PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6:Level 10:Level 15:Talents:Level 1:Level 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: Infernal BoltsLevel 1: Devour EssenceLevel 6: RegenerationLevel 8: Supernatural PowerLevel 11: EpidemicLevel 14: ResurgenceLevel 17: ConvictionLevel 20: RedemptionLevel 23: AscensionLevel 26:Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: Bat FlightLevel 35: FlightSpecializations:
Here's all I have so far. Trying to make a concept work. So far just not getting it to work, I don't think so anyways.
Want a bit of healing for the celestial side of things. Magic user (arcane runes aura) so would like a Circle and Arcane Block in there. Was trying to focus on DE and some sort of AOE blast and if possible fit Celestial Conduit in it.
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
I went with a DEX primary to squeeze out more damage. INT/CON/PRE also works well (and you could consider swapping out Supernatural Power for MSA in that case), or PRE/CON/whatever.
Talents:
Level 1: Divinity
Level 6: Survival Training
Level 9: Boundless Reserves
Level 12: Prodigy
Level 15: Shrug It Off
Level 18: Acrobat
Level 21: Finesse
Powers:
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Rank 3)
Level 6: Supernatural Power
Level 8: Epidemic (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Aura of Primal Majesty (Rank 2, Rank 3)
Any Support-role aura could work here, but AoPM's stat boost (specifically END) helps work around Supernatural Power's finicky nature.
Level 17: Iniquity (Rank 2, Rank 3)
I'm a fan of Iniquity in this setup, but you could substitute Celestial Conduit here. Conduit won't trigger Supernatural Power, but Compassion with AoPM's stat boosts should give you a reasonable maintain. Conduit works well with Illumination; so if you go with Conduit, you could consider dropping something like the block replacer or an active offense for advantaged Illumination.
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Fire Snake (Rank 2, Rank 3)
Level 26: Ascension (Rank 2)
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Eldritch Shield (Imbue With Power)
Your requested shield.
Level 35: Circle of Primal Dominion
Handy against knock-heavy enemies. The Arcane and Radiant circles also have their merits, but in my opinion CoPD is the frontrunner for this particular build.
Level 38: Redemption (Salvation)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Bat Flight
I assumed you wanted Bat Flight for style.
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Sentinel: Caregiver (2/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
- Be safe and have fun, champs - for science!
Looking for a bit more on the damage/maybe tank side of things, with the ability to heal/rez for concept. Why I was thinking Conviction with AOE Heal Advantage and the Rez Team ability. Celestial Conduit I just love the animation of! It's just a really nice animation!
It may have been mentioned, but the main issue may be having the energy for Conduit if ur using Supernatural Power as the EU, though if ya don't use Conduit other than infrequently for ally healing that may not be a huge issue.
Here's a more formal (group) tank version of Carrion's, assuming Conduit isn't to be used frequently:
PowerHouse (Link to this build)
Super Stats:
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Presence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Boundless Reserves
Level 9: Shrug It Off
Level 12: Prodigy
Level 15: Quick Recovery
Level 18: Lasting Impression
Level 21: Amazing Stamina
Powers:
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Crippling Challenge)
Level 6: Supernatural Power
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Epidemic (Rank 2, Rank 3)
Level 14: Compassion
Level 17: Conviction (Rank 2, Reverence)
Level 20: Celestial Conduit (Rank 2, Rank 3)
Level 23: Unbreakable (Rank 2, Rank 3)
Level 26: Ascension
Level 29: Illumination (Brilliance)
Level 32: Ebon Void (Voracious Darkness)
Level 35: Redemption (Rank 2, Salvation)
Level 38: Sigils of Ebon Weakness (Rank 2)
Travel Powers:
Level 6:
Level 35:
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Constitution Mastery (1/1)
For this build, I would gear for a bit of crit/Dex on the side, for the crit% and Adren Rush. Since its a group tank, though, its dps won't be as good.
Either way, I wouldn't have 2 flight TPs. That's a bit redundant imo, though ya should prob pick one TP that's easy to use indoors.
- Be safe and have fun, champs - for science!
Cause that build doesn't use AoPM to have high energy stats innately, cause the Tank role gives a 20% penalty to energy stats you have to make up for, and also cause Supernatural Power generally works better w/ End than Rec (though the energy return scales w/ Rec, the %trigger threshold is better helped by End).
And yes you would mod some Pres if ur using Compassion and Pres SS. Ya could use Rec SS as an alternative in a CON/Rec/Dex build for Compassion, trading bonus healing for a bit more crit.
If ya want more dps, though, its prob better to not make it a tank build as is and take AoPM + Hybrid role. I was just highlighting one way to make it a tank, if that's what ya want from it.
- Be safe and have fun, champs - for science!