User
    edited April 2015
    Eh, Power Gauntlet's chance at interrupting isn't really worth devoting a power slot to, imo. This is esp since its much lower dps than TGM.

    If ya want to add some CC in, ya could go w/ Sonic Device, Shotgun Blast w/ Breeching, Breakaway Shot w/ adv, Frag Grenade, Binding Shot, Bolas, or Energy Wave for Ranged Tech- though of these I'd prob recommend Sonic Device or Shotgun first.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • kage1822kage1822 Posts: 326 Arc User
    edited April 2015
    PowerHouse (Link to this build)

    Name: Ballistix

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Tireless
    Level 9: Brilliant
    Level 12: Enduring
    Level 15: Indomitable
    Level 18: Agile
    Level 21: Field Ops Training

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Quarry (Rank 2, Fair Game)
    Level 11: Force Shield (Force Sheathe)
    Level 14: Munitions Bots (Rank 2, Rank 3)
    Level 17: Breakaway Shot (Rank 2, Rank 3)
    Level 20: Molecular Self-Assembly
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Gatling Gun (Rank 2, Accelerated Metabolism)
    Level 29: Holdout Shot (Stim Pack)
    Level 32: Support Drones (Rank 2, Rank 3)
    Level 35: Ego Surge (Rank 2, Nimble Mind)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Acrobatics

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Exploit Opening (2/2)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    edited April 2015
    Follow Through yields a higher return on investment compared to Sixth Sense. To maximize damage, I would probably go with 3 points in Follow Through and 2 in either Sixth Sense or Exploit Opening.

    With Conviction, Support Drones, and Stim Pack for self-healing, I think you'd get more benefit from Rank 3 Quarry instead of Fair Game. If you still want some health-on-kill, I would recommend moving the 2 points from Modified Gear into The Rush of Battle.

    I would knock Rank 2 off of Ego Surge and use the points to get Gatling Gun to Rank 3, since it looks like that will be your primary AoE.

    With your superstat setup and power choices, Killer Instinct would work well as an energy unlock. But if you're mindful about keeping MSA triggered, that's also a great option. Just something to consider, if MSA ends up giving you trouble.
  • kage1822kage1822 Posts: 326 Arc User
    edited April 2015
    Follow Through yields a higher return on investment compared to Sixth Sense. To maximize damage, I would probably go with 3 points in Follow Through and 2 in either Sixth Sense or Exploit Opening.

    With Conviction, Support Drones, and Stim Pack for self-healing, I think you'd get more benefit from Rank 3 Quarry instead of Fair Game. If you still want some health-on-kill, I would recommend moving the 2 points from Modified Gear into The Rush of Battle.

    I would knock Rank 2 off of Ego Surge and use the points to get Gatling Gun to Rank 3, since it looks like that will be your primary AoE.

    With your superstat setup and power choices, Killer Instinct would work well as an energy unlock. But if you're mindful about keeping MSA triggered, that's also a great option. Just something to consider, if MSA ends up giving you trouble.


    thnx, I'll hold off on the R3 of Quarry just yet, as I don't have support drones just yet, she's only lvl 21 right now, and before switching to KI, i'll see how MSA works later on
  • kage1822kage1822 Posts: 326 Arc User
    edited May 2015
    made a few more modifications, we'll see how this set up works


    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Field Ops Training
    Level 9: Healthy Mind
    Level 12: Ascetic
    Level 15: Academics
    Level 18: Quick Recovery
    Level 21: Negotiator

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Quarry (Rank 2, Fair Game)
    Level 11: Killer Instinct
    Level 14: Munitions Bots (Rank 2, Rank 3)
    Level 17: Breakaway Shot (Rank 2, Rank 3)
    Level 20: Lead Tempest (Rank 2, Rank 3)
    Level 23: Sonic Device (Rank 2, Rank 3)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Ego Surge (Nimble Mind)
    Level 32: Evasive Maneuvers (Sleight of Mind)
    Level 35: Holdout Shot (Stim Pack)
    Level 38: Resurgence

    Travel Powers:
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Hover Disk

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Ego Mastery (1/1)
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